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Restore sassy nature effect (#4598)
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@@ -15,6 +15,8 @@
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static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
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static void SpriteCB_SmokescreenImpact(struct Sprite *);
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// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
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static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
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{
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.data = gSmokescreenImpactTiles, .size = 0x180, .tag = TAG_SMOKESCREEN
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@@ -366,8 +366,6 @@ const struct SpindaSpot gSpindaSpotGraphics[] =
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// Support percentages are listed in comments off to the side instead
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#define PALACE_STYLE(atk, def, atkLow, defLow) {atk, atk + def, atkLow, atkLow + defLow}
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// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
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const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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{
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[NATURE_HARDY] =
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@@ -637,8 +635,8 @@ const struct NatureInfo gNaturesInfo[NUM_NATURES] =
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[NATURE_SASSY] =
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{
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.name = COMPOUND_STRING("Sassy"),
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.statDown = STAT_SPDEF,
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.statUp = STAT_SPEED,
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.statUp = STAT_SPDEF,
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.statDown = STAT_SPEED,
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.backAnim = 1,
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.pokeBlockAnim = {ANIM_SASSY, AFFINE_TURN_UP_HIGH},
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.natureGirlMessage = BattleFrontier_Lounge5_Text_NatureGirlSassy,
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