FosterProgramming
6ac7540d3b
Fix special vars in frlg ingame trade ( #9328 )
2026-02-25 18:51:15 +01:00
FosterProgramming
18acbf853d
Redraw money box after multi choice in bike shop script ( #9331 )
2026-02-25 17:27:38 +01:00
FosterProgramming
91a1278934
Fix region text when looking at map in frlg ( #9347 )
2026-02-25 15:19:09 +01:00
FosterProgramming
d56112cd78
Fix frlg coinbox window ( #9336 )
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2026-02-25 08:17:46 +00:00
Linathan
609faea428
Fix Power Construct Z symbol color + Add Form Change Sounds ( #9326 )
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Co-authored-by: LinathanZel <linathan@DESKTOP-RVGNQ5E.localdomain>
2026-02-24 19:16:47 +01:00
PhallenTree
81a5622b51
Move undoing Dynamax to before faint cry ( #9317 )
2026-02-23 20:40:37 +01:00
PhallenTree
8e3183a7a9
Simplify defrosting/thawing and expand target thawing config ( #9271 )
2026-02-23 17:11:05 +01:00
AlexOn1ine
675de8cbea
21/02/26 Master to upcoming merge
2026-02-21 12:55:21 +01:00
PhallenTree
199d7ae2cb
Fixes Rapid Spin and target defrost not being blocked by Sheer Force ( #9252 )
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2026-02-19 14:24:39 +01:00
Kildemal
07fa2e2751
fix(bttl-anim): remove unused battle selector to silence warning ( #9218 )
2026-02-17 18:59:02 +01:00
Alex
89fbaef8ba
Sky Drop Fixes/Refactor ( #9185 )
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2026-02-16 18:22:53 +01:00
PhallenTree
cf18d086b6
Adds CancelerSetTargets and improves Pre Attack Effects ( #9178 )
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2026-02-14 20:54:01 +01:00
Alex
ce15e5486d
Fixes Gulp Missile crash on targets that can be statused ( #9179 )
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2026-02-10 20:13:27 +01:00
GGbond
20a986519d
Fix Aqua Ring reuse failure check and add Aqua Ring/Ingrain tests ( #9174 )
2026-02-10 10:00:42 +01:00
Alex
63fc5bf0fe
Strength Sap fixes ( #9130 )
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2026-02-06 15:11:23 +01:00
Eduardo Quezada
32d1777b7a
Use direct config names instead of enum names ( #8824 )
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2026-02-06 11:57:33 +01:00
hedara90
83be28dc37
Fix migration script output from move anim documentation ( #9140 )
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Co-authored-by: Hedara <hedara90@gmail.com>
2026-02-06 11:53:41 +01:00
Hedara
7bbabdef43
Re-apply move animation migration
2026-02-04 12:51:09 +01:00
Frank DeBlasio
dafbe66df4
Converted break_screen_animation from a macro to a function ( #9115 )
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2026-02-04 09:54:14 +01:00
Hedara
e758d55a03
Merge remote-tracking branch 'pret/master' into pret-merge
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Manual cleanups to the Magma Storm animation and AnimTask_InvertScreenColor
Conflicts:
asm/macros/battle_anim_script.inc
data/battle_anim_scripts.s
include/constants/battle_anim.h
src/battle_anim_bug.c
src/battle_anim_dragon.c
src/battle_anim_effects_1.c
src/battle_anim_normal.c
2026-01-31 19:20:54 +01:00
Alex
829488e761
Merge branch 'upcoming' into master-merge-3
2026-01-30 12:55:34 +01:00
AlexOn1ine
396c64c22a
30/01/26 Master to upcoming merge
2026-01-30 12:49:21 +01:00
Eduardo Quezada
278739ee66
Form Change Improvements ( #8850 )
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2026-01-29 00:35:08 +01:00
Bassoonian
b3b56b3767
Fix FRLG comment oversight in `script_cmd_table.inc` ( #9043 )
2026-01-28 13:37:48 -08:00
Frank DeBlasio
db3e5cc1fd
Consolidated common steps for Brick Break, Psychic Fang, and Raging Bull's animations ( #9020 )
2026-01-28 17:47:00 +01:00
cawtds
97e83ebe6a
Add FRLG ( #7423 )
2026-01-28 17:41:12 +01:00
Alex
0c44cc1b27
Move Target failure follow up ( #8986 )
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Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
2026-01-28 15:48:14 +01:00
Alex
c8eb55969e
Add accuracy check to BattleScript_EffectNightmare ( #9032 )
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2026-01-27 16:17:25 +01:00
GGbond
aafc581460
Fix Psych Up wrong battler message and Gen 6+ crit ratio copying ( #9015 )
2026-01-27 15:44:42 +01:00
AlexOn1ine
f8266b828b
26/01/26 Master to upcoming merge
2026-01-26 19:35:43 +01:00
GGbond
21492e0f23
Fix Foresight/Miracle Eye repeated-use behavior ( #9025 )
2026-01-26 14:48:39 +01:00
Eduardo Quezada
89da62b02d
Remove trailing whitespace - Master ( #9011 )
2026-01-25 10:12:41 +01:00
GGbond
e871913e22
Fix Magnetic Flux target handling in singles ( #9007 )
2026-01-24 08:45:19 +01:00
FosterProgramming
fe2c154b89
Refactor chooseboxmon ( #8491 )
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2026-01-22 19:54:19 +01:00
Alex
6c05a08750
Refactor OHKO Moves ( #8916 )
2026-01-21 11:55:30 +01:00
GGbond
128beb39e1
Fixed several issues with Parting Shot ( #8928 )
2026-01-20 22:06:50 +01:00
Alex
922db5ce4a
Move adjustdamage to the damage calc ( #8948 )
2026-01-20 12:30:00 +01:00
hedara90
f9c826ca57
Merge pull request #2228 from hedara90/fix-spaces
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Fix spaces instead of tabs in battle_anim_scripts.s
2026-01-20 11:13:48 +00:00
Martin Griffin
22eed3f4bf
Partially document battle_anim_effects_1.c
2026-01-19 09:16:37 +00:00
Martin Griffin
0e415dde46
Document battle_anim_dragon.c
2026-01-19 09:16:37 +00:00
Martin Griffin
5d713ad9bb
Document battle_anim_dark.c
2026-01-19 09:16:37 +00:00
Martin Griffin
050a9415c7
Document battle_anim_bug.c
2026-01-19 09:16:37 +00:00
Martin Griffin
e09423fadf
Document battle_anim_normal.c
2026-01-19 09:16:37 +00:00
Alex
de7aaf854c
Misc battle engine changes ( #8931 )
2026-01-16 18:55:22 +01:00
FosterProgramming
550fe9a7de
Refactor pokerus and add configs ( #7731 )
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Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
2026-01-14 12:04:33 +01:00
Alex
bb41e5622c
Refactor move target failure ( #8696 )
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Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
2026-01-13 15:13:38 -08:00
Alex
550469891a
Add setpreattackadditionaleffect and use it for brick break / spectra… ( #8719 )
2026-01-12 17:13:39 +01:00
Frank DeBlasio
a15d9a81f9
Adding move animation backgrounds to the Pokemon Sprite Visualizer ( #8764 )
2026-01-11 22:59:14 +01:00
Eduardo Quezada
c631ea1ddd
Merge branch '_RHH/upcoming' into _RHH/pr/upcoming/masterMerge
2026-01-11 15:10:21 -03:00
Eduardo Quezada
4df79828ac
Merge branch '_RHH/master' into _RHH/pr/upcoming/masterMerge
2026-01-11 15:06:42 -03:00