Consolidated common steps for Brick Break, Psychic Fang, and Raging Bull's animations (#9020)

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Frank DeBlasio 2026-01-28 11:47:00 -05:00 committed by GitHub
parent 97e83ebe6a
commit db3e5cc1fd
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2 changed files with 67 additions and 108 deletions

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@ -351,3 +351,12 @@
createvisualtask AnimTask_IsDoubleBattle, 0
jumprettrue \ptr
.endm
@ Commonly grouped steps
.macro break_screen_animation
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
.endm

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@ -11876,20 +11876,9 @@ gBattleAnimMove_PsychicFangs::
monbg ANIM_TARGET
call SetPsychicBackground
setalpha 12, 8
choosetwoturnanim PsychicFangsRegular PsychicFangsDestroyWall
PsychicFangsRegular:
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
delay 16
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
choosetwoturnanim PsychicFangsNormal, PsychicFangsShatteredWall
PsychicFangsNormal:
call PsychicFangsCommon
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
PsychicFangsEnd:
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
@ -11898,28 +11887,28 @@ PsychicFangsEnd:
blendoff
call UnsetPsychicBg
end
PsychicFangsDestroyWall:
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 0x1, 0x0, 0x0, 0x21, 0xa
PsychicFangsShatteredWall:
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 33, 10
call PsychicFangsCommon
break_screen_animation
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
delay 16
goto PsychicFangsEnd
PsychicFangsCommon:
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
delay 16
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xfff8, 0xfff4
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x8, 0xfff4
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0xfff8, 0xc
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x8, 0xc
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
delay 16
goto PsychicFangsEnd
return
gBattleAnimMove_StompingTantrum::
loadspritegfx ANIM_TAG_ROCKS @rock colour
@ -17179,33 +17168,13 @@ gBattleAnimMove_RagingBull::
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim RagingBullNormal, RagingBullShatteredWall
RagingBullNormal:
monbg ANIM_TARGET
setalpha 12, 8
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
call RagingBullCommon1
call SetImpactBackground
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
waitforvisualfinish
call RagingBullCommon2
RagingBullEnd:
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
@ -17215,6 +17184,17 @@ RagingBullNormal:
clearmonbg ANIM_TARGET
end
RagingBullShatteredWall:
call RagingBullCommon1
call SetImpactBackground
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
delay 3
waitforvisualfinish
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
call RagingBullCommon2
break_screen_animation
goto RagingBullEnd
RagingBullCommon1:
monbg ANIM_TARGET
setalpha 12, 8
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
@ -17226,11 +17206,9 @@ RagingBullShatteredWall:
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
call SetImpactBackground
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4
delay 3
waitforvisualfinish
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
return
RagingBullCommon2:
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 0, 3
@ -17243,19 +17221,7 @@ RagingBullShatteredWall:
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
waitforvisualfinish
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_TARGET
end
return
gBattleAnimMove_UpperHand::
loadspritegfx ANIM_TAG_SHADOW_BALL
@ -24484,36 +24450,29 @@ gBattleAnimMove_BrickBreak::
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
BrickBreakNormal:
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
call BrickBreakCommon1
call BrickBreakCommon2
BrickBreakEnd:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
BrickBreakShatteredWall:
call BrickBreakCommon1
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
call BrickBreakCommon2
break_screen_animation
waitforvisualfinish
goto BrickBreakEnd
BrickBreakCommon1:
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
return
BrickBreakCommon2:
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
@ -24530,16 +24489,7 @@ BrickBreakShatteredWall:
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
return
gBattleAnimMove_Yawn::
loadspritegfx ANIM_TAG_PINK_CLOUD
@ -33952,10 +33902,10 @@ ShatteredPsycheFinish:
restorebg
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 0 @ -8, -12
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 1, 0, 0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 2, 0, 0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 3, 0, 0
waitbgfadeout
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
@ -34133,10 +34083,10 @@ SubzeroSlammerFinish:
loadspritegfx ANIM_TAG_TORN_METAL
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 3
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 0 @ -8, -12
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 1, 0, 0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 2, 0, 0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 3, 0, 0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28
call SubzeroSlammerExplosion
call SubzeroSlammerExplosion