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https://github.com/rh-hideout/pokeemerald-expansion.git
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Fixes Throat Chop timer being reset with every use of the move (#9246)
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parent
33b89f227d
commit
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@ -3514,8 +3514,11 @@ void SetMoveEffect(u32 battler, u32 effectBattler, enum MoveEffect moveEffect, c
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}
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break;
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case MOVE_EFFECT_THROAT_CHOP:
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gDisableStructs[gEffectBattler].throatChopTimer = 2;
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gBattlescriptCurrInstr = battleScript;
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if (gDisableStructs[gEffectBattler].throatChopTimer == 0)
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{
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gDisableStructs[gEffectBattler].throatChopTimer = 2;
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gBattlescriptCurrInstr = battleScript;
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}
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break;
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case MOVE_EFFECT_INCINERATE:
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if (((gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX)
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@ -27,8 +27,9 @@ SINGLE_BATTLE_TEST("Throat Chop prevents the usage of sound moves")
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SINGLE_BATTLE_TEST("Throat Chop prevents sound base moves for 2 turns")
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{
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GIVEN {
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ASSUME(IsSoundMove(MOVE_HYPER_VOICE));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HYPER_VOICE, MOVE_ALLURING_VOICE, MOVE_OVERDRIVE, MOVE_ROUND); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HYPER_VOICE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { FORCED_MOVE(opponent); }
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@ -45,3 +46,22 @@ SINGLE_BATTLE_TEST("Throat Chop prevents sound base moves for 2 turns")
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Throat Chop usage when target is already prevented from using sound moves doesn't reset timer")
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{
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GIVEN {
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ASSUME(IsSoundMove(MOVE_HYPER_VOICE));
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_HYPER_VOICE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { FORCED_MOVE(opponent); MOVE(player, MOVE_THROAT_CHOP); }
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TURN { MOVE(opponent, MOVE_HYPER_VOICE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THROAT_CHOP, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, opponent);
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}
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}
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