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https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
Consolidated common steps for Brick Break, Psychic Fang, and Raging Bull's animations (#9020)
This commit is contained in:
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@ -351,3 +351,12 @@
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createvisualtask AnimTask_IsDoubleBattle, 0
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jumprettrue \ptr
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.endm
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@ Commonly grouped steps
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.macro break_screen_animation
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
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playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
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.endm
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@ -11876,20 +11876,9 @@ gBattleAnimMove_PsychicFangs::
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monbg ANIM_TARGET
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call SetPsychicBackground
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setalpha 12, 8
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choosetwoturnanim PsychicFangsRegular PsychicFangsDestroyWall
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PsychicFangsRegular:
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playsewithpan SE_M_BITE, SOUND_PAN_TARGET
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa
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delay 10
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
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delay 16
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playsewithpan SE_M_BITE, SOUND_PAN_TARGET
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa
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delay 10
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
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choosetwoturnanim PsychicFangsNormal, PsychicFangsShatteredWall
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PsychicFangsNormal:
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call PsychicFangsCommon
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
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PsychicFangsEnd:
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playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
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@ -11898,28 +11887,28 @@ PsychicFangsEnd:
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blendoff
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call UnsetPsychicBg
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end
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PsychicFangsDestroyWall:
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createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 0x1, 0x0, 0x0, 0x21, 0xa
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PsychicFangsShatteredWall:
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createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 33, 10
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call PsychicFangsCommon
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break_screen_animation
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
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delay 16
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goto PsychicFangsEnd
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PsychicFangsCommon:
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playsewithpan SE_M_BITE, SOUND_PAN_TARGET
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
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delay 10
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
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delay 16
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playsewithpan SE_M_BITE, SOUND_PAN_TARGET
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
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createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
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delay 10
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xfff8, 0xfff4
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x8, 0xfff4
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0xfff8, 0xc
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x8, 0xc
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playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
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delay 16
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goto PsychicFangsEnd
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return
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gBattleAnimMove_StompingTantrum::
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loadspritegfx ANIM_TAG_ROCKS @rock colour
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@ -17179,33 +17168,13 @@ gBattleAnimMove_RagingBull::
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loadspritegfx ANIM_TAG_TORN_METAL
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choosetwoturnanim RagingBullNormal, RagingBullShatteredWall
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RagingBullNormal:
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
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loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
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createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
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delay 20
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createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
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waitforvisualfinish
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
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waitforvisualfinish
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playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
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call RagingBullCommon1
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call SetImpactBackground
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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delay 3
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waitforvisualfinish
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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waitforvisualfinish
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call RagingBullCommon2
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RagingBullEnd:
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
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delay 3
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
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@ -17215,6 +17184,17 @@ RagingBullNormal:
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clearmonbg ANIM_TARGET
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end
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RagingBullShatteredWall:
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call RagingBullCommon1
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call SetImpactBackground
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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delay 3
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waitforvisualfinish
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createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
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call RagingBullCommon2
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break_screen_animation
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goto RagingBullEnd
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RagingBullCommon1:
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
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@ -17226,11 +17206,9 @@ RagingBullShatteredWall:
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
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waitforvisualfinish
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playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
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call SetImpactBackground
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
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delay 3
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waitforvisualfinish
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createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
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return
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RagingBullCommon2:
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
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@ -17243,19 +17221,7 @@ RagingBullShatteredWall:
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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waitforvisualfinish
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
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playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
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delay 3
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
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waitforvisualfinish
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restorebg
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waitbgfadein
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clearmonbg ANIM_TARGET
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end
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return
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gBattleAnimMove_UpperHand::
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loadspritegfx ANIM_TAG_SHADOW_BALL
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@ -24484,36 +24450,29 @@ gBattleAnimMove_BrickBreak::
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loadspritegfx ANIM_TAG_TORN_METAL
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choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
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BrickBreakNormal:
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
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delay 4
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delay 1
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
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playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
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delay 20
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
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delay 5
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
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playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
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delay 20
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createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK
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delay 37
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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call BrickBreakCommon1
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call BrickBreakCommon2
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BrickBreakEnd:
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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end
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BrickBreakShatteredWall:
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call BrickBreakCommon1
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createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
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call BrickBreakCommon2
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break_screen_animation
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waitforvisualfinish
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goto BrickBreakEnd
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BrickBreakCommon1:
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monbg ANIM_TARGET
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setalpha 12, 8
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
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delay 4
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createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
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return
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BrickBreakCommon2:
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delay 1
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
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playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
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@ -24530,16 +24489,7 @@ BrickBreakShatteredWall:
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createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
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createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
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playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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end
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return
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gBattleAnimMove_Yawn::
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loadspritegfx ANIM_TAG_PINK_CLOUD
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@ -33952,10 +33902,10 @@ ShatteredPsycheFinish:
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restorebg
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 0 @ -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 1, 0, 0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 2, 0, 0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 3, 0, 0
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waitbgfadeout
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createvisualtask AnimTask_AllBattlersVisible, 0xA
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waitforvisualfinish
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@ -34133,10 +34083,10 @@ SubzeroSlammerFinish:
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loadspritegfx ANIM_TAG_TORN_METAL
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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delay 3
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 0 @ -8, -12
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 1, 0, 0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 2, 0, 0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 3, 0, 0
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28
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call SubzeroSlammerExplosion
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call SubzeroSlammerExplosion
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