pokeemerald-expansion/include/battle_environment.h
Frank DeBlasio e80ae56903
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Even more battle environment updates (#8835)
2026-01-28 16:00:14 +01:00

25 lines
594 B
C

#ifndef GUARD_BATTLE_ENVIRONMENT_H
#define GUARD_BATTLE_ENVIRONMENT_H
#include "constants/battle.h"
#include "battle_bg.h"
#include "task.h"
struct BattleEnvironment
{
u8 name[26];
u16 naturePower;
const void *secretPowerAnimation;
u16 secretPowerEffect;
enum Type camouflageType;
u16 camouflageBlend;
struct BattleBackgroundEntry entry;
struct BattleBackground background;
const void *palette;
TaskFunc battleIntroSlide;
};
extern const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT];
#endif // GUARD_BATTLE_ENVIRONMENT_H