pokeemerald-expansion/include/battle_bg.h
Frank DeBlasio e80ae56903
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Even more battle environment updates (#8835)
2026-01-28 16:00:14 +01:00

27 lines
594 B
C

#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
struct BattleBackground
{
const void *tileset;
const void *tilemap;
};
struct BattleBackgroundEntry
{
const void *tileset;
const void *tilemap;
};
void BattleInitBgsAndWindows(void);
void InitBattleBgsVideo(void);
void LoadBattleMenuWindowGfx(void);
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
void InitLinkBattleVsScreen(u8 taskId);
void DrawBattleEntryBackground(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawTerrainTypeBattleBackground(void);
#endif // GUARD_BATTLE_BG_H