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Update battle_script_commands.c
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@@ -4009,7 +4009,7 @@ static void Cmd_playanimation(void)
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}
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}
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// Same as playanimation, expect it takes a pointer to some animation id, instead of taking the value directly
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// Same as playanimation, except it takes a pointer to some animation id, instead of taking the value directly
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static void Cmd_playanimation_var(void)
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{
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const u16* argumentPtr;
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