mirror of
https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
Fix spacing for conditions (#9369)
This commit is contained in:
parent
5b8a6c614e
commit
de6947a6e5
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@ -131,7 +131,7 @@
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({ \
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s16 v = (val); \
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float f = (float)v; \
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if(v < 0) f += 65536.0f; \
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if (v < 0) f += 65536.0f;\
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f; \
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})
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@ -1039,7 +1039,7 @@ struct moveWithPP {
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#define SpDefenseIV(spDefenseIV) SpDefenseIV_(__LINE__, spDefenseIV)
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#define SpeedIV(speedIV) SpeedIV_(__LINE__, speedIV)
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#define Item(item) Item_(__LINE__, item)
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#define Moves(move1, ...) do { u16 moves_[MAX_MON_MOVES] = {move1, __VA_ARGS__}; Moves_(__LINE__, moves_); } while(0)
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#define Moves(move1, ...) do { u16 moves_[MAX_MON_MOVES] = {move1, __VA_ARGS__}; Moves_(__LINE__, moves_); } while (0)
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#define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__})
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#define Friendship(friendship) Friendship_(__LINE__, friendship)
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#define Status1(status1) Status1_(__LINE__, status1)
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@ -1265,7 +1265,7 @@ static s32 AI_CheckBadMove(enum BattlerId battlerAtk, enum BattlerId battlerDef,
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break;
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}
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switch(nonVolatileStatus)
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switch (nonVolatileStatus)
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{
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case MOVE_EFFECT_POISON:
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case MOVE_EFFECT_TOXIC:
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@ -3057,7 +3057,7 @@ static s32 AI_CheckBadMove(enum BattlerId battlerAtk, enum BattlerId battlerDef,
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} // move effect checks
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// check non-volatile effects
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switch(nonVolatileStatus)
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switch (nonVolatileStatus)
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{
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case MOVE_EFFECT_POISON:
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case MOVE_EFFECT_TOXIC:
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@ -4358,7 +4358,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
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ADJUST_SCORE(DECENT_EFFECT);
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// Non-volatile statuses
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switch(GetMoveNonVolatileStatus(move))
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switch (GetMoveNonVolatileStatus(move))
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{
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case MOVE_EFFECT_POISON:
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case MOVE_EFFECT_TOXIC:
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@ -4779,7 +4779,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
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bool32 encourage = gBattleMoveEffects[GetMoveEffect(aiData->lastUsedMove[battlerDef])].encourageEncore;
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switch(GetMoveNonVolatileStatus(aiData->lastUsedMove[battlerDef]))
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switch (GetMoveNonVolatileStatus(aiData->lastUsedMove[battlerDef]))
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{
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case MOVE_EFFECT_POISON:
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case MOVE_EFFECT_PARALYSIS:
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@ -6706,7 +6706,7 @@ static s32 AI_HPAware(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum
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break;
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}
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switch(GetMoveNonVolatileStatus(move))
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switch (GetMoveNonVolatileStatus(move))
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{
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case MOVE_EFFECT_POISON:
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ADJUST_SCORE(-2);
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@ -120,7 +120,7 @@ static void GetIncomingHealInfo(enum BattlerId battler, struct IncomingHealInfo
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u32 GetSwitchChance(enum ShouldSwitchScenario shouldSwitchScenario)
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{
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// Modify these cases if you want unique behaviour based on other data (trainer class, difficulty, etc.)
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switch(shouldSwitchScenario)
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switch (shouldSwitchScenario)
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{
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case SHOULD_SWITCH_WONDER_GUARD:
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return SHOULD_SWITCH_WONDER_GUARD_PERCENTAGE;
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@ -923,7 +923,7 @@ static bool32 ShouldSwitchIfAbilityBenefit(enum BattlerId battler)
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|| IsNeutralizingGasOnField())
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return FALSE;
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switch(gAiLogicData->abilities[battler])
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switch (gAiLogicData->abilities[battler])
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{
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case ABILITY_NATURAL_CURE:
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//Attempt to cure bad ailment
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@ -1922,7 +1922,7 @@ u32 AI_GetSwitchinWeather(enum BattlerId battler)
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return gBattleWeather;
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// Switchin will introduce new weather
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switch(ability)
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switch (ability)
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{
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case ABILITY_DRIZZLE:
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return B_WEATHER_RAIN_NORMAL;
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@ -1957,7 +1957,7 @@ u32 AI_GetSwitchinFieldStatus(enum BattlerId battler)
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enum Ability ability = gBattleMons[battler].ability;
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u32 startingFieldStatus = gFieldStatuses;
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// Switchin will introduce new terrain
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switch(ability)
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switch (ability)
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{
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case ABILITY_ELECTRIC_SURGE:
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case ABILITY_HADRON_ENGINE:
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@ -3177,7 +3177,7 @@ static inline bool32 IsMoveSleepClauseTrigger(enum Move move)
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default:
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break;
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}
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switch(GetMoveNonVolatileStatus(move))
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switch (GetMoveNonVolatileStatus(move))
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{
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case MOVE_EFFECT_SLEEP:
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return TRUE;
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@ -4761,7 +4761,7 @@ static bool32 HasMoveThatChangesKOThreshold(enum BattlerId battlerId, u32 noOfHi
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static enum Stat GetStatBeingChanged(enum StatChange statChange)
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{
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switch(statChange)
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switch (statChange)
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{
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case STAT_CHANGE_ATK:
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case STAT_CHANGE_ATK_2:
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@ -4794,7 +4794,7 @@ static enum Stat GetStatBeingChanged(enum StatChange statChange)
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static u32 GetStagesOfStatChange(enum StatChange statChange)
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{
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switch(statChange)
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switch (statChange)
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{
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case STAT_CHANGE_ATK:
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case STAT_CHANGE_DEF:
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@ -3254,11 +3254,8 @@ static void AnimMoveSmallCloudAnimate(struct Sprite *sprite)
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sprite->x2 += sprite->data[0];
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sprite->y2 += sprite->data[1];
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if(sprite->affineAnimEnded)
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{
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if (sprite->affineAnimEnded)
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DestroyAnimSprite(sprite);
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}
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}
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#define ONE_IF_ZERO(x) ((x) > 0 ? (x) : 1)
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@ -3279,13 +3276,13 @@ static void AnimMoveSmallCloud(struct Sprite *sprite)
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static void AnimPluckParticle(struct Sprite *sprite)
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{
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if(sprite->data[0] > 0)
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if (sprite->data[0] > 0)
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{
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s16 yVelocity = sprite->data[5];
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s16 xVelocity = sprite->data[2];
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sprite->y -= yVelocity;
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sprite->x += xVelocity;
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if((sprite->data[0] % 7) == 0)
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if ((sprite->data[0] % 7) == 0)
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{
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sprite->data[5] = yVelocity-1;
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}
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@ -3318,10 +3315,10 @@ static void AnimPluck(struct Sprite *sprite)
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static void AnimMoveFeintSwipeStep(struct Sprite *sprite)
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{
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switch(sprite->data[5])
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switch (sprite->data[5])
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{
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case 0:
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if(AnimTranslateLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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//Not the most elegant solution here, but it works without messing up the sprites coordinates
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sprite->x2 = 0;
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@ -3336,7 +3333,7 @@ static void AnimMoveFeintSwipeStep(struct Sprite *sprite)
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}
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break;
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case 1:
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if(AnimTranslateLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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sprite->callback = DestroyAnimSprite;
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}
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@ -3372,7 +3369,7 @@ static void AnimMoveFeintZoom(struct Sprite *sprite)
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static void AnimMoveTrumpCardArc(struct Sprite *sprite)
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{
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if(AnimTranslateLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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DestroyAnimSprite(sprite);
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}
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@ -3405,22 +3402,22 @@ static void AnimMoveTrumpCard(struct Sprite *sprite)
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static void AnimMoveTrumpCardParticleAlive(struct Sprite *sprite)
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{
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if(sprite->data[0] > 0)
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if (sprite->data[0] > 0)
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{
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s16 yVelocity = sprite->data[2];
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s16 xVelocity = sprite->data[1];
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sprite->y -= yVelocity;
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sprite->x += xVelocity;
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if((sprite->data[0] % 2) == 0)
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if ((sprite->data[0] % 2) == 0)
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{
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if(xVelocity > 0)
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if (xVelocity > 0)
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xVelocity--;
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else if(xVelocity < 0)
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else if (xVelocity < 0)
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xVelocity++;
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if(yVelocity > 0)
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if (yVelocity > 0)
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yVelocity--;
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else if(yVelocity < 0)
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else if (yVelocity < 0)
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yVelocity++;
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sprite->data[1] = xVelocity;
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sprite->data[2] = yVelocity;
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@ -3450,17 +3447,17 @@ static void AnimMoveTrumpCardParticle(struct Sprite *sprite)
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static void AnimMoveAccupressureTransition(struct Sprite *sprite)
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{
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switch(sprite->data[5])
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switch (sprite->data[5])
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{
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case 0:
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if(AnimTranslateLinear(sprite))
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if (AnimTranslateLinear(sprite))
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{
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StartSpriteAffineAnim(sprite, 1);
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sprite->data[5]++;
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}
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break;
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case 1:
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if(sprite->affineAnimEnded)
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if (sprite->affineAnimEnded)
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{
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DestroyAnimSprite(sprite);
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}
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@ -3485,9 +3482,9 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
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{
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sprite->x2 = Cos(sprite->data[3], sprite->data[2]);
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sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
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if(sprite->data[1] > 0)
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if (sprite->data[1] > 0)
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{
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if(sprite->data[3] + sprite->data[0] >= 256)
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if (sprite->data[3] + sprite->data[0] >= 256)
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{
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sprite->data[3] = (sprite->data[0] + sprite->data[3]) % 256;
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sprite->data[1]--;
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@ -3498,7 +3495,7 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
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}
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}
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else if(sprite->data[3] < 64)
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else if (sprite->data[3] < 64)
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{
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//We need to go for an extra 90°
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sprite->data[3] += sprite->data[0];
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@ -3512,7 +3509,7 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
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static void AnimMoveWringOut(struct Sprite *sprite)
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{
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InitSpritePosToAnimTarget(sprite, TRUE);
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if(gBattleAnimArgs[5] == TRUE)
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if (gBattleAnimArgs[5] == TRUE)
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{
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sprite->oam.objMode = ST_OAM_OBJ_BLEND;
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}
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@ -725,7 +725,7 @@ static void AnimZapCannonSpark_Step(struct Sprite *sprite)
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sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
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sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
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sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
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if(!(sprite->data[7] % 3))
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if (!(sprite->data[7] % 3))
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sprite->invisible ^= 1;
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}
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else
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@ -1013,7 +1013,7 @@ static void AnimTask_ElectricChargingParticles_Step(u8 taskId)
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}
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}
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}
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else if(task->data[7] == 0)
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else if (task->data[7] == 0)
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{
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DestroyAnimVisualTask(taskId);
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}
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@ -1164,7 +1164,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch(task->data[0])
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switch (task->data[0])
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{
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case 0:
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task->data[1] = IsOnPlayerSide(gBattleAnimAttacker) ? 1 : -1;
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@ -1237,7 +1237,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
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static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId)
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{
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u32 spriteId;
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switch(gAnimMoveIndex)
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switch (gAnimMoveIndex)
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{
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case MOVE_FAIRY_LOCK:
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spriteId = CreateSprite(&gFairyLockChainsSpriteTemplate, task->data[3], task->data[5] + 10, 35);
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@ -628,7 +628,7 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
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{
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if (sprite->data[3])
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{
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if(sprite->data[5] > 10000)
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if (sprite->data[5] > 10000)
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sprite->subpriority = 1;
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sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
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@ -891,7 +891,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
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}
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}
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if(!UpdateEruptAnimTask(task))
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if (!UpdateEruptAnimTask(task))
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{
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SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
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gSprites[task->tAttackerSpriteId].x2 = 0;
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@ -977,7 +977,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId
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u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
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u16 x = gSprites[spriteId].x;
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if(IsOnPlayerSide(gBattleAnimAttacker))
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if (IsOnPlayerSide(gBattleAnimAttacker))
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{
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x -= 12;
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sign = 1;
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@ -1459,7 +1459,7 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
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else
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respectMonPicOffsets = FALSE;
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switch(gBattleAnimArgs[2])
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switch (gBattleAnimArgs[2])
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{
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case 0:
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InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
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@ -1471,7 +1471,7 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
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InitSpritePosToAnimAttackerPartner(sprite, respectMonPicOffsets);
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break;
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case 3:
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if(IsDoubleBattle())
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if (IsDoubleBattle())
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InitSpritePosToAnimBothTargets(sprite, respectMonPicOffsets);
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else
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InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
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@ -289,7 +289,7 @@ static void AnimMovePowerSwapGuardSwapWait(struct Sprite *sprite)
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static void AnimMovePowerSwapGuardSwap(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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if(gBattleAnimArgs[3] == 0)
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if (gBattleAnimArgs[3] == 0)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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@ -810,7 +810,7 @@ void AnimFlyUpTarget(struct Sprite *sprite)
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static void AnimFlyUpTarget_Step(struct Sprite *sprite)
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{
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if(sprite->y2 <= sprite->data[0])
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if (sprite->y2 <= sprite->data[0])
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{
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DestroyAnimSprite(sprite);
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return;
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@ -3891,7 +3891,7 @@ static bool32 IsDomeHealingMove(enum Move move)
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static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect)
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{
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switch(effect)
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switch (effect)
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{
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case EFFECT_REFLECT_DAMAGE:
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case EFFECT_EVASION_UP:
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@ -3922,7 +3922,7 @@ static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect)
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static bool32 IsDomeRiskyMoveEffect(enum BattleMoveEffects effect)
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{
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switch(effect)
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switch (effect)
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{
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// TODO: Bring back Misty Explosion and Explosion. Also non of those functions have been updated from gen3
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case EFFECT_SPITE:
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@ -3938,7 +3938,7 @@ static bool32 IsDomeLuckyMove(enum Move move)
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{
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if (GetMoveAccuracy(move) <= 50 && GetMoveAccuracy(move) != 0)
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return TRUE;
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switch(GetMoveEffect(move))
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switch (GetMoveEffect(move))
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{
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case EFFECT_REFLECT_DAMAGE:
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if (GetMoveReflectDamage_DamageCategories(move) != (1u << DAMAGE_CATEGORY_PHYSICAL)) // if not Counter
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@ -3975,7 +3975,7 @@ static bool32 IsDomePopularMove(enum Move move)
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if (GetMovePower(move) >= 90)
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return TRUE;
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switch(GetMoveEffect(move))
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switch (GetMoveEffect(move))
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{
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case EFFECT_PROTECT:
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case EFFECT_MAT_BLOCK:
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|
|
@ -3990,7 +3990,7 @@ static bool32 IsDomePopularMove(enum Move move)
|
|||
|
||||
static bool32 IsDomeStatusMoveEffect(enum Move move)
|
||||
{
|
||||
switch(GetMoveEffect(move))
|
||||
switch (GetMoveEffect(move))
|
||||
{
|
||||
case EFFECT_CONFUSE:
|
||||
case EFFECT_DISABLE:
|
||||
|
|
@ -4018,12 +4018,12 @@ static bool32 IsDomeRareMove(enum Move move)
|
|||
{
|
||||
u16 i, j;
|
||||
u16 species = 0;
|
||||
for(i = 0; i < NUM_SPECIES; i++)
|
||||
for (i = 0; i < NUM_SPECIES; i++)
|
||||
{
|
||||
if (!IsSpeciesEnabled(i))
|
||||
continue;
|
||||
const struct LevelUpMove *learnset = GetSpeciesLevelUpLearnset(i);
|
||||
for(j = 0; learnset[j].move != LEVEL_UP_MOVE_END; j++)
|
||||
for (j = 0; learnset[j].move != LEVEL_UP_MOVE_END; j++)
|
||||
{
|
||||
if (learnset[j].move == move)
|
||||
{
|
||||
|
|
@ -4040,7 +4040,7 @@ static bool32 IsDomeRareMove(enum Move move)
|
|||
static bool32 IsDomeComboMove(enum Move move)
|
||||
{
|
||||
enum BattleMoveEffects effect = GetMoveEffect(move);
|
||||
switch(effect)
|
||||
switch (effect)
|
||||
{
|
||||
// Weather moves
|
||||
case EFFECT_WEATHER:
|
||||
|
|
@ -4112,7 +4112,7 @@ static bool32 IsDomeComboMove(enum Move move)
|
|||
return TRUE;
|
||||
|
||||
// Inflicting sleep & related effects
|
||||
switch(GetMoveNonVolatileStatus(move))
|
||||
switch (GetMoveNonVolatileStatus(move))
|
||||
{
|
||||
case MOVE_EFFECT_SLEEP:
|
||||
return TRUE;
|
||||
|
|
|
|||
|
|
@ -359,7 +359,7 @@ static enum MaxPowerTier GetMaxPowerTier(enum Move move)
|
|||
u32 strikeCount = GetMoveStrikeCount(move);
|
||||
if (strikeCount >= 2 && strikeCount <= 5)
|
||||
{
|
||||
switch(GetMovePower(move))
|
||||
switch (GetMovePower(move))
|
||||
{
|
||||
case 0 ... 25: return MAX_POWER_TIER_2;
|
||||
case 26 ... 30: return MAX_POWER_TIER_3;
|
||||
|
|
@ -372,7 +372,7 @@ static enum MaxPowerTier GetMaxPowerTier(enum Move move)
|
|||
|
||||
if (IsMultiHitMove(move))
|
||||
{
|
||||
switch(GetMovePower(move))
|
||||
switch (GetMovePower(move))
|
||||
{
|
||||
case 0 ... 15: return MAX_POWER_TIER_1;
|
||||
case 16 ... 18: return MAX_POWER_TIER_2;
|
||||
|
|
|
|||
|
|
@ -3061,7 +3061,7 @@ static void Task_BounceBall(u8 taskId)
|
|||
{
|
||||
struct Sprite *sprite = &gSprites[gBattleStruct->ballSpriteIds[0]];
|
||||
struct Task *task = &gTasks[taskId];
|
||||
switch(task->sState)
|
||||
switch (task->sState)
|
||||
{
|
||||
case 0: // Bounce up
|
||||
sprite->sBounce = TRUE;
|
||||
|
|
@ -3096,7 +3096,7 @@ static void Task_BounceBall(u8 taskId)
|
|||
}
|
||||
break;
|
||||
case 4: // Destroy Task
|
||||
if(!sprite->sMoving)
|
||||
if (!sprite->sMoving)
|
||||
{
|
||||
sprite->callback = SpriteCB_LastUsedBall;
|
||||
DestroyTask(taskId);
|
||||
|
|
|
|||
|
|
@ -10367,7 +10367,7 @@ static void Cmd_settypetoenvironment(void)
|
|||
CMD_ARGS(const u8 *failInstr);
|
||||
|
||||
u8 environmentType;
|
||||
switch(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
|
||||
switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
|
||||
{
|
||||
case STATUS_FIELD_ELECTRIC_TERRAIN:
|
||||
environmentType = TYPE_ELECTRIC;
|
||||
|
|
@ -12274,7 +12274,7 @@ void BS_TryTrainerSlideZMoveMsg(void)
|
|||
gBattleScripting.battler = gBattlerAttacker;
|
||||
BattleScriptPush(cmd->nextInstr);
|
||||
|
||||
switch(gBattlerAttacker)
|
||||
switch (gBattlerAttacker)
|
||||
{
|
||||
case B_POSITION_OPPONENT_LEFT:
|
||||
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
|
||||
|
|
@ -12303,7 +12303,7 @@ void BS_TryTrainerSlideMegaEvolutionMsg(void)
|
|||
gBattleScripting.battler = gBattlerAttacker;
|
||||
BattleScriptPush(cmd->nextInstr);
|
||||
|
||||
switch(gBattlerAttacker)
|
||||
switch (gBattlerAttacker)
|
||||
{
|
||||
case B_POSITION_OPPONENT_LEFT:
|
||||
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
|
||||
|
|
@ -12331,7 +12331,7 @@ void BS_TryTrainerSlideDynamaxMsg(void)
|
|||
{
|
||||
BattleScriptPush(cmd->nextInstr);
|
||||
|
||||
switch(gBattleScripting.battler)
|
||||
switch (gBattleScripting.battler)
|
||||
{
|
||||
case B_POSITION_OPPONENT_LEFT:
|
||||
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
|
||||
|
|
@ -14312,7 +14312,7 @@ void BS_TryTrainerSlideMsgFirstOff(void)
|
|||
{
|
||||
gBattleScripting.battler = battler;
|
||||
BattleScriptPush(cmd->nextInstr);
|
||||
switch(battler)
|
||||
switch (battler)
|
||||
{
|
||||
case B_POSITION_OPPONENT_LEFT:
|
||||
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
|
||||
|
|
@ -14342,7 +14342,7 @@ void BS_TryTrainerSlideMsgLastOn(void)
|
|||
{
|
||||
gBattleScripting.battler = battler;
|
||||
BattleScriptPush(cmd->nextInstr);
|
||||
switch(battler)
|
||||
switch (battler)
|
||||
{
|
||||
case B_POSITION_OPPONENT_LEFT:
|
||||
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
|
||||
|
|
|
|||
|
|
@ -634,7 +634,7 @@ static void DowngradeBadPoison(void)
|
|||
u32 status = STATUS1_POISON;
|
||||
if (B_TOXIC_REVERSAL < GEN_5)
|
||||
return;
|
||||
for(i = 0; i < PARTY_SIZE; i++)
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_HAS_SPECIES) && GetMonData(&gPlayerParty[i], MON_DATA_STATUS) == STATUS1_TOXIC_POISON)
|
||||
SetMonData(&gPlayerParty[i], MON_DATA_STATUS, &status);
|
||||
|
|
|
|||
|
|
@ -832,7 +832,7 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
|
|||
}
|
||||
|
||||
// Non-volatile statuses
|
||||
switch(GetMoveNonVolatileStatus(arg2))
|
||||
switch (GetMoveNonVolatileStatus(arg2))
|
||||
{
|
||||
case MOVE_EFFECT_SLEEP:
|
||||
baseFromEffect++;
|
||||
|
|
|
|||
|
|
@ -10716,7 +10716,7 @@ bool32 IsBattlerInvalidForSpreadMove(enum BattlerId battlerAtk, enum BattlerId b
|
|||
|
||||
bool32 IsAllowedToUseBag(void)
|
||||
{
|
||||
switch(VarGet(B_VAR_NO_BAG_USE))
|
||||
switch (VarGet(B_VAR_NO_BAG_USE))
|
||||
{
|
||||
case NO_BAG_RESTRICTION:
|
||||
return TRUE;
|
||||
|
|
|
|||
|
|
@ -2370,7 +2370,7 @@ static const u8 sBerryMutations[][3] = {
|
|||
static u8 GetMutationOutcome(u8 berry1, u8 berry2)
|
||||
{
|
||||
u8 i;
|
||||
for(i = 0; i < ARRAY_COUNT(sBerryMutations); i++)
|
||||
for (i = 0; i < ARRAY_COUNT(sBerryMutations); i++)
|
||||
{
|
||||
if ((sBerryMutations[i][0] == berry1 && sBerryMutations[i][1] == berry2)
|
||||
||(sBerryMutations[i][0] == berry2 && sBerryMutations[i][1] == berry1))
|
||||
|
|
@ -2462,7 +2462,7 @@ static u16 GetBerryPestSpecies(u8 berryId)
|
|||
{
|
||||
#if OW_BERRY_PESTS == TRUE
|
||||
const struct Berry *berry = GetBerryInfo(berryId);
|
||||
switch(berry->color)
|
||||
switch (berry->color)
|
||||
{
|
||||
case BERRY_COLOR_RED:
|
||||
return P_FAMILY_LEDYBA ? SPECIES_LEDYBA : SPECIES_NONE;
|
||||
|
|
|
|||
|
|
@ -1812,7 +1812,7 @@ static void ResetLinkCmds(void)
|
|||
|
||||
static void Task_OpponentMiss(u8 taskId)
|
||||
{
|
||||
if(++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
|
||||
if (++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
|
||||
{
|
||||
gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
|
||||
DestroyTask(taskId);
|
||||
|
|
|
|||
|
|
@ -2190,7 +2190,7 @@ static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *game, u8 *args)
|
|||
case 0:
|
||||
if (UpdatePaletteFade())
|
||||
return 0;
|
||||
if(args[0] != 0)
|
||||
if (args[0] != 0)
|
||||
game->cmdState++;
|
||||
else
|
||||
game->cmdState = 3;
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ const u8 *GetPokedexRatingText(u32 count)
|
|||
u32 i, j;
|
||||
u16 maxDex = REGIONAL_DEX_COUNT - 1;
|
||||
// doesNotCountForRegionalPokedex
|
||||
for(i = 0; i < REGIONAL_DEX_COUNT; i++)
|
||||
for (i = 0; i < REGIONAL_DEX_COUNT; i++)
|
||||
{
|
||||
j = NationalPokedexNumToSpecies(RegionalToNationalOrder(i + 1));
|
||||
if (gSpeciesInfo[j].isMythical && !gSpeciesInfo[j].dexForceRequired)
|
||||
|
|
|
|||
|
|
@ -194,7 +194,7 @@ s32 LearnMove(const struct MoveLearnUI *ui, u8 taskId)
|
|||
GetBoxMonNickname(boxmon, gStringVar1);
|
||||
StringCopy(gStringVar2, GetMoveName(move));
|
||||
gSpecialVar_Result = FALSE;
|
||||
switch(CanMonLearnMove(boxmon))
|
||||
switch (CanMonLearnMove(boxmon))
|
||||
{
|
||||
case VALID_MON:
|
||||
return LEARN_MOVE;
|
||||
|
|
|
|||
|
|
@ -124,7 +124,7 @@ static bool8 SetupClearSaveDataScreen(void)
|
|||
{
|
||||
u16 i;
|
||||
|
||||
switch(gMain.state)
|
||||
switch (gMain.state)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
|
|
@ -170,7 +170,7 @@ static bool8 SetupClearSaveDataScreen(void)
|
|||
break;
|
||||
case 1:
|
||||
UpdatePaletteFade();
|
||||
if(!gPaletteFade.active)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetMainCallback2(MainCB);
|
||||
return TRUE;
|
||||
|
|
@ -181,7 +181,7 @@ static bool8 SetupClearSaveDataScreen(void)
|
|||
|
||||
static void CB2_FadeAndDoReset(void)
|
||||
{
|
||||
switch(gMain.state)
|
||||
switch (gMain.state)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
|
|
@ -190,7 +190,7 @@ static void CB2_FadeAndDoReset(void)
|
|||
break;
|
||||
case 1:
|
||||
UpdatePaletteFade();
|
||||
if(!gPaletteFade.active)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
FreeAllWindowBuffers();
|
||||
DoSoftReset();
|
||||
|
|
|
|||
|
|
@ -3696,7 +3696,7 @@ static void FillContestantWindowBgs(void)
|
|||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < CONTESTANT_COUNT; i++)
|
||||
for (i = 0; i < CONTESTANT_COUNT; i++)
|
||||
ContestBG_FillBoxWithTile(0, 0, 0x16, 2 + i * 5, 8, 2, 0x11);
|
||||
}
|
||||
|
||||
|
|
@ -4245,12 +4245,12 @@ static void SpriteCB_EndBlinkContestantBox(struct Sprite *sprite)
|
|||
|
||||
static void UNUSED ContestDebugTogglePointTotal(void)
|
||||
{
|
||||
if(eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL)
|
||||
if (eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL)
|
||||
eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
|
||||
else
|
||||
eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL;
|
||||
|
||||
if(eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
|
||||
if (eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
|
||||
{
|
||||
DrawContestantWindowText();
|
||||
SwapMoveDescAndContestTilemaps();
|
||||
|
|
@ -5535,8 +5535,8 @@ void ResetContestLinkResults(void)
|
|||
s32 i;
|
||||
s32 j;
|
||||
|
||||
for(i = 0; i < CONTEST_CATEGORIES_COUNT; i++)
|
||||
for(j = 0; j < CONTESTANT_COUNT; j++)
|
||||
for (i = 0; i < CONTEST_CATEGORIES_COUNT; i++)
|
||||
for (j = 0; j < CONTESTANT_COUNT; j++)
|
||||
gSaveBlock2Ptr->contestLinkResults[i][j] = 0;
|
||||
}
|
||||
|
||||
|
|
@ -5568,7 +5568,7 @@ bool8 SaveContestWinner(u8 rank)
|
|||
gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId;
|
||||
StringCopyN(gSaveBlock1Ptr->contestWinners[id].monName, gContestMons[i].nickname, VANILLA_POKEMON_NAME_LENGTH);
|
||||
StringCopy(gSaveBlock1Ptr->contestWinners[id].trainerName, gContestMons[i].trainerName);
|
||||
if(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
|
||||
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
|
||||
gSaveBlock1Ptr->contestWinners[id].contestRank = CONTEST_RANK_LINK;
|
||||
else
|
||||
gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank;
|
||||
|
|
|
|||
|
|
@ -343,7 +343,7 @@ static void ContestAI_DoAIProcessing(void)
|
|||
{
|
||||
while (eContestAI.aiState != CONTESTAI_FINISHED)
|
||||
{
|
||||
switch(eContestAI.aiState)
|
||||
switch (eContestAI.aiState)
|
||||
{
|
||||
case CONTESTAI_DO_NOT_PROCESS:
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -2616,7 +2616,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
|
|||
struct Task *task = &gTasks[taskId];
|
||||
struct Sprite *sprite;
|
||||
|
||||
switch(task->data[0])
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[0]++;
|
||||
|
|
@ -2632,7 +2632,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
|
|||
sprite = &gSprites[task->data[2]];
|
||||
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
|
||||
|
||||
if(sprite->oam.affineMode)
|
||||
if (sprite->oam.affineMode)
|
||||
FreeOamMatrix(sprite->oam.matrixNum);
|
||||
|
||||
DestroySprite(sprite);
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ void DateTime_AddMinutes(struct DateTime *dateTime, u32 minutes)
|
|||
u32 hours = 0;
|
||||
|
||||
dateTime->minute += minutes;
|
||||
while(dateTime->minute >= MINUTES_PER_HOUR)
|
||||
while (dateTime->minute >= MINUTES_PER_HOUR)
|
||||
{
|
||||
hours++;
|
||||
dateTime->minute -= MINUTES_PER_HOUR;
|
||||
|
|
@ -74,7 +74,7 @@ void DateTime_AddSeconds(struct DateTime *dateTime, u32 seconds)
|
|||
u32 minutes = 0;
|
||||
|
||||
dateTime->second += seconds;
|
||||
while(dateTime->second >= SECONDS_PER_MINUTE)
|
||||
while (dateTime->second >= SECONDS_PER_MINUTE)
|
||||
{
|
||||
minutes++;
|
||||
dateTime->second -= SECONDS_PER_MINUTE;
|
||||
|
|
|
|||
|
|
@ -2024,7 +2024,7 @@ static void DebugAction_ChooseTrainerID_Select(u8 taskId)
|
|||
max = PARTNER_COUNT - 1;
|
||||
}
|
||||
Debug_HandleInput_Numeric(taskId, min, max, DEBUG_NUMBER_DIGITS_TRAINERS);
|
||||
switch(gTasks[taskId].tSelection)
|
||||
switch (gTasks[taskId].tSelection)
|
||||
{
|
||||
case TRAINERS_DEBUG_SELECTION_TRAINER1:
|
||||
sDebugMenuListData->data[0] = gTasks[taskId].tInput;
|
||||
|
|
@ -2077,7 +2077,7 @@ static void DebugAction_Trainers_ChooseTrainer(u8 taskId, u32 selection)
|
|||
gTasks[taskId].tDigit = 0;
|
||||
gTasks[taskId].tSelection = (s32)selection;
|
||||
|
||||
switch(gTasks[taskId].tSelection)
|
||||
switch (gTasks[taskId].tSelection)
|
||||
{
|
||||
case TRAINERS_DEBUG_SELECTION_TRAINER1:
|
||||
gTasks[taskId].tInput = sDebugMenuListData->data[0];
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ s16 RequestDma3Fill(s32 value, void *dest, u16 size, u32 mode)
|
|||
sDma3Requests[cursor].mode = mode;
|
||||
sDma3Requests[cursor].value = value;
|
||||
|
||||
if(mode == 1)
|
||||
if (mode == 1)
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
|
||||
else
|
||||
sDma3Requests[cursor].mode = DMA_REQUEST_FILL16;
|
||||
|
|
|
|||
|
|
@ -10755,7 +10755,7 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
|
|||
{
|
||||
bool8 finished = FALSE;
|
||||
|
||||
switch(sprite->data[7])
|
||||
switch (sprite->data[7])
|
||||
{
|
||||
case 0:
|
||||
sprite->x2 += GetFigure8XOffset(sprite->data[6]);
|
||||
|
|
@ -10989,7 +10989,7 @@ static void UNUSED DestroyVirtualObjects(void)
|
|||
for (i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
|
||||
if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
|
@ -11083,7 +11083,7 @@ void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
|
|||
|
||||
static void MoveUnionRoomObjectUp(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimState)
|
||||
switch (sprite->sAnimState)
|
||||
{
|
||||
case 0:
|
||||
sprite->y2 = 0;
|
||||
|
|
@ -11102,14 +11102,14 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
|
|||
|
||||
static void MoveUnionRoomObjectDown(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimState)
|
||||
switch (sprite->sAnimState)
|
||||
{
|
||||
case 0:
|
||||
sprite->y2 = -DISPLAY_HEIGHT;
|
||||
sprite->sAnimState++;
|
||||
case 1:
|
||||
sprite->y2 += 8;
|
||||
if(sprite->y2 == 0)
|
||||
if (sprite->y2 == 0)
|
||||
{
|
||||
sprite->sAnimNum = 0;
|
||||
sprite->sAnimState = 0;
|
||||
|
|
@ -11119,7 +11119,7 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
|
|||
|
||||
static void VirtualObject_UpdateAnim(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sAnimNum)
|
||||
switch (sprite->sAnimNum)
|
||||
{
|
||||
case UNION_ROOM_SPAWN_IN:
|
||||
MoveUnionRoomObjectDown(sprite);
|
||||
|
|
@ -11300,10 +11300,10 @@ static void ApplyLevitateMovement(u8 taskId)
|
|||
LoadWordFromTwoHalfwords((u16*) &task->data[0], (u32 *)&objectEvent); // load the map object pointer.
|
||||
sprite = &gSprites[objectEvent->spriteId];
|
||||
|
||||
if(!(task->data[2] & 3))
|
||||
if (!(task->data[2] & 3))
|
||||
sprite->y2 += task->data[3];
|
||||
|
||||
if(!(task->data[2] & 15))
|
||||
if (!(task->data[2] & 15))
|
||||
task->data[3] = -task->data[3];
|
||||
|
||||
task->data[2]++;
|
||||
|
|
@ -11323,9 +11323,9 @@ void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
|
|||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
if(i != objectEventId1 && i != objectEventId2 &&
|
||||
if (i != objectEventId1 && i != objectEventId2 &&
|
||||
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
|
||||
FreezeObjectEvent(&gObjectEvents[i]);
|
||||
}
|
||||
|
|
@ -11342,7 +11342,7 @@ u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sp
|
|||
{
|
||||
sprite->y2 -= 8;
|
||||
|
||||
if(sprite->y2 == -DISPLAY_HEIGHT)
|
||||
if (sprite->y2 == -DISPLAY_HEIGHT)
|
||||
sprite->sActionFuncId++;
|
||||
return FALSE;
|
||||
}
|
||||
|
|
@ -11358,7 +11358,7 @@ u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *
|
|||
{
|
||||
sprite->y2 += 8;
|
||||
|
||||
if(!sprite->y2)
|
||||
if (!sprite->y2)
|
||||
sprite->sActionFuncId++;
|
||||
return FALSE;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
|
|||
else if (heldKeys & DPAD_RIGHT)
|
||||
input->dpadDirection = DIR_EAST;
|
||||
|
||||
if(DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
|
||||
if (DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
|
||||
{
|
||||
if ((heldKeys & DEBUG_OVERWORLD_HELD_KEYS) && input->DEBUG_OVERWORLD_TRIGGER_EVENT)
|
||||
{
|
||||
|
|
@ -238,7 +238,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
|
|||
if (input->pressedRButton && TryStartDexNavSearch())
|
||||
return TRUE;
|
||||
|
||||
if(input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
|
||||
if (input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
|
||||
{
|
||||
PlaySE(SE_WIN_OPEN);
|
||||
FreezeObjectEvents();
|
||||
|
|
@ -564,14 +564,14 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
|
|||
return CableClub_EventScript_ShowBattleRecords_Frlg;
|
||||
if (MetatileBehavior_IsIndigoPlateauSign1(metatileBehavior) == TRUE)
|
||||
{
|
||||
if(direction != DIR_NORTH)
|
||||
if (direction != DIR_NORTH)
|
||||
return NULL;
|
||||
SetMsgSignPostAndVarFacing(direction);
|
||||
return EventScript_Indigo_UltimateGoal;
|
||||
}
|
||||
if (MetatileBehavior_IsIndigoPlateauSign2(metatileBehavior) == TRUE)
|
||||
{
|
||||
if(direction != DIR_NORTH)
|
||||
if (direction != DIR_NORTH)
|
||||
return NULL;
|
||||
SetMsgSignPostAndVarFacing(direction);
|
||||
return EventScript_Indigo_HighestAuthority;
|
||||
|
|
@ -580,14 +580,14 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
|
|||
|
||||
if (MetatileBehavior_IsPokeMartSign(metatileBehavior) == TRUE)
|
||||
{
|
||||
if(direction != DIR_NORTH)
|
||||
if (direction != DIR_NORTH)
|
||||
return NULL;
|
||||
SetMsgSignPostAndVarFacing(direction);
|
||||
return Common_EventScript_ShowPokemartSign;
|
||||
}
|
||||
if (MetatileBehavior_IsPokemonCenterSign(metatileBehavior) == TRUE)
|
||||
{
|
||||
if(direction != DIR_NORTH)
|
||||
if (direction != DIR_NORTH)
|
||||
return NULL;
|
||||
SetMsgSignPostAndVarFacing(direction);
|
||||
return Common_EventScript_ShowPokemonCenterSign;
|
||||
|
|
|
|||
|
|
@ -2354,7 +2354,7 @@ void StartLavaridgeGym1FWarp(u8 priority)
|
|||
|
||||
static void Task_LavaridgeGym1FWarp(u8 taskId)
|
||||
{
|
||||
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
||||
while (sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
|
||||
}
|
||||
|
||||
static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
|
||||
|
|
|
|||
|
|
@ -4625,7 +4625,7 @@ u8 GetLeadMonFriendship(void)
|
|||
|
||||
u16 GetFirstPartnerMove(u16 species)
|
||||
{
|
||||
switch(species)
|
||||
switch (species)
|
||||
{
|
||||
case SPECIES_VENUSAUR:
|
||||
return MOVE_FRENZY_PLANT;
|
||||
|
|
@ -4656,7 +4656,7 @@ bool8 CapeBrinkGetMoveToTeachLeadPokemon(void)
|
|||
return FALSE;
|
||||
|
||||
moveId = GetFirstPartnerMove(GetMonData(leadMon, MON_DATA_SPECIES_OR_EGG));
|
||||
switch(moveId)
|
||||
switch (moveId)
|
||||
{
|
||||
case MOVE_FRENZY_PLANT:
|
||||
tutorFlag = FLAG_TUTOR_FRENZY_PLANT;
|
||||
|
|
|
|||
|
|
@ -268,7 +268,7 @@ static bool32 Fishing_CheckForBite(struct Task *task)
|
|||
|
||||
firstMonHasSuctionOrSticky = Fishing_DoesFirstMonInPartyHaveSuctionCupsOrStickyHold();
|
||||
|
||||
if(firstMonHasSuctionOrSticky && I_FISHING_STICKY_BOOST < GEN_4)
|
||||
if (firstMonHasSuctionOrSticky && I_FISHING_STICKY_BOOST < GEN_4)
|
||||
bite = RandomPercentage(RNG_FISHING_GEN3_STICKY, FISHING_GEN3_STICKY_CHANCE);
|
||||
|
||||
if (!bite)
|
||||
|
|
@ -471,7 +471,7 @@ static bool32 Fishing_EndNoMon(struct Task *task)
|
|||
|
||||
static bool32 DoesFishingMinigameAllowCancel(void)
|
||||
{
|
||||
switch(I_FISHING_MINIGAME)
|
||||
switch (I_FISHING_MINIGAME)
|
||||
{
|
||||
case GEN_1:
|
||||
case GEN_2:
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ void Task_TryUseSoftboiledOnPartyMon(u8 taskId)
|
|||
|
||||
u8 userPartyId = gPartyMenu.slotId;
|
||||
u8 recipientPartyId = gPartyMenu.slotId2;
|
||||
if(recipientPartyId > PARTY_SIZE)
|
||||
if (recipientPartyId > PARTY_SIZE)
|
||||
{
|
||||
gPartyMenu.action = 0;
|
||||
DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON);
|
||||
|
|
@ -54,7 +54,7 @@ void Task_TryUseSoftboiledOnPartyMon(u8 taskId)
|
|||
}
|
||||
|
||||
hp = GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_HP);
|
||||
if(hp == 0 || userPartyId == recipientPartyId || GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_MAX_HP) == hp)
|
||||
if (hp == 0 || userPartyId == recipientPartyId || GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_MAX_HP) == hp)
|
||||
{
|
||||
CantUseSoftboiledOnMon(taskId);
|
||||
return;
|
||||
|
|
@ -82,7 +82,7 @@ static void Task_DisplayHPRestoredMessage(u8 taskId)
|
|||
|
||||
static void Task_FinishSoftboiled(u8 taskId)
|
||||
{
|
||||
if(IsPartyMenuTextPrinterActive() == TRUE)
|
||||
if (IsPartyMenuTextPrinterActive() == TRUE)
|
||||
return;
|
||||
gPartyMenu.action = 0;
|
||||
AnimatePartySlot(gPartyMenu.slotId, 0);
|
||||
|
|
@ -96,7 +96,7 @@ static void Task_FinishSoftboiled(u8 taskId)
|
|||
|
||||
static void Task_ChooseNewMonForSoftboiled(u8 taskId)
|
||||
{
|
||||
if(IsPartyMenuTextPrinterActive() == TRUE)
|
||||
if (IsPartyMenuTextPrinterActive() == TRUE)
|
||||
return;
|
||||
DisplayPartyMenuStdMessage(PARTY_MSG_USE_ON_WHICH_MON);
|
||||
gTasks[taskId].func = Task_HandleChooseMonInput;
|
||||
|
|
|
|||
|
|
@ -3231,7 +3231,7 @@ u16 GetRandomFrontierMonFromSet(u16 trainerId)
|
|||
// "High tier" Pokémon are only allowed on open level mode
|
||||
// 20 is not a possible value for level here
|
||||
monId = monSet[Random() % numMons];
|
||||
} while((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
|
||||
} while ((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
|
||||
|
||||
return monId;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ u32 GetConfigInternal(enum ConfigTag _genConfig)
|
|||
u32 GetClampedValue(enum ConfigTag _genConfig, u32 newValue)
|
||||
{
|
||||
u32 clampedValue = 0;
|
||||
switch(_genConfig)
|
||||
switch (_genConfig)
|
||||
{
|
||||
BATTLE_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER)
|
||||
POKEMON_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER)
|
||||
|
|
|
|||
12
src/intro.c
12
src/intro.c
|
|
@ -2003,7 +2003,7 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite)
|
|||
if (sprite->sTimer % 2 == 0)
|
||||
sprite->y2 ^= 3;
|
||||
|
||||
switch(sprite->sState)
|
||||
switch (sprite->sState)
|
||||
{
|
||||
case 0:
|
||||
// Rock floats up
|
||||
|
|
@ -2268,7 +2268,7 @@ static void CreateKyogreBubbleSprites_Fins(void)
|
|||
|
||||
static void SpriteCB_KyogreBubbles(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sState)
|
||||
switch (sprite->sState)
|
||||
{
|
||||
case 0:
|
||||
if (sprite->sDelay == 0)
|
||||
|
|
@ -2486,7 +2486,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
|
|||
if (sprite->animEnded)
|
||||
sprite->invisible = TRUE;
|
||||
|
||||
switch(sprite->sState)
|
||||
switch (sprite->sState)
|
||||
{
|
||||
case 0:
|
||||
sprite->sPalIdx = 0x1C2;
|
||||
|
|
@ -2549,7 +2549,7 @@ static void Task_Scene3_Rayquaza(u8 taskId)
|
|||
|
||||
tTimer++;
|
||||
|
||||
switch(tState)
|
||||
switch (tState)
|
||||
{
|
||||
case 0:
|
||||
if ((tTimer & 1) != 0)
|
||||
|
|
@ -2601,7 +2601,7 @@ static void Task_RayquazaAttack(u8 taskId)
|
|||
s16 *data = gTasks[taskId].data;
|
||||
data[2]++;
|
||||
|
||||
switch(tState)
|
||||
switch (tState)
|
||||
{
|
||||
case 0:
|
||||
if ((data[2] & 1) != 0)
|
||||
|
|
@ -3264,7 +3264,7 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
|
|||
|
||||
static void SpriteCB_GameFreakLogo(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->sState)
|
||||
switch (sprite->sState)
|
||||
{
|
||||
case 0:
|
||||
if (gIntroFrameCounter == TIMER_LOGO_APPEAR)
|
||||
|
|
|
|||
|
|
@ -1050,7 +1050,7 @@ static void CreateMovingScenerySprites(bool8 hasVerticalMove, const struct Intro
|
|||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < numSprites; i++)
|
||||
for (i = 0; i < numSprites; i++)
|
||||
{
|
||||
u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority);
|
||||
CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF);
|
||||
|
|
|
|||
|
|
@ -706,7 +706,7 @@ void VBlankCB_BagMenuRun(void)
|
|||
|
||||
static void CB2_Bag(void)
|
||||
{
|
||||
while(MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE)
|
||||
while (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE)
|
||||
{};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1063,7 +1063,7 @@ void HandleUseExpiredLure(struct ScriptContext *ctx)
|
|||
|
||||
static void Task_UsedBlackWhiteFlute(u8 taskId)
|
||||
{
|
||||
if(++gTasks[taskId].data[8] > 7)
|
||||
if (++gTasks[taskId].data[8] > 7)
|
||||
{
|
||||
PlaySE(SE_GLASS_FLUTE);
|
||||
if (CurrentBattlePyramidLocation() == PYRAMID_LOCATION_NONE)
|
||||
|
|
|
|||
|
|
@ -1956,7 +1956,7 @@ void HBlankCB_DoublePopupWindow(void)
|
|||
if (scanline < 80 || scanline > 160)
|
||||
{
|
||||
REG_BG0VOFS = offset;
|
||||
if(OW_POPUP_BW_ALPHA_BLEND && !IsWeatherAlphaBlend())
|
||||
if (OW_POPUP_BW_ALPHA_BLEND && !IsWeatherAlphaBlend())
|
||||
REG_BLDALPHA = BLDALPHA_BLEND(15, 5);
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ static s32 _putsAscii(char *s, s32 len, void *buf)
|
|||
/* Copy to buffer */
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
if(b->pbuffer == b->buffer + b->buffer_len - 1)
|
||||
if (b->pbuffer == b->buffer + b->buffer_len - 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -131,7 +131,7 @@ static s32 _putsEncoded(char *s, s32 len, void *buf)
|
|||
/* Copy to buffer */
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
if(b->pbuffer == b->buffer + b->buffer_len - 1)
|
||||
if (b->pbuffer == b->buffer + b->buffer_len - 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -219,23 +219,23 @@ static s32 mini_pad(char *ptr, s32 len, char pad_char, s32 pad_to, char *buffer)
|
|||
s32 i;
|
||||
bool32 overflow = FALSE;
|
||||
char *pbuffer = buffer;
|
||||
if(pad_to == 0)
|
||||
if (pad_to == 0)
|
||||
pad_to = len;
|
||||
if (len > pad_to)
|
||||
{
|
||||
len = pad_to;
|
||||
overflow = TRUE;
|
||||
}
|
||||
for(i = pad_to - len; i > 0; i --)
|
||||
for (i = pad_to - len; i > 0; i --)
|
||||
{
|
||||
*(pbuffer++) = pad_char;
|
||||
}
|
||||
for(i = len; i > 0; i --)
|
||||
for (i = len; i > 0; i --)
|
||||
{
|
||||
*(pbuffer++) = *(ptr++);
|
||||
}
|
||||
len = pbuffer - buffer;
|
||||
if(overflow)
|
||||
if (overflow)
|
||||
{
|
||||
for (i = 0; i < 3 && pbuffer > buffer; i ++)
|
||||
{
|
||||
|
|
@ -292,7 +292,7 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
|
|||
pad_to = pad_to * 10 + (ch - '0');
|
||||
ch= *(fmt++);
|
||||
}
|
||||
if(pad_to > (s32) sizeof(bf))
|
||||
if (pad_to > (s32) sizeof(bf))
|
||||
{
|
||||
pad_to = sizeof(bf);
|
||||
}
|
||||
|
|
@ -308,13 +308,13 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
|
|||
goto end;
|
||||
case 'u':
|
||||
case 'd':
|
||||
if(l)
|
||||
if (l)
|
||||
{
|
||||
len = mini_itoa(va_arg(va, u32), 10, 0, (ch=='u'), bf2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(ch == 'u')
|
||||
if (ch == 'u')
|
||||
{
|
||||
len = mini_itoa((u32) va_arg(va, u32), 10, 0, 1, bf2);
|
||||
}
|
||||
|
|
@ -329,7 +329,7 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
|
|||
|
||||
case 'x':
|
||||
case 'X':
|
||||
if(l)
|
||||
if (l)
|
||||
{
|
||||
len = mini_itoa(va_arg(va, u32), 16, (ch=='X'), 1, bf2);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@ s32 WonderCard_Enter(void)
|
|||
{
|
||||
if (sWonderCardData == NULL)
|
||||
return -1;
|
||||
switch(sWonderCardData->enterExitState)
|
||||
switch (sWonderCardData->enterExitState)
|
||||
{
|
||||
case 0:
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
||||
|
|
|
|||
|
|
@ -844,7 +844,7 @@ static void Task_ControlsGuide_HandleInput(u8 taskId)
|
|||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if(JOY_NEW((A_BUTTON | B_BUTTON)))
|
||||
if (JOY_NEW((A_BUTTON | B_BUTTON)))
|
||||
{
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -837,7 +837,7 @@ const struct MapConnection *GetMapConnection(u8 dir)
|
|||
if (connection == NULL)
|
||||
return NULL;
|
||||
|
||||
for(i = 0; i < count; i++, connection++)
|
||||
for (i = 0; i < count; i++, connection++)
|
||||
if (connection->direction == dir)
|
||||
return connection;
|
||||
|
||||
|
|
|
|||
|
|
@ -987,7 +987,7 @@ void ItemStorage_RefreshListMenu(void)
|
|||
u16 i;
|
||||
|
||||
// Copy item names for all entries but the last (which is Cancel)
|
||||
for(i = 0; i < gPlayerPCItemPageInfo.count - 1; i++)
|
||||
for (i = 0; i < gPlayerPCItemPageInfo.count - 1; i++)
|
||||
{
|
||||
CopyItemName_PlayerPC(&sItemStorageMenu->itemNames[i][0], gSaveBlock1Ptr->pcItems[i].itemId);
|
||||
sItemStorageMenu->listItems[i].name = &sItemStorageMenu->itemNames[i][0];
|
||||
|
|
|
|||
|
|
@ -4245,7 +4245,7 @@ static u32 GetMeasurementTextPositions(u32 textElement)
|
|||
if (!POKEDEX_PLUS_HGSS)
|
||||
return textElement;
|
||||
|
||||
switch(textElement)
|
||||
switch (textElement)
|
||||
{
|
||||
case DEX_HEADER_X:
|
||||
return (DEX_HEADER_X + DEX_HGSS_HEADER_X_PADDING);
|
||||
|
|
|
|||
|
|
@ -775,11 +775,11 @@ static void Task_ShowPokedexAreaScreen(u8 taskId)
|
|||
CreateAreaMarkerSprites();
|
||||
break;
|
||||
case 7:
|
||||
if(!OW_TIME_OF_DAY_ENCOUNTERS)
|
||||
if (!OW_TIME_OF_DAY_ENCOUNTERS)
|
||||
LoadAreaUnknownGraphics();
|
||||
break;
|
||||
case 8:
|
||||
if(!OW_TIME_OF_DAY_ENCOUNTERS)
|
||||
if (!OW_TIME_OF_DAY_ENCOUNTERS)
|
||||
CreateAreaUnknownSprites();
|
||||
break;
|
||||
case 9:
|
||||
|
|
|
|||
|
|
@ -6546,11 +6546,11 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
|
|||
}
|
||||
|
||||
enum EvolutionConditions condition = evolutions[i].params[j].condition;
|
||||
switch(condition)
|
||||
switch (condition)
|
||||
{
|
||||
// Gen 2
|
||||
case IF_GENDER:
|
||||
switch(evolutions[i].params[j].arg1)
|
||||
switch (evolutions[i].params[j].arg1)
|
||||
{
|
||||
case MON_MALE: StringAppend(gStringVar4, COMPOUND_STRING("Male")); break;
|
||||
case MON_FEMALE: StringAppend(gStringVar4, COMPOUND_STRING("Female")); break;
|
||||
|
|
@ -6569,7 +6569,7 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
|
|||
StringAppend(gStringVar4, COMPOUND_STRING("Atk < Def"));
|
||||
break;
|
||||
case IF_TIME:
|
||||
switch(evolutions[i].params[j].arg1)
|
||||
switch (evolutions[i].params[j].arg1)
|
||||
{
|
||||
case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("Morning")); break;
|
||||
case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("Day")); break;
|
||||
|
|
@ -6578,7 +6578,7 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
|
|||
}
|
||||
break;
|
||||
case IF_NOT_TIME:
|
||||
switch(evolutions[i].params[j].arg1)
|
||||
switch (evolutions[i].params[j].arg1)
|
||||
{
|
||||
case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("NOT Morning")); break;
|
||||
case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("NOT Day")); break;
|
||||
|
|
|
|||
|
|
@ -4380,7 +4380,7 @@ bool8 HealStatusConditions(struct Pokemon *mon, u32 healMask, enum BattlerId bat
|
|||
if (gMain.inBattle && battler != MAX_BATTLERS_COUNT)
|
||||
{
|
||||
gBattleMons[battler].status1 &= ~healMask;
|
||||
if((healMask & STATUS1_SLEEP))
|
||||
if ((healMask & STATUS1_SLEEP))
|
||||
{
|
||||
u32 i = 0;
|
||||
u32 battlerSide = GetBattlerSide(battler);
|
||||
|
|
@ -4661,7 +4661,7 @@ bool32 DoesMonMeetAdditionalConditions(struct Pokemon *mon, const struct Evoluti
|
|||
enum EvolutionConditions condition = params[i].condition;
|
||||
bool32 currentCondition = FALSE;
|
||||
|
||||
switch(condition)
|
||||
switch (condition)
|
||||
{
|
||||
// Gen 2
|
||||
case IF_GENDER:
|
||||
|
|
@ -6734,7 +6734,7 @@ u32 GetFormChangeTargetSpecies_Internal(struct FormChangeContext ctx)
|
|||
{
|
||||
// We multiply by 100 to make sure that integer division doesn't mess with the health check.
|
||||
u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP;
|
||||
switch(formChanges[i].param2)
|
||||
switch (formChanges[i].param2)
|
||||
{
|
||||
case HP_HIGHER_THAN:
|
||||
if (hpCheck > formChanges[i].param3 * 100)
|
||||
|
|
@ -6754,7 +6754,7 @@ u32 GetFormChangeTargetSpecies_Internal(struct FormChangeContext ctx)
|
|||
{
|
||||
// We multiply by 100 to make sure that integer division doesn't mess with the health check.
|
||||
u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP;
|
||||
switch(formChanges[i].param2)
|
||||
switch (formChanges[i].param2)
|
||||
{
|
||||
case HP_HIGHER_THAN:
|
||||
if (hpCheck > formChanges[i].param3 * 100)
|
||||
|
|
@ -6873,7 +6873,7 @@ u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove)
|
|||
{
|
||||
sLearningMoveTableID = 0;
|
||||
}
|
||||
while(learnset[sLearningMoveTableID].move != LEVEL_UP_MOVE_END)
|
||||
while (learnset[sLearningMoveTableID].move != LEVEL_UP_MOVE_END)
|
||||
{
|
||||
while ((learnset[sLearningMoveTableID].level == 0 || learnset[sLearningMoveTableID].level == level)
|
||||
&& !(P_EVOLUTION_LEVEL_1_LEARN >= GEN_8 && learnset[sLearningMoveTableID].level == 1))
|
||||
|
|
@ -6923,7 +6923,7 @@ void TryScriptEvolution(void)
|
|||
{
|
||||
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_SCRIPT_TRIGGER, 0, NULL, &canStopEvo, DO_EVO);
|
||||
sTriedEvolving |= 1u << i;
|
||||
if(gMain.callback2 == TryScriptEvolution) // This fixes small graphics glitches.
|
||||
if (gMain.callback2 == TryScriptEvolution) // This fixes small graphics glitches.
|
||||
EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
|
||||
else
|
||||
BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
|
||||
|
|
@ -6954,7 +6954,7 @@ void TrySpecialOverworldEvo(void)
|
|||
{
|
||||
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_OVERWORLD_SPECIAL, 0, NULL, &canStopEvo, DO_EVO);
|
||||
sTriedEvolving |= 1u << i;
|
||||
if(gMain.callback2 == TrySpecialOverworldEvo) // This fixes small graphics glitches.
|
||||
if (gMain.callback2 == TrySpecialOverworldEvo) // This fixes small graphics glitches.
|
||||
EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
|
||||
else
|
||||
BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
|
||||
|
|
|
|||
|
|
@ -1672,7 +1672,7 @@ static void OpenSubmenu(u32 submenu, u8 taskId)
|
|||
PrintInstructionsOnWindow(data);
|
||||
SetArrowInvisibility(data);
|
||||
|
||||
switch(submenu)
|
||||
switch (submenu)
|
||||
{
|
||||
case SUBMENU_SPECIES:
|
||||
case SUBMENU_ANIMS_BG:
|
||||
|
|
@ -1737,7 +1737,7 @@ static void HandleInput_PokemonSpriteVisualizer(u8 taskId)
|
|||
{
|
||||
data->isShiny = !data->isShiny;
|
||||
|
||||
if(data->isShiny)
|
||||
if (data->isShiny)
|
||||
PlaySE(SE_SHINY);
|
||||
|
||||
ReloadPokemonSprites(data);
|
||||
|
|
|
|||
|
|
@ -1528,7 +1528,7 @@ static void Task_PCMainMenu(u8 taskId)
|
|||
break;
|
||||
case STATE_HANDLE_INPUT:
|
||||
task->tInput = Menu_ProcessInput();
|
||||
switch(task->tInput)
|
||||
switch (task->tInput)
|
||||
{
|
||||
case MENU_NOTHING_CHOSEN:
|
||||
task->tNextOption = task->tSelectedOption;
|
||||
|
|
|
|||
|
|
@ -3841,7 +3841,7 @@ static void PrintSkillsPageText(void)
|
|||
{
|
||||
PrintHeldItemName();
|
||||
PrintRibbonCount();
|
||||
if(ShouldShowIvEvPrompt())
|
||||
if (ShouldShowIvEvPrompt())
|
||||
ShowUtilityPrompt(SUMMARY_SKILLS_MODE_STATS);
|
||||
BufferLeftColumnStats();
|
||||
PrintLeftColumnStats();
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ static void SFC32_Seed(struct Sfc32State *state, u32 seed, u8 stream)
|
|||
state->a = state->b = 0;
|
||||
state->c = seed;
|
||||
state->ctr = stream;
|
||||
for(i = 0; i < 16; i++)
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
_SFC32_Next_Stream(state, stream);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -753,9 +753,9 @@ u8 HandleSavingData(u8 saveType)
|
|||
// Used by link / Battle Frontier
|
||||
// Write only SaveBlocks 1 and 2 (skips the PC)
|
||||
CopyPartyAndObjectsToSave();
|
||||
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
for (i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
HandleReplaceSector(i, gRamSaveSectorLocations);
|
||||
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
for (i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
|
||||
WriteSectorSignatureByte_NoOffset(i, gRamSaveSectorLocations);
|
||||
break;
|
||||
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
||||
|
|
|
|||
|
|
@ -2524,7 +2524,7 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
|
|||
|
||||
Script_RequestEffects(SCREFF_V1);
|
||||
|
||||
if(species2 == SPECIES_NONE)
|
||||
if (species2 == SPECIES_NONE)
|
||||
{
|
||||
CreateScriptedWildMon(species, level, item);
|
||||
sIsScriptedWildDouble = FALSE;
|
||||
|
|
|
|||
|
|
@ -95,7 +95,7 @@ static bool32 CheckPartyMonHasHeldItem(enum Item item)
|
|||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < PARTY_SIZE; i++)
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
|
||||
if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)
|
||||
|
|
|
|||
|
|
@ -3728,7 +3728,7 @@ static void ReelTime_PikachuReact(struct Task *task)
|
|||
DestroyReelTimeBoltSprites();
|
||||
DestroyReelTimePikachuAuraSprites();
|
||||
task->tState++; // RT_TASK_WAIT_CLEAR_POWER
|
||||
if(sSlotMachine->reelTimeDraw == 0)
|
||||
if (sSlotMachine->reelTimeDraw == 0)
|
||||
{
|
||||
task->tTimer2 = 0xa0;
|
||||
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);
|
||||
|
|
|
|||
|
|
@ -603,7 +603,7 @@ void Task_ShowStartMenu(u8 taskId)
|
|||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch(task->data[0])
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (InUnionRoom() == TRUE)
|
||||
|
|
|
|||
|
|
@ -2789,7 +2789,7 @@ static void SpriteCB_TextCursor(struct Sprite *sprite)
|
|||
else
|
||||
{
|
||||
sprite->sDelay = 8;
|
||||
switch(sprite->sState)
|
||||
switch (sprite->sState)
|
||||
{
|
||||
case 0:
|
||||
sprite->y2 = 0;
|
||||
|
|
|
|||
|
|
@ -2967,7 +2967,7 @@ static void CB2_InitInGameTrade(void)
|
|||
{
|
||||
case 0:
|
||||
//If ChooseBoxMon points to a pc mon, we store it into gEnemyParty
|
||||
if(gSpecialVar_0x8004 == PC_MON_CHOSEN)
|
||||
if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
|
||||
{
|
||||
gSelectedTradeMonPositions[TRADE_PLAYER] = TRADEMON_FROM_PC;
|
||||
RemoveSelectedPcMon(&gEnemyParty[TRADEMON_FROM_PC]);
|
||||
|
|
@ -3341,7 +3341,7 @@ static void BufferTradeSceneStrings(void)
|
|||
ingameTrade = &sIngameTrades[gSpecialVar_0x8005];
|
||||
StringCopy(gStringVar1, ingameTrade->otName);
|
||||
StringCopy_Nickname(gStringVar3, ingameTrade->nickname);
|
||||
if(gSpecialVar_0x8004 == PC_MON_CHOSEN)
|
||||
if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
|
||||
GetMonData(&gEnemyParty[TRADEMON_FROM_PC], MON_DATA_NICKNAME, name);
|
||||
else
|
||||
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, name);
|
||||
|
|
|
|||
|
|
@ -1603,7 +1603,7 @@ static bool8 IsCardFlipTaskActive(void)
|
|||
|
||||
static void Task_DoCardFlipTask(u8 taskId)
|
||||
{
|
||||
while(sTrainerCardFlipTasks[gTasks[taskId].tFlipState](&gTasks[taskId]))
|
||||
while (sTrainerCardFlipTasks[gTasks[taskId].tFlipState](&gTasks[taskId]))
|
||||
;
|
||||
}
|
||||
|
||||
|
|
|
|||
6
src/tv.c
6
src/tv.c
|
|
@ -4038,7 +4038,7 @@ static void TranslateJapaneseEmeraldShows(TVShow *shows)
|
|||
|
||||
for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++)
|
||||
{
|
||||
switch(curShow->common.kind)
|
||||
switch (curShow->common.kind)
|
||||
{
|
||||
case TVSHOW_FAN_CLUB_LETTER:
|
||||
curShow->fanclubLetter.language = GetStringLanguage(curShow->fanclubLetter.playerName);
|
||||
|
|
@ -4351,7 +4351,7 @@ static void DoTVShowBravoTrainerBattleTower(void)
|
|||
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
|
||||
gSpecialVar_Result = FALSE;
|
||||
state = sTVShowState;
|
||||
switch(state)
|
||||
switch (state)
|
||||
{
|
||||
case BRAVOTOWER_STATE_INTRO:
|
||||
TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.playerName, show->bravoTrainerTower.playerLanguage);
|
||||
|
|
@ -4446,7 +4446,7 @@ static void DoTVShowTodaysSmartShopper(void)
|
|||
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
|
||||
gSpecialVar_Result = FALSE;
|
||||
state = sTVShowState;
|
||||
switch(state)
|
||||
switch (state)
|
||||
{
|
||||
case SMARTSHOPPER_STATE_INTRO:
|
||||
TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user