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https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-05-02 11:37:37 -05:00
68 lines
2.5 KiB
C
68 lines
2.5 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(MoveHasAdditionalEffect(MOVE_THROAT_CHOP, MOVE_EFFECT_THROAT_CHOP) == TRUE);
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}
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SINGLE_BATTLE_TEST("Throat Chop prevents the usage of sound moves")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
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} WHEN {
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TURN { MOVE(player, MOVE_THROAT_CHOP); MOVE(opponent, MOVE_HYPER_VOICE); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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HP_BAR(opponent);
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MESSAGE("The effects of Throat Chop prevent the opposing Wobbuffet from using certain moves!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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}
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}
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}
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SINGLE_BATTLE_TEST("Throat Chop prevents sound base moves for 2 turns")
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{
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GIVEN {
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ASSUME(IsSoundMove(MOVE_HYPER_VOICE));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HYPER_VOICE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { FORCED_MOVE(opponent); }
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { FORCED_MOVE(opponent); }
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Throat Chop usage when target is already prevented from using sound moves doesn't reset timer")
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{
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GIVEN {
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ASSUME(IsSoundMove(MOVE_HYPER_VOICE));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HYPER_VOICE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { FORCED_MOVE(opponent); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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}
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}
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