pokeemerald-jp/asm/dark.s
2019-09-27 01:42:56 -04:00

2376 lines
41 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.text
.syntax unified
thumb_func_start sub_08113EEC
sub_08113EEC: @ 0x08113EEC
push {r4, lr}
adds r4, r0, #0
ldrh r0, [r4, #0x30]
ldrh r1, [r4, #0x36]
adds r0, r0, r1
strh r0, [r4, #0x36]
ldrh r0, [r4, #0x32]
ldrh r2, [r4, #0x38]
adds r0, r0, r2
strh r0, [r4, #0x38]
movs r1, #0x36
ldrsh r0, [r4, r1]
movs r1, #0xa
bl __divsi3
strh r0, [r4, #0x24]
movs r2, #0x38
ldrsh r0, [r4, r2]
movs r1, #0xa
bl __divsi3
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x2e]
adds r0, #1
strh r0, [r4, #0x2e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r2, #0x34
ldrsh r1, [r4, r2]
cmp r0, r1
ble _08113F30
adds r0, r4, #0
bl DestroyAnimSprite
_08113F30:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_08113EEC
thumb_func_start sub_08113F38
sub_08113F38: @ 0x08113F38
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
ldr r1, _08113F74
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
adds r0, r0, r1
ldr r1, _08113F78
ldrh r1, [r1]
strh r1, [r0, #8]
ldr r1, _08113F7C
ldrb r4, [r1]
movs r1, #0x10
strh r1, [r0, #0xa]
movs r0, #0x52
bl SetGpuReg
adds r0, r4, #0
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bne _08113F84
ldr r1, _08113F80
movs r0, #0x50
bl SetGpuReg
b _08113F8C
.align 2, 0
_08113F74: .4byte 0x03005B60
_08113F78: .4byte 0x020380BE
_08113F7C: .4byte 0x020380D6
_08113F80: .4byte 0x00003F42
_08113F84:
ldr r1, _08113FA0
movs r0, #0x50
bl SetGpuReg
_08113F8C:
ldr r0, _08113FA4
lsls r1, r5, #2
adds r1, r1, r5
lsls r1, r1, #3
adds r1, r1, r0
ldr r0, _08113FA8
str r0, [r1]
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08113FA0: .4byte 0x00003F44
_08113FA4: .4byte 0x03005B60
_08113FA8: .4byte 0x08113FAD
thumb_func_end sub_08113F38
thumb_func_start sub_08113FAC
sub_08113FAC: @ 0x08113FAC
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
ldr r1, _08114018
lsls r0, r7, #2
adds r0, r0, r7
lsls r0, r0, #3
adds r6, r0, r1
ldrh r0, [r6, #0xa]
lsrs r4, r0, #8
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
movs r2, #0xc
ldrsh r0, [r6, r2]
ldrb r2, [r6, #8]
cmp r0, r2
bne _08114028
adds r4, #1
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
subs r0, r1, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r4, #8
orrs r1, r0
movs r5, #0
strh r1, [r6, #0xa]
ldrh r1, [r6, #0xa]
movs r0, #0x52
bl SetGpuReg
strh r5, [r6, #0xc]
cmp r4, #0x10
bne _0811402E
ldr r2, _0811401C
ldr r1, _08114020
ldr r0, _08114024
ldrb r0, [r0]
adds r0, r0, r1
ldrb r1, [r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r2
adds r0, #0x3e
ldrb r1, [r0]
movs r2, #4
orrs r1, r2
strb r1, [r0]
adds r0, r7, #0
bl DestroyAnimVisualTask
b _0811402E
.align 2, 0
_08114018: .4byte 0x03005B60
_0811401C: .4byte 0x020205AC
_08114020: .4byte 0x02023E88
_08114024: .4byte 0x020380D6
_08114028:
ldrh r0, [r6, #0xc]
adds r0, #1
strh r0, [r6, #0xc]
_0811402E:
pop {r4, r5, r6, r7}
pop {r0}
bx r0
thumb_func_end sub_08113FAC
thumb_func_start sub_08114034
sub_08114034: @ 0x08114034
push {lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r1, _08114060
lsls r2, r0, #2
adds r2, r2, r0
lsls r2, r2, #3
adds r2, r2, r1
ldr r0, _08114064
ldrh r0, [r0]
strh r0, [r2, #8]
movs r1, #0x80
lsls r1, r1, #5
strh r1, [r2, #0xa]
ldr r0, _08114068
str r0, [r2]
movs r0, #0x52
bl SetGpuReg
pop {r0}
bx r0
.align 2, 0
_08114060: .4byte 0x03005B60
_08114064: .4byte 0x020380BE
_08114068: .4byte 0x0811406D
thumb_func_end sub_08114034
thumb_func_start sub_0811406C
sub_0811406C: @ 0x0811406C
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
ldr r1, _081140C8
lsls r0, r7, #2
adds r0, r0, r7
lsls r0, r0, #3
adds r6, r0, r1
ldrh r0, [r6, #0xa]
lsrs r4, r0, #8
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
movs r2, #0xc
ldrsh r0, [r6, r2]
ldrb r2, [r6, #8]
cmp r0, r2
bne _081140CC
subs r4, #1
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
adds r0, r1, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r4, #8
orrs r1, r0
movs r5, #0
strh r1, [r6, #0xa]
ldrh r1, [r6, #0xa]
movs r0, #0x52
bl SetGpuReg
strh r5, [r6, #0xc]
cmp r4, #0
bne _081140D2
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
adds r0, r7, #0
bl DestroyAnimVisualTask
b _081140D2
.align 2, 0
_081140C8: .4byte 0x03005B60
_081140CC:
ldrh r0, [r6, #0xc]
adds r0, #1
strh r0, [r6, #0xc]
_081140D2:
pop {r4, r5, r6, r7}
pop {r0}
bx r0
thumb_func_end sub_0811406C
thumb_func_start sub_081140D8
sub_081140D8: @ 0x081140D8
push {r4, lr}
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
movs r1, #0x80
lsls r1, r1, #5
movs r0, #0x52
bl SetGpuReg
ldr r0, _08114104
ldrb r0, [r0]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bne _0811410C
ldr r1, _08114108
movs r0, #0x50
bl SetGpuReg
b _08114114
.align 2, 0
_08114104: .4byte 0x020380D6
_08114108: .4byte 0x00003F42
_0811410C:
ldr r1, _08114120
movs r0, #0x50
bl SetGpuReg
_08114114:
adds r0, r4, #0
bl DestroyAnimVisualTask
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08114120: .4byte 0x00003F44
thumb_func_end sub_081140D8
thumb_func_start sub_08114124
sub_08114124: @ 0x08114124
push {r4, r5, r6, lr}
adds r4, r0, #0
ldr r6, _08114190
ldrb r0, [r6]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x30]
ldr r5, _08114194
ldrb r0, [r5]
movs r1, #2
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x32]
ldrb r0, [r6]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x34]
ldrb r0, [r5]
movs r1, #3
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r4, #0x36]
movs r0, #0x7e
strh r0, [r4, #0x2e]
adds r0, r4, #0
bl InitSpriteDataForLinearTranslation
ldrh r0, [r4, #0x30]
rsbs r0, r0, #0
strh r0, [r4, #0x34]
ldrh r0, [r4, #0x32]
rsbs r0, r0, #0
strh r0, [r4, #0x36]
ldr r0, _08114198
strh r0, [r4, #0x3a]
ldr r1, _0811419C
str r1, [r4, #0x1c]
adds r0, r4, #0
bl _call_via_r1
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_08114190: .4byte 0x020380D7
_08114194: .4byte 0x020380D6
_08114198: .4byte 0x0000FFD8
_0811419C: .4byte 0x081141A1
thumb_func_end sub_08114124
thumb_func_start sub_081141A0
sub_081141A0: @ 0x081141A0
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrh r5, [r4, #0x30]
ldrh r0, [r4, #0x34]
adds r2, r5, r0
strh r2, [r4, #0x34]
ldrh r3, [r4, #0x32]
ldrh r6, [r4, #0x36]
adds r1, r3, r6
strh r1, [r4, #0x36]
lsls r0, r2, #0x10
asrs r0, r0, #0x18
strh r0, [r4, #0x24]
lsls r0, r1, #0x10
asrs r0, r0, #0x18
strh r0, [r4, #0x26]
movs r6, #0x3c
ldrsh r0, [r4, r6]
cmp r0, #0
bne _081141E2
adds r0, r2, r5
strh r0, [r4, #0x34]
adds r1, r1, r3
strh r1, [r4, #0x36]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
strh r0, [r4, #0x24]
lsls r1, r1, #0x10
asrs r1, r1, #0x18
strh r1, [r4, #0x26]
ldrh r0, [r4, #0x2e]
subs r0, #1
strh r0, [r4, #0x2e]
_081141E2:
movs r1, #0x38
ldrsh r0, [r4, r1]
movs r2, #0x3a
ldrsh r1, [r4, r2]
bl Sin
ldrh r6, [r4, #0x26]
adds r0, r0, r6
strh r0, [r4, #0x26]
ldrh r0, [r4, #0x38]
adds r0, #3
movs r1, #0xff
ands r0, r1
strh r0, [r4, #0x38]
cmp r0, #0x7f
ble _08114212
movs r0, #0
strh r0, [r4, #0x38]
ldrh r0, [r4, #0x3a]
adds r0, #0x14
strh r0, [r4, #0x3a]
ldrh r0, [r4, #0x3c]
adds r0, #1
strh r0, [r4, #0x3c]
_08114212:
ldrh r0, [r4, #0x2e]
subs r0, #1
strh r0, [r4, #0x2e]
lsls r0, r0, #0x10
cmp r0, #0
bne _08114224
adds r0, r4, #0
bl DestroyAnimSprite
_08114224:
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_081141A0
thumb_func_start sub_0811422C
sub_0811422C: @ 0x0811422C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _08114260
ldrh r0, [r5]
ldrh r1, [r4, #0x20]
adds r0, r0, r1
strh r0, [r4, #0x20]
ldrh r0, [r5, #2]
ldrh r1, [r4, #0x22]
adds r0, r0, r1
strh r0, [r4, #0x22]
ldrb r1, [r5, #4]
adds r0, r4, #0
bl StartSpriteAffineAnim
ldrh r0, [r5, #6]
strh r0, [r4, #0x2e]
ldrh r0, [r5, #8]
strh r0, [r4, #0x30]
ldrh r0, [r5, #0xa]
strh r0, [r4, #0x32]
ldr r0, _08114264
str r0, [r4, #0x1c]
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08114260: .4byte 0x020380BE
_08114264: .4byte 0x08114269
thumb_func_end sub_0811422C
thumb_func_start sub_08114268
sub_08114268: @ 0x08114268
push {lr}
adds r2, r0, #0
ldrh r0, [r2, #0x2e]
ldrh r1, [r2, #0x36]
adds r0, r0, r1
strh r0, [r2, #0x36]
ldrh r1, [r2, #0x30]
ldrh r3, [r2, #0x38]
adds r1, r1, r3
strh r1, [r2, #0x38]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
strh r0, [r2, #0x24]
lsls r1, r1, #0x10
asrs r1, r1, #0x18
strh r1, [r2, #0x26]
ldrh r0, [r2, #0x34]
adds r0, #1
strh r0, [r2, #0x34]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
movs r3, #0x32
ldrsh r1, [r2, r3]
cmp r0, r1
bne _0811429E
ldr r0, _081142A4
str r0, [r2, #0x1c]
_0811429E:
pop {r0}
bx r0
.align 2, 0
_081142A4: .4byte 0x081142A9
thumb_func_end sub_08114268
thumb_func_start sub_081142A8
sub_081142A8: @ 0x081142A8
push {lr}
adds r3, r0, #0
ldrh r1, [r3, #0x36]
ldrh r0, [r3, #0x2e]
subs r1, r1, r0
strh r1, [r3, #0x36]
ldrh r0, [r3, #0x38]
ldrh r2, [r3, #0x30]
subs r0, r0, r2
strh r0, [r3, #0x38]
lsls r1, r1, #0x10
asrs r1, r1, #0x18
strh r1, [r3, #0x24]
lsls r0, r0, #0x10
asrs r0, r0, #0x18
strh r0, [r3, #0x26]
ldrh r0, [r3, #0x34]
subs r0, #1
strh r0, [r3, #0x34]
lsls r0, r0, #0x10
cmp r0, #0
bne _081142DA
adds r0, r3, #0
bl DestroySpriteAndMatrix
_081142DA:
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_081142A8
thumb_func_start sub_081142E0
sub_081142E0: @ 0x081142E0
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldr r0, _081142F4
movs r2, #0
ldrsh r1, [r0, r2]
adds r3, r0, #0
cmp r1, #0
bne _081142FC
ldr r0, _081142F8
b _081142FE
.align 2, 0
_081142F4: .4byte 0x020380BE
_081142F8: .4byte 0x020380D6
_081142FC:
ldr r0, _0811432C
_081142FE:
ldrb r5, [r0]
movs r6, #0x14
ldrh r2, [r4, #4]
lsls r1, r2, #0x16
lsrs r1, r1, #0x16
adds r1, #4
ldr r7, _08114330
adds r0, r7, #0
ands r1, r0
ldr r0, _08114334
ands r0, r2
orrs r0, r1
strh r0, [r4, #4]
movs r1, #2
ldrsh r0, [r3, r1]
cmp r0, #1
beq _0811435C
cmp r0, #1
bgt _08114338
cmp r0, #0
beq _08114342
b _081143B0
.align 2, 0
_0811432C: .4byte 0x020380D7
_08114330: .4byte 0x000003FF
_08114334: .4byte 0xFFFFFC00
_08114338:
cmp r0, #2
beq _08114376
cmp r0, #3
beq _0811438E
b _081143B0
_08114342:
adds r0, r5, #0
movs r1, #5
bl GetBattlerSpriteCoordAttr
subs r0, #8
strh r0, [r4, #0x20]
adds r0, r5, #0
movs r1, #2
bl GetBattlerSpriteCoordAttr
adds r0, #8
strh r0, [r4, #0x22]
b _081143B0
_0811435C:
adds r0, r5, #0
movs r1, #5
bl GetBattlerSpriteCoordAttr
subs r0, #0xe
strh r0, [r4, #0x20]
adds r0, r5, #0
movs r1, #2
bl GetBattlerSpriteCoordAttr
adds r0, #0x10
strh r0, [r4, #0x22]
b _081143B0
_08114376:
adds r0, r5, #0
movs r1, #4
bl GetBattlerSpriteCoordAttr
adds r0, #8
strh r0, [r4, #0x20]
adds r0, r5, #0
movs r1, #2
bl GetBattlerSpriteCoordAttr
adds r0, #8
b _081143A4
_0811438E:
adds r0, r5, #0
movs r1, #4
bl GetBattlerSpriteCoordAttr
adds r0, #0xe
strh r0, [r4, #0x20]
adds r0, r5, #0
movs r1, #2
bl GetBattlerSpriteCoordAttr
adds r0, #0x10
_081143A4:
strh r0, [r4, #0x22]
adds r0, r4, #0
movs r1, #1
bl StartSpriteAffineAnim
movs r6, #0xec
_081143B0:
movs r0, #0x20
strh r0, [r4, #0x2e]
lsls r0, r6, #0x18
asrs r0, r0, #0x18
ldrh r2, [r4, #0x20]
adds r0, r0, r2
strh r0, [r4, #0x32]
ldrh r0, [r4, #0x22]
adds r0, #0xc
strh r0, [r4, #0x36]
ldr r0, _081143D8
strh r0, [r4, #0x38]
adds r0, r4, #0
bl InitAnimArcTranslation
ldr r0, _081143DC
str r0, [r4, #0x1c]
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_081143D8: .4byte 0x0000FFF4
_081143DC: .4byte 0x081143E1
thumb_func_end sub_081142E0
thumb_func_start sub_081143E0
sub_081143E0: @ 0x081143E0
push {r4, lr}
adds r4, r0, #0
bl TranslateAnimHorizontalArc
lsls r0, r0, #0x18
cmp r0, #0
beq _081143F4
adds r0, r4, #0
bl DestroySpriteAndMatrix
_081143F4:
pop {r4}
pop {r0}
bx r0
.align 2, 0
thumb_func_end sub_081143E0
thumb_func_start sub_081143FC
sub_081143FC: @ 0x081143FC
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
lsls r1, r0, #2
adds r1, r1, r0
lsls r1, r1, #3
ldr r0, _08114460
adds r5, r1, r0
ldr r4, _08114464
ldrb r0, [r4]
movs r1, #1
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r0, #0x1f
movs r6, #0
strh r0, [r5, #0x16]
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoordAttr
subs r0, #7
strh r0, [r5, #0x14]
ldrh r1, [r5, #0x16]
strh r1, [r5, #0x12]
strh r0, [r5, #0x10]
subs r1, r1, r0
lsls r1, r1, #8
strh r1, [r5, #0x22]
ldrb r0, [r4]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r1, r0, #0
subs r1, #0x20
strh r1, [r5, #0x24]
adds r0, #0x20
strh r0, [r5, #0x26]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
bne _0811446C
ldr r0, _08114468
b _0811446E
.align 2, 0
_08114460: .4byte 0x03005B60
_08114464: .4byte 0x020380D6
_08114468: .4byte 0x0000FFF4
_0811446C:
ldr r0, _081144B8
_0811446E:
strh r0, [r5, #0x18]
ldr r0, _081144BC
ldrb r0, [r0]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0xe]
cmp r0, #1
bne _081144D0
add r4, sp, #0xc
adds r0, r4, #0
bl sub_080A63F8
ldr r0, _081144C0
ldrh r0, [r0]
strh r0, [r5, #0x1c]
ldr r1, _081144C4
movs r0, #0x50
bl SetGpuReg
ldrb r1, [r4, #8]
lsls r1, r1, #4
movs r0, #0
movs r2, #0x20
bl FillPalette
ldr r0, _081144C8
str r0, [sp]
movs r7, #2
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _08114500
ldr r1, _081144CC
b _081144FA
.align 2, 0
_081144B8: .4byte 0x0000FFC0
_081144BC: .4byte 0x020380D6
_081144C0: .4byte 0x02022ACE
_081144C4: .4byte 0x00003F42
_081144C8: .4byte 0x04000016
_081144CC: .4byte 0x02022AD0
_081144D0:
ldr r0, _08114588
ldrh r0, [r0]
strh r0, [r5, #0x1c]
ldr r1, _0811458C
movs r0, #0x50
bl SetGpuReg
movs r0, #0
movs r1, #0x90
movs r2, #0x20
bl FillPalette
ldr r0, _08114590
str r0, [sp]
movs r7, #4
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _08114500
ldr r1, _08114594
_081144FA:
ldrh r0, [r1]
adds r0, #0xf0
strh r0, [r1]
_08114500:
ldr r0, _08114598
str r0, [sp, #4]
mov r2, sp
movs r1, #0
movs r0, #1
strb r0, [r2, #8]
mov r0, sp
strb r1, [r0, #9]
strh r1, [r5, #0x1e]
movs r0, #0x10
strh r0, [r5, #0x20]
strh r1, [r5, #8]
strh r1, [r5, #0xa]
strh r1, [r5, #0xc]
movs r0, #3
bl sub_08114BC4
movs r3, #0
ldr r4, _0811459C
movs r0, #0xf0
lsls r0, r0, #3
adds r6, r4, r0
_0811452C:
lsls r1, r3, #1
adds r2, r1, r4
ldrh r0, [r5, #0x1c]
strh r0, [r2]
adds r1, r1, r6
ldrh r0, [r5, #0x1c]
strh r0, [r1]
adds r0, r3, #1
lsls r0, r0, #0x10
lsrs r3, r0, #0x10
cmp r3, #0x6f
bls _0811452C
ldr r0, [sp]
ldr r1, [sp, #4]
ldr r2, [sp, #8]
bl ScanlineEffect_SetParams
movs r0, #0x3f
eors r7, r0
movs r1, #0xfc
lsls r1, r1, #6
adds r0, r1, #0
orrs r7, r0
movs r0, #0x4a
adds r1, r7, #0
bl SetGpuReg
ldr r1, _081145A0
movs r0, #0x48
bl SetGpuReg
ldr r2, _081145A4
ldrh r0, [r5, #0x24]
lsls r0, r0, #8
ldrh r1, [r5, #0x26]
orrs r0, r1
strh r0, [r2]
ldr r1, _081145A8
movs r0, #0xa0
strh r0, [r1]
ldr r0, _081145AC
str r0, [r5]
add sp, #0x1c
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08114588: .4byte 0x02022AD2
_0811458C: .4byte 0x00003F44
_08114590: .4byte 0x0400001A
_08114594: .4byte 0x02022ACC
_08114598: .4byte 0xA2600001
_0811459C: .4byte 0x020388C8
_081145A0: .4byte 0x00003F3F
_081145A4: .4byte 0x02022AD8
_081145A8: .4byte 0x02022ADA
_081145AC: .4byte 0x081145B1
thumb_func_end sub_081143FC
thumb_func_start sub_081145B0
sub_081145B0: @ 0x081145B0
push {r4, lr}
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
lsls r0, r2, #2
adds r0, r0, r2
lsls r0, r0, #3
ldr r1, _081145D4
adds r4, r0, r1
movs r1, #8
ldrsh r0, [r4, r1]
cmp r0, #4
bls _081145CA
b _081146C2
_081145CA:
lsls r0, r0, #2
ldr r1, _081145D8
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_081145D4: .4byte 0x03005B60
_081145D8: .4byte 0x081145DC
_081145DC: @ jump table
.4byte _081145F0 @ case 0
.4byte _08114652 @ case 1
.4byte _0811466C @ case 2
.4byte _081146A8 @ case 3
.4byte _081146BC @ case 4
_081145F0:
ldrh r0, [r4, #0xa]
adds r0, #1
strh r0, [r4, #0xa]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #1
ble _081146C2
movs r0, #0
strh r0, [r4, #0xa]
ldrh r0, [r4, #0xc]
adds r0, #1
strh r0, [r4, #0xc]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08114620
ldrh r1, [r4, #0x1e]
movs r2, #0x1e
ldrsh r0, [r4, r2]
cmp r0, #0xc
beq _0811462E
adds r0, r1, #1
strh r0, [r4, #0x1e]
b _0811462E
_08114620:
ldrh r1, [r4, #0x20]
movs r2, #0x20
ldrsh r0, [r4, r2]
cmp r0, #8
beq _0811462E
subs r0, r1, #1
strh r0, [r4, #0x20]
_0811462E:
ldrh r1, [r4, #0x20]
lsls r1, r1, #8
ldrh r0, [r4, #0x1e]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0x1e
ldrsh r0, [r4, r1]
cmp r0, #0xc
bne _081146C2
movs r2, #0x20
ldrsh r0, [r4, r2]
cmp r0, #8
bne _081146C2
b _081146AE
_08114652:
ldrh r0, [r4, #0x10]
subs r0, #8
strh r0, [r4, #0x10]
adds r0, r4, #0
bl sub_08114A94
movs r0, #0x10
ldrsh r1, [r4, r0]
movs r2, #0x18
ldrsh r0, [r4, r2]
cmp r1, r0
bge _081146C2
b _081146AE
_0811466C:
ldrh r0, [r4, #0x10]
subs r0, #8
strh r0, [r4, #0x10]
adds r0, r4, #0
bl sub_08114A94
ldrh r1, [r4, #0x24]
adds r1, #4
strh r1, [r4, #0x24]
ldrh r0, [r4, #0x26]
subs r2, r0, #4
strh r2, [r4, #0x26]
lsls r1, r1, #0x10
lsls r0, r2, #0x10
cmp r1, r0
blt _0811468E
strh r2, [r4, #0x24]
_0811468E:
ldr r3, _081146A4
ldrh r2, [r4, #0x24]
lsls r0, r2, #8
ldrh r1, [r4, #0x26]
orrs r0, r1
strh r0, [r3]
lsls r2, r2, #0x10
lsls r1, r1, #0x10
cmp r2, r1
bne _081146C2
b _081146AE
.align 2, 0
_081146A4: .4byte 0x02022AD8
_081146A8:
ldr r1, _081146B8
movs r0, #3
strb r0, [r1, #0x15]
_081146AE:
ldrh r0, [r4, #8]
adds r0, #1
strh r0, [r4, #8]
b _081146C2
.align 2, 0
_081146B8: .4byte 0x020397C8
_081146BC:
adds r0, r2, #0
bl DestroyAnimVisualTask
_081146C2:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_081145B0
thumb_func_start sub_081146C8
sub_081146C8: @ 0x081146C8
push {r4, r5, r6, r7, lr}
sub sp, #0x1c
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
lsls r0, r6, #2
adds r0, r0, r6
lsls r0, r0, #3
ldr r1, _081146F0
adds r5, r0, r1
movs r1, #8
ldrsh r0, [r5, r1]
cmp r0, #4
bls _081146E4
b _081148F6
_081146E4:
lsls r0, r0, #2
ldr r1, _081146F4
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_081146F0: .4byte 0x03005B60
_081146F4: .4byte 0x081146F8
_081146F8: @ jump table
.4byte _0811470C @ case 0
.4byte _08114790 @ case 1
.4byte _081147D4 @ case 2
.4byte _08114840 @ case 3
.4byte _081148A8 @ case 4
_0811470C:
bl IsContest
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bne _08114748
ldr r0, _0811473C
movs r1, #0
strh r1, [r0]
ldr r0, _08114740
strh r1, [r0]
ldr r4, _08114744
movs r0, #0x48
adds r1, r4, #0
bl SetGpuReg
movs r0, #0x4a
adds r1, r4, #0
bl SetGpuReg
adds r0, r6, #0
bl DestroyAnimVisualTask
b _081148F6
.align 2, 0
_0811473C: .4byte 0x02022AD8
_08114740: .4byte 0x02022ADA
_08114744: .4byte 0x00003F3F
_08114748:
ldr r0, _08114768
ldrb r0, [r0]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
strh r0, [r5, #0xe]
cmp r0, #1
bne _08114774
ldr r1, _0811476C
movs r0, #0x50
bl SetGpuReg
ldr r1, _08114770
b _0811477E
.align 2, 0
_08114768: .4byte 0x020380D7
_0811476C: .4byte 0x00003F42
_08114770: .4byte 0x02022AD0
_08114774:
ldr r1, _08114788
movs r0, #0x50
bl SetGpuReg
ldr r1, _0811478C
_0811477E:
ldrh r0, [r1]
adds r0, #0xf0
strh r0, [r1]
b _08114894
.align 2, 0
_08114788: .4byte 0x00003F44
_0811478C: .4byte 0x02022ACC
_08114790:
movs r1, #0xe
ldrsh r0, [r5, r1]
cmp r0, #1
bne _081147B8
mov r0, sp
bl sub_080A63F8
ldr r0, _081147B4
ldrh r0, [r0]
strh r0, [r5, #0x1c]
mov r0, sp
ldrb r1, [r0, #8]
lsls r1, r1, #4
movs r0, #0
movs r2, #0x20
bl FillPalette
b _081147C8
.align 2, 0
_081147B4: .4byte 0x02022ACE
_081147B8:
ldr r0, _081147D0
ldrh r0, [r0]
strh r0, [r5, #0x1c]
movs r0, #0
movs r1, #0x90
movs r2, #0x20
bl FillPalette
_081147C8:
movs r0, #3
bl sub_08114BC4
b _08114894
.align 2, 0
_081147D0: .4byte 0x02022AD2
_081147D4:
ldr r4, _08114820
ldrb r0, [r4]
movs r1, #1
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r0, #0x1f
movs r6, #0
strh r0, [r5, #0x16]
ldrb r0, [r4]
movs r1, #2
bl GetBattlerSpriteCoordAttr
subs r0, #7
strh r0, [r5, #0x14]
ldrh r1, [r5, #0x16]
subs r1, r1, r0
lsls r1, r1, #8
strh r1, [r5, #0x22]
ldrb r0, [r4]
movs r1, #0
bl GetBattlerSpriteCoord
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
subs r1, r0, #4
strh r1, [r5, #0x24]
adds r0, #4
strh r0, [r5, #0x26]
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
bne _08114828
ldr r0, _08114824
b _0811482A
.align 2, 0
_08114820: .4byte 0x020380D7
_08114824: .4byte 0x0000FFF4
_08114828:
ldr r0, _0811483C
_0811482A:
strh r0, [r5, #0x18]
ldrh r0, [r5, #0x18]
strh r0, [r5, #0x10]
strh r0, [r5, #0x12]
movs r0, #0xc
strh r0, [r5, #0x1e]
movs r0, #8
strh r0, [r5, #0x20]
b _08114894
.align 2, 0
_0811483C: .4byte 0x0000FFC0
_08114840:
movs r1, #0xe
ldrsh r0, [r5, r1]
cmp r0, #1
bne _08114850
ldr r0, _0811484C
b _08114852
.align 2, 0
_0811484C: .4byte 0x04000016
_08114850:
ldr r0, _0811489C
_08114852:
str r0, [sp, #0x10]
movs r3, #0
add r4, sp, #0x10
ldr r6, _081148A0
movs r0, #0xf0
lsls r0, r0, #3
adds r7, r6, r0
_08114860:
lsls r1, r3, #1
adds r2, r1, r6
ldrh r0, [r5, #0x1c]
adds r0, #0x9f
subs r0, r0, r3
strh r0, [r2]
adds r1, r1, r7
ldrh r0, [r5, #0x1c]
adds r0, #0x9f
subs r0, r0, r3
strh r0, [r1]
adds r0, r3, #1
lsls r0, r0, #0x10
lsrs r3, r0, #0x10
cmp r3, #0x6f
bls _08114860
ldr r1, _081148A4
str r1, [r4, #4]
movs r2, #0
movs r0, #1
strb r0, [r4, #8]
strb r2, [r4, #9]
ldr r0, [sp, #0x10]
ldr r2, [r4, #8]
bl ScanlineEffect_SetParams
_08114894:
ldrh r0, [r5, #8]
adds r0, #1
strh r0, [r5, #8]
b _081148F6
.align 2, 0
_0811489C: .4byte 0x0400001A
_081148A0: .4byte 0x020388C8
_081148A4: .4byte 0xA2600001
_081148A8:
movs r1, #0xe
ldrsh r0, [r5, r1]
cmp r0, #1
bne _081148C0
ldr r1, _081148BC
movs r0, #0x4a
bl SetGpuReg
b _081148C8
.align 2, 0
_081148BC: .4byte 0x00003F3D
_081148C0:
ldr r1, _08114900
movs r0, #0x4a
bl SetGpuReg
_081148C8:
ldr r1, _08114904
movs r0, #0x48
bl SetGpuReg
ldr r2, _08114908
ldrh r0, [r5, #0x24]
lsls r0, r0, #8
ldrh r1, [r5, #0x26]
orrs r0, r1
strh r0, [r2]
ldr r1, _0811490C
movs r0, #0xa0
strh r0, [r1]
movs r0, #0
strh r0, [r5, #8]
strh r0, [r5, #0xa]
strh r0, [r5, #0xc]
ldr r1, _08114910
movs r0, #0x52
bl SetGpuReg
ldr r0, _08114914
str r0, [r5]
_081148F6:
add sp, #0x1c
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08114900: .4byte 0x00003F3B
_08114904: .4byte 0x00003F3F
_08114908: .4byte 0x02022AD8
_0811490C: .4byte 0x02022ADA
_08114910: .4byte 0x0000080C
_08114914: .4byte 0x08114919
thumb_func_end sub_081146C8
thumb_func_start sub_08114918
sub_08114918: @ 0x08114918
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
lsls r0, r5, #2
adds r0, r0, r5
lsls r0, r0, #3
ldr r1, _0811493C
adds r4, r0, r1
movs r1, #8
ldrsh r0, [r4, r1]
cmp r0, #4
bls _08114932
b _08114A82
_08114932:
lsls r0, r0, #2
ldr r1, _08114940
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0811493C: .4byte 0x03005B60
_08114940: .4byte 0x08114944
_08114944: @ jump table
.4byte _08114958 @ case 0
.4byte _08114984 @ case 1
.4byte _081149EC @ case 2
.4byte _08114A4E @ case 3
.4byte _08114A60 @ case 4
_08114958:
ldrh r0, [r4, #0x12]
adds r0, #8
strh r0, [r4, #0x12]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
ldrh r2, [r4, #0x16]
movs r3, #0x16
ldrsh r1, [r4, r3]
cmp r0, r1
blt _0811496E
strh r2, [r4, #0x12]
_0811496E:
adds r0, r4, #0
bl sub_08114A94
movs r0, #0x12
ldrsh r1, [r4, r0]
movs r2, #0x16
ldrsh r0, [r4, r2]
cmp r1, r0
beq _08114982
b _08114A82
_08114982:
b _08114A54
_08114984:
movs r3, #0x26
ldrsh r0, [r4, r3]
movs r2, #0x24
ldrsh r1, [r4, r2]
subs r0, r0, r1
cmp r0, #0x3f
bgt _081149A0
ldrh r0, [r4, #0x24]
subs r0, #4
strh r0, [r4, #0x24]
ldrh r0, [r4, #0x26]
adds r0, #4
strh r0, [r4, #0x26]
b _081149A4
_081149A0:
movs r0, #1
strh r0, [r4, #0xa]
_081149A4:
ldr r2, _081149E8
ldrh r0, [r4, #0x24]
lsls r0, r0, #8
ldrh r1, [r4, #0x26]
orrs r0, r1
strh r0, [r2]
ldrh r0, [r4, #0x10]
adds r0, #8
strh r0, [r4, #0x10]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
ldrh r2, [r4, #0x14]
movs r3, #0x14
ldrsh r1, [r4, r3]
cmp r0, r1
blt _081149C6
strh r2, [r4, #0x10]
_081149C6:
adds r0, r4, #0
bl sub_08114A94
movs r0, #0x10
ldrsh r1, [r4, r0]
movs r2, #0x14
ldrsh r0, [r4, r2]
cmp r1, r0
bne _08114A82
movs r3, #0xa
ldrsh r0, [r4, r3]
cmp r0, #0
beq _08114A82
movs r0, #0
strh r0, [r4, #0xa]
b _08114A54
.align 2, 0
_081149E8: .4byte 0x02022AD8
_081149EC:
ldrh r0, [r4, #0xa]
adds r0, #1
strh r0, [r4, #0xa]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #1
ble _08114A82
movs r0, #0
strh r0, [r4, #0xa]
ldrh r0, [r4, #0xc]
adds r0, #1
strh r0, [r4, #0xc]
movs r1, #1
ands r0, r1
cmp r0, #0
beq _08114A1C
ldrh r1, [r4, #0x1e]
movs r2, #0x1e
ldrsh r0, [r4, r2]
cmp r0, #0
beq _08114A2A
subs r0, r1, #1
strh r0, [r4, #0x1e]
b _08114A2A
_08114A1C:
ldrh r1, [r4, #0x20]
movs r3, #0x20
ldrsh r0, [r4, r3]
cmp r0, #0xf
bgt _08114A2A
adds r0, r1, #1
strh r0, [r4, #0x20]
_08114A2A:
ldrh r1, [r4, #0x20]
lsls r1, r1, #8
ldrh r0, [r4, #0x1e]
orrs r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0x52
bl SetGpuReg
movs r1, #0x1e
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08114A82
movs r2, #0x20
ldrsh r0, [r4, r2]
cmp r0, #0x10
bne _08114A82
b _08114A54
_08114A4E:
ldr r1, _08114A5C
movs r0, #3
strb r0, [r1, #0x15]
_08114A54:
ldrh r0, [r4, #8]
adds r0, #1
strh r0, [r4, #8]
b _08114A82
.align 2, 0
_08114A5C: .4byte 0x020397C8
_08114A60:
ldr r0, _08114A88
movs r1, #0
strh r1, [r0]
ldr r0, _08114A8C
strh r1, [r0]
ldr r4, _08114A90
movs r0, #0x48
adds r1, r4, #0
bl SetGpuReg
movs r0, #0x4a
adds r1, r4, #0
bl SetGpuReg
adds r0, r5, #0
bl DestroyAnimVisualTask
_08114A82:
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_08114A88: .4byte 0x02022AD8
_08114A8C: .4byte 0x02022ADA
_08114A90: .4byte 0x00003F3F
thumb_func_end sub_08114918
thumb_func_start sub_08114A94
sub_08114A94: @ 0x08114A94
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r6, r0, #0
ldrh r0, [r6, #0x12]
ldrh r4, [r6, #0x10]
subs r0, r0, r4
lsls r0, r0, #0x10
asrs r1, r0, #0x10
cmp r1, #0
beq _08114B88
movs r2, #0x22
ldrsh r0, [r6, r2]
bl __divsi3
mov r8, r0
movs r3, #0x14
ldrsh r0, [r6, r3]
lsls r5, r0, #8
lsls r0, r4, #0x10
movs r4, #0
cmp r0, #0
ble _08114AF4
ldr r0, _08114B80
mov ip, r0
ldr r7, _08114B84
_08114AC8:
lsls r2, r4, #0x10
asrs r2, r2, #0x10
lsls r3, r2, #1
ldrb r1, [r7, #0x14]
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #7
adds r3, r3, r0
add r3, ip
adds r1, r2, #0
subs r1, #0x9f
ldrh r0, [r6, #0x1c]
subs r0, r0, r1
strh r0, [r3]
adds r2, #1
lsls r2, r2, #0x10
lsrs r4, r2, #0x10
asrs r2, r2, #0x10
movs r1, #0x10
ldrsh r0, [r6, r1]
cmp r2, r0
blt _08114AC8
_08114AF4:
ldrh r4, [r6, #0x10]
lsls r3, r4, #0x10
asrs r1, r3, #0x10
movs r2, #0x12
ldrsh r0, [r6, r2]
cmp r1, r0
bgt _08114B3E
ldr r0, _08114B80
mov ip, r0
ldr r7, _08114B84
_08114B08:
asrs r4, r3, #0x10
cmp r4, #0
blt _08114B2A
asrs r1, r5, #8
subs r1, r1, r4
lsls r3, r4, #1
ldrb r2, [r7, #0x14]
lsls r0, r2, #4
subs r0, r0, r2
lsls r0, r0, #7
adds r3, r3, r0
add r3, ip
lsls r1, r1, #0x10
asrs r1, r1, #0x10
ldrh r2, [r6, #0x1c]
adds r1, r1, r2
strh r1, [r3]
_08114B2A:
add r5, r8
adds r0, r4, #1
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
lsls r3, r4, #0x10
asrs r1, r3, #0x10
movs r2, #0x12
ldrsh r0, [r6, r2]
cmp r1, r0
ble _08114B08
_08114B3E:
movs r3, #0x1c
ldrsh r0, [r6, r3]
adds r0, #0x9f
lsls r2, r4, #0x10
asrs r1, r2, #0x10
subs r5, r0, r1
movs r3, #0x16
ldrsh r0, [r6, r3]
cmp r1, r0
bge _08114BB6
ldr r7, _08114B80
ldr r4, _08114B84
_08114B56:
asrs r3, r2, #0x10
cmp r3, #0
blt _08114B6E
lsls r2, r3, #1
ldrb r1, [r4, #0x14]
lsls r0, r1, #4
subs r0, r0, r1
lsls r0, r0, #7
adds r2, r2, r0
adds r2, r2, r7
strh r5, [r2]
subs r5, #1
_08114B6E:
adds r0, r3, #1
lsls r2, r0, #0x10
asrs r1, r2, #0x10
movs r3, #0x16
ldrsh r0, [r6, r3]
cmp r1, r0
blt _08114B56
b _08114BB6
.align 2, 0
_08114B80: .4byte 0x020388C8
_08114B84: .4byte 0x020397C8
_08114B88:
movs r1, #0x1c
ldrsh r0, [r6, r1]
adds r5, r0, #0
adds r5, #0x9f
movs r4, #0
ldr r3, _08114BC0
movs r2, #0xf0
lsls r2, r2, #3
adds r6, r3, r2
_08114B9A:
lsls r0, r4, #0x10
asrs r0, r0, #0x10
lsls r2, r0, #1
adds r1, r2, r3
strh r5, [r1]
adds r2, r2, r6
strh r5, [r2]
subs r5, #1
adds r0, #1
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x6f
ble _08114B9A
_08114BB6:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08114BC0: .4byte 0x020388C8
thumb_func_end sub_08114A94
thumb_func_start sub_08114BC4
sub_08114BC4: @ 0x08114BC4
push {r4, r5, r6, r7, lr}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
movs r4, #0
ldr r7, _08114C0C
movs r1, #3
ands r0, r1
lsls r5, r0, #2
movs r0, #0xd
rsbs r0, r0, #0
adds r6, r0, #0
_08114BDA:
lsls r0, r4, #0x18
lsrs r0, r0, #0x18
bl GetAnimBattlerSpriteId
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _08114BFA
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r7
ldrb r0, [r1, #5]
ands r0, r6
orrs r0, r5
strb r0, [r1, #5]
_08114BFA:
adds r0, r4, #1
lsls r0, r0, #0x10
lsrs r4, r0, #0x10
cmp r4, #3
bls _08114BDA
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08114C0C: .4byte 0x020205AC
thumb_func_end sub_08114BC4
thumb_func_start sub_08114C10
sub_08114C10: @ 0x08114C10
push {r4, r5, r6, r7, lr}
mov r7, sl
mov r6, sb
mov r5, r8
push {r5, r6, r7}
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
mov sl, r0
ldr r6, _08114CB4
ldrb r0, [r6]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
movs r1, #1
eors r0, r1
rsbs r1, r0, #0
orrs r1, r0
lsrs r4, r1, #0x1f
ldrb r0, [r6]
adds r1, r4, #0
movs r2, #1
bl MoveBattlerSpriteToBG
ldr r0, _08114CB8
mov sb, r0
ldr r0, _08114CBC
mov r8, r0
ldrb r0, [r6]
add r0, r8
ldrb r0, [r0]
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
add r1, sb
adds r1, #0x3e
ldrb r2, [r1]
movs r7, #5
rsbs r7, r7, #0
adds r0, r7, #0
ands r0, r2
strb r0, [r1]
ldrb r0, [r6]
movs r5, #2
eors r0, r5
bl IsBattlerSpriteVisible
lsls r0, r0, #0x18
cmp r0, #0
beq _08114C9E
ldrb r0, [r6]
eors r0, r5
movs r1, #1
eors r4, r1
adds r1, r4, #0
movs r2, #1
bl MoveBattlerSpriteToBG
ldrb r0, [r6]
eors r0, r5
add r0, r8
ldrb r1, [r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
add r0, sb
adds r0, #0x3e
ldrb r2, [r0]
adds r1, r7, #0
ands r1, r2
strb r1, [r0]
_08114C9E:
mov r0, sl
bl DestroyAnimVisualTask
pop {r3, r4, r5}
mov r8, r3
mov sb, r4
mov sl, r5
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08114CB4: .4byte 0x020380D6
_08114CB8: .4byte 0x020205AC
_08114CBC: .4byte 0x02023E88
thumb_func_end sub_08114C10
thumb_func_start sub_08114CC0
sub_08114CC0: @ 0x08114CC0
push {r4, r5, r6, lr}
lsls r0, r0, #0x18
lsrs r6, r0, #0x18
ldr r4, _08114D08
ldrb r0, [r4]
bl GetBattlerSpriteBGPriorityRank
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
movs r1, #1
eors r0, r1
rsbs r1, r0, #0
orrs r1, r0
lsrs r5, r1, #0x1f
adds r0, r5, #0
bl sub_080A4044
ldrb r1, [r4]
movs r0, #2
eors r0, r1
bl IsBattlerSpriteVisible
lsls r0, r0, #0x18
cmp r0, #0
beq _08114CFC
movs r0, #1
eors r5, r0
adds r0, r5, #0
bl sub_080A4044
_08114CFC:
adds r0, r6, #0
bl DestroyAnimVisualTask
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_08114D08: .4byte 0x020380D6
thumb_func_end sub_08114CC0
thumb_func_start sub_08114D0C
sub_08114D0C: @ 0x08114D0C
push {r4, lr}
adds r4, r0, #0
ldr r1, _08114D3C
ldrh r0, [r1]
ldrh r2, [r4, #0x20]
adds r0, r0, r2
strh r0, [r4, #0x20]
ldrh r0, [r1, #2]
ldrh r2, [r4, #0x22]
adds r0, r0, r2
strh r0, [r4, #0x22]
ldrb r1, [r1, #4]
adds r0, r4, #0
bl StartSpriteAnim
ldr r0, _08114D40
str r0, [r4, #0x1c]
ldr r1, _08114D44
adds r0, r4, #0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.align 2, 0
_08114D3C: .4byte 0x020380BE
_08114D40: .4byte 0x080A60A1
_08114D44: .4byte 0x080A34C5
thumb_func_end sub_08114D0C
thumb_func_start AnimTask_MetallicShine
AnimTask_MetallicShine: @ 0x08114D48
push {r4, r5, r6, r7, lr}
sub sp, #0x10
lsls r0, r0, #0x18
lsrs r7, r0, #0x18
movs r6, #0
ldr r0, _08114E3C
strh r6, [r0]
ldr r0, _08114E40
strh r6, [r0]
ldr r1, _08114E44
movs r0, #0x48
bl SetGpuReg
ldr r1, _08114E48
movs r0, #0x4a
bl SetGpuReg
movs r1, #0x80
lsls r1, r1, #8
movs r0, #0
bl SetGpuRegBits
ldr r1, _08114E4C
movs r0, #0x50
bl SetGpuReg
ldr r1, _08114E50
movs r0, #0x52
bl SetGpuReg
movs r0, #1
movs r1, #4
movs r2, #0
bl SetAnimBgAttribute
movs r0, #1
movs r1, #0
movs r2, #0
bl SetAnimBgAttribute
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _08114DAC
movs r0, #1
movs r1, #3
movs r2, #1
bl SetAnimBgAttribute
_08114DAC:
bl IsDoubleBattle
lsls r0, r0, #0x18
cmp r0, #0
beq _08114E26
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _08114E26
ldr r4, _08114E54
ldrb r0, [r4]
bl GetBattlerPosition
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #3
beq _08114DDC
ldrb r0, [r4]
bl GetBattlerPosition
lsls r0, r0, #0x18
cmp r0, #0
bne _08114E26
_08114DDC:
ldrb r0, [r4]
movs r5, #2
eors r0, r5
bl IsBattlerSpriteVisible
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bne _08114E26
ldr r3, _08114E58
ldr r1, _08114E5C
ldrb r0, [r4]
eors r0, r5
adds r0, r0, r1
ldrb r0, [r0]
lsls r2, r0, #4
adds r2, r2, r0
lsls r2, r2, #2
adds r2, r2, r3
ldrb r3, [r2, #5]
lsls r1, r3, #0x1c
lsrs r1, r1, #0x1e
subs r1, #1
movs r0, #3
ands r1, r0
lsls r1, r1, #2
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
strb r0, [r2, #5]
movs r0, #1
movs r1, #4
movs r2, #1
bl SetAnimBgAttribute
movs r6, #1
_08114E26:
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
beq _08114E64
ldr r0, _08114E60
ldr r0, [r0]
ldr r0, [r0, #0x18]
ldrh r5, [r0]
b _08114EAC
.align 2, 0
_08114E3C: .4byte 0x02022AD8
_08114E40: .4byte 0x02022ADA
_08114E44: .4byte 0x00003F3F
_08114E48: .4byte 0x00003F3D
_08114E4C: .4byte 0x00003F42
_08114E50: .4byte 0x00000C08
_08114E54: .4byte 0x020380D6
_08114E58: .4byte 0x020205AC
_08114E5C: .4byte 0x02023E88
_08114E60: .4byte 0x02039BD4
_08114E64:
ldr r4, _08114E84
ldrb r0, [r4]
bl GetBattlerSide
lsls r0, r0, #0x18
cmp r0, #0
beq _08114E90
ldr r1, _08114E88
ldrb r0, [r4]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r1, [r0]
movs r0, #0x64
muls r0, r1, r0
ldr r1, _08114E8C
b _08114EA0
.align 2, 0
_08114E84: .4byte 0x020380D6
_08114E88: .4byte 0x02023D12
_08114E8C: .4byte 0x020243E8
_08114E90:
ldr r1, _08114F30
ldrb r0, [r4]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r1, [r0]
movs r0, #0x64
muls r0, r1, r0
ldr r1, _08114F34
_08114EA0:
adds r0, r0, r1
movs r1, #0xb
bl GetMonData
lsls r0, r0, #0x10
lsrs r5, r0, #0x10
_08114EAC:
movs r0, #0
bl GetAnimBattlerSpriteId
adds r4, r0, #0
lsls r4, r4, #0x18
lsrs r4, r4, #0x18
ldr r0, _08114F38
ldrb r0, [r0]
adds r1, r4, #0
adds r2, r5, #0
bl sub_080A8290
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
mov r0, sp
bl sub_080A63F8
mov r0, sp
ldrb r0, [r0, #9]
ldr r1, _08114F3C
bl AnimLoadCompressedBgTilemap
mov r0, sp
ldrb r0, [r0, #9]
ldr r1, _08114F40
mov r2, sp
ldrh r2, [r2, #0xa]
bl AnimLoadCompressedBgGfx
ldr r0, _08114F44
mov r1, sp
ldrb r1, [r1, #8]
lsls r1, r1, #4
movs r2, #0x20
bl LoadCompressedPalette
ldr r2, _08114F48
ldr r0, _08114F4C
lsls r1, r4, #4
adds r1, r1, r4
lsls r1, r1, #2
adds r1, r1, r0
ldrh r0, [r1, #0x20]
rsbs r0, r0, #0
adds r0, #0x60
strh r0, [r2]
ldr r2, _08114F50
ldrh r0, [r1, #0x22]
rsbs r0, r0, #0
adds r0, #0x20
strh r0, [r2]
ldrb r0, [r1, #5]
lsrs r0, r0, #4
adds r0, #0x10
adds r1, r0, #0
ldr r2, _08114F54
movs r3, #2
ldrsh r0, [r2, r3]
cmp r0, #0
bne _08114F58
adds r0, r1, #0
movs r1, #0
bl SetGreyscaleOrOriginalPalette
b _08114F64
.align 2, 0
_08114F30: .4byte 0x02023D12
_08114F34: .4byte 0x02024190
_08114F38: .4byte 0x020380D6
_08114F3C: .4byte 0x08C1D258
_08114F40: .4byte 0x08C1D0F4
_08114F44: .4byte 0x08C1D230
_08114F48: .4byte 0x02022ACC
_08114F4C: .4byte 0x020205AC
_08114F50: .4byte 0x02022ACE
_08114F54: .4byte 0x020380BE
_08114F58:
lsls r0, r1, #4
ldrh r3, [r2, #4]
movs r1, #0x10
movs r2, #0xb
bl BlendPalette
_08114F64:
ldr r1, _08114F8C
lsls r0, r7, #2
adds r0, r0, r7
lsls r0, r0, #3
adds r0, r0, r1
strh r5, [r0, #8]
ldr r2, _08114F90
ldrh r1, [r2]
strh r1, [r0, #0xa]
ldrh r1, [r2, #2]
strh r1, [r0, #0xc]
ldrh r1, [r2, #4]
strh r1, [r0, #0xe]
strh r6, [r0, #0x14]
ldr r1, _08114F94
str r1, [r0]
add sp, #0x10
pop {r4, r5, r6, r7}
pop {r0}
bx r0
.align 2, 0
_08114F8C: .4byte 0x03005B60
_08114F90: .4byte 0x020380BE
_08114F94: .4byte 0x08114F99
thumb_func_end AnimTask_MetallicShine
thumb_func_start sub_08114F98
sub_08114F98: @ 0x08114F98
push {r4, r5, r6, lr}
sub sp, #0x10
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
adds r6, r0, #0
ldr r1, _08115060
lsls r0, r6, #2
adds r0, r0, r6
lsls r0, r0, #3
adds r4, r0, r1
ldrh r0, [r4, #0x1c]
adds r0, #4
movs r5, #0
strh r0, [r4, #0x1c]
ldr r2, _08115064
ldrh r3, [r2]
subs r1, r3, #4
strh r1, [r2]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #0x80
beq _08114FC6
b _081150D6
_08114FC6:
strh r5, [r4, #0x1c]
adds r0, r3, #0
adds r0, #0x7c
strh r0, [r2]
ldrh r0, [r4, #0x1e]
adds r0, #1
strh r0, [r4, #0x1e]
lsls r0, r0, #0x10
asrs r0, r0, #0x10
cmp r0, #2
bne _08115074
movs r0, #0
bl GetAnimBattlerSpriteId
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldr r5, _08115068
lsls r1, r0, #4
adds r1, r1, r0
lsls r1, r1, #2
adds r1, r1, r5
ldrb r0, [r1, #5]
lsrs r0, r0, #4
adds r0, #0x10
adds r1, r0, #0
movs r2, #0xa
ldrsh r0, [r4, r2]
cmp r0, #0
bne _08115008
adds r0, r1, #0
movs r1, #1
bl SetGreyscaleOrOriginalPalette
_08115008:
movs r0, #8
ldrsh r1, [r4, r0]
lsls r0, r1, #4
adds r0, r0, r1
lsls r0, r0, #2
adds r0, r0, r5
bl DestroySprite
mov r0, sp
bl sub_080A63F8
mov r0, sp
ldrb r0, [r0, #9]
bl sub_080A6530
movs r1, #0x14
ldrsh r0, [r4, r1]
cmp r0, #1
bne _081150D6
ldr r2, _0811506C
ldr r0, _08115070
ldrb r1, [r0]
movs r0, #2
eors r0, r1
adds r0, r0, r2
ldrb r0, [r0]
lsls r2, r0, #4
adds r2, r2, r0
lsls r2, r2, #2
adds r2, r2, r5
ldrb r3, [r2, #5]
lsls r1, r3, #0x1c
lsrs r1, r1, #0x1e
adds r1, #1
movs r0, #3
ands r1, r0
lsls r1, r1, #2
movs r0, #0xd
rsbs r0, r0, #0
ands r0, r3
orrs r0, r1
strb r0, [r2, #5]
b _081150D6
.align 2, 0
_08115060: .4byte 0x03005B60
_08115064: .4byte 0x02022ACC
_08115068: .4byte 0x020205AC
_0811506C: .4byte 0x02023E88
_08115070: .4byte 0x020380D6
_08115074:
cmp r0, #3
bne _081150D6
ldr r0, _081150E0
strh r5, [r0]
ldr r0, _081150E4
strh r5, [r0]
ldr r4, _081150E8
movs r0, #0x48
adds r1, r4, #0
bl SetGpuReg
movs r0, #0x4a
adds r1, r4, #0
bl SetGpuReg
bl IsContest
lsls r0, r0, #0x18
cmp r0, #0
bne _081150A6
movs r0, #1
movs r1, #3
movs r2, #0
bl SetAnimBgAttribute
_081150A6:
movs r0, #0
bl GetGpuReg
adds r1, r0, #0
movs r2, #0x80
lsls r2, r2, #8
adds r0, r2, #0
eors r1, r0
lsls r1, r1, #0x10
lsrs r1, r1, #0x10
movs r0, #0
bl SetGpuReg
movs r0, #0x50
movs r1, #0
bl SetGpuReg
movs r0, #0x52
movs r1, #0
bl SetGpuReg
adds r0, r6, #0
bl DestroyAnimVisualTask
_081150D6:
add sp, #0x10
pop {r4, r5, r6}
pop {r0}
bx r0
.align 2, 0
_081150E0: .4byte 0x02022AD8
_081150E4: .4byte 0x02022ADA
_081150E8: .4byte 0x00003F3F
thumb_func_end sub_08114F98
thumb_func_start AnimTask_SetGreyscaleOrOriginalPal
AnimTask_SetGreyscaleOrOriginalPal: @ 0x081150EC
push {r4, r5, lr}
lsls r0, r0, #0x18
lsrs r5, r0, #0x18
movs r4, #0
ldr r0, _0811510C
movs r2, #0
ldrsh r1, [r0, r2]
adds r2, r0, #0
cmp r1, #7
bhi _08115150
lsls r0, r1, #2
ldr r1, _08115110
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0811510C: .4byte 0x020380BE
_08115110: .4byte 0x08115114
_08115114: @ jump table
.4byte _08115134 @ case 0
.4byte _08115134 @ case 1
.4byte _08115134 @ case 2
.4byte _08115134 @ case 3
.4byte _08115140 @ case 4
.4byte _08115144 @ case 5
.4byte _08115148 @ case 6
.4byte _0811514C @ case 7
_08115134:
ldrb r0, [r2]
bl GetAnimBattlerSpriteId
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
b _08115152
_08115140:
movs r4, #0
b _08115158
_08115144:
movs r4, #2
b _08115158
_08115148:
movs r4, #1
b _08115158
_0811514C:
movs r4, #3
b _08115158
_08115150:
movs r2, #0xff
_08115152:
movs r0, #0
cmp r0, #0
beq _0811517E
_08115158:
adds r0, r4, #0
bl GetBattlerAtPosition
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
adds r0, r4, #0
bl IsBattlerSpriteVisible
lsls r0, r0, #0x18
cmp r0, #0
beq _0811517C
ldr r0, _08115178
adds r0, r4, r0
ldrb r2, [r0]
b _0811517E
.align 2, 0
_08115178: .4byte 0x02023E88
_0811517C:
movs r2, #0xff
_0811517E:
cmp r2, #0xff
beq _0811519A
ldr r1, _081151A8
lsls r0, r2, #4
adds r0, r0, r2
lsls r0, r0, #2
adds r0, r0, r1
ldrb r0, [r0, #5]
lsrs r0, r0, #4
adds r0, #0x10
ldr r1, _081151AC
ldrb r1, [r1, #2]
bl SetGreyscaleOrOriginalPalette
_0811519A:
adds r0, r5, #0
bl DestroyAnimVisualTask
pop {r4, r5}
pop {r0}
bx r0
.align 2, 0
_081151A8: .4byte 0x020205AC
_081151AC: .4byte 0x020380BE
thumb_func_end AnimTask_SetGreyscaleOrOriginalPal
thumb_func_start sub_081151B0
sub_081151B0: @ 0x081151B0
push {lr}
lsls r0, r0, #0x18
lsrs r3, r0, #0x18
ldr r2, _081151DC
ldrb r0, [r2]
cmp r0, #1
bhi _081151C4
ldr r1, _081151E0
movs r0, #0
strh r0, [r1, #0xe]
_081151C4:
ldrb r0, [r2]
cmp r0, #2
bne _081151D0
ldr r1, _081151E0
movs r0, #1
strh r0, [r1, #0xe]
_081151D0:
adds r0, r3, #0
bl DestroyAnimVisualTask
pop {r0}
bx r0
.align 2, 0
_081151DC: .4byte 0x020380D2
_081151E0: .4byte 0x020380BE
thumb_func_end sub_081151B0