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Update battle_script_commands.c
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@@ -10671,9 +10671,6 @@ static u16 ReverseStatChangeMoveEffect(u16 moveEffect)
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}
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}
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr)
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{
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bool32 certain = FALSE;
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