Fix spacing for conditions (#9369)
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Bassoonian 2026-02-27 15:10:52 +01:00 committed by GitHub
parent 5b8a6c614e
commit de6947a6e5
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GPG Key ID: B5690EEEBB952194
65 changed files with 176 additions and 179 deletions

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@ -131,7 +131,7 @@
({ \ ({ \
s16 v = (val); \ s16 v = (val); \
float f = (float)v; \ float f = (float)v; \
if(v < 0) f += 65536.0f; \ if (v < 0) f += 65536.0f;\
f; \ f; \
}) })

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@ -1039,7 +1039,7 @@ struct moveWithPP {
#define SpDefenseIV(spDefenseIV) SpDefenseIV_(__LINE__, spDefenseIV) #define SpDefenseIV(spDefenseIV) SpDefenseIV_(__LINE__, spDefenseIV)
#define SpeedIV(speedIV) SpeedIV_(__LINE__, speedIV) #define SpeedIV(speedIV) SpeedIV_(__LINE__, speedIV)
#define Item(item) Item_(__LINE__, item) #define Item(item) Item_(__LINE__, item)
#define Moves(move1, ...) do { u16 moves_[MAX_MON_MOVES] = {move1, __VA_ARGS__}; Moves_(__LINE__, moves_); } while(0) #define Moves(move1, ...) do { u16 moves_[MAX_MON_MOVES] = {move1, __VA_ARGS__}; Moves_(__LINE__, moves_); } while (0)
#define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__}) #define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__})
#define Friendship(friendship) Friendship_(__LINE__, friendship) #define Friendship(friendship) Friendship_(__LINE__, friendship)
#define Status1(status1) Status1_(__LINE__, status1) #define Status1(status1) Status1_(__LINE__, status1)

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@ -1265,7 +1265,7 @@ static s32 AI_CheckBadMove(enum BattlerId battlerAtk, enum BattlerId battlerDef,
break; break;
} }
switch(nonVolatileStatus) switch (nonVolatileStatus)
{ {
case MOVE_EFFECT_POISON: case MOVE_EFFECT_POISON:
case MOVE_EFFECT_TOXIC: case MOVE_EFFECT_TOXIC:
@ -3057,7 +3057,7 @@ static s32 AI_CheckBadMove(enum BattlerId battlerAtk, enum BattlerId battlerDef,
} // move effect checks } // move effect checks
// check non-volatile effects // check non-volatile effects
switch(nonVolatileStatus) switch (nonVolatileStatus)
{ {
case MOVE_EFFECT_POISON: case MOVE_EFFECT_POISON:
case MOVE_EFFECT_TOXIC: case MOVE_EFFECT_TOXIC:
@ -4358,7 +4358,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
ADJUST_SCORE(DECENT_EFFECT); ADJUST_SCORE(DECENT_EFFECT);
// Non-volatile statuses // Non-volatile statuses
switch(GetMoveNonVolatileStatus(move)) switch (GetMoveNonVolatileStatus(move))
{ {
case MOVE_EFFECT_POISON: case MOVE_EFFECT_POISON:
case MOVE_EFFECT_TOXIC: case MOVE_EFFECT_TOXIC:
@ -4779,7 +4779,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
bool32 encourage = gBattleMoveEffects[GetMoveEffect(aiData->lastUsedMove[battlerDef])].encourageEncore; bool32 encourage = gBattleMoveEffects[GetMoveEffect(aiData->lastUsedMove[battlerDef])].encourageEncore;
switch(GetMoveNonVolatileStatus(aiData->lastUsedMove[battlerDef])) switch (GetMoveNonVolatileStatus(aiData->lastUsedMove[battlerDef]))
{ {
case MOVE_EFFECT_POISON: case MOVE_EFFECT_POISON:
case MOVE_EFFECT_PARALYSIS: case MOVE_EFFECT_PARALYSIS:
@ -6706,7 +6706,7 @@ static s32 AI_HPAware(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum
break; break;
} }
switch(GetMoveNonVolatileStatus(move)) switch (GetMoveNonVolatileStatus(move))
{ {
case MOVE_EFFECT_POISON: case MOVE_EFFECT_POISON:
ADJUST_SCORE(-2); ADJUST_SCORE(-2);

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@ -120,7 +120,7 @@ static void GetIncomingHealInfo(enum BattlerId battler, struct IncomingHealInfo
u32 GetSwitchChance(enum ShouldSwitchScenario shouldSwitchScenario) u32 GetSwitchChance(enum ShouldSwitchScenario shouldSwitchScenario)
{ {
// Modify these cases if you want unique behaviour based on other data (trainer class, difficulty, etc.) // Modify these cases if you want unique behaviour based on other data (trainer class, difficulty, etc.)
switch(shouldSwitchScenario) switch (shouldSwitchScenario)
{ {
case SHOULD_SWITCH_WONDER_GUARD: case SHOULD_SWITCH_WONDER_GUARD:
return SHOULD_SWITCH_WONDER_GUARD_PERCENTAGE; return SHOULD_SWITCH_WONDER_GUARD_PERCENTAGE;
@ -923,7 +923,7 @@ static bool32 ShouldSwitchIfAbilityBenefit(enum BattlerId battler)
|| IsNeutralizingGasOnField()) || IsNeutralizingGasOnField())
return FALSE; return FALSE;
switch(gAiLogicData->abilities[battler]) switch (gAiLogicData->abilities[battler])
{ {
case ABILITY_NATURAL_CURE: case ABILITY_NATURAL_CURE:
//Attempt to cure bad ailment //Attempt to cure bad ailment

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@ -1922,7 +1922,7 @@ u32 AI_GetSwitchinWeather(enum BattlerId battler)
return gBattleWeather; return gBattleWeather;
// Switchin will introduce new weather // Switchin will introduce new weather
switch(ability) switch (ability)
{ {
case ABILITY_DRIZZLE: case ABILITY_DRIZZLE:
return B_WEATHER_RAIN_NORMAL; return B_WEATHER_RAIN_NORMAL;
@ -1957,7 +1957,7 @@ u32 AI_GetSwitchinFieldStatus(enum BattlerId battler)
enum Ability ability = gBattleMons[battler].ability; enum Ability ability = gBattleMons[battler].ability;
u32 startingFieldStatus = gFieldStatuses; u32 startingFieldStatus = gFieldStatuses;
// Switchin will introduce new terrain // Switchin will introduce new terrain
switch(ability) switch (ability)
{ {
case ABILITY_ELECTRIC_SURGE: case ABILITY_ELECTRIC_SURGE:
case ABILITY_HADRON_ENGINE: case ABILITY_HADRON_ENGINE:
@ -3177,7 +3177,7 @@ static inline bool32 IsMoveSleepClauseTrigger(enum Move move)
default: default:
break; break;
} }
switch(GetMoveNonVolatileStatus(move)) switch (GetMoveNonVolatileStatus(move))
{ {
case MOVE_EFFECT_SLEEP: case MOVE_EFFECT_SLEEP:
return TRUE; return TRUE;
@ -4761,7 +4761,7 @@ static bool32 HasMoveThatChangesKOThreshold(enum BattlerId battlerId, u32 noOfHi
static enum Stat GetStatBeingChanged(enum StatChange statChange) static enum Stat GetStatBeingChanged(enum StatChange statChange)
{ {
switch(statChange) switch (statChange)
{ {
case STAT_CHANGE_ATK: case STAT_CHANGE_ATK:
case STAT_CHANGE_ATK_2: case STAT_CHANGE_ATK_2:
@ -4794,7 +4794,7 @@ static enum Stat GetStatBeingChanged(enum StatChange statChange)
static u32 GetStagesOfStatChange(enum StatChange statChange) static u32 GetStagesOfStatChange(enum StatChange statChange)
{ {
switch(statChange) switch (statChange)
{ {
case STAT_CHANGE_ATK: case STAT_CHANGE_ATK:
case STAT_CHANGE_DEF: case STAT_CHANGE_DEF:

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@ -3254,11 +3254,8 @@ static void AnimMoveSmallCloudAnimate(struct Sprite *sprite)
sprite->x2 += sprite->data[0]; sprite->x2 += sprite->data[0];
sprite->y2 += sprite->data[1]; sprite->y2 += sprite->data[1];
if(sprite->affineAnimEnded) if (sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
}
} }
#define ONE_IF_ZERO(x) ((x) > 0 ? (x) : 1) #define ONE_IF_ZERO(x) ((x) > 0 ? (x) : 1)
@ -3279,13 +3276,13 @@ static void AnimMoveSmallCloud(struct Sprite *sprite)
static void AnimPluckParticle(struct Sprite *sprite) static void AnimPluckParticle(struct Sprite *sprite)
{ {
if(sprite->data[0] > 0) if (sprite->data[0] > 0)
{ {
s16 yVelocity = sprite->data[5]; s16 yVelocity = sprite->data[5];
s16 xVelocity = sprite->data[2]; s16 xVelocity = sprite->data[2];
sprite->y -= yVelocity; sprite->y -= yVelocity;
sprite->x += xVelocity; sprite->x += xVelocity;
if((sprite->data[0] % 7) == 0) if ((sprite->data[0] % 7) == 0)
{ {
sprite->data[5] = yVelocity-1; sprite->data[5] = yVelocity-1;
} }
@ -3318,10 +3315,10 @@ static void AnimPluck(struct Sprite *sprite)
static void AnimMoveFeintSwipeStep(struct Sprite *sprite) static void AnimMoveFeintSwipeStep(struct Sprite *sprite)
{ {
switch(sprite->data[5]) switch (sprite->data[5])
{ {
case 0: case 0:
if(AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
{ {
//Not the most elegant solution here, but it works without messing up the sprites coordinates //Not the most elegant solution here, but it works without messing up the sprites coordinates
sprite->x2 = 0; sprite->x2 = 0;
@ -3336,7 +3333,7 @@ static void AnimMoveFeintSwipeStep(struct Sprite *sprite)
} }
break; break;
case 1: case 1:
if(AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
{ {
sprite->callback = DestroyAnimSprite; sprite->callback = DestroyAnimSprite;
} }
@ -3372,7 +3369,7 @@ static void AnimMoveFeintZoom(struct Sprite *sprite)
static void AnimMoveTrumpCardArc(struct Sprite *sprite) static void AnimMoveTrumpCardArc(struct Sprite *sprite)
{ {
if(AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
{ {
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
@ -3405,22 +3402,22 @@ static void AnimMoveTrumpCard(struct Sprite *sprite)
static void AnimMoveTrumpCardParticleAlive(struct Sprite *sprite) static void AnimMoveTrumpCardParticleAlive(struct Sprite *sprite)
{ {
if(sprite->data[0] > 0) if (sprite->data[0] > 0)
{ {
s16 yVelocity = sprite->data[2]; s16 yVelocity = sprite->data[2];
s16 xVelocity = sprite->data[1]; s16 xVelocity = sprite->data[1];
sprite->y -= yVelocity; sprite->y -= yVelocity;
sprite->x += xVelocity; sprite->x += xVelocity;
if((sprite->data[0] % 2) == 0) if ((sprite->data[0] % 2) == 0)
{ {
if(xVelocity > 0) if (xVelocity > 0)
xVelocity--; xVelocity--;
else if(xVelocity < 0) else if (xVelocity < 0)
xVelocity++; xVelocity++;
if(yVelocity > 0) if (yVelocity > 0)
yVelocity--; yVelocity--;
else if(yVelocity < 0) else if (yVelocity < 0)
yVelocity++; yVelocity++;
sprite->data[1] = xVelocity; sprite->data[1] = xVelocity;
sprite->data[2] = yVelocity; sprite->data[2] = yVelocity;
@ -3450,17 +3447,17 @@ static void AnimMoveTrumpCardParticle(struct Sprite *sprite)
static void AnimMoveAccupressureTransition(struct Sprite *sprite) static void AnimMoveAccupressureTransition(struct Sprite *sprite)
{ {
switch(sprite->data[5]) switch (sprite->data[5])
{ {
case 0: case 0:
if(AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
{ {
StartSpriteAffineAnim(sprite, 1); StartSpriteAffineAnim(sprite, 1);
sprite->data[5]++; sprite->data[5]++;
} }
break; break;
case 1: case 1:
if(sprite->affineAnimEnded) if (sprite->affineAnimEnded)
{ {
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
} }
@ -3485,9 +3482,9 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
{ {
sprite->x2 = Cos(sprite->data[3], sprite->data[2]); sprite->x2 = Cos(sprite->data[3], sprite->data[2]);
sprite->y2 = Sin(sprite->data[3], sprite->data[2]); sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
if(sprite->data[1] > 0) if (sprite->data[1] > 0)
{ {
if(sprite->data[3] + sprite->data[0] >= 256) if (sprite->data[3] + sprite->data[0] >= 256)
{ {
sprite->data[3] = (sprite->data[0] + sprite->data[3]) % 256; sprite->data[3] = (sprite->data[0] + sprite->data[3]) % 256;
sprite->data[1]--; sprite->data[1]--;
@ -3498,7 +3495,7 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
} }
} }
else if(sprite->data[3] < 64) else if (sprite->data[3] < 64)
{ {
//We need to go for an extra 90° //We need to go for an extra 90°
sprite->data[3] += sprite->data[0]; sprite->data[3] += sprite->data[0];
@ -3512,7 +3509,7 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
static void AnimMoveWringOut(struct Sprite *sprite) static void AnimMoveWringOut(struct Sprite *sprite)
{ {
InitSpritePosToAnimTarget(sprite, TRUE); InitSpritePosToAnimTarget(sprite, TRUE);
if(gBattleAnimArgs[5] == TRUE) if (gBattleAnimArgs[5] == TRUE)
{ {
sprite->oam.objMode = ST_OAM_OBJ_BLEND; sprite->oam.objMode = ST_OAM_OBJ_BLEND;
} }

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@ -725,7 +725,7 @@ static void AnimZapCannonSpark_Step(struct Sprite *sprite)
sprite->x2 += Sin(sprite->data[7], sprite->data[5]); sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
sprite->y2 += Cos(sprite->data[7], sprite->data[5]); sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF; sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if(!(sprite->data[7] % 3)) if (!(sprite->data[7] % 3))
sprite->invisible ^= 1; sprite->invisible ^= 1;
} }
else else
@ -1013,7 +1013,7 @@ static void AnimTask_ElectricChargingParticles_Step(u8 taskId)
} }
} }
} }
else if(task->data[7] == 0) else if (task->data[7] == 0)
{ {
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@ -1164,7 +1164,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch(task->data[0]) switch (task->data[0])
{ {
case 0: case 0:
task->data[1] = IsOnPlayerSide(gBattleAnimAttacker) ? 1 : -1; task->data[1] = IsOnPlayerSide(gBattleAnimAttacker) ? 1 : -1;
@ -1237,7 +1237,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId) static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId)
{ {
u32 spriteId; u32 spriteId;
switch(gAnimMoveIndex) switch (gAnimMoveIndex)
{ {
case MOVE_FAIRY_LOCK: case MOVE_FAIRY_LOCK:
spriteId = CreateSprite(&gFairyLockChainsSpriteTemplate, task->data[3], task->data[5] + 10, 35); spriteId = CreateSprite(&gFairyLockChainsSpriteTemplate, task->data[3], task->data[5] + 10, 35);

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@ -628,7 +628,7 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
{ {
if (sprite->data[3]) if (sprite->data[3])
{ {
if(sprite->data[5] > 10000) if (sprite->data[5] > 10000)
sprite->subpriority = 1; sprite->subpriority = 1;
sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8)); sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
@ -891,7 +891,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
} }
} }
if(!UpdateEruptAnimTask(task)) if (!UpdateEruptAnimTask(task))
{ {
SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId); SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
gSprites[task->tAttackerSpriteId].x2 = 0; gSprites[task->tAttackerSpriteId].x2 = 0;
@ -977,7 +977,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId
u16 y = GetEruptionLaunchRockInitialYPos(spriteId); u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
u16 x = gSprites[spriteId].x; u16 x = gSprites[spriteId].x;
if(IsOnPlayerSide(gBattleAnimAttacker)) if (IsOnPlayerSide(gBattleAnimAttacker))
{ {
x -= 12; x -= 12;
sign = 1; sign = 1;

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@ -1459,7 +1459,7 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
else else
respectMonPicOffsets = FALSE; respectMonPicOffsets = FALSE;
switch(gBattleAnimArgs[2]) switch (gBattleAnimArgs[2])
{ {
case 0: case 0:
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets); InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
@ -1471,7 +1471,7 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
InitSpritePosToAnimAttackerPartner(sprite, respectMonPicOffsets); InitSpritePosToAnimAttackerPartner(sprite, respectMonPicOffsets);
break; break;
case 3: case 3:
if(IsDoubleBattle()) if (IsDoubleBattle())
InitSpritePosToAnimBothTargets(sprite, respectMonPicOffsets); InitSpritePosToAnimBothTargets(sprite, respectMonPicOffsets);
else else
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets); InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);

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@ -289,7 +289,7 @@ static void AnimMovePowerSwapGuardSwapWait(struct Sprite *sprite)
static void AnimMovePowerSwapGuardSwap(struct Sprite *sprite) static void AnimMovePowerSwapGuardSwap(struct Sprite *sprite)
{ {
StartSpriteAnim(sprite, gBattleAnimArgs[2]); StartSpriteAnim(sprite, gBattleAnimArgs[2]);
if(gBattleAnimArgs[3] == 0) if (gBattleAnimArgs[3] == 0)
{ {
InitSpritePosToAnimAttacker(sprite, TRUE); InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);

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@ -810,7 +810,7 @@ void AnimFlyUpTarget(struct Sprite *sprite)
static void AnimFlyUpTarget_Step(struct Sprite *sprite) static void AnimFlyUpTarget_Step(struct Sprite *sprite)
{ {
if(sprite->y2 <= sprite->data[0]) if (sprite->y2 <= sprite->data[0])
{ {
DestroyAnimSprite(sprite); DestroyAnimSprite(sprite);
return; return;

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@ -3891,7 +3891,7 @@ static bool32 IsDomeHealingMove(enum Move move)
static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect) static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect)
{ {
switch(effect) switch (effect)
{ {
case EFFECT_REFLECT_DAMAGE: case EFFECT_REFLECT_DAMAGE:
case EFFECT_EVASION_UP: case EFFECT_EVASION_UP:
@ -3922,7 +3922,7 @@ static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect)
static bool32 IsDomeRiskyMoveEffect(enum BattleMoveEffects effect) static bool32 IsDomeRiskyMoveEffect(enum BattleMoveEffects effect)
{ {
switch(effect) switch (effect)
{ {
// TODO: Bring back Misty Explosion and Explosion. Also non of those functions have been updated from gen3 // TODO: Bring back Misty Explosion and Explosion. Also non of those functions have been updated from gen3
case EFFECT_SPITE: case EFFECT_SPITE:
@ -3938,7 +3938,7 @@ static bool32 IsDomeLuckyMove(enum Move move)
{ {
if (GetMoveAccuracy(move) <= 50 && GetMoveAccuracy(move) != 0) if (GetMoveAccuracy(move) <= 50 && GetMoveAccuracy(move) != 0)
return TRUE; return TRUE;
switch(GetMoveEffect(move)) switch (GetMoveEffect(move))
{ {
case EFFECT_REFLECT_DAMAGE: case EFFECT_REFLECT_DAMAGE:
if (GetMoveReflectDamage_DamageCategories(move) != (1u << DAMAGE_CATEGORY_PHYSICAL)) // if not Counter if (GetMoveReflectDamage_DamageCategories(move) != (1u << DAMAGE_CATEGORY_PHYSICAL)) // if not Counter
@ -3975,7 +3975,7 @@ static bool32 IsDomePopularMove(enum Move move)
if (GetMovePower(move) >= 90) if (GetMovePower(move) >= 90)
return TRUE; return TRUE;
switch(GetMoveEffect(move)) switch (GetMoveEffect(move))
{ {
case EFFECT_PROTECT: case EFFECT_PROTECT:
case EFFECT_MAT_BLOCK: case EFFECT_MAT_BLOCK:
@ -3990,7 +3990,7 @@ static bool32 IsDomePopularMove(enum Move move)
static bool32 IsDomeStatusMoveEffect(enum Move move) static bool32 IsDomeStatusMoveEffect(enum Move move)
{ {
switch(GetMoveEffect(move)) switch (GetMoveEffect(move))
{ {
case EFFECT_CONFUSE: case EFFECT_CONFUSE:
case EFFECT_DISABLE: case EFFECT_DISABLE:
@ -4018,12 +4018,12 @@ static bool32 IsDomeRareMove(enum Move move)
{ {
u16 i, j; u16 i, j;
u16 species = 0; u16 species = 0;
for(i = 0; i < NUM_SPECIES; i++) for (i = 0; i < NUM_SPECIES; i++)
{ {
if (!IsSpeciesEnabled(i)) if (!IsSpeciesEnabled(i))
continue; continue;
const struct LevelUpMove *learnset = GetSpeciesLevelUpLearnset(i); const struct LevelUpMove *learnset = GetSpeciesLevelUpLearnset(i);
for(j = 0; learnset[j].move != LEVEL_UP_MOVE_END; j++) for (j = 0; learnset[j].move != LEVEL_UP_MOVE_END; j++)
{ {
if (learnset[j].move == move) if (learnset[j].move == move)
{ {
@ -4040,7 +4040,7 @@ static bool32 IsDomeRareMove(enum Move move)
static bool32 IsDomeComboMove(enum Move move) static bool32 IsDomeComboMove(enum Move move)
{ {
enum BattleMoveEffects effect = GetMoveEffect(move); enum BattleMoveEffects effect = GetMoveEffect(move);
switch(effect) switch (effect)
{ {
// Weather moves // Weather moves
case EFFECT_WEATHER: case EFFECT_WEATHER:
@ -4112,7 +4112,7 @@ static bool32 IsDomeComboMove(enum Move move)
return TRUE; return TRUE;
// Inflicting sleep & related effects // Inflicting sleep & related effects
switch(GetMoveNonVolatileStatus(move)) switch (GetMoveNonVolatileStatus(move))
{ {
case MOVE_EFFECT_SLEEP: case MOVE_EFFECT_SLEEP:
return TRUE; return TRUE;

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@ -359,7 +359,7 @@ static enum MaxPowerTier GetMaxPowerTier(enum Move move)
u32 strikeCount = GetMoveStrikeCount(move); u32 strikeCount = GetMoveStrikeCount(move);
if (strikeCount >= 2 && strikeCount <= 5) if (strikeCount >= 2 && strikeCount <= 5)
{ {
switch(GetMovePower(move)) switch (GetMovePower(move))
{ {
case 0 ... 25: return MAX_POWER_TIER_2; case 0 ... 25: return MAX_POWER_TIER_2;
case 26 ... 30: return MAX_POWER_TIER_3; case 26 ... 30: return MAX_POWER_TIER_3;
@ -372,7 +372,7 @@ static enum MaxPowerTier GetMaxPowerTier(enum Move move)
if (IsMultiHitMove(move)) if (IsMultiHitMove(move))
{ {
switch(GetMovePower(move)) switch (GetMovePower(move))
{ {
case 0 ... 15: return MAX_POWER_TIER_1; case 0 ... 15: return MAX_POWER_TIER_1;
case 16 ... 18: return MAX_POWER_TIER_2; case 16 ... 18: return MAX_POWER_TIER_2;

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@ -3061,7 +3061,7 @@ static void Task_BounceBall(u8 taskId)
{ {
struct Sprite *sprite = &gSprites[gBattleStruct->ballSpriteIds[0]]; struct Sprite *sprite = &gSprites[gBattleStruct->ballSpriteIds[0]];
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch(task->sState) switch (task->sState)
{ {
case 0: // Bounce up case 0: // Bounce up
sprite->sBounce = TRUE; sprite->sBounce = TRUE;
@ -3096,7 +3096,7 @@ static void Task_BounceBall(u8 taskId)
} }
break; break;
case 4: // Destroy Task case 4: // Destroy Task
if(!sprite->sMoving) if (!sprite->sMoving)
{ {
sprite->callback = SpriteCB_LastUsedBall; sprite->callback = SpriteCB_LastUsedBall;
DestroyTask(taskId); DestroyTask(taskId);

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@ -10367,7 +10367,7 @@ static void Cmd_settypetoenvironment(void)
CMD_ARGS(const u8 *failInstr); CMD_ARGS(const u8 *failInstr);
u8 environmentType; u8 environmentType;
switch(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY) switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{ {
case STATUS_FIELD_ELECTRIC_TERRAIN: case STATUS_FIELD_ELECTRIC_TERRAIN:
environmentType = TYPE_ELECTRIC; environmentType = TYPE_ELECTRIC;
@ -12274,7 +12274,7 @@ void BS_TryTrainerSlideZMoveMsg(void)
gBattleScripting.battler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker;
BattleScriptPush(cmd->nextInstr); BattleScriptPush(cmd->nextInstr);
switch(gBattlerAttacker) switch (gBattlerAttacker)
{ {
case B_POSITION_OPPONENT_LEFT: case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet; gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -12303,7 +12303,7 @@ void BS_TryTrainerSlideMegaEvolutionMsg(void)
gBattleScripting.battler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker;
BattleScriptPush(cmd->nextInstr); BattleScriptPush(cmd->nextInstr);
switch(gBattlerAttacker) switch (gBattlerAttacker)
{ {
case B_POSITION_OPPONENT_LEFT: case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet; gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -12331,7 +12331,7 @@ void BS_TryTrainerSlideDynamaxMsg(void)
{ {
BattleScriptPush(cmd->nextInstr); BattleScriptPush(cmd->nextInstr);
switch(gBattleScripting.battler) switch (gBattleScripting.battler)
{ {
case B_POSITION_OPPONENT_LEFT: case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet; gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -14312,7 +14312,7 @@ void BS_TryTrainerSlideMsgFirstOff(void)
{ {
gBattleScripting.battler = battler; gBattleScripting.battler = battler;
BattleScriptPush(cmd->nextInstr); BattleScriptPush(cmd->nextInstr);
switch(battler) switch (battler)
{ {
case B_POSITION_OPPONENT_LEFT: case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet; gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -14342,7 +14342,7 @@ void BS_TryTrainerSlideMsgLastOn(void)
{ {
gBattleScripting.battler = battler; gBattleScripting.battler = battler;
BattleScriptPush(cmd->nextInstr); BattleScriptPush(cmd->nextInstr);
switch(battler) switch (battler)
{ {
case B_POSITION_OPPONENT_LEFT: case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet; gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;

View File

@ -634,7 +634,7 @@ static void DowngradeBadPoison(void)
u32 status = STATUS1_POISON; u32 status = STATUS1_POISON;
if (B_TOXIC_REVERSAL < GEN_5) if (B_TOXIC_REVERSAL < GEN_5)
return; return;
for(i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_HAS_SPECIES) && GetMonData(&gPlayerParty[i], MON_DATA_STATUS) == STATUS1_TOXIC_POISON) if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_HAS_SPECIES) && GetMonData(&gPlayerParty[i], MON_DATA_STATUS) == STATUS1_TOXIC_POISON)
SetMonData(&gPlayerParty[i], MON_DATA_STATUS, &status); SetMonData(&gPlayerParty[i], MON_DATA_STATUS, &status);

View File

@ -832,7 +832,7 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
} }
// Non-volatile statuses // Non-volatile statuses
switch(GetMoveNonVolatileStatus(arg2)) switch (GetMoveNonVolatileStatus(arg2))
{ {
case MOVE_EFFECT_SLEEP: case MOVE_EFFECT_SLEEP:
baseFromEffect++; baseFromEffect++;

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@ -10716,7 +10716,7 @@ bool32 IsBattlerInvalidForSpreadMove(enum BattlerId battlerAtk, enum BattlerId b
bool32 IsAllowedToUseBag(void) bool32 IsAllowedToUseBag(void)
{ {
switch(VarGet(B_VAR_NO_BAG_USE)) switch (VarGet(B_VAR_NO_BAG_USE))
{ {
case NO_BAG_RESTRICTION: case NO_BAG_RESTRICTION:
return TRUE; return TRUE;

View File

@ -2370,7 +2370,7 @@ static const u8 sBerryMutations[][3] = {
static u8 GetMutationOutcome(u8 berry1, u8 berry2) static u8 GetMutationOutcome(u8 berry1, u8 berry2)
{ {
u8 i; u8 i;
for(i = 0; i < ARRAY_COUNT(sBerryMutations); i++) for (i = 0; i < ARRAY_COUNT(sBerryMutations); i++)
{ {
if ((sBerryMutations[i][0] == berry1 && sBerryMutations[i][1] == berry2) if ((sBerryMutations[i][0] == berry1 && sBerryMutations[i][1] == berry2)
||(sBerryMutations[i][0] == berry2 && sBerryMutations[i][1] == berry1)) ||(sBerryMutations[i][0] == berry2 && sBerryMutations[i][1] == berry1))
@ -2462,7 +2462,7 @@ static u16 GetBerryPestSpecies(u8 berryId)
{ {
#if OW_BERRY_PESTS == TRUE #if OW_BERRY_PESTS == TRUE
const struct Berry *berry = GetBerryInfo(berryId); const struct Berry *berry = GetBerryInfo(berryId);
switch(berry->color) switch (berry->color)
{ {
case BERRY_COLOR_RED: case BERRY_COLOR_RED:
return P_FAMILY_LEDYBA ? SPECIES_LEDYBA : SPECIES_NONE; return P_FAMILY_LEDYBA ? SPECIES_LEDYBA : SPECIES_NONE;

View File

@ -1812,7 +1812,7 @@ static void ResetLinkCmds(void)
static void Task_OpponentMiss(u8 taskId) static void Task_OpponentMiss(u8 taskId)
{ {
if(++gTasks[taskId].tTimer > gTasks[taskId].tDelay) if (++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
{ {
gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS; gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
DestroyTask(taskId); DestroyTask(taskId);

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@ -2190,7 +2190,7 @@ static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *game, u8 *args)
case 0: case 0:
if (UpdatePaletteFade()) if (UpdatePaletteFade())
return 0; return 0;
if(args[0] != 0) if (args[0] != 0)
game->cmdState++; game->cmdState++;
else else
game->cmdState = 3; game->cmdState = 3;

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@ -53,7 +53,7 @@ const u8 *GetPokedexRatingText(u32 count)
u32 i, j; u32 i, j;
u16 maxDex = REGIONAL_DEX_COUNT - 1; u16 maxDex = REGIONAL_DEX_COUNT - 1;
// doesNotCountForRegionalPokedex // doesNotCountForRegionalPokedex
for(i = 0; i < REGIONAL_DEX_COUNT; i++) for (i = 0; i < REGIONAL_DEX_COUNT; i++)
{ {
j = NationalPokedexNumToSpecies(RegionalToNationalOrder(i + 1)); j = NationalPokedexNumToSpecies(RegionalToNationalOrder(i + 1));
if (gSpeciesInfo[j].isMythical && !gSpeciesInfo[j].dexForceRequired) if (gSpeciesInfo[j].isMythical && !gSpeciesInfo[j].dexForceRequired)

View File

@ -194,7 +194,7 @@ s32 LearnMove(const struct MoveLearnUI *ui, u8 taskId)
GetBoxMonNickname(boxmon, gStringVar1); GetBoxMonNickname(boxmon, gStringVar1);
StringCopy(gStringVar2, GetMoveName(move)); StringCopy(gStringVar2, GetMoveName(move));
gSpecialVar_Result = FALSE; gSpecialVar_Result = FALSE;
switch(CanMonLearnMove(boxmon)) switch (CanMonLearnMove(boxmon))
{ {
case VALID_MON: case VALID_MON:
return LEARN_MOVE; return LEARN_MOVE;

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@ -124,7 +124,7 @@ static bool8 SetupClearSaveDataScreen(void)
{ {
u16 i; u16 i;
switch(gMain.state) switch (gMain.state)
{ {
case 0: case 0:
default: default:
@ -170,7 +170,7 @@ static bool8 SetupClearSaveDataScreen(void)
break; break;
case 1: case 1:
UpdatePaletteFade(); UpdatePaletteFade();
if(!gPaletteFade.active) if (!gPaletteFade.active)
{ {
SetMainCallback2(MainCB); SetMainCallback2(MainCB);
return TRUE; return TRUE;
@ -181,7 +181,7 @@ static bool8 SetupClearSaveDataScreen(void)
static void CB2_FadeAndDoReset(void) static void CB2_FadeAndDoReset(void)
{ {
switch(gMain.state) switch (gMain.state)
{ {
case 0: case 0:
default: default:
@ -190,7 +190,7 @@ static void CB2_FadeAndDoReset(void)
break; break;
case 1: case 1:
UpdatePaletteFade(); UpdatePaletteFade();
if(!gPaletteFade.active) if (!gPaletteFade.active)
{ {
FreeAllWindowBuffers(); FreeAllWindowBuffers();
DoSoftReset(); DoSoftReset();

View File

@ -3696,7 +3696,7 @@ static void FillContestantWindowBgs(void)
{ {
int i; int i;
for(i = 0; i < CONTESTANT_COUNT; i++) for (i = 0; i < CONTESTANT_COUNT; i++)
ContestBG_FillBoxWithTile(0, 0, 0x16, 2 + i * 5, 8, 2, 0x11); ContestBG_FillBoxWithTile(0, 0, 0x16, 2 + i * 5, 8, 2, 0x11);
} }
@ -4245,12 +4245,12 @@ static void SpriteCB_EndBlinkContestantBox(struct Sprite *sprite)
static void UNUSED ContestDebugTogglePointTotal(void) static void UNUSED ContestDebugTogglePointTotal(void)
{ {
if(eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL) if (eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL)
eContestDebugMode = CONTEST_DEBUG_MODE_OFF; eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
else else
eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL; eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL;
if(eContestDebugMode == CONTEST_DEBUG_MODE_OFF) if (eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
{ {
DrawContestantWindowText(); DrawContestantWindowText();
SwapMoveDescAndContestTilemaps(); SwapMoveDescAndContestTilemaps();
@ -5535,8 +5535,8 @@ void ResetContestLinkResults(void)
s32 i; s32 i;
s32 j; s32 j;
for(i = 0; i < CONTEST_CATEGORIES_COUNT; i++) for (i = 0; i < CONTEST_CATEGORIES_COUNT; i++)
for(j = 0; j < CONTESTANT_COUNT; j++) for (j = 0; j < CONTESTANT_COUNT; j++)
gSaveBlock2Ptr->contestLinkResults[i][j] = 0; gSaveBlock2Ptr->contestLinkResults[i][j] = 0;
} }
@ -5568,7 +5568,7 @@ bool8 SaveContestWinner(u8 rank)
gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId; gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId;
StringCopyN(gSaveBlock1Ptr->contestWinners[id].monName, gContestMons[i].nickname, VANILLA_POKEMON_NAME_LENGTH); StringCopyN(gSaveBlock1Ptr->contestWinners[id].monName, gContestMons[i].nickname, VANILLA_POKEMON_NAME_LENGTH);
StringCopy(gSaveBlock1Ptr->contestWinners[id].trainerName, gContestMons[i].trainerName); StringCopy(gSaveBlock1Ptr->contestWinners[id].trainerName, gContestMons[i].trainerName);
if(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK) if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
gSaveBlock1Ptr->contestWinners[id].contestRank = CONTEST_RANK_LINK; gSaveBlock1Ptr->contestWinners[id].contestRank = CONTEST_RANK_LINK;
else else
gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank; gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank;

View File

@ -343,7 +343,7 @@ static void ContestAI_DoAIProcessing(void)
{ {
while (eContestAI.aiState != CONTESTAI_FINISHED) while (eContestAI.aiState != CONTESTAI_FINISHED)
{ {
switch(eContestAI.aiState) switch (eContestAI.aiState)
{ {
case CONTESTAI_DO_NOT_PROCESS: case CONTESTAI_DO_NOT_PROCESS:
break; break;

View File

@ -2616,7 +2616,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
struct Sprite *sprite; struct Sprite *sprite;
switch(task->data[0]) switch (task->data[0])
{ {
case 0: case 0:
task->data[0]++; task->data[0]++;
@ -2632,7 +2632,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
sprite = &gSprites[task->data[2]]; sprite = &gSprites[task->data[2]];
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum)); FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
if(sprite->oam.affineMode) if (sprite->oam.affineMode)
FreeOamMatrix(sprite->oam.matrixNum); FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite); DestroySprite(sprite);

View File

@ -60,7 +60,7 @@ void DateTime_AddMinutes(struct DateTime *dateTime, u32 minutes)
u32 hours = 0; u32 hours = 0;
dateTime->minute += minutes; dateTime->minute += minutes;
while(dateTime->minute >= MINUTES_PER_HOUR) while (dateTime->minute >= MINUTES_PER_HOUR)
{ {
hours++; hours++;
dateTime->minute -= MINUTES_PER_HOUR; dateTime->minute -= MINUTES_PER_HOUR;
@ -74,7 +74,7 @@ void DateTime_AddSeconds(struct DateTime *dateTime, u32 seconds)
u32 minutes = 0; u32 minutes = 0;
dateTime->second += seconds; dateTime->second += seconds;
while(dateTime->second >= SECONDS_PER_MINUTE) while (dateTime->second >= SECONDS_PER_MINUTE)
{ {
minutes++; minutes++;
dateTime->second -= SECONDS_PER_MINUTE; dateTime->second -= SECONDS_PER_MINUTE;

View File

@ -2024,7 +2024,7 @@ static void DebugAction_ChooseTrainerID_Select(u8 taskId)
max = PARTNER_COUNT - 1; max = PARTNER_COUNT - 1;
} }
Debug_HandleInput_Numeric(taskId, min, max, DEBUG_NUMBER_DIGITS_TRAINERS); Debug_HandleInput_Numeric(taskId, min, max, DEBUG_NUMBER_DIGITS_TRAINERS);
switch(gTasks[taskId].tSelection) switch (gTasks[taskId].tSelection)
{ {
case TRAINERS_DEBUG_SELECTION_TRAINER1: case TRAINERS_DEBUG_SELECTION_TRAINER1:
sDebugMenuListData->data[0] = gTasks[taskId].tInput; sDebugMenuListData->data[0] = gTasks[taskId].tInput;
@ -2077,7 +2077,7 @@ static void DebugAction_Trainers_ChooseTrainer(u8 taskId, u32 selection)
gTasks[taskId].tDigit = 0; gTasks[taskId].tDigit = 0;
gTasks[taskId].tSelection = (s32)selection; gTasks[taskId].tSelection = (s32)selection;
switch(gTasks[taskId].tSelection) switch (gTasks[taskId].tSelection)
{ {
case TRAINERS_DEBUG_SELECTION_TRAINER1: case TRAINERS_DEBUG_SELECTION_TRAINER1:
gTasks[taskId].tInput = sDebugMenuListData->data[0]; gTasks[taskId].tInput = sDebugMenuListData->data[0];

View File

@ -142,7 +142,7 @@ s16 RequestDma3Fill(s32 value, void *dest, u16 size, u32 mode)
sDma3Requests[cursor].mode = mode; sDma3Requests[cursor].mode = mode;
sDma3Requests[cursor].value = value; sDma3Requests[cursor].value = value;
if(mode == 1) if (mode == 1)
sDma3Requests[cursor].mode = DMA_REQUEST_FILL32; sDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
else else
sDma3Requests[cursor].mode = DMA_REQUEST_FILL16; sDma3Requests[cursor].mode = DMA_REQUEST_FILL16;

View File

@ -10755,7 +10755,7 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
{ {
bool8 finished = FALSE; bool8 finished = FALSE;
switch(sprite->data[7]) switch (sprite->data[7])
{ {
case 0: case 0:
sprite->x2 += GetFigure8XOffset(sprite->data[6]); sprite->x2 += GetFigure8XOffset(sprite->data[6]);
@ -10989,7 +10989,7 @@ static void UNUSED DestroyVirtualObjects(void)
for (i = 0; i < MAX_SPRITES; i++) for (i = 0; i < MAX_SPRITES; i++)
{ {
struct Sprite *sprite = &gSprites[i]; struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject) if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
DestroySprite(sprite); DestroySprite(sprite);
} }
} }
@ -11083,7 +11083,7 @@ void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
static void MoveUnionRoomObjectUp(struct Sprite *sprite) static void MoveUnionRoomObjectUp(struct Sprite *sprite)
{ {
switch(sprite->sAnimState) switch (sprite->sAnimState)
{ {
case 0: case 0:
sprite->y2 = 0; sprite->y2 = 0;
@ -11102,14 +11102,14 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
static void MoveUnionRoomObjectDown(struct Sprite *sprite) static void MoveUnionRoomObjectDown(struct Sprite *sprite)
{ {
switch(sprite->sAnimState) switch (sprite->sAnimState)
{ {
case 0: case 0:
sprite->y2 = -DISPLAY_HEIGHT; sprite->y2 = -DISPLAY_HEIGHT;
sprite->sAnimState++; sprite->sAnimState++;
case 1: case 1:
sprite->y2 += 8; sprite->y2 += 8;
if(sprite->y2 == 0) if (sprite->y2 == 0)
{ {
sprite->sAnimNum = 0; sprite->sAnimNum = 0;
sprite->sAnimState = 0; sprite->sAnimState = 0;
@ -11119,7 +11119,7 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
static void VirtualObject_UpdateAnim(struct Sprite *sprite) static void VirtualObject_UpdateAnim(struct Sprite *sprite)
{ {
switch(sprite->sAnimNum) switch (sprite->sAnimNum)
{ {
case UNION_ROOM_SPAWN_IN: case UNION_ROOM_SPAWN_IN:
MoveUnionRoomObjectDown(sprite); MoveUnionRoomObjectDown(sprite);
@ -11300,10 +11300,10 @@ static void ApplyLevitateMovement(u8 taskId)
LoadWordFromTwoHalfwords((u16*) &task->data[0], (u32 *)&objectEvent); // load the map object pointer. LoadWordFromTwoHalfwords((u16*) &task->data[0], (u32 *)&objectEvent); // load the map object pointer.
sprite = &gSprites[objectEvent->spriteId]; sprite = &gSprites[objectEvent->spriteId];
if(!(task->data[2] & 3)) if (!(task->data[2] & 3))
sprite->y2 += task->data[3]; sprite->y2 += task->data[3];
if(!(task->data[2] & 15)) if (!(task->data[2] & 15))
task->data[3] = -task->data[3]; task->data[3] = -task->data[3];
task->data[2]++; task->data[2]++;
@ -11323,9 +11323,9 @@ void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
{ {
u8 i; u8 i;
for(i = 0; i < OBJECT_EVENTS_COUNT; i++) for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{ {
if(i != objectEventId1 && i != objectEventId2 && if (i != objectEventId1 && i != objectEventId2 &&
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId) gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]); FreezeObjectEvent(&gObjectEvents[i]);
} }
@ -11342,7 +11342,7 @@ u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sp
{ {
sprite->y2 -= 8; sprite->y2 -= 8;
if(sprite->y2 == -DISPLAY_HEIGHT) if (sprite->y2 == -DISPLAY_HEIGHT)
sprite->sActionFuncId++; sprite->sActionFuncId++;
return FALSE; return FALSE;
} }
@ -11358,7 +11358,7 @@ u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *
{ {
sprite->y2 += 8; sprite->y2 += 8;
if(!sprite->y2) if (!sprite->y2)
sprite->sActionFuncId++; sprite->sActionFuncId++;
return FALSE; return FALSE;
} }

View File

@ -147,7 +147,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
else if (heldKeys & DPAD_RIGHT) else if (heldKeys & DPAD_RIGHT)
input->dpadDirection = DIR_EAST; input->dpadDirection = DIR_EAST;
if(DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU) if (DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
{ {
if ((heldKeys & DEBUG_OVERWORLD_HELD_KEYS) && input->DEBUG_OVERWORLD_TRIGGER_EVENT) if ((heldKeys & DEBUG_OVERWORLD_HELD_KEYS) && input->DEBUG_OVERWORLD_TRIGGER_EVENT)
{ {
@ -238,7 +238,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
if (input->pressedRButton && TryStartDexNavSearch()) if (input->pressedRButton && TryStartDexNavSearch())
return TRUE; return TRUE;
if(input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU) if (input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
{ {
PlaySE(SE_WIN_OPEN); PlaySE(SE_WIN_OPEN);
FreezeObjectEvents(); FreezeObjectEvents();
@ -564,14 +564,14 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
return CableClub_EventScript_ShowBattleRecords_Frlg; return CableClub_EventScript_ShowBattleRecords_Frlg;
if (MetatileBehavior_IsIndigoPlateauSign1(metatileBehavior) == TRUE) if (MetatileBehavior_IsIndigoPlateauSign1(metatileBehavior) == TRUE)
{ {
if(direction != DIR_NORTH) if (direction != DIR_NORTH)
return NULL; return NULL;
SetMsgSignPostAndVarFacing(direction); SetMsgSignPostAndVarFacing(direction);
return EventScript_Indigo_UltimateGoal; return EventScript_Indigo_UltimateGoal;
} }
if (MetatileBehavior_IsIndigoPlateauSign2(metatileBehavior) == TRUE) if (MetatileBehavior_IsIndigoPlateauSign2(metatileBehavior) == TRUE)
{ {
if(direction != DIR_NORTH) if (direction != DIR_NORTH)
return NULL; return NULL;
SetMsgSignPostAndVarFacing(direction); SetMsgSignPostAndVarFacing(direction);
return EventScript_Indigo_HighestAuthority; return EventScript_Indigo_HighestAuthority;
@ -580,14 +580,14 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
if (MetatileBehavior_IsPokeMartSign(metatileBehavior) == TRUE) if (MetatileBehavior_IsPokeMartSign(metatileBehavior) == TRUE)
{ {
if(direction != DIR_NORTH) if (direction != DIR_NORTH)
return NULL; return NULL;
SetMsgSignPostAndVarFacing(direction); SetMsgSignPostAndVarFacing(direction);
return Common_EventScript_ShowPokemartSign; return Common_EventScript_ShowPokemartSign;
} }
if (MetatileBehavior_IsPokemonCenterSign(metatileBehavior) == TRUE) if (MetatileBehavior_IsPokemonCenterSign(metatileBehavior) == TRUE)
{ {
if(direction != DIR_NORTH) if (direction != DIR_NORTH)
return NULL; return NULL;
SetMsgSignPostAndVarFacing(direction); SetMsgSignPostAndVarFacing(direction);
return Common_EventScript_ShowPokemonCenterSign; return Common_EventScript_ShowPokemonCenterSign;

View File

@ -2354,7 +2354,7 @@ void StartLavaridgeGym1FWarp(u8 priority)
static void Task_LavaridgeGym1FWarp(u8 taskId) static void Task_LavaridgeGym1FWarp(u8 taskId)
{ {
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId])); while (sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
} }
static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)

View File

@ -4625,7 +4625,7 @@ u8 GetLeadMonFriendship(void)
u16 GetFirstPartnerMove(u16 species) u16 GetFirstPartnerMove(u16 species)
{ {
switch(species) switch (species)
{ {
case SPECIES_VENUSAUR: case SPECIES_VENUSAUR:
return MOVE_FRENZY_PLANT; return MOVE_FRENZY_PLANT;
@ -4656,7 +4656,7 @@ bool8 CapeBrinkGetMoveToTeachLeadPokemon(void)
return FALSE; return FALSE;
moveId = GetFirstPartnerMove(GetMonData(leadMon, MON_DATA_SPECIES_OR_EGG)); moveId = GetFirstPartnerMove(GetMonData(leadMon, MON_DATA_SPECIES_OR_EGG));
switch(moveId) switch (moveId)
{ {
case MOVE_FRENZY_PLANT: case MOVE_FRENZY_PLANT:
tutorFlag = FLAG_TUTOR_FRENZY_PLANT; tutorFlag = FLAG_TUTOR_FRENZY_PLANT;

View File

@ -268,7 +268,7 @@ static bool32 Fishing_CheckForBite(struct Task *task)
firstMonHasSuctionOrSticky = Fishing_DoesFirstMonInPartyHaveSuctionCupsOrStickyHold(); firstMonHasSuctionOrSticky = Fishing_DoesFirstMonInPartyHaveSuctionCupsOrStickyHold();
if(firstMonHasSuctionOrSticky && I_FISHING_STICKY_BOOST < GEN_4) if (firstMonHasSuctionOrSticky && I_FISHING_STICKY_BOOST < GEN_4)
bite = RandomPercentage(RNG_FISHING_GEN3_STICKY, FISHING_GEN3_STICKY_CHANCE); bite = RandomPercentage(RNG_FISHING_GEN3_STICKY, FISHING_GEN3_STICKY_CHANCE);
if (!bite) if (!bite)
@ -471,7 +471,7 @@ static bool32 Fishing_EndNoMon(struct Task *task)
static bool32 DoesFishingMinigameAllowCancel(void) static bool32 DoesFishingMinigameAllowCancel(void)
{ {
switch(I_FISHING_MINIGAME) switch (I_FISHING_MINIGAME)
{ {
case GEN_1: case GEN_1:
case GEN_2: case GEN_2:

View File

@ -45,7 +45,7 @@ void Task_TryUseSoftboiledOnPartyMon(u8 taskId)
u8 userPartyId = gPartyMenu.slotId; u8 userPartyId = gPartyMenu.slotId;
u8 recipientPartyId = gPartyMenu.slotId2; u8 recipientPartyId = gPartyMenu.slotId2;
if(recipientPartyId > PARTY_SIZE) if (recipientPartyId > PARTY_SIZE)
{ {
gPartyMenu.action = 0; gPartyMenu.action = 0;
DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON); DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON);
@ -54,7 +54,7 @@ void Task_TryUseSoftboiledOnPartyMon(u8 taskId)
} }
hp = GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_HP); hp = GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_HP);
if(hp == 0 || userPartyId == recipientPartyId || GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_MAX_HP) == hp) if (hp == 0 || userPartyId == recipientPartyId || GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_MAX_HP) == hp)
{ {
CantUseSoftboiledOnMon(taskId); CantUseSoftboiledOnMon(taskId);
return; return;
@ -82,7 +82,7 @@ static void Task_DisplayHPRestoredMessage(u8 taskId)
static void Task_FinishSoftboiled(u8 taskId) static void Task_FinishSoftboiled(u8 taskId)
{ {
if(IsPartyMenuTextPrinterActive() == TRUE) if (IsPartyMenuTextPrinterActive() == TRUE)
return; return;
gPartyMenu.action = 0; gPartyMenu.action = 0;
AnimatePartySlot(gPartyMenu.slotId, 0); AnimatePartySlot(gPartyMenu.slotId, 0);
@ -96,7 +96,7 @@ static void Task_FinishSoftboiled(u8 taskId)
static void Task_ChooseNewMonForSoftboiled(u8 taskId) static void Task_ChooseNewMonForSoftboiled(u8 taskId)
{ {
if(IsPartyMenuTextPrinterActive() == TRUE) if (IsPartyMenuTextPrinterActive() == TRUE)
return; return;
DisplayPartyMenuStdMessage(PARTY_MSG_USE_ON_WHICH_MON); DisplayPartyMenuStdMessage(PARTY_MSG_USE_ON_WHICH_MON);
gTasks[taskId].func = Task_HandleChooseMonInput; gTasks[taskId].func = Task_HandleChooseMonInput;

View File

@ -3231,7 +3231,7 @@ u16 GetRandomFrontierMonFromSet(u16 trainerId)
// "High tier" Pokémon are only allowed on open level mode // "High tier" Pokémon are only allowed on open level mode
// 20 is not a possible value for level here // 20 is not a possible value for level here
monId = monSet[Random() % numMons]; monId = monSet[Random() % numMons];
} while((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER); } while ((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
return monId; return monId;
} }

View File

@ -72,7 +72,7 @@ u32 GetConfigInternal(enum ConfigTag _genConfig)
u32 GetClampedValue(enum ConfigTag _genConfig, u32 newValue) u32 GetClampedValue(enum ConfigTag _genConfig, u32 newValue)
{ {
u32 clampedValue = 0; u32 clampedValue = 0;
switch(_genConfig) switch (_genConfig)
{ {
BATTLE_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER) BATTLE_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER)
POKEMON_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER) POKEMON_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER)

View File

@ -2003,7 +2003,7 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite)
if (sprite->sTimer % 2 == 0) if (sprite->sTimer % 2 == 0)
sprite->y2 ^= 3; sprite->y2 ^= 3;
switch(sprite->sState) switch (sprite->sState)
{ {
case 0: case 0:
// Rock floats up // Rock floats up
@ -2268,7 +2268,7 @@ static void CreateKyogreBubbleSprites_Fins(void)
static void SpriteCB_KyogreBubbles(struct Sprite *sprite) static void SpriteCB_KyogreBubbles(struct Sprite *sprite)
{ {
switch(sprite->sState) switch (sprite->sState)
{ {
case 0: case 0:
if (sprite->sDelay == 0) if (sprite->sDelay == 0)
@ -2486,7 +2486,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
if (sprite->animEnded) if (sprite->animEnded)
sprite->invisible = TRUE; sprite->invisible = TRUE;
switch(sprite->sState) switch (sprite->sState)
{ {
case 0: case 0:
sprite->sPalIdx = 0x1C2; sprite->sPalIdx = 0x1C2;
@ -2549,7 +2549,7 @@ static void Task_Scene3_Rayquaza(u8 taskId)
tTimer++; tTimer++;
switch(tState) switch (tState)
{ {
case 0: case 0:
if ((tTimer & 1) != 0) if ((tTimer & 1) != 0)
@ -2601,7 +2601,7 @@ static void Task_RayquazaAttack(u8 taskId)
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
data[2]++; data[2]++;
switch(tState) switch (tState)
{ {
case 0: case 0:
if ((data[2] & 1) != 0) if ((data[2] & 1) != 0)
@ -3264,7 +3264,7 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
static void SpriteCB_GameFreakLogo(struct Sprite *sprite) static void SpriteCB_GameFreakLogo(struct Sprite *sprite)
{ {
switch(sprite->sState) switch (sprite->sState)
{ {
case 0: case 0:
if (gIntroFrameCounter == TIMER_LOGO_APPEAR) if (gIntroFrameCounter == TIMER_LOGO_APPEAR)

View File

@ -1050,7 +1050,7 @@ static void CreateMovingScenerySprites(bool8 hasVerticalMove, const struct Intro
{ {
u8 i; u8 i;
for(i = 0; i < numSprites; i++) for (i = 0; i < numSprites; i++)
{ {
u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority); u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority);
CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF); CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF);

View File

@ -706,7 +706,7 @@ void VBlankCB_BagMenuRun(void)
static void CB2_Bag(void) static void CB2_Bag(void)
{ {
while(MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE) while (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE)
{}; {};
} }

View File

@ -1063,7 +1063,7 @@ void HandleUseExpiredLure(struct ScriptContext *ctx)
static void Task_UsedBlackWhiteFlute(u8 taskId) static void Task_UsedBlackWhiteFlute(u8 taskId)
{ {
if(++gTasks[taskId].data[8] > 7) if (++gTasks[taskId].data[8] > 7)
{ {
PlaySE(SE_GLASS_FLUTE); PlaySE(SE_GLASS_FLUTE);
if (CurrentBattlePyramidLocation() == PYRAMID_LOCATION_NONE) if (CurrentBattlePyramidLocation() == PYRAMID_LOCATION_NONE)

View File

@ -1956,7 +1956,7 @@ void HBlankCB_DoublePopupWindow(void)
if (scanline < 80 || scanline > 160) if (scanline < 80 || scanline > 160)
{ {
REG_BG0VOFS = offset; REG_BG0VOFS = offset;
if(OW_POPUP_BW_ALPHA_BLEND && !IsWeatherAlphaBlend()) if (OW_POPUP_BW_ALPHA_BLEND && !IsWeatherAlphaBlend())
REG_BLDALPHA = BLDALPHA_BLEND(15, 5); REG_BLDALPHA = BLDALPHA_BLEND(15, 5);
} }
else else

View File

@ -106,7 +106,7 @@ static s32 _putsAscii(char *s, s32 len, void *buf)
/* Copy to buffer */ /* Copy to buffer */
for (i = 0; i < len; i++) for (i = 0; i < len; i++)
{ {
if(b->pbuffer == b->buffer + b->buffer_len - 1) if (b->pbuffer == b->buffer + b->buffer_len - 1)
{ {
break; break;
} }
@ -131,7 +131,7 @@ static s32 _putsEncoded(char *s, s32 len, void *buf)
/* Copy to buffer */ /* Copy to buffer */
for (i = 0; i < len; i++) for (i = 0; i < len; i++)
{ {
if(b->pbuffer == b->buffer + b->buffer_len - 1) if (b->pbuffer == b->buffer + b->buffer_len - 1)
{ {
break; break;
} }
@ -219,23 +219,23 @@ static s32 mini_pad(char *ptr, s32 len, char pad_char, s32 pad_to, char *buffer)
s32 i; s32 i;
bool32 overflow = FALSE; bool32 overflow = FALSE;
char *pbuffer = buffer; char *pbuffer = buffer;
if(pad_to == 0) if (pad_to == 0)
pad_to = len; pad_to = len;
if (len > pad_to) if (len > pad_to)
{ {
len = pad_to; len = pad_to;
overflow = TRUE; overflow = TRUE;
} }
for(i = pad_to - len; i > 0; i --) for (i = pad_to - len; i > 0; i --)
{ {
*(pbuffer++) = pad_char; *(pbuffer++) = pad_char;
} }
for(i = len; i > 0; i --) for (i = len; i > 0; i --)
{ {
*(pbuffer++) = *(ptr++); *(pbuffer++) = *(ptr++);
} }
len = pbuffer - buffer; len = pbuffer - buffer;
if(overflow) if (overflow)
{ {
for (i = 0; i < 3 && pbuffer > buffer; i ++) for (i = 0; i < 3 && pbuffer > buffer; i ++)
{ {
@ -292,7 +292,7 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
pad_to = pad_to * 10 + (ch - '0'); pad_to = pad_to * 10 + (ch - '0');
ch= *(fmt++); ch= *(fmt++);
} }
if(pad_to > (s32) sizeof(bf)) if (pad_to > (s32) sizeof(bf))
{ {
pad_to = sizeof(bf); pad_to = sizeof(bf);
} }
@ -308,13 +308,13 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
goto end; goto end;
case 'u': case 'u':
case 'd': case 'd':
if(l) if (l)
{ {
len = mini_itoa(va_arg(va, u32), 10, 0, (ch=='u'), bf2); len = mini_itoa(va_arg(va, u32), 10, 0, (ch=='u'), bf2);
} }
else else
{ {
if(ch == 'u') if (ch == 'u')
{ {
len = mini_itoa((u32) va_arg(va, u32), 10, 0, 1, bf2); len = mini_itoa((u32) va_arg(va, u32), 10, 0, 1, bf2);
} }
@ -329,7 +329,7 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
case 'x': case 'x':
case 'X': case 'X':
if(l) if (l)
{ {
len = mini_itoa(va_arg(va, u32), 16, (ch=='X'), 1, bf2); len = mini_itoa(va_arg(va, u32), 16, (ch=='X'), 1, bf2);
} }

View File

@ -212,7 +212,7 @@ s32 WonderCard_Enter(void)
{ {
if (sWonderCardData == NULL) if (sWonderCardData == NULL)
return -1; return -1;
switch(sWonderCardData->enterExitState) switch (sWonderCardData->enterExitState)
{ {
case 0: case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK); BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);

View File

@ -844,7 +844,7 @@ static void Task_ControlsGuide_HandleInput(u8 taskId)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
if(JOY_NEW((A_BUTTON | B_BUTTON))) if (JOY_NEW((A_BUTTON | B_BUTTON)))
{ {
if (JOY_NEW(A_BUTTON)) if (JOY_NEW(A_BUTTON))
{ {

View File

@ -837,7 +837,7 @@ const struct MapConnection *GetMapConnection(u8 dir)
if (connection == NULL) if (connection == NULL)
return NULL; return NULL;
for(i = 0; i < count; i++, connection++) for (i = 0; i < count; i++, connection++)
if (connection->direction == dir) if (connection->direction == dir)
return connection; return connection;

View File

@ -987,7 +987,7 @@ void ItemStorage_RefreshListMenu(void)
u16 i; u16 i;
// Copy item names for all entries but the last (which is Cancel) // Copy item names for all entries but the last (which is Cancel)
for(i = 0; i < gPlayerPCItemPageInfo.count - 1; i++) for (i = 0; i < gPlayerPCItemPageInfo.count - 1; i++)
{ {
CopyItemName_PlayerPC(&sItemStorageMenu->itemNames[i][0], gSaveBlock1Ptr->pcItems[i].itemId); CopyItemName_PlayerPC(&sItemStorageMenu->itemNames[i][0], gSaveBlock1Ptr->pcItems[i].itemId);
sItemStorageMenu->listItems[i].name = &sItemStorageMenu->itemNames[i][0]; sItemStorageMenu->listItems[i].name = &sItemStorageMenu->itemNames[i][0];

View File

@ -4245,7 +4245,7 @@ static u32 GetMeasurementTextPositions(u32 textElement)
if (!POKEDEX_PLUS_HGSS) if (!POKEDEX_PLUS_HGSS)
return textElement; return textElement;
switch(textElement) switch (textElement)
{ {
case DEX_HEADER_X: case DEX_HEADER_X:
return (DEX_HEADER_X + DEX_HGSS_HEADER_X_PADDING); return (DEX_HEADER_X + DEX_HGSS_HEADER_X_PADDING);

View File

@ -775,11 +775,11 @@ static void Task_ShowPokedexAreaScreen(u8 taskId)
CreateAreaMarkerSprites(); CreateAreaMarkerSprites();
break; break;
case 7: case 7:
if(!OW_TIME_OF_DAY_ENCOUNTERS) if (!OW_TIME_OF_DAY_ENCOUNTERS)
LoadAreaUnknownGraphics(); LoadAreaUnknownGraphics();
break; break;
case 8: case 8:
if(!OW_TIME_OF_DAY_ENCOUNTERS) if (!OW_TIME_OF_DAY_ENCOUNTERS)
CreateAreaUnknownSprites(); CreateAreaUnknownSprites();
break; break;
case 9: case 9:

View File

@ -6546,11 +6546,11 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
} }
enum EvolutionConditions condition = evolutions[i].params[j].condition; enum EvolutionConditions condition = evolutions[i].params[j].condition;
switch(condition) switch (condition)
{ {
// Gen 2 // Gen 2
case IF_GENDER: case IF_GENDER:
switch(evolutions[i].params[j].arg1) switch (evolutions[i].params[j].arg1)
{ {
case MON_MALE: StringAppend(gStringVar4, COMPOUND_STRING("Male")); break; case MON_MALE: StringAppend(gStringVar4, COMPOUND_STRING("Male")); break;
case MON_FEMALE: StringAppend(gStringVar4, COMPOUND_STRING("Female")); break; case MON_FEMALE: StringAppend(gStringVar4, COMPOUND_STRING("Female")); break;
@ -6569,7 +6569,7 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
StringAppend(gStringVar4, COMPOUND_STRING("Atk < Def")); StringAppend(gStringVar4, COMPOUND_STRING("Atk < Def"));
break; break;
case IF_TIME: case IF_TIME:
switch(evolutions[i].params[j].arg1) switch (evolutions[i].params[j].arg1)
{ {
case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("Morning")); break; case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("Morning")); break;
case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("Day")); break; case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("Day")); break;
@ -6578,7 +6578,7 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
} }
break; break;
case IF_NOT_TIME: case IF_NOT_TIME:
switch(evolutions[i].params[j].arg1) switch (evolutions[i].params[j].arg1)
{ {
case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("NOT Morning")); break; case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("NOT Morning")); break;
case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("NOT Day")); break; case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("NOT Day")); break;

View File

@ -4380,7 +4380,7 @@ bool8 HealStatusConditions(struct Pokemon *mon, u32 healMask, enum BattlerId bat
if (gMain.inBattle && battler != MAX_BATTLERS_COUNT) if (gMain.inBattle && battler != MAX_BATTLERS_COUNT)
{ {
gBattleMons[battler].status1 &= ~healMask; gBattleMons[battler].status1 &= ~healMask;
if((healMask & STATUS1_SLEEP)) if ((healMask & STATUS1_SLEEP))
{ {
u32 i = 0; u32 i = 0;
u32 battlerSide = GetBattlerSide(battler); u32 battlerSide = GetBattlerSide(battler);
@ -4661,7 +4661,7 @@ bool32 DoesMonMeetAdditionalConditions(struct Pokemon *mon, const struct Evoluti
enum EvolutionConditions condition = params[i].condition; enum EvolutionConditions condition = params[i].condition;
bool32 currentCondition = FALSE; bool32 currentCondition = FALSE;
switch(condition) switch (condition)
{ {
// Gen 2 // Gen 2
case IF_GENDER: case IF_GENDER:
@ -6734,7 +6734,7 @@ u32 GetFormChangeTargetSpecies_Internal(struct FormChangeContext ctx)
{ {
// We multiply by 100 to make sure that integer division doesn't mess with the health check. // We multiply by 100 to make sure that integer division doesn't mess with the health check.
u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP; u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP;
switch(formChanges[i].param2) switch (formChanges[i].param2)
{ {
case HP_HIGHER_THAN: case HP_HIGHER_THAN:
if (hpCheck > formChanges[i].param3 * 100) if (hpCheck > formChanges[i].param3 * 100)
@ -6754,7 +6754,7 @@ u32 GetFormChangeTargetSpecies_Internal(struct FormChangeContext ctx)
{ {
// We multiply by 100 to make sure that integer division doesn't mess with the health check. // We multiply by 100 to make sure that integer division doesn't mess with the health check.
u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP; u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP;
switch(formChanges[i].param2) switch (formChanges[i].param2)
{ {
case HP_HIGHER_THAN: case HP_HIGHER_THAN:
if (hpCheck > formChanges[i].param3 * 100) if (hpCheck > formChanges[i].param3 * 100)
@ -6873,7 +6873,7 @@ u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove)
{ {
sLearningMoveTableID = 0; sLearningMoveTableID = 0;
} }
while(learnset[sLearningMoveTableID].move != LEVEL_UP_MOVE_END) while (learnset[sLearningMoveTableID].move != LEVEL_UP_MOVE_END)
{ {
while ((learnset[sLearningMoveTableID].level == 0 || learnset[sLearningMoveTableID].level == level) while ((learnset[sLearningMoveTableID].level == 0 || learnset[sLearningMoveTableID].level == level)
&& !(P_EVOLUTION_LEVEL_1_LEARN >= GEN_8 && learnset[sLearningMoveTableID].level == 1)) && !(P_EVOLUTION_LEVEL_1_LEARN >= GEN_8 && learnset[sLearningMoveTableID].level == 1))
@ -6923,7 +6923,7 @@ void TryScriptEvolution(void)
{ {
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_SCRIPT_TRIGGER, 0, NULL, &canStopEvo, DO_EVO); GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_SCRIPT_TRIGGER, 0, NULL, &canStopEvo, DO_EVO);
sTriedEvolving |= 1u << i; sTriedEvolving |= 1u << i;
if(gMain.callback2 == TryScriptEvolution) // This fixes small graphics glitches. if (gMain.callback2 == TryScriptEvolution) // This fixes small graphics glitches.
EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i); EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
else else
BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i); BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
@ -6954,7 +6954,7 @@ void TrySpecialOverworldEvo(void)
{ {
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_OVERWORLD_SPECIAL, 0, NULL, &canStopEvo, DO_EVO); GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_OVERWORLD_SPECIAL, 0, NULL, &canStopEvo, DO_EVO);
sTriedEvolving |= 1u << i; sTriedEvolving |= 1u << i;
if(gMain.callback2 == TrySpecialOverworldEvo) // This fixes small graphics glitches. if (gMain.callback2 == TrySpecialOverworldEvo) // This fixes small graphics glitches.
EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i); EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
else else
BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i); BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);

View File

@ -1672,7 +1672,7 @@ static void OpenSubmenu(u32 submenu, u8 taskId)
PrintInstructionsOnWindow(data); PrintInstructionsOnWindow(data);
SetArrowInvisibility(data); SetArrowInvisibility(data);
switch(submenu) switch (submenu)
{ {
case SUBMENU_SPECIES: case SUBMENU_SPECIES:
case SUBMENU_ANIMS_BG: case SUBMENU_ANIMS_BG:
@ -1737,7 +1737,7 @@ static void HandleInput_PokemonSpriteVisualizer(u8 taskId)
{ {
data->isShiny = !data->isShiny; data->isShiny = !data->isShiny;
if(data->isShiny) if (data->isShiny)
PlaySE(SE_SHINY); PlaySE(SE_SHINY);
ReloadPokemonSprites(data); ReloadPokemonSprites(data);

View File

@ -1528,7 +1528,7 @@ static void Task_PCMainMenu(u8 taskId)
break; break;
case STATE_HANDLE_INPUT: case STATE_HANDLE_INPUT:
task->tInput = Menu_ProcessInput(); task->tInput = Menu_ProcessInput();
switch(task->tInput) switch (task->tInput)
{ {
case MENU_NOTHING_CHOSEN: case MENU_NOTHING_CHOSEN:
task->tNextOption = task->tSelectedOption; task->tNextOption = task->tSelectedOption;

View File

@ -3841,7 +3841,7 @@ static void PrintSkillsPageText(void)
{ {
PrintHeldItemName(); PrintHeldItemName();
PrintRibbonCount(); PrintRibbonCount();
if(ShouldShowIvEvPrompt()) if (ShouldShowIvEvPrompt())
ShowUtilityPrompt(SUMMARY_SKILLS_MODE_STATS); ShowUtilityPrompt(SUMMARY_SKILLS_MODE_STATS);
BufferLeftColumnStats(); BufferLeftColumnStats();
PrintLeftColumnStats(); PrintLeftColumnStats();

View File

@ -33,7 +33,7 @@ static void SFC32_Seed(struct Sfc32State *state, u32 seed, u8 stream)
state->a = state->b = 0; state->a = state->b = 0;
state->c = seed; state->c = seed;
state->ctr = stream; state->ctr = stream;
for(i = 0; i < 16; i++) for (i = 0; i < 16; i++)
{ {
_SFC32_Next_Stream(state, stream); _SFC32_Next_Stream(state, stream);
} }

View File

@ -753,9 +753,9 @@ u8 HandleSavingData(u8 saveType)
// Used by link / Battle Frontier // Used by link / Battle Frontier
// Write only SaveBlocks 1 and 2 (skips the PC) // Write only SaveBlocks 1 and 2 (skips the PC)
CopyPartyAndObjectsToSave(); CopyPartyAndObjectsToSave();
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++) for (i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
HandleReplaceSector(i, gRamSaveSectorLocations); HandleReplaceSector(i, gRamSaveSectorLocations);
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++) for (i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
WriteSectorSignatureByte_NoOffset(i, gRamSaveSectorLocations); WriteSectorSignatureByte_NoOffset(i, gRamSaveSectorLocations);
break; break;
case SAVE_OVERWRITE_DIFFERENT_FILE: case SAVE_OVERWRITE_DIFFERENT_FILE:

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@ -2524,7 +2524,7 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
Script_RequestEffects(SCREFF_V1); Script_RequestEffects(SCREFF_V1);
if(species2 == SPECIES_NONE) if (species2 == SPECIES_NONE)
{ {
CreateScriptedWildMon(species, level, item); CreateScriptedWildMon(species, level, item);
sIsScriptedWildDouble = FALSE; sIsScriptedWildDouble = FALSE;

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@ -95,7 +95,7 @@ static bool32 CheckPartyMonHasHeldItem(enum Item item)
{ {
int i; int i;
for(i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG); u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item) if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)

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@ -3728,7 +3728,7 @@ static void ReelTime_PikachuReact(struct Task *task)
DestroyReelTimeBoltSprites(); DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites(); DestroyReelTimePikachuAuraSprites();
task->tState++; // RT_TASK_WAIT_CLEAR_POWER task->tState++; // RT_TASK_WAIT_CLEAR_POWER
if(sSlotMachine->reelTimeDraw == 0) if (sSlotMachine->reelTimeDraw == 0)
{ {
task->tTimer2 = 0xa0; task->tTimer2 = 0xa0;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5); StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);

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@ -603,7 +603,7 @@ void Task_ShowStartMenu(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch(task->data[0]) switch (task->data[0])
{ {
case 0: case 0:
if (InUnionRoom() == TRUE) if (InUnionRoom() == TRUE)

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@ -2789,7 +2789,7 @@ static void SpriteCB_TextCursor(struct Sprite *sprite)
else else
{ {
sprite->sDelay = 8; sprite->sDelay = 8;
switch(sprite->sState) switch (sprite->sState)
{ {
case 0: case 0:
sprite->y2 = 0; sprite->y2 = 0;

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@ -2967,7 +2967,7 @@ static void CB2_InitInGameTrade(void)
{ {
case 0: case 0:
//If ChooseBoxMon points to a pc mon, we store it into gEnemyParty //If ChooseBoxMon points to a pc mon, we store it into gEnemyParty
if(gSpecialVar_0x8004 == PC_MON_CHOSEN) if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
{ {
gSelectedTradeMonPositions[TRADE_PLAYER] = TRADEMON_FROM_PC; gSelectedTradeMonPositions[TRADE_PLAYER] = TRADEMON_FROM_PC;
RemoveSelectedPcMon(&gEnemyParty[TRADEMON_FROM_PC]); RemoveSelectedPcMon(&gEnemyParty[TRADEMON_FROM_PC]);
@ -3341,7 +3341,7 @@ static void BufferTradeSceneStrings(void)
ingameTrade = &sIngameTrades[gSpecialVar_0x8005]; ingameTrade = &sIngameTrades[gSpecialVar_0x8005];
StringCopy(gStringVar1, ingameTrade->otName); StringCopy(gStringVar1, ingameTrade->otName);
StringCopy_Nickname(gStringVar3, ingameTrade->nickname); StringCopy_Nickname(gStringVar3, ingameTrade->nickname);
if(gSpecialVar_0x8004 == PC_MON_CHOSEN) if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
GetMonData(&gEnemyParty[TRADEMON_FROM_PC], MON_DATA_NICKNAME, name); GetMonData(&gEnemyParty[TRADEMON_FROM_PC], MON_DATA_NICKNAME, name);
else else
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, name); GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, name);

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@ -1603,7 +1603,7 @@ static bool8 IsCardFlipTaskActive(void)
static void Task_DoCardFlipTask(u8 taskId) static void Task_DoCardFlipTask(u8 taskId)
{ {
while(sTrainerCardFlipTasks[gTasks[taskId].tFlipState](&gTasks[taskId])) while (sTrainerCardFlipTasks[gTasks[taskId].tFlipState](&gTasks[taskId]))
; ;
} }

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@ -4038,7 +4038,7 @@ static void TranslateJapaneseEmeraldShows(TVShow *shows)
for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++) for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++)
{ {
switch(curShow->common.kind) switch (curShow->common.kind)
{ {
case TVSHOW_FAN_CLUB_LETTER: case TVSHOW_FAN_CLUB_LETTER:
curShow->fanclubLetter.language = GetStringLanguage(curShow->fanclubLetter.playerName); curShow->fanclubLetter.language = GetStringLanguage(curShow->fanclubLetter.playerName);
@ -4351,7 +4351,7 @@ static void DoTVShowBravoTrainerBattleTower(void)
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004]; show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
gSpecialVar_Result = FALSE; gSpecialVar_Result = FALSE;
state = sTVShowState; state = sTVShowState;
switch(state) switch (state)
{ {
case BRAVOTOWER_STATE_INTRO: case BRAVOTOWER_STATE_INTRO:
TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.playerName, show->bravoTrainerTower.playerLanguage); TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.playerName, show->bravoTrainerTower.playerLanguage);
@ -4446,7 +4446,7 @@ static void DoTVShowTodaysSmartShopper(void)
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004]; show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
gSpecialVar_Result = FALSE; gSpecialVar_Result = FALSE;
state = sTVShowState; state = sTVShowState;
switch(state) switch (state)
{ {
case SMARTSHOPPER_STATE_INTRO: case SMARTSHOPPER_STATE_INTRO:
TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language); TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);