mirror of
https://github.com/pret/pokeemerald.git
synced 2026-10-26 19:11:07 -05:00
Allow Giga Impact fadein background & upgrade its graphic
This commit is contained in:
@@ -2502,15 +2502,24 @@ Move_GIGA_IMPACT:
|
||||
waitforvisualfinish
|
||||
delay 11
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
|
||||
delay 6
|
||||
@monbg ANIM_DEF_PARTNER
|
||||
@setalpha 12, 8
|
||||
@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
|
||||
@delay 35
|
||||
createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 3, 1, 0, 10, 0, 0
|
||||
createvisualtask AnimTask_IsContest, 2
|
||||
jumprettrue SetGigaImpactContestsBG
|
||||
createvisualtask AnimTask_IsTargetPlayerSide, 2
|
||||
jumpretfalse SetGigaImpactOpponentBG
|
||||
goto SetGigaImpactPlayerBG
|
||||
SetGigaImpactOpponentBG:
|
||||
fadetobg BG_GIGA_IMPACT_OPPONENT
|
||||
goto GigaImpactContinuity
|
||||
SetGigaImpactPlayerBG:
|
||||
fadetobg BG_GIGA_IMPACT_PLAYER
|
||||
goto GigaImpactContinuity
|
||||
SetGigaImpactContestsBG:
|
||||
fadetobg BG_GIGA_IMPACT_CONTEST
|
||||
goto GigaImpactContinuity
|
||||
GigaImpactContinuity:
|
||||
waitbgfadeout
|
||||
createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0
|
||||
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
||||
call SetImpactBackground
|
||||
delay 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate 2, 5, 1, -16, 0, 0, 4
|
||||
waitforvisualfinish
|
||||
@@ -2525,6 +2534,7 @@ Move_GIGA_IMPACT:
|
||||
blendoff
|
||||
restorebg
|
||||
waitbgfadein
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_NASTY_PLOT:
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
255 214 0
|
||||
255 197 0
|
||||
255 173 0
|
||||
255 165 0
|
||||
148 90 222
|
||||
255 107 0
|
||||
255 132 0
|
||||
255 148 0
|
||||
255 156 41
|
||||
0 0 0
|
||||
0 90 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
19
graphics/battle_anims/backgrounds/new/giga_impact.pal
Normal file
19
graphics/battle_anims/backgrounds/new/giga_impact.pal
Normal file
@@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
240 136 184
|
||||
232 104 168
|
||||
136 8 40
|
||||
248 24 104
|
||||
216 32 96
|
||||
224 72 136
|
||||
160 0 48
|
||||
216 0 64
|
||||
200 40 88
|
||||
192 0 56
|
||||
176 32 128
|
||||
176 24 72
|
||||
152 16 56
|
||||
200 48 80
|
||||
216 56 160
|
||||
BIN
graphics/battle_anims/backgrounds/new/giga_impact.png
Normal file
BIN
graphics/battle_anims/backgrounds/new/giga_impact.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.3 KiB |
BIN
graphics/battle_anims/backgrounds/new/giga_impact_contest.bin
Normal file
BIN
graphics/battle_anims/backgrounds/new/giga_impact_contest.bin
Normal file
Binary file not shown.
Binary file not shown.
@@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
41 49 49
|
||||
106 139 189
|
||||
246 131 180
|
||||
255 0 255
|
||||
255 16 98
|
||||
238 98 164
|
||||
230 65 131
|
||||
222 0 57
|
||||
222 24 90
|
||||
205 41 74
|
||||
205 32 82
|
||||
189 0 49
|
||||
172 16 65
|
||||
156 0 41
|
||||
148 16 49
|
||||
131 8 32
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.0 KiB |
Binary file not shown.
@@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
255 255 255
|
||||
255 0 255
|
||||
255 16 98
|
||||
246 131 180
|
||||
238 98 164
|
||||
230 65 131
|
||||
222 0 57
|
||||
222 24 90
|
||||
205 32 82
|
||||
205 41 74
|
||||
189 0 49
|
||||
172 16 65
|
||||
156 0 41
|
||||
148 16 49
|
||||
131 8 32
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.0 KiB |
Binary file not shown.
Binary file not shown.
@@ -4937,10 +4937,13 @@ extern const u32 gBattleAnimBgImage_Hurricane[];
|
||||
extern const u32 gBattleAnimBgPalette_Hurricane[];
|
||||
extern const u32 gBattleAnimBgTilemap_Hurricane[];
|
||||
extern const u32 gBattleAnimBgPalette_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgTilemap_GigaImpactPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_GigaImpactOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_GigaImpactContest[];
|
||||
extern const u32 gBattleAnimBgImage_GigaImpact[];
|
||||
extern const u32 gBattleAnimBgPalette_GigaImpact[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgImage_DarkVoid[];
|
||||
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
||||
extern const u32 gBattleAnimBgTilemap_DarkVoid[];
|
||||
@@ -4961,7 +4964,6 @@ extern const u32 gBattleAnimBgPalette_Fissure[];
|
||||
extern const u32 gBattleAnimBgPalette_Bug[];
|
||||
extern const u32 gBattleAnimBgPalette_Solarbeam[];
|
||||
extern const u32 gBattleAnimBgPalette_MagmaStorm[];
|
||||
extern const u32 gBattleAnimBgPalette_GigaImpact[];
|
||||
extern const u32 gBattleAnimBgPalette_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgTilemap_Dark[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ghost[];
|
||||
|
||||
@@ -2052,13 +2052,13 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_SOLARBEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Solarbeam, gBattleAnimBgTilemap_ImpactContests},
|
||||
//new bgs
|
||||
[BG_MAGMA_STORM] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_MagmaStorm, gBattleAnimBgTilemap_InAir},
|
||||
[BG_GIGA_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactOpponent},
|
||||
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
|
||||
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
|
||||
[BG_GIGA_IMPACT_OPPONENT] = {gBattleAnimBgImage_GigaImpact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_GigaImpactOpponent},
|
||||
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_GigaImpact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_GigaImpactPlayer},
|
||||
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_GigaImpact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_GigaImpactContest},
|
||||
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
|
||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_GigaImpactOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_GigaImpactPlayer},
|
||||
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
||||
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
||||
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
||||
|
||||
@@ -1395,7 +1395,6 @@ const u32 gBattleAnimBgPalette_Solarbeam[] = INCBIN_U32("graphics/battle_anims/b
|
||||
const u32 gBattleAnimBgPalette_MagmaStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/magma_storm.gbapal.lz");
|
||||
|
||||
//new battle bgs
|
||||
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/giga_impact.gbapal.lz");
|
||||
|
||||
//const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.4bpp.lz");
|
||||
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
|
||||
@@ -1407,10 +1406,14 @@ const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/b
|
||||
|
||||
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactContest[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_contest.bin.lz");
|
||||
const u32 gBattleAnimBgImage_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
|
||||
@@ -1463,14 +1466,6 @@ const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/
|
||||
|
||||
const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin.lz");
|
||||
|
||||
Reference in New Issue
Block a user