mirror of
https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
Even more battle environment updates (#8835)
This commit is contained in:
parent
0c44cc1b27
commit
e80ae56903
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@ -5,9 +5,12 @@ struct BattleBackground
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{
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const void *tileset;
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const void *tilemap;
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const void *entryTileset;
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const void *entryTilemap;
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const void *palette;
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};
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struct BattleBackgroundEntry
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{
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const void *tileset;
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const void *tilemap;
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};
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void BattleInitBgsAndWindows(void);
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@ -13,7 +13,9 @@ struct BattleEnvironment
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u16 secretPowerEffect;
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enum Type camouflageType;
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u16 camouflageBlend;
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struct BattleBackgroundEntry entry;
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struct BattleBackground background;
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const void *palette;
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TaskFunc battleIntroSlide;
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};
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@ -629,7 +629,7 @@ static void LoadBattleEnvironmentGfx(u16 environment)
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// Copy to bg3
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[environment].background.tileset, (void *)(BG_CHAR_ADDR(2)));
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[environment].background.tilemap, (void *)(BG_SCREEN_ADDR(26)));
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LoadPalette(gBattleEnvironmentInfo[environment].background.palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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LoadPalette(gBattleEnvironmentInfo[environment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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}
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// Loads the entry associated with the battle environment.
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@ -639,8 +639,8 @@ static void LoadBattleEnvironmentEntryGfx(u16 environment)
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if (environment >= NELEMS(gBattleEnvironmentInfo))
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environment = BATTLE_ENVIRONMENT_PLAIN;
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// Copy to bg1
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[environment].background.entryTileset, (void *)BG_CHAR_ADDR(1));
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[environment].background.entryTilemap, (void *)BG_SCREEN_ADDR(28));
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[environment].entry.tileset, (void *)BG_CHAR_ADDR(1));
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[environment].entry.tilemap, (void *)BG_SCREEN_ADDR(28));
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}
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static u8 GetBattleEnvironmentOverride(void)
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@ -1090,7 +1090,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
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DecompressDataWithHeaderVram(gBattleEnvironmentInfo[GetBattleEnvironmentOverride()].background.tilemap, (void *)(BG_SCREEN_ADDR(26)));
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break;
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case 5:
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LoadPalette(gBattleEnvironmentInfo[GetBattleEnvironmentOverride()].background.palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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LoadPalette(gBattleEnvironmentInfo[GetBattleEnvironmentOverride()].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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break;
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case 6:
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LoadBattleMenuWindowGfx();
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@ -105,11 +105,6 @@ void HandleIntroSlide(u8 environment)
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{
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taskId = CreateTask(BattleIntroSlide3, 0);
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}
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else if (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES) == SPECIES_KYOGRE)
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{
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environment = BATTLE_ENVIRONMENT_UNDERWATER;
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taskId = CreateTask(BattleIntroSlide2, 0);
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}
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else
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{
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if (environment >= NELEMS(gBattleEnvironmentInfo)
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@ -289,6 +284,7 @@ void BattleIntroSlide2(u8 taskId)
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gBattle_BG1_X += 8;
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break;
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case BATTLE_ENVIRONMENT_UNDERWATER:
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case BATTLE_ENVIRONMENT_KYOGRE:
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gBattle_BG1_X += 6;
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break;
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}
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@ -515,9 +515,7 @@ static void CB2_InitBattleInternal(void)
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gBattle_BG3_Y = 0;
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if (!DEBUG_OVERWORLD_MENU || (DEBUG_OVERWORLD_MENU && !gIsDebugBattle))
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{
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gBattleEnvironment = BattleSetup_GetEnvironmentId();
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}
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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gBattleEnvironment = BATTLE_ENVIRONMENT_BUILDING;
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if (TestRunner_Battle_GetForcedEnvironment())
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@ -5955,6 +5953,10 @@ enum Type GetDynamicMoveType(struct Pokemon *mon, enum Move move, enum BattlerId
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if (species == SPECIES_TERAPAGOS_STELLAR)
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return TYPE_STELLAR;
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break;
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case EFFECT_NATURE_POWER:
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if (state == MON_IN_BATTLE)
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return GetMoveType(GetNaturePowerMove(battler));
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break;
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default:
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break;
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}
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@ -1,50 +1,15 @@
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#include "battle_anim_scripts.h"
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const u32 gBattleEnvironmentTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_TallGrass[] = INCBIN_U16("graphics/battle_environment/tall_grass/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/map.bin.smolTM");
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#define ENVIRONMENT_BACKGROUND(Background) \
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{ \
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.tileset = gBattleEnvironmentTiles_##Background, \
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.tilemap = gBattleEnvironmentTilemap_##Background, \
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}
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const u32 gBattleEnvironmentTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_LongGrass[] = INCBIN_U16("graphics/battle_environment/long_grass/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/map.bin.smolTM");
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const u32 gBattleEnvironmentTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_Sand[] = INCBIN_U16("graphics/battle_environment/sand/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/map.bin.smolTM");
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const u32 gBattleEnvironmentTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_Underwater[] = INCBIN_U16("graphics/battle_environment/underwater/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/map.bin.smolTM");
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const u32 gBattleEnvironmentTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_Water[] = INCBIN_U16("graphics/battle_environment/water/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/map.bin.smolTM");
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const u32 gBattleEnvironmentTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_PondWater[] = INCBIN_U16("graphics/battle_environment/pond_water/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/map.bin.smolTM");
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const u32 gBattleEnvironmentTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_Rock[] = INCBIN_U16("graphics/battle_environment/rock/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/map.bin.smolTM");
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const u32 gBattleEnvironmentTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_Cave[] = INCBIN_U16("graphics/battle_environment/cave/palette.gbapal");
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const u32 gBattleEnvironmentTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/map.bin.smolTM");
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const u16 gBattleEnvironmentPalette_Plain[] = INCBIN_U16("graphics/battle_environment/plain/palette.gbapal");
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const u32 gBattleEnvironmentTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/tiles.4bpp.smol");
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const u16 gBattleEnvironmentPalette_Frontier[] = INCBIN_U16("graphics/battle_environment/stadium/battle_frontier.gbapal"); // this is also used for link battles
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const u32 gBattleEnvironmentTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/map.bin.smolTM");
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#define ENVIRONMENT_BACKGROUND(background) \
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{ \
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.tileset = gBattleEnvironmentTiles_##background, \
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.tilemap = gBattleEnvironmentTilemap_##background, \
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.entryTileset = gBattleEnvironmentAnimTiles_##background, \
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.entryTilemap = gBattleEnvironmentAnimTilemap_##background, \
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.palette = gBattleEnvironmentPalette_##background, \
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#define ENVIRONMENT_ENTRY(Background) \
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{ \
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.tileset = gBattleEnvironmentAnimTiles_##Background, \
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.tilemap = gBattleEnvironmentAnimTilemap_##Background, \
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}
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#define DEFAULT_CAMOUFLAGE_BLEND RGB_WHITE
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@ -116,7 +81,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = B_SECRET_POWER_EFFECT >= GEN_4 ? MOVE_EFFECT_SLEEP : MOVE_EFFECT_POISON,
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.camouflageType = TYPE_GRASS,
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.camouflageBlend = RGB(12, 24, 2),
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.entry = ENVIRONMENT_ENTRY(TallGrass),
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.background = ENVIRONMENT_BACKGROUND(TallGrass),
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.palette = gBattleEnvironmentPalette_TallGrass,
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.battleIntroSlide = BattleIntroSlide1,
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},
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@ -134,7 +101,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = MOVE_EFFECT_SLEEP,
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.camouflageType = TYPE_GRASS,
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.camouflageBlend = RGB(0, 15, 2),
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.entry = ENVIRONMENT_ENTRY(LongGrass),
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.background = ENVIRONMENT_BACKGROUND(LongGrass),
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.palette = gBattleEnvironmentPalette_LongGrass,
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.battleIntroSlide = BattleIntroSlide1,
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},
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@ -146,7 +115,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = MOVE_EFFECT_ACC_MINUS_1,
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.camouflageType = TYPE_GROUND,
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.camouflageBlend = RGB(30, 24, 11),
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.entry = ENVIRONMENT_ENTRY(Sand),
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.background = ENVIRONMENT_BACKGROUND(Sand),
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.palette = gBattleEnvironmentPalette_Sand,
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.battleIntroSlide = BattleIntroSlide2,
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},
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@ -158,7 +129,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = B_SECRET_POWER_EFFECT >= GEN_6 ? MOVE_EFFECT_ATK_MINUS_1 : MOVE_EFFECT_DEF_MINUS_1,
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.camouflageType = TYPE_WATER,
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.camouflageBlend = RGB(0, 0, 18),
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.entry = ENVIRONMENT_ENTRY(Underwater),
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.background = ENVIRONMENT_BACKGROUND(Underwater),
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.palette = gBattleEnvironmentPalette_Underwater,
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.battleIntroSlide = BattleIntroSlide2,
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},
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@ -170,7 +143,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = MOVE_EFFECT_ATK_MINUS_1,
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.camouflageType = TYPE_WATER,
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.camouflageBlend = RGB(11, 22, 31),
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.entry = ENVIRONMENT_ENTRY(Water),
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.background = ENVIRONMENT_BACKGROUND(Water),
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.palette = gBattleEnvironmentPalette_Water,
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.battleIntroSlide = BattleIntroSlide2,
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},
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@ -182,7 +157,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = B_SECRET_POWER_EFFECT >= GEN_4 ? MOVE_EFFECT_ATK_MINUS_1 : MOVE_EFFECT_SPD_MINUS_1,
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.camouflageType = TYPE_WATER,
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.camouflageBlend = RGB(11, 22, 31),
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.entry = ENVIRONMENT_ENTRY(PondWater),
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.background = ENVIRONMENT_BACKGROUND(PondWater),
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.palette = gBattleEnvironmentPalette_PondWater,
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.battleIntroSlide = BattleIntroSlide1,
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},
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@ -206,7 +183,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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#endif
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.camouflageType = B_CAMOUFLAGE_TYPES >= GEN_5 ? TYPE_GROUND : TYPE_ROCK,
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.camouflageBlend = RGB(22, 16, 10),
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.entry = ENVIRONMENT_ENTRY(Rock),
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.background = ENVIRONMENT_BACKGROUND(Rock),
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.palette = gBattleEnvironmentPalette_Rock,
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.battleIntroSlide = BattleIntroSlide1,
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},
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@ -218,7 +197,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = CAVE_SECRET_POWER_EFFECT,
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.camouflageType = CAVE_CAMOUFLAGE_TYPE,
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.camouflageBlend = CAVE_CAMOUFLAGE_BLEND,
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.entry = ENVIRONMENT_ENTRY(Cave),
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.background = ENVIRONMENT_BACKGROUND(Cave),
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.palette = gBattleEnvironmentPalette_Cave,
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.battleIntroSlide = CAVE_BATTLE_INTRO_SLIDE,
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},
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@ -230,7 +211,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
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.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
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.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
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.entry = ENVIRONMENT_ENTRY(Building),
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.background = ENVIRONMENT_BACKGROUND(Building),
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.palette = gBattleEnvironmentPalette_Building,
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.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
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},
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@ -242,14 +225,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = PLAIN_SECRET_POWER_EFFECT,
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.camouflageType = PLAIN_CAMOUFLAGE_TYPE,
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.camouflageBlend = PLAIN_CAMOUFLAGE_BLEND,
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.background =
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{
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.tileset = gBattleEnvironmentTiles_Building,
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.tilemap = gBattleEnvironmentTilemap_Building,
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.entryTileset = gBattleEnvironmentAnimTiles_Building,
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.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
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.palette = gBattleEnvironmentPalette_Plain,
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},
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.entry = ENVIRONMENT_ENTRY(Building),
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.background = ENVIRONMENT_BACKGROUND(Building),
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.palette = gBattleEnvironmentPalette_Plain,
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.battleIntroSlide = PLAIN_BATTLE_INTRO_SLIDE,
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},
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@ -260,14 +238,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
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.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
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.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
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.background =
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{
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.tileset = gBattleEnvironmentTiles_Building,
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.tilemap = gBattleEnvironmentTilemap_Building,
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.entryTileset = gBattleEnvironmentAnimTiles_Building,
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.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
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.palette = gBattleEnvironmentPalette_Frontier,
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},
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.entry = ENVIRONMENT_ENTRY(Building),
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.background = ENVIRONMENT_BACKGROUND(Building),
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.palette = gBattleEnvironmentPalette_Frontier,
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.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
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},
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@ -278,14 +251,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
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.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
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.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
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.background =
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{
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.tileset = gBattleEnvironmentTiles_Building,
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.tilemap = gBattleEnvironmentTilemap_Building,
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.entryTileset = gBattleEnvironmentAnimTiles_Building,
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.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
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.palette = gBattleEnvironmentPalette_BuildingGym,
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},
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.entry = ENVIRONMENT_ENTRY(Building),
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.background = ENVIRONMENT_BACKGROUND(Building),
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.palette = gBattleEnvironmentPalette_BuildingGym,
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.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
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},
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@ -296,14 +264,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
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.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
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.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
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.background =
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{
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.tileset = gBattleEnvironmentTiles_Building,
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.tilemap = gBattleEnvironmentTilemap_Building,
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.entryTileset = gBattleEnvironmentAnimTiles_Building,
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.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
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.palette = gBattleEnvironmentPalette_BuildingLeader,
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},
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.entry = ENVIRONMENT_ENTRY(Building),
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.background = ENVIRONMENT_BACKGROUND(Building),
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.palette = gBattleEnvironmentPalette_BuildingLeader,
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.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
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},
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@ -314,14 +277,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
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.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
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.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
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.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
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.background =
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{
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.tileset = gBattleEnvironmentTiles_Stadium,
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.tilemap = gBattleEnvironmentTilemap_Stadium,
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.entryTileset = gBattleEnvironmentAnimTiles_Building,
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.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
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.palette = gBattleEnvironmentPalette_StadiumMagma,
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},
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.entry = ENVIRONMENT_ENTRY(Building),
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.background = ENVIRONMENT_BACKGROUND(Stadium),
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.palette = gBattleEnvironmentPalette_StadiumMagma,
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.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
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},
|
||||
|
||||
|
|
@ -332,14 +290,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
|
||||
.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Stadium,
|
||||
.tilemap = gBattleEnvironmentTilemap_Stadium,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_StadiumAqua,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Building),
|
||||
.background = ENVIRONMENT_BACKGROUND(Stadium),
|
||||
.palette = gBattleEnvironmentPalette_StadiumAqua,
|
||||
.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -350,14 +303,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
|
||||
.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Stadium,
|
||||
.tilemap = gBattleEnvironmentTilemap_Stadium,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_StadiumSidney,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Building),
|
||||
.background = ENVIRONMENT_BACKGROUND(Stadium),
|
||||
.palette = gBattleEnvironmentPalette_StadiumSidney,
|
||||
.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -368,14 +316,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
|
||||
.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Stadium,
|
||||
.tilemap = gBattleEnvironmentTilemap_Stadium,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_StadiumPhoebe,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Building),
|
||||
.background = ENVIRONMENT_BACKGROUND(Stadium),
|
||||
.palette = gBattleEnvironmentPalette_StadiumPhoebe,
|
||||
.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -386,14 +329,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
|
||||
.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Stadium,
|
||||
.tilemap = gBattleEnvironmentTilemap_Stadium,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_StadiumGlacia,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Building),
|
||||
.background = ENVIRONMENT_BACKGROUND(Stadium),
|
||||
.palette = gBattleEnvironmentPalette_StadiumGlacia,
|
||||
.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -404,14 +342,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
|
||||
.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Stadium,
|
||||
.tilemap = gBattleEnvironmentTilemap_Stadium,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_StadiumDrake,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Building),
|
||||
.background = ENVIRONMENT_BACKGROUND(Stadium),
|
||||
.palette = gBattleEnvironmentPalette_StadiumDrake,
|
||||
.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -422,14 +355,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = BUILDING_SECRET_POWER_EFFECT,
|
||||
.camouflageType = BUILDING_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = BUILDING_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Stadium,
|
||||
.tilemap = gBattleEnvironmentTilemap_Stadium,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Building,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Building,
|
||||
.palette = gBattleEnvironmentPalette_StadiumWallace,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Building),
|
||||
.background = ENVIRONMENT_BACKGROUND(Stadium),
|
||||
.palette = gBattleEnvironmentPalette_StadiumWallace,
|
||||
.battleIntroSlide = BUILDING_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -441,14 +369,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = CAVE_SECRET_POWER_EFFECT,
|
||||
.camouflageType = CAVE_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = CAVE_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Cave,
|
||||
.tilemap = gBattleEnvironmentTilemap_Cave,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Cave,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Cave,
|
||||
.palette = gBattleEnvironmentPalette_Groudon,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Cave),
|
||||
.background = ENVIRONMENT_BACKGROUND(Cave),
|
||||
.palette = gBattleEnvironmentPalette_Groudon,
|
||||
.battleIntroSlide = CAVE_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
@ -460,15 +383,10 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = CAVE_SECRET_POWER_EFFECT,
|
||||
.camouflageType = CAVE_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = CAVE_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Water,
|
||||
.tilemap = gBattleEnvironmentTilemap_Water,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Underwater,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Underwater,
|
||||
.palette = gBattleEnvironmentPalette_Kyogre,
|
||||
},
|
||||
.battleIntroSlide = CAVE_BATTLE_INTRO_SLIDE,
|
||||
.entry = ENVIRONMENT_ENTRY(Underwater),
|
||||
.background = ENVIRONMENT_BACKGROUND(Water),
|
||||
.palette = gBattleEnvironmentPalette_Kyogre,
|
||||
.battleIntroSlide = BattleIntroSlide2,
|
||||
},
|
||||
|
||||
[BATTLE_ENVIRONMENT_RAYQUAZA] =
|
||||
|
|
@ -479,14 +397,9 @@ const struct BattleEnvironment gBattleEnvironmentInfo[BATTLE_ENVIRONMENT_COUNT]
|
|||
.secretPowerEffect = PLAIN_SECRET_POWER_EFFECT,
|
||||
.camouflageType = PLAIN_CAMOUFLAGE_TYPE,
|
||||
.camouflageBlend = PLAIN_CAMOUFLAGE_BLEND,
|
||||
.background =
|
||||
{
|
||||
.tileset = gBattleEnvironmentTiles_Rayquaza,
|
||||
.tilemap = gBattleEnvironmentTilemap_Rayquaza,
|
||||
.entryTileset = gBattleEnvironmentAnimTiles_Rayquaza,
|
||||
.entryTilemap = gBattleEnvironmentAnimTilemap_Rayquaza,
|
||||
.palette = gBattleEnvironmentPalette_Rayquaza,
|
||||
},
|
||||
.entry = ENVIRONMENT_ENTRY(Rayquaza),
|
||||
.background = ENVIRONMENT_BACKGROUND(Rayquaza),
|
||||
.palette = gBattleEnvironmentPalette_Rayquaza,
|
||||
.battleIntroSlide = PLAIN_BATTLE_INTRO_SLIDE,
|
||||
},
|
||||
|
||||
|
|
|
|||
|
|
@ -1,15 +1,47 @@
|
|||
const u32 gBattleEnvironmentTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_TallGrass[] = INCBIN_U16("graphics/battle_environment/tall_grass/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_LongGrass[] = INCBIN_U16("graphics/battle_environment/long_grass/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Sand[] = INCBIN_U16("graphics/battle_environment/sand/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Underwater[] = INCBIN_U16("graphics/battle_environment/underwater/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Water[] = INCBIN_U16("graphics/battle_environment/water/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_PondWater[] = INCBIN_U16("graphics/battle_environment/pond_water/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Rock[] = INCBIN_U16("graphics/battle_environment/rock/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Cave[] = INCBIN_U16("graphics/battle_environment/cave/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Building[] = INCBIN_U16("graphics/battle_environment/building/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/map.bin.smolTM");
|
||||
|
||||
const u16 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U16("graphics/battle_environment/building/gym.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U16("graphics/battle_environment/building/leader.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_Plain[] = INCBIN_U16("graphics/battle_environment/plain/palette.gbapal");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/tiles.4bpp.smol");
|
||||
const u32 gBattleEnvironmentTilemap_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/tiles.4bpp.smol");
|
||||
const u32 gBattleEnvironmentTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/map.bin.smolTM");
|
||||
|
||||
const u16 gBattleEnvironmentPalette_Building[] = INCBIN_U16("graphics/battle_environment/building/palette.gbapal");
|
||||
|
||||
const u16 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U16("graphics/battle_environment/water/kyogre.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_Groudon[] = INCBIN_U16("graphics/battle_environment/cave/groudon.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U16("graphics/battle_environment/building/gym.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U16("graphics/battle_environment/building/leader.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_Frontier[] = INCBIN_U16("graphics/battle_environment/stadium/battle_frontier.gbapal"); // this is also used for link battles
|
||||
const u16 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U16("graphics/battle_environment/stadium/aqua.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U16("graphics/battle_environment/stadium/magma.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U16("graphics/battle_environment/stadium/sidney.gbapal");
|
||||
|
|
@ -17,7 +49,13 @@ const u16 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U16("graphics/battl
|
|||
const u16 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U16("graphics/battle_environment/stadium/glacia.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U16("graphics/battle_environment/stadium/drake.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U16("graphics/battle_environment/stadium/wallace.gbapal");
|
||||
|
||||
const u16 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U16("graphics/battle_environment/water/kyogre.gbapal");
|
||||
const u16 gBattleEnvironmentPalette_Groudon[] = INCBIN_U16("graphics/battle_environment/cave/groudon.gbapal");
|
||||
|
||||
const u32 gBattleEnvironmentTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/tiles.4bpp.smol");
|
||||
const u16 gBattleEnvironmentPalette_Rayquaza[] = INCBIN_U16("graphics/battle_environment/sky/palette.gbapal");
|
||||
const u32 gBattleEnvironmentTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/map.bin.smolTM");
|
||||
|
||||
const u32 gBattleEnvironmentAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_tiles.4bpp.smol");
|
||||
const u32 gBattleEnvironmentAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_map.bin.smolTM");
|
||||
|
|
|
|||
|
|
@ -968,7 +968,7 @@ static void LoadBattleBg(enum BattleEnvironments battleEnvironment)
|
|||
{
|
||||
DecompressDataWithHeaderVram(gBattleEnvironmentInfo[battleEnvironment].background.tileset, (void *)(BG_CHAR_ADDR(BACKGROUND_3_CHAR_BASE)));
|
||||
DecompressDataWithHeaderVram(gBattleEnvironmentInfo[battleEnvironment].background.tilemap, (void *)(BG_SCREEN_ADDR(BACKGROUND_3_MAP_BASE)));
|
||||
LoadPalette(gBattleEnvironmentInfo[battleEnvironment].background.palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
LoadPalette(gBattleEnvironmentInfo[battleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
static void PrintBattleBgName(u8 battleEnvironment)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user