Fix spacing for conditions (#9369)
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Bassoonian 2026-02-27 15:10:52 +01:00 committed by GitHub
parent 5b8a6c614e
commit de6947a6e5
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GPG Key ID: B5690EEEBB952194
65 changed files with 176 additions and 179 deletions

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@ -131,7 +131,7 @@
({ \
s16 v = (val); \
float f = (float)v; \
if(v < 0) f += 65536.0f; \
if (v < 0) f += 65536.0f;\
f; \
})

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@ -1039,7 +1039,7 @@ struct moveWithPP {
#define SpDefenseIV(spDefenseIV) SpDefenseIV_(__LINE__, spDefenseIV)
#define SpeedIV(speedIV) SpeedIV_(__LINE__, speedIV)
#define Item(item) Item_(__LINE__, item)
#define Moves(move1, ...) do { u16 moves_[MAX_MON_MOVES] = {move1, __VA_ARGS__}; Moves_(__LINE__, moves_); } while(0)
#define Moves(move1, ...) do { u16 moves_[MAX_MON_MOVES] = {move1, __VA_ARGS__}; Moves_(__LINE__, moves_); } while (0)
#define MovesWithPP(movewithpp1, ...) MovesWithPP_(__LINE__, (struct moveWithPP[MAX_MON_MOVES]) {movewithpp1, __VA_ARGS__})
#define Friendship(friendship) Friendship_(__LINE__, friendship)
#define Status1(status1) Status1_(__LINE__, status1)

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@ -1265,7 +1265,7 @@ static s32 AI_CheckBadMove(enum BattlerId battlerAtk, enum BattlerId battlerDef,
break;
}
switch(nonVolatileStatus)
switch (nonVolatileStatus)
{
case MOVE_EFFECT_POISON:
case MOVE_EFFECT_TOXIC:
@ -3057,7 +3057,7 @@ static s32 AI_CheckBadMove(enum BattlerId battlerAtk, enum BattlerId battlerDef,
} // move effect checks
// check non-volatile effects
switch(nonVolatileStatus)
switch (nonVolatileStatus)
{
case MOVE_EFFECT_POISON:
case MOVE_EFFECT_TOXIC:
@ -4358,7 +4358,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
ADJUST_SCORE(DECENT_EFFECT);
// Non-volatile statuses
switch(GetMoveNonVolatileStatus(move))
switch (GetMoveNonVolatileStatus(move))
{
case MOVE_EFFECT_POISON:
case MOVE_EFFECT_TOXIC:
@ -4779,7 +4779,7 @@ static s32 AI_CalcMoveEffectScore(enum BattlerId battlerAtk, enum BattlerId batt
bool32 encourage = gBattleMoveEffects[GetMoveEffect(aiData->lastUsedMove[battlerDef])].encourageEncore;
switch(GetMoveNonVolatileStatus(aiData->lastUsedMove[battlerDef]))
switch (GetMoveNonVolatileStatus(aiData->lastUsedMove[battlerDef]))
{
case MOVE_EFFECT_POISON:
case MOVE_EFFECT_PARALYSIS:
@ -6706,7 +6706,7 @@ static s32 AI_HPAware(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum
break;
}
switch(GetMoveNonVolatileStatus(move))
switch (GetMoveNonVolatileStatus(move))
{
case MOVE_EFFECT_POISON:
ADJUST_SCORE(-2);

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@ -120,7 +120,7 @@ static void GetIncomingHealInfo(enum BattlerId battler, struct IncomingHealInfo
u32 GetSwitchChance(enum ShouldSwitchScenario shouldSwitchScenario)
{
// Modify these cases if you want unique behaviour based on other data (trainer class, difficulty, etc.)
switch(shouldSwitchScenario)
switch (shouldSwitchScenario)
{
case SHOULD_SWITCH_WONDER_GUARD:
return SHOULD_SWITCH_WONDER_GUARD_PERCENTAGE;
@ -923,7 +923,7 @@ static bool32 ShouldSwitchIfAbilityBenefit(enum BattlerId battler)
|| IsNeutralizingGasOnField())
return FALSE;
switch(gAiLogicData->abilities[battler])
switch (gAiLogicData->abilities[battler])
{
case ABILITY_NATURAL_CURE:
//Attempt to cure bad ailment

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@ -1922,7 +1922,7 @@ u32 AI_GetSwitchinWeather(enum BattlerId battler)
return gBattleWeather;
// Switchin will introduce new weather
switch(ability)
switch (ability)
{
case ABILITY_DRIZZLE:
return B_WEATHER_RAIN_NORMAL;
@ -1957,7 +1957,7 @@ u32 AI_GetSwitchinFieldStatus(enum BattlerId battler)
enum Ability ability = gBattleMons[battler].ability;
u32 startingFieldStatus = gFieldStatuses;
// Switchin will introduce new terrain
switch(ability)
switch (ability)
{
case ABILITY_ELECTRIC_SURGE:
case ABILITY_HADRON_ENGINE:
@ -3177,7 +3177,7 @@ static inline bool32 IsMoveSleepClauseTrigger(enum Move move)
default:
break;
}
switch(GetMoveNonVolatileStatus(move))
switch (GetMoveNonVolatileStatus(move))
{
case MOVE_EFFECT_SLEEP:
return TRUE;
@ -4761,7 +4761,7 @@ static bool32 HasMoveThatChangesKOThreshold(enum BattlerId battlerId, u32 noOfHi
static enum Stat GetStatBeingChanged(enum StatChange statChange)
{
switch(statChange)
switch (statChange)
{
case STAT_CHANGE_ATK:
case STAT_CHANGE_ATK_2:
@ -4794,7 +4794,7 @@ static enum Stat GetStatBeingChanged(enum StatChange statChange)
static u32 GetStagesOfStatChange(enum StatChange statChange)
{
switch(statChange)
switch (statChange)
{
case STAT_CHANGE_ATK:
case STAT_CHANGE_DEF:

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@ -3254,11 +3254,8 @@ static void AnimMoveSmallCloudAnimate(struct Sprite *sprite)
sprite->x2 += sprite->data[0];
sprite->y2 += sprite->data[1];
if(sprite->affineAnimEnded)
{
if (sprite->affineAnimEnded)
DestroyAnimSprite(sprite);
}
}
#define ONE_IF_ZERO(x) ((x) > 0 ? (x) : 1)
@ -3279,13 +3276,13 @@ static void AnimMoveSmallCloud(struct Sprite *sprite)
static void AnimPluckParticle(struct Sprite *sprite)
{
if(sprite->data[0] > 0)
if (sprite->data[0] > 0)
{
s16 yVelocity = sprite->data[5];
s16 xVelocity = sprite->data[2];
sprite->y -= yVelocity;
sprite->x += xVelocity;
if((sprite->data[0] % 7) == 0)
if ((sprite->data[0] % 7) == 0)
{
sprite->data[5] = yVelocity-1;
}
@ -3318,10 +3315,10 @@ static void AnimPluck(struct Sprite *sprite)
static void AnimMoveFeintSwipeStep(struct Sprite *sprite)
{
switch(sprite->data[5])
switch (sprite->data[5])
{
case 0:
if(AnimTranslateLinear(sprite))
if (AnimTranslateLinear(sprite))
{
//Not the most elegant solution here, but it works without messing up the sprites coordinates
sprite->x2 = 0;
@ -3336,7 +3333,7 @@ static void AnimMoveFeintSwipeStep(struct Sprite *sprite)
}
break;
case 1:
if(AnimTranslateLinear(sprite))
if (AnimTranslateLinear(sprite))
{
sprite->callback = DestroyAnimSprite;
}
@ -3372,7 +3369,7 @@ static void AnimMoveFeintZoom(struct Sprite *sprite)
static void AnimMoveTrumpCardArc(struct Sprite *sprite)
{
if(AnimTranslateLinear(sprite))
if (AnimTranslateLinear(sprite))
{
DestroyAnimSprite(sprite);
}
@ -3405,22 +3402,22 @@ static void AnimMoveTrumpCard(struct Sprite *sprite)
static void AnimMoveTrumpCardParticleAlive(struct Sprite *sprite)
{
if(sprite->data[0] > 0)
if (sprite->data[0] > 0)
{
s16 yVelocity = sprite->data[2];
s16 xVelocity = sprite->data[1];
sprite->y -= yVelocity;
sprite->x += xVelocity;
if((sprite->data[0] % 2) == 0)
if ((sprite->data[0] % 2) == 0)
{
if(xVelocity > 0)
if (xVelocity > 0)
xVelocity--;
else if(xVelocity < 0)
else if (xVelocity < 0)
xVelocity++;
if(yVelocity > 0)
if (yVelocity > 0)
yVelocity--;
else if(yVelocity < 0)
else if (yVelocity < 0)
yVelocity++;
sprite->data[1] = xVelocity;
sprite->data[2] = yVelocity;
@ -3450,17 +3447,17 @@ static void AnimMoveTrumpCardParticle(struct Sprite *sprite)
static void AnimMoveAccupressureTransition(struct Sprite *sprite)
{
switch(sprite->data[5])
switch (sprite->data[5])
{
case 0:
if(AnimTranslateLinear(sprite))
if (AnimTranslateLinear(sprite))
{
StartSpriteAffineAnim(sprite, 1);
sprite->data[5]++;
}
break;
case 1:
if(sprite->affineAnimEnded)
if (sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite);
}
@ -3485,9 +3482,9 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
{
sprite->x2 = Cos(sprite->data[3], sprite->data[2]);
sprite->y2 = Sin(sprite->data[3], sprite->data[2]);
if(sprite->data[1] > 0)
if (sprite->data[1] > 0)
{
if(sprite->data[3] + sprite->data[0] >= 256)
if (sprite->data[3] + sprite->data[0] >= 256)
{
sprite->data[3] = (sprite->data[0] + sprite->data[3]) % 256;
sprite->data[1]--;
@ -3498,7 +3495,7 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
}
}
else if(sprite->data[3] < 64)
else if (sprite->data[3] < 64)
{
//We need to go for an extra 90°
sprite->data[3] += sprite->data[0];
@ -3512,7 +3509,7 @@ static void AnimMoveWringOutCircle(struct Sprite *sprite)
static void AnimMoveWringOut(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
if(gBattleAnimArgs[5] == TRUE)
if (gBattleAnimArgs[5] == TRUE)
{
sprite->oam.objMode = ST_OAM_OBJ_BLEND;
}

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@ -725,7 +725,7 @@ static void AnimZapCannonSpark_Step(struct Sprite *sprite)
sprite->x2 += Sin(sprite->data[7], sprite->data[5]);
sprite->y2 += Cos(sprite->data[7], sprite->data[5]);
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
if(!(sprite->data[7] % 3))
if (!(sprite->data[7] % 3))
sprite->invisible ^= 1;
}
else
@ -1013,7 +1013,7 @@ static void AnimTask_ElectricChargingParticles_Step(u8 taskId)
}
}
}
else if(task->data[7] == 0)
else if (task->data[7] == 0)
{
DestroyAnimVisualTask(taskId);
}
@ -1164,7 +1164,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch(task->data[0])
switch (task->data[0])
{
case 0:
task->data[1] = IsOnPlayerSide(gBattleAnimAttacker) ? 1 : -1;
@ -1237,7 +1237,7 @@ void AnimTask_VoltTackleBolt(u8 taskId)
static bool8 CreateVoltTackleBolt(struct Task *task, u8 taskId)
{
u32 spriteId;
switch(gAnimMoveIndex)
switch (gAnimMoveIndex)
{
case MOVE_FAIRY_LOCK:
spriteId = CreateSprite(&gFairyLockChainsSpriteTemplate, task->data[3], task->data[5] + 10, 35);

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@ -628,7 +628,7 @@ static void AnimUnusedSmallEmber_Step(struct Sprite *sprite)
{
if (sprite->data[3])
{
if(sprite->data[5] > 10000)
if (sprite->data[5] > 10000)
sprite->subpriority = 1;
sprite->x2 = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
@ -891,7 +891,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
}
}
if(!UpdateEruptAnimTask(task))
if (!UpdateEruptAnimTask(task))
{
SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
gSprites[task->tAttackerSpriteId].x2 = 0;
@ -977,7 +977,7 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesId
u16 y = GetEruptionLaunchRockInitialYPos(spriteId);
u16 x = gSprites[spriteId].x;
if(IsOnPlayerSide(gBattleAnimAttacker))
if (IsOnPlayerSide(gBattleAnimAttacker))
{
x -= 12;
sign = 1;

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@ -1459,7 +1459,7 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
else
respectMonPicOffsets = FALSE;
switch(gBattleAnimArgs[2])
switch (gBattleAnimArgs[2])
{
case 0:
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
@ -1471,7 +1471,7 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
InitSpritePosToAnimAttackerPartner(sprite, respectMonPicOffsets);
break;
case 3:
if(IsDoubleBattle())
if (IsDoubleBattle())
InitSpritePosToAnimBothTargets(sprite, respectMonPicOffsets);
else
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);

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@ -289,7 +289,7 @@ static void AnimMovePowerSwapGuardSwapWait(struct Sprite *sprite)
static void AnimMovePowerSwapGuardSwap(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
if(gBattleAnimArgs[3] == 0)
if (gBattleAnimArgs[3] == 0)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);

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@ -810,7 +810,7 @@ void AnimFlyUpTarget(struct Sprite *sprite)
static void AnimFlyUpTarget_Step(struct Sprite *sprite)
{
if(sprite->y2 <= sprite->data[0])
if (sprite->y2 <= sprite->data[0])
{
DestroyAnimSprite(sprite);
return;

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@ -3891,7 +3891,7 @@ static bool32 IsDomeHealingMove(enum Move move)
static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect)
{
switch(effect)
switch (effect)
{
case EFFECT_REFLECT_DAMAGE:
case EFFECT_EVASION_UP:
@ -3922,7 +3922,7 @@ static bool32 IsDomeDefensiveMoveEffect(enum BattleMoveEffects effect)
static bool32 IsDomeRiskyMoveEffect(enum BattleMoveEffects effect)
{
switch(effect)
switch (effect)
{
// TODO: Bring back Misty Explosion and Explosion. Also non of those functions have been updated from gen3
case EFFECT_SPITE:
@ -3938,7 +3938,7 @@ static bool32 IsDomeLuckyMove(enum Move move)
{
if (GetMoveAccuracy(move) <= 50 && GetMoveAccuracy(move) != 0)
return TRUE;
switch(GetMoveEffect(move))
switch (GetMoveEffect(move))
{
case EFFECT_REFLECT_DAMAGE:
if (GetMoveReflectDamage_DamageCategories(move) != (1u << DAMAGE_CATEGORY_PHYSICAL)) // if not Counter
@ -3975,7 +3975,7 @@ static bool32 IsDomePopularMove(enum Move move)
if (GetMovePower(move) >= 90)
return TRUE;
switch(GetMoveEffect(move))
switch (GetMoveEffect(move))
{
case EFFECT_PROTECT:
case EFFECT_MAT_BLOCK:
@ -3990,7 +3990,7 @@ static bool32 IsDomePopularMove(enum Move move)
static bool32 IsDomeStatusMoveEffect(enum Move move)
{
switch(GetMoveEffect(move))
switch (GetMoveEffect(move))
{
case EFFECT_CONFUSE:
case EFFECT_DISABLE:
@ -4018,12 +4018,12 @@ static bool32 IsDomeRareMove(enum Move move)
{
u16 i, j;
u16 species = 0;
for(i = 0; i < NUM_SPECIES; i++)
for (i = 0; i < NUM_SPECIES; i++)
{
if (!IsSpeciesEnabled(i))
continue;
const struct LevelUpMove *learnset = GetSpeciesLevelUpLearnset(i);
for(j = 0; learnset[j].move != LEVEL_UP_MOVE_END; j++)
for (j = 0; learnset[j].move != LEVEL_UP_MOVE_END; j++)
{
if (learnset[j].move == move)
{
@ -4040,7 +4040,7 @@ static bool32 IsDomeRareMove(enum Move move)
static bool32 IsDomeComboMove(enum Move move)
{
enum BattleMoveEffects effect = GetMoveEffect(move);
switch(effect)
switch (effect)
{
// Weather moves
case EFFECT_WEATHER:
@ -4112,7 +4112,7 @@ static bool32 IsDomeComboMove(enum Move move)
return TRUE;
// Inflicting sleep & related effects
switch(GetMoveNonVolatileStatus(move))
switch (GetMoveNonVolatileStatus(move))
{
case MOVE_EFFECT_SLEEP:
return TRUE;

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@ -359,7 +359,7 @@ static enum MaxPowerTier GetMaxPowerTier(enum Move move)
u32 strikeCount = GetMoveStrikeCount(move);
if (strikeCount >= 2 && strikeCount <= 5)
{
switch(GetMovePower(move))
switch (GetMovePower(move))
{
case 0 ... 25: return MAX_POWER_TIER_2;
case 26 ... 30: return MAX_POWER_TIER_3;
@ -372,7 +372,7 @@ static enum MaxPowerTier GetMaxPowerTier(enum Move move)
if (IsMultiHitMove(move))
{
switch(GetMovePower(move))
switch (GetMovePower(move))
{
case 0 ... 15: return MAX_POWER_TIER_1;
case 16 ... 18: return MAX_POWER_TIER_2;

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@ -3061,7 +3061,7 @@ static void Task_BounceBall(u8 taskId)
{
struct Sprite *sprite = &gSprites[gBattleStruct->ballSpriteIds[0]];
struct Task *task = &gTasks[taskId];
switch(task->sState)
switch (task->sState)
{
case 0: // Bounce up
sprite->sBounce = TRUE;
@ -3096,7 +3096,7 @@ static void Task_BounceBall(u8 taskId)
}
break;
case 4: // Destroy Task
if(!sprite->sMoving)
if (!sprite->sMoving)
{
sprite->callback = SpriteCB_LastUsedBall;
DestroyTask(taskId);

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@ -10367,7 +10367,7 @@ static void Cmd_settypetoenvironment(void)
CMD_ARGS(const u8 *failInstr);
u8 environmentType;
switch(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
{
case STATUS_FIELD_ELECTRIC_TERRAIN:
environmentType = TYPE_ELECTRIC;
@ -12274,7 +12274,7 @@ void BS_TryTrainerSlideZMoveMsg(void)
gBattleScripting.battler = gBattlerAttacker;
BattleScriptPush(cmd->nextInstr);
switch(gBattlerAttacker)
switch (gBattlerAttacker)
{
case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -12303,7 +12303,7 @@ void BS_TryTrainerSlideMegaEvolutionMsg(void)
gBattleScripting.battler = gBattlerAttacker;
BattleScriptPush(cmd->nextInstr);
switch(gBattlerAttacker)
switch (gBattlerAttacker)
{
case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -12331,7 +12331,7 @@ void BS_TryTrainerSlideDynamaxMsg(void)
{
BattleScriptPush(cmd->nextInstr);
switch(gBattleScripting.battler)
switch (gBattleScripting.battler)
{
case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -14312,7 +14312,7 @@ void BS_TryTrainerSlideMsgFirstOff(void)
{
gBattleScripting.battler = battler;
BattleScriptPush(cmd->nextInstr);
switch(battler)
switch (battler)
{
case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;
@ -14342,7 +14342,7 @@ void BS_TryTrainerSlideMsgLastOn(void)
{
gBattleScripting.battler = battler;
BattleScriptPush(cmd->nextInstr);
switch(battler)
switch (battler)
{
case B_POSITION_OPPONENT_LEFT:
gBattlescriptCurrInstr = BattleScript_TrainerASlideMsgRet;

View File

@ -634,7 +634,7 @@ static void DowngradeBadPoison(void)
u32 status = STATUS1_POISON;
if (B_TOXIC_REVERSAL < GEN_5)
return;
for(i = 0; i < PARTY_SIZE; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SANITY_HAS_SPECIES) && GetMonData(&gPlayerParty[i], MON_DATA_STATUS) == STATUS1_TOXIC_POISON)
SetMonData(&gPlayerParty[i], MON_DATA_STATUS, &status);

View File

@ -832,7 +832,7 @@ static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3)
}
// Non-volatile statuses
switch(GetMoveNonVolatileStatus(arg2))
switch (GetMoveNonVolatileStatus(arg2))
{
case MOVE_EFFECT_SLEEP:
baseFromEffect++;

View File

@ -10716,7 +10716,7 @@ bool32 IsBattlerInvalidForSpreadMove(enum BattlerId battlerAtk, enum BattlerId b
bool32 IsAllowedToUseBag(void)
{
switch(VarGet(B_VAR_NO_BAG_USE))
switch (VarGet(B_VAR_NO_BAG_USE))
{
case NO_BAG_RESTRICTION:
return TRUE;

View File

@ -2370,7 +2370,7 @@ static const u8 sBerryMutations[][3] = {
static u8 GetMutationOutcome(u8 berry1, u8 berry2)
{
u8 i;
for(i = 0; i < ARRAY_COUNT(sBerryMutations); i++)
for (i = 0; i < ARRAY_COUNT(sBerryMutations); i++)
{
if ((sBerryMutations[i][0] == berry1 && sBerryMutations[i][1] == berry2)
||(sBerryMutations[i][0] == berry2 && sBerryMutations[i][1] == berry1))
@ -2462,7 +2462,7 @@ static u16 GetBerryPestSpecies(u8 berryId)
{
#if OW_BERRY_PESTS == TRUE
const struct Berry *berry = GetBerryInfo(berryId);
switch(berry->color)
switch (berry->color)
{
case BERRY_COLOR_RED:
return P_FAMILY_LEDYBA ? SPECIES_LEDYBA : SPECIES_NONE;

View File

@ -1812,7 +1812,7 @@ static void ResetLinkCmds(void)
static void Task_OpponentMiss(u8 taskId)
{
if(++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
if (++gTasks[taskId].tTimer > gTasks[taskId].tDelay)
{
gRecvCmds[gTasks[taskId].tPlayerId][BLENDER_COMM_SCORE] = LINKCMD_BLENDER_SCORE_MISS;
DestroyTask(taskId);

View File

@ -2190,7 +2190,7 @@ static u32 Cmd_WaitPaletteFade(struct BerryCrushGame *game, u8 *args)
case 0:
if (UpdatePaletteFade())
return 0;
if(args[0] != 0)
if (args[0] != 0)
game->cmdState++;
else
game->cmdState = 3;

View File

@ -53,7 +53,7 @@ const u8 *GetPokedexRatingText(u32 count)
u32 i, j;
u16 maxDex = REGIONAL_DEX_COUNT - 1;
// doesNotCountForRegionalPokedex
for(i = 0; i < REGIONAL_DEX_COUNT; i++)
for (i = 0; i < REGIONAL_DEX_COUNT; i++)
{
j = NationalPokedexNumToSpecies(RegionalToNationalOrder(i + 1));
if (gSpeciesInfo[j].isMythical && !gSpeciesInfo[j].dexForceRequired)

View File

@ -194,7 +194,7 @@ s32 LearnMove(const struct MoveLearnUI *ui, u8 taskId)
GetBoxMonNickname(boxmon, gStringVar1);
StringCopy(gStringVar2, GetMoveName(move));
gSpecialVar_Result = FALSE;
switch(CanMonLearnMove(boxmon))
switch (CanMonLearnMove(boxmon))
{
case VALID_MON:
return LEARN_MOVE;

View File

@ -124,7 +124,7 @@ static bool8 SetupClearSaveDataScreen(void)
{
u16 i;
switch(gMain.state)
switch (gMain.state)
{
case 0:
default:
@ -170,7 +170,7 @@ static bool8 SetupClearSaveDataScreen(void)
break;
case 1:
UpdatePaletteFade();
if(!gPaletteFade.active)
if (!gPaletteFade.active)
{
SetMainCallback2(MainCB);
return TRUE;
@ -181,7 +181,7 @@ static bool8 SetupClearSaveDataScreen(void)
static void CB2_FadeAndDoReset(void)
{
switch(gMain.state)
switch (gMain.state)
{
case 0:
default:
@ -190,7 +190,7 @@ static void CB2_FadeAndDoReset(void)
break;
case 1:
UpdatePaletteFade();
if(!gPaletteFade.active)
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
DoSoftReset();

View File

@ -3696,7 +3696,7 @@ static void FillContestantWindowBgs(void)
{
int i;
for(i = 0; i < CONTESTANT_COUNT; i++)
for (i = 0; i < CONTESTANT_COUNT; i++)
ContestBG_FillBoxWithTile(0, 0, 0x16, 2 + i * 5, 8, 2, 0x11);
}
@ -4245,12 +4245,12 @@ static void SpriteCB_EndBlinkContestantBox(struct Sprite *sprite)
static void UNUSED ContestDebugTogglePointTotal(void)
{
if(eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL)
if (eContestDebugMode == CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL)
eContestDebugMode = CONTEST_DEBUG_MODE_OFF;
else
eContestDebugMode = CONTEST_DEBUG_MODE_PRINT_POINT_TOTAL;
if(eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
if (eContestDebugMode == CONTEST_DEBUG_MODE_OFF)
{
DrawContestantWindowText();
SwapMoveDescAndContestTilemaps();
@ -5535,8 +5535,8 @@ void ResetContestLinkResults(void)
s32 i;
s32 j;
for(i = 0; i < CONTEST_CATEGORIES_COUNT; i++)
for(j = 0; j < CONTESTANT_COUNT; j++)
for (i = 0; i < CONTEST_CATEGORIES_COUNT; i++)
for (j = 0; j < CONTESTANT_COUNT; j++)
gSaveBlock2Ptr->contestLinkResults[i][j] = 0;
}
@ -5568,7 +5568,7 @@ bool8 SaveContestWinner(u8 rank)
gSaveBlock1Ptr->contestWinners[id].trainerId = gContestMons[i].otId;
StringCopyN(gSaveBlock1Ptr->contestWinners[id].monName, gContestMons[i].nickname, VANILLA_POKEMON_NAME_LENGTH);
StringCopy(gSaveBlock1Ptr->contestWinners[id].trainerName, gContestMons[i].trainerName);
if(gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
if (gLinkContestFlags & LINK_CONTEST_FLAG_IS_LINK)
gSaveBlock1Ptr->contestWinners[id].contestRank = CONTEST_RANK_LINK;
else
gSaveBlock1Ptr->contestWinners[id].contestRank = gSpecialVar_ContestRank;

View File

@ -343,7 +343,7 @@ static void ContestAI_DoAIProcessing(void)
{
while (eContestAI.aiState != CONTESTAI_FINISHED)
{
switch(eContestAI.aiState)
switch (eContestAI.aiState)
{
case CONTESTAI_DO_NOT_PROCESS:
break;

View File

@ -2616,7 +2616,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
struct Task *task = &gTasks[taskId];
struct Sprite *sprite;
switch(task->data[0])
switch (task->data[0])
{
case 0:
task->data[0]++;
@ -2632,7 +2632,7 @@ static void Task_ShowContestEntryMonPic(u8 taskId)
sprite = &gSprites[task->data[2]];
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
if(sprite->oam.affineMode)
if (sprite->oam.affineMode)
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);

View File

@ -60,7 +60,7 @@ void DateTime_AddMinutes(struct DateTime *dateTime, u32 minutes)
u32 hours = 0;
dateTime->minute += minutes;
while(dateTime->minute >= MINUTES_PER_HOUR)
while (dateTime->minute >= MINUTES_PER_HOUR)
{
hours++;
dateTime->minute -= MINUTES_PER_HOUR;
@ -74,7 +74,7 @@ void DateTime_AddSeconds(struct DateTime *dateTime, u32 seconds)
u32 minutes = 0;
dateTime->second += seconds;
while(dateTime->second >= SECONDS_PER_MINUTE)
while (dateTime->second >= SECONDS_PER_MINUTE)
{
minutes++;
dateTime->second -= SECONDS_PER_MINUTE;

View File

@ -2024,7 +2024,7 @@ static void DebugAction_ChooseTrainerID_Select(u8 taskId)
max = PARTNER_COUNT - 1;
}
Debug_HandleInput_Numeric(taskId, min, max, DEBUG_NUMBER_DIGITS_TRAINERS);
switch(gTasks[taskId].tSelection)
switch (gTasks[taskId].tSelection)
{
case TRAINERS_DEBUG_SELECTION_TRAINER1:
sDebugMenuListData->data[0] = gTasks[taskId].tInput;
@ -2077,7 +2077,7 @@ static void DebugAction_Trainers_ChooseTrainer(u8 taskId, u32 selection)
gTasks[taskId].tDigit = 0;
gTasks[taskId].tSelection = (s32)selection;
switch(gTasks[taskId].tSelection)
switch (gTasks[taskId].tSelection)
{
case TRAINERS_DEBUG_SELECTION_TRAINER1:
gTasks[taskId].tInput = sDebugMenuListData->data[0];

View File

@ -142,7 +142,7 @@ s16 RequestDma3Fill(s32 value, void *dest, u16 size, u32 mode)
sDma3Requests[cursor].mode = mode;
sDma3Requests[cursor].value = value;
if(mode == 1)
if (mode == 1)
sDma3Requests[cursor].mode = DMA_REQUEST_FILL32;
else
sDma3Requests[cursor].mode = DMA_REQUEST_FILL16;

View File

@ -10755,7 +10755,7 @@ static bool8 AnimateSpriteInFigure8(struct Sprite *sprite)
{
bool8 finished = FALSE;
switch(sprite->data[7])
switch (sprite->data[7])
{
case 0:
sprite->x2 += GetFigure8XOffset(sprite->data[6]);
@ -10989,7 +10989,7 @@ static void UNUSED DestroyVirtualObjects(void)
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if(sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
if (sprite->inUse && sprite->callback == SpriteCB_VirtualObject)
DestroySprite(sprite);
}
}
@ -11083,7 +11083,7 @@ void SetVirtualObjectSpriteAnim(u8 virtualObjId, u8 animNum)
static void MoveUnionRoomObjectUp(struct Sprite *sprite)
{
switch(sprite->sAnimState)
switch (sprite->sAnimState)
{
case 0:
sprite->y2 = 0;
@ -11102,14 +11102,14 @@ static void MoveUnionRoomObjectUp(struct Sprite *sprite)
static void MoveUnionRoomObjectDown(struct Sprite *sprite)
{
switch(sprite->sAnimState)
switch (sprite->sAnimState)
{
case 0:
sprite->y2 = -DISPLAY_HEIGHT;
sprite->sAnimState++;
case 1:
sprite->y2 += 8;
if(sprite->y2 == 0)
if (sprite->y2 == 0)
{
sprite->sAnimNum = 0;
sprite->sAnimState = 0;
@ -11119,7 +11119,7 @@ static void MoveUnionRoomObjectDown(struct Sprite *sprite)
static void VirtualObject_UpdateAnim(struct Sprite *sprite)
{
switch(sprite->sAnimNum)
switch (sprite->sAnimNum)
{
case UNION_ROOM_SPAWN_IN:
MoveUnionRoomObjectDown(sprite);
@ -11300,10 +11300,10 @@ static void ApplyLevitateMovement(u8 taskId)
LoadWordFromTwoHalfwords((u16*) &task->data[0], (u32 *)&objectEvent); // load the map object pointer.
sprite = &gSprites[objectEvent->spriteId];
if(!(task->data[2] & 3))
if (!(task->data[2] & 3))
sprite->y2 += task->data[3];
if(!(task->data[2] & 15))
if (!(task->data[2] & 15))
task->data[3] = -task->data[3];
task->data[2]++;
@ -11323,9 +11323,9 @@ void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
{
u8 i;
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if(i != objectEventId1 && i != objectEventId2 &&
if (i != objectEventId1 && i != objectEventId2 &&
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
@ -11342,7 +11342,7 @@ u8 MovementAction_FlyUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sp
{
sprite->y2 -= 8;
if(sprite->y2 == -DISPLAY_HEIGHT)
if (sprite->y2 == -DISPLAY_HEIGHT)
sprite->sActionFuncId++;
return FALSE;
}
@ -11358,7 +11358,7 @@ u8 MovementAction_FlyDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *
{
sprite->y2 += 8;
if(!sprite->y2)
if (!sprite->y2)
sprite->sActionFuncId++;
return FALSE;
}

View File

@ -147,7 +147,7 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
else if (heldKeys & DPAD_RIGHT)
input->dpadDirection = DIR_EAST;
if(DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
if (DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
{
if ((heldKeys & DEBUG_OVERWORLD_HELD_KEYS) && input->DEBUG_OVERWORLD_TRIGGER_EVENT)
{
@ -238,7 +238,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
if (input->pressedRButton && TryStartDexNavSearch())
return TRUE;
if(input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
if (input->input_field_1_2 && DEBUG_OVERWORLD_MENU && !DEBUG_OVERWORLD_IN_MENU)
{
PlaySE(SE_WIN_OPEN);
FreezeObjectEvents();
@ -564,14 +564,14 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
return CableClub_EventScript_ShowBattleRecords_Frlg;
if (MetatileBehavior_IsIndigoPlateauSign1(metatileBehavior) == TRUE)
{
if(direction != DIR_NORTH)
if (direction != DIR_NORTH)
return NULL;
SetMsgSignPostAndVarFacing(direction);
return EventScript_Indigo_UltimateGoal;
}
if (MetatileBehavior_IsIndigoPlateauSign2(metatileBehavior) == TRUE)
{
if(direction != DIR_NORTH)
if (direction != DIR_NORTH)
return NULL;
SetMsgSignPostAndVarFacing(direction);
return EventScript_Indigo_HighestAuthority;
@ -580,14 +580,14 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
if (MetatileBehavior_IsPokeMartSign(metatileBehavior) == TRUE)
{
if(direction != DIR_NORTH)
if (direction != DIR_NORTH)
return NULL;
SetMsgSignPostAndVarFacing(direction);
return Common_EventScript_ShowPokemartSign;
}
if (MetatileBehavior_IsPokemonCenterSign(metatileBehavior) == TRUE)
{
if(direction != DIR_NORTH)
if (direction != DIR_NORTH)
return NULL;
SetMsgSignPostAndVarFacing(direction);
return Common_EventScript_ShowPokemonCenterSign;

View File

@ -2354,7 +2354,7 @@ void StartLavaridgeGym1FWarp(u8 priority)
static void Task_LavaridgeGym1FWarp(u8 taskId)
{
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
while (sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGym1FWarpEffect_Init(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)

View File

@ -4625,7 +4625,7 @@ u8 GetLeadMonFriendship(void)
u16 GetFirstPartnerMove(u16 species)
{
switch(species)
switch (species)
{
case SPECIES_VENUSAUR:
return MOVE_FRENZY_PLANT;
@ -4656,7 +4656,7 @@ bool8 CapeBrinkGetMoveToTeachLeadPokemon(void)
return FALSE;
moveId = GetFirstPartnerMove(GetMonData(leadMon, MON_DATA_SPECIES_OR_EGG));
switch(moveId)
switch (moveId)
{
case MOVE_FRENZY_PLANT:
tutorFlag = FLAG_TUTOR_FRENZY_PLANT;

View File

@ -268,7 +268,7 @@ static bool32 Fishing_CheckForBite(struct Task *task)
firstMonHasSuctionOrSticky = Fishing_DoesFirstMonInPartyHaveSuctionCupsOrStickyHold();
if(firstMonHasSuctionOrSticky && I_FISHING_STICKY_BOOST < GEN_4)
if (firstMonHasSuctionOrSticky && I_FISHING_STICKY_BOOST < GEN_4)
bite = RandomPercentage(RNG_FISHING_GEN3_STICKY, FISHING_GEN3_STICKY_CHANCE);
if (!bite)
@ -471,7 +471,7 @@ static bool32 Fishing_EndNoMon(struct Task *task)
static bool32 DoesFishingMinigameAllowCancel(void)
{
switch(I_FISHING_MINIGAME)
switch (I_FISHING_MINIGAME)
{
case GEN_1:
case GEN_2:

View File

@ -45,7 +45,7 @@ void Task_TryUseSoftboiledOnPartyMon(u8 taskId)
u8 userPartyId = gPartyMenu.slotId;
u8 recipientPartyId = gPartyMenu.slotId2;
if(recipientPartyId > PARTY_SIZE)
if (recipientPartyId > PARTY_SIZE)
{
gPartyMenu.action = 0;
DisplayPartyMenuStdMessage(PARTY_MSG_CHOOSE_MON);
@ -54,7 +54,7 @@ void Task_TryUseSoftboiledOnPartyMon(u8 taskId)
}
hp = GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_HP);
if(hp == 0 || userPartyId == recipientPartyId || GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_MAX_HP) == hp)
if (hp == 0 || userPartyId == recipientPartyId || GetMonData(&gPlayerParty[recipientPartyId], MON_DATA_MAX_HP) == hp)
{
CantUseSoftboiledOnMon(taskId);
return;
@ -82,7 +82,7 @@ static void Task_DisplayHPRestoredMessage(u8 taskId)
static void Task_FinishSoftboiled(u8 taskId)
{
if(IsPartyMenuTextPrinterActive() == TRUE)
if (IsPartyMenuTextPrinterActive() == TRUE)
return;
gPartyMenu.action = 0;
AnimatePartySlot(gPartyMenu.slotId, 0);
@ -96,7 +96,7 @@ static void Task_FinishSoftboiled(u8 taskId)
static void Task_ChooseNewMonForSoftboiled(u8 taskId)
{
if(IsPartyMenuTextPrinterActive() == TRUE)
if (IsPartyMenuTextPrinterActive() == TRUE)
return;
DisplayPartyMenuStdMessage(PARTY_MSG_USE_ON_WHICH_MON);
gTasks[taskId].func = Task_HandleChooseMonInput;

View File

@ -3231,7 +3231,7 @@ u16 GetRandomFrontierMonFromSet(u16 trainerId)
// "High tier" Pokémon are only allowed on open level mode
// 20 is not a possible value for level here
monId = monSet[Random() % numMons];
} while((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
} while ((level == FRONTIER_MAX_LEVEL_50 || level == 20) && monId > FRONTIER_MONS_HIGH_TIER);
return monId;
}

View File

@ -72,7 +72,7 @@ u32 GetConfigInternal(enum ConfigTag _genConfig)
u32 GetClampedValue(enum ConfigTag _genConfig, u32 newValue)
{
u32 clampedValue = 0;
switch(_genConfig)
switch (_genConfig)
{
BATTLE_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER)
POKEMON_CONFIG_DEFINITIONS(UNPACK_CONFIG_CLAMPER)

View File

@ -2003,7 +2003,7 @@ static void SpriteCB_GroudonRocks(struct Sprite *sprite)
if (sprite->sTimer % 2 == 0)
sprite->y2 ^= 3;
switch(sprite->sState)
switch (sprite->sState)
{
case 0:
// Rock floats up
@ -2268,7 +2268,7 @@ static void CreateKyogreBubbleSprites_Fins(void)
static void SpriteCB_KyogreBubbles(struct Sprite *sprite)
{
switch(sprite->sState)
switch (sprite->sState)
{
case 0:
if (sprite->sDelay == 0)
@ -2486,7 +2486,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
if (sprite->animEnded)
sprite->invisible = TRUE;
switch(sprite->sState)
switch (sprite->sState)
{
case 0:
sprite->sPalIdx = 0x1C2;
@ -2549,7 +2549,7 @@ static void Task_Scene3_Rayquaza(u8 taskId)
tTimer++;
switch(tState)
switch (tState)
{
case 0:
if ((tTimer & 1) != 0)
@ -2601,7 +2601,7 @@ static void Task_RayquazaAttack(u8 taskId)
s16 *data = gTasks[taskId].data;
data[2]++;
switch(tState)
switch (tState)
{
case 0:
if ((data[2] & 1) != 0)
@ -3264,7 +3264,7 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
static void SpriteCB_GameFreakLogo(struct Sprite *sprite)
{
switch(sprite->sState)
switch (sprite->sState)
{
case 0:
if (gIntroFrameCounter == TIMER_LOGO_APPEAR)

View File

@ -1050,7 +1050,7 @@ static void CreateMovingScenerySprites(bool8 hasVerticalMove, const struct Intro
{
u8 i;
for(i = 0; i < numSprites; i++)
for (i = 0; i < numSprites; i++)
{
u8 sprite = CreateSprite(&sSpriteTemplate_MovingScenery, metadata[i].x, metadata[i].y, metadata[i].subpriority);
CalcCenterToCornerVec(&gSprites[sprite], metadata[i].shape, metadata[i].size, ST_OAM_AFFINE_OFF);

View File

@ -706,7 +706,7 @@ void VBlankCB_BagMenuRun(void)
static void CB2_Bag(void)
{
while(MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE)
while (MenuHelpers_ShouldWaitForLinkRecv() != TRUE && SetupBagMenu() != TRUE && MenuHelpers_IsLinkActive() != TRUE)
{};
}

View File

@ -1063,7 +1063,7 @@ void HandleUseExpiredLure(struct ScriptContext *ctx)
static void Task_UsedBlackWhiteFlute(u8 taskId)
{
if(++gTasks[taskId].data[8] > 7)
if (++gTasks[taskId].data[8] > 7)
{
PlaySE(SE_GLASS_FLUTE);
if (CurrentBattlePyramidLocation() == PYRAMID_LOCATION_NONE)

View File

@ -1956,7 +1956,7 @@ void HBlankCB_DoublePopupWindow(void)
if (scanline < 80 || scanline > 160)
{
REG_BG0VOFS = offset;
if(OW_POPUP_BW_ALPHA_BLEND && !IsWeatherAlphaBlend())
if (OW_POPUP_BW_ALPHA_BLEND && !IsWeatherAlphaBlend())
REG_BLDALPHA = BLDALPHA_BLEND(15, 5);
}
else

View File

@ -106,7 +106,7 @@ static s32 _putsAscii(char *s, s32 len, void *buf)
/* Copy to buffer */
for (i = 0; i < len; i++)
{
if(b->pbuffer == b->buffer + b->buffer_len - 1)
if (b->pbuffer == b->buffer + b->buffer_len - 1)
{
break;
}
@ -131,7 +131,7 @@ static s32 _putsEncoded(char *s, s32 len, void *buf)
/* Copy to buffer */
for (i = 0; i < len; i++)
{
if(b->pbuffer == b->buffer + b->buffer_len - 1)
if (b->pbuffer == b->buffer + b->buffer_len - 1)
{
break;
}
@ -219,23 +219,23 @@ static s32 mini_pad(char *ptr, s32 len, char pad_char, s32 pad_to, char *buffer)
s32 i;
bool32 overflow = FALSE;
char *pbuffer = buffer;
if(pad_to == 0)
if (pad_to == 0)
pad_to = len;
if (len > pad_to)
{
len = pad_to;
overflow = TRUE;
}
for(i = pad_to - len; i > 0; i --)
for (i = pad_to - len; i > 0; i --)
{
*(pbuffer++) = pad_char;
}
for(i = len; i > 0; i --)
for (i = len; i > 0; i --)
{
*(pbuffer++) = *(ptr++);
}
len = pbuffer - buffer;
if(overflow)
if (overflow)
{
for (i = 0; i < 3 && pbuffer > buffer; i ++)
{
@ -292,7 +292,7 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
pad_to = pad_to * 10 + (ch - '0');
ch= *(fmt++);
}
if(pad_to > (s32) sizeof(bf))
if (pad_to > (s32) sizeof(bf))
{
pad_to = sizeof(bf);
}
@ -308,13 +308,13 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
goto end;
case 'u':
case 'd':
if(l)
if (l)
{
len = mini_itoa(va_arg(va, u32), 10, 0, (ch=='u'), bf2);
}
else
{
if(ch == 'u')
if (ch == 'u')
{
len = mini_itoa((u32) va_arg(va, u32), 10, 0, 1, bf2);
}
@ -329,7 +329,7 @@ s32 mini_vpprintf(void *buf, const char *fmt, va_list va)
case 'x':
case 'X':
if(l)
if (l)
{
len = mini_itoa(va_arg(va, u32), 16, (ch=='X'), 1, bf2);
}

View File

@ -212,7 +212,7 @@ s32 WonderCard_Enter(void)
{
if (sWonderCardData == NULL)
return -1;
switch(sWonderCardData->enterExitState)
switch (sWonderCardData->enterExitState)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);

View File

@ -844,7 +844,7 @@ static void Task_ControlsGuide_HandleInput(u8 taskId)
{
if (!gPaletteFade.active)
{
if(JOY_NEW((A_BUTTON | B_BUTTON)))
if (JOY_NEW((A_BUTTON | B_BUTTON)))
{
if (JOY_NEW(A_BUTTON))
{

View File

@ -837,7 +837,7 @@ const struct MapConnection *GetMapConnection(u8 dir)
if (connection == NULL)
return NULL;
for(i = 0; i < count; i++, connection++)
for (i = 0; i < count; i++, connection++)
if (connection->direction == dir)
return connection;

View File

@ -987,7 +987,7 @@ void ItemStorage_RefreshListMenu(void)
u16 i;
// Copy item names for all entries but the last (which is Cancel)
for(i = 0; i < gPlayerPCItemPageInfo.count - 1; i++)
for (i = 0; i < gPlayerPCItemPageInfo.count - 1; i++)
{
CopyItemName_PlayerPC(&sItemStorageMenu->itemNames[i][0], gSaveBlock1Ptr->pcItems[i].itemId);
sItemStorageMenu->listItems[i].name = &sItemStorageMenu->itemNames[i][0];

View File

@ -4245,7 +4245,7 @@ static u32 GetMeasurementTextPositions(u32 textElement)
if (!POKEDEX_PLUS_HGSS)
return textElement;
switch(textElement)
switch (textElement)
{
case DEX_HEADER_X:
return (DEX_HEADER_X + DEX_HGSS_HEADER_X_PADDING);

View File

@ -775,11 +775,11 @@ static void Task_ShowPokedexAreaScreen(u8 taskId)
CreateAreaMarkerSprites();
break;
case 7:
if(!OW_TIME_OF_DAY_ENCOUNTERS)
if (!OW_TIME_OF_DAY_ENCOUNTERS)
LoadAreaUnknownGraphics();
break;
case 8:
if(!OW_TIME_OF_DAY_ENCOUNTERS)
if (!OW_TIME_OF_DAY_ENCOUNTERS)
CreateAreaUnknownSprites();
break;
case 9:

View File

@ -6546,11 +6546,11 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
}
enum EvolutionConditions condition = evolutions[i].params[j].condition;
switch(condition)
switch (condition)
{
// Gen 2
case IF_GENDER:
switch(evolutions[i].params[j].arg1)
switch (evolutions[i].params[j].arg1)
{
case MON_MALE: StringAppend(gStringVar4, COMPOUND_STRING("Male")); break;
case MON_FEMALE: StringAppend(gStringVar4, COMPOUND_STRING("Female")); break;
@ -6569,7 +6569,7 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
StringAppend(gStringVar4, COMPOUND_STRING("Atk < Def"));
break;
case IF_TIME:
switch(evolutions[i].params[j].arg1)
switch (evolutions[i].params[j].arg1)
{
case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("Morning")); break;
case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("Day")); break;
@ -6578,7 +6578,7 @@ static void PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 dept
}
break;
case IF_NOT_TIME:
switch(evolutions[i].params[j].arg1)
switch (evolutions[i].params[j].arg1)
{
case TIME_MORNING: StringAppend(gStringVar4, COMPOUND_STRING("NOT Morning")); break;
case TIME_DAY: StringAppend(gStringVar4, COMPOUND_STRING("NOT Day")); break;

View File

@ -4380,7 +4380,7 @@ bool8 HealStatusConditions(struct Pokemon *mon, u32 healMask, enum BattlerId bat
if (gMain.inBattle && battler != MAX_BATTLERS_COUNT)
{
gBattleMons[battler].status1 &= ~healMask;
if((healMask & STATUS1_SLEEP))
if ((healMask & STATUS1_SLEEP))
{
u32 i = 0;
u32 battlerSide = GetBattlerSide(battler);
@ -4661,7 +4661,7 @@ bool32 DoesMonMeetAdditionalConditions(struct Pokemon *mon, const struct Evoluti
enum EvolutionConditions condition = params[i].condition;
bool32 currentCondition = FALSE;
switch(condition)
switch (condition)
{
// Gen 2
case IF_GENDER:
@ -6734,7 +6734,7 @@ u32 GetFormChangeTargetSpecies_Internal(struct FormChangeContext ctx)
{
// We multiply by 100 to make sure that integer division doesn't mess with the health check.
u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP;
switch(formChanges[i].param2)
switch (formChanges[i].param2)
{
case HP_HIGHER_THAN:
if (hpCheck > formChanges[i].param3 * 100)
@ -6754,7 +6754,7 @@ u32 GetFormChangeTargetSpecies_Internal(struct FormChangeContext ctx)
{
// We multiply by 100 to make sure that integer division doesn't mess with the health check.
u32 hpCheck = ctx.hp * 100 * 100 / ctx.maxHP;
switch(formChanges[i].param2)
switch (formChanges[i].param2)
{
case HP_HIGHER_THAN:
if (hpCheck > formChanges[i].param3 * 100)
@ -6873,7 +6873,7 @@ u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove)
{
sLearningMoveTableID = 0;
}
while(learnset[sLearningMoveTableID].move != LEVEL_UP_MOVE_END)
while (learnset[sLearningMoveTableID].move != LEVEL_UP_MOVE_END)
{
while ((learnset[sLearningMoveTableID].level == 0 || learnset[sLearningMoveTableID].level == level)
&& !(P_EVOLUTION_LEVEL_1_LEARN >= GEN_8 && learnset[sLearningMoveTableID].level == 1))
@ -6923,7 +6923,7 @@ void TryScriptEvolution(void)
{
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_SCRIPT_TRIGGER, 0, NULL, &canStopEvo, DO_EVO);
sTriedEvolving |= 1u << i;
if(gMain.callback2 == TryScriptEvolution) // This fixes small graphics glitches.
if (gMain.callback2 == TryScriptEvolution) // This fixes small graphics glitches.
EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
else
BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
@ -6954,7 +6954,7 @@ void TrySpecialOverworldEvo(void)
{
GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_OVERWORLD_SPECIAL, 0, NULL, &canStopEvo, DO_EVO);
sTriedEvolving |= 1u << i;
if(gMain.callback2 == TrySpecialOverworldEvo) // This fixes small graphics glitches.
if (gMain.callback2 == TrySpecialOverworldEvo) // This fixes small graphics glitches.
EvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);
else
BeginEvolutionScene(&gPlayerParty[i], targetSpecies, canStopEvo, i);

View File

@ -1672,7 +1672,7 @@ static void OpenSubmenu(u32 submenu, u8 taskId)
PrintInstructionsOnWindow(data);
SetArrowInvisibility(data);
switch(submenu)
switch (submenu)
{
case SUBMENU_SPECIES:
case SUBMENU_ANIMS_BG:
@ -1737,7 +1737,7 @@ static void HandleInput_PokemonSpriteVisualizer(u8 taskId)
{
data->isShiny = !data->isShiny;
if(data->isShiny)
if (data->isShiny)
PlaySE(SE_SHINY);
ReloadPokemonSprites(data);

View File

@ -1528,7 +1528,7 @@ static void Task_PCMainMenu(u8 taskId)
break;
case STATE_HANDLE_INPUT:
task->tInput = Menu_ProcessInput();
switch(task->tInput)
switch (task->tInput)
{
case MENU_NOTHING_CHOSEN:
task->tNextOption = task->tSelectedOption;

View File

@ -3841,7 +3841,7 @@ static void PrintSkillsPageText(void)
{
PrintHeldItemName();
PrintRibbonCount();
if(ShouldShowIvEvPrompt())
if (ShouldShowIvEvPrompt())
ShowUtilityPrompt(SUMMARY_SKILLS_MODE_STATS);
BufferLeftColumnStats();
PrintLeftColumnStats();

View File

@ -33,7 +33,7 @@ static void SFC32_Seed(struct Sfc32State *state, u32 seed, u8 stream)
state->a = state->b = 0;
state->c = seed;
state->ctr = stream;
for(i = 0; i < 16; i++)
for (i = 0; i < 16; i++)
{
_SFC32_Next_Stream(state, stream);
}

View File

@ -753,9 +753,9 @@ u8 HandleSavingData(u8 saveType)
// Used by link / Battle Frontier
// Write only SaveBlocks 1 and 2 (skips the PC)
CopyPartyAndObjectsToSave();
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
for (i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
HandleReplaceSector(i, gRamSaveSectorLocations);
for(i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
for (i = SECTOR_ID_SAVEBLOCK2; i <= SECTOR_ID_SAVEBLOCK1_END; i++)
WriteSectorSignatureByte_NoOffset(i, gRamSaveSectorLocations);
break;
case SAVE_OVERWRITE_DIFFERENT_FILE:

View File

@ -2524,7 +2524,7 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
Script_RequestEffects(SCREFF_V1);
if(species2 == SPECIES_NONE)
if (species2 == SPECIES_NONE)
{
CreateScriptedWildMon(species, level, item);
sIsScriptedWildDouble = FALSE;

View File

@ -95,7 +95,7 @@ static bool32 CheckPartyMonHasHeldItem(enum Item item)
{
int i;
for(i = 0; i < PARTY_SIZE; i++)
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES_OR_EGG);
if (species != SPECIES_NONE && species != SPECIES_EGG && GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM) == item)

View File

@ -3728,7 +3728,7 @@ static void ReelTime_PikachuReact(struct Task *task)
DestroyReelTimeBoltSprites();
DestroyReelTimePikachuAuraSprites();
task->tState++; // RT_TASK_WAIT_CLEAR_POWER
if(sSlotMachine->reelTimeDraw == 0)
if (sSlotMachine->reelTimeDraw == 0)
{
task->tTimer2 = 0xa0;
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], 5);

View File

@ -603,7 +603,7 @@ void Task_ShowStartMenu(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch(task->data[0])
switch (task->data[0])
{
case 0:
if (InUnionRoom() == TRUE)

View File

@ -2789,7 +2789,7 @@ static void SpriteCB_TextCursor(struct Sprite *sprite)
else
{
sprite->sDelay = 8;
switch(sprite->sState)
switch (sprite->sState)
{
case 0:
sprite->y2 = 0;

View File

@ -2967,7 +2967,7 @@ static void CB2_InitInGameTrade(void)
{
case 0:
//If ChooseBoxMon points to a pc mon, we store it into gEnemyParty
if(gSpecialVar_0x8004 == PC_MON_CHOSEN)
if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
{
gSelectedTradeMonPositions[TRADE_PLAYER] = TRADEMON_FROM_PC;
RemoveSelectedPcMon(&gEnemyParty[TRADEMON_FROM_PC]);
@ -3341,7 +3341,7 @@ static void BufferTradeSceneStrings(void)
ingameTrade = &sIngameTrades[gSpecialVar_0x8005];
StringCopy(gStringVar1, ingameTrade->otName);
StringCopy_Nickname(gStringVar3, ingameTrade->nickname);
if(gSpecialVar_0x8004 == PC_MON_CHOSEN)
if (gSpecialVar_0x8004 == PC_MON_CHOSEN)
GetMonData(&gEnemyParty[TRADEMON_FROM_PC], MON_DATA_NICKNAME, name);
else
GetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, name);

View File

@ -1603,7 +1603,7 @@ static bool8 IsCardFlipTaskActive(void)
static void Task_DoCardFlipTask(u8 taskId)
{
while(sTrainerCardFlipTasks[gTasks[taskId].tFlipState](&gTasks[taskId]))
while (sTrainerCardFlipTasks[gTasks[taskId].tFlipState](&gTasks[taskId]))
;
}

View File

@ -4038,7 +4038,7 @@ static void TranslateJapaneseEmeraldShows(TVShow *shows)
for (curShow = shows; curShow < shows + LAST_TVSHOW_IDX; curShow++)
{
switch(curShow->common.kind)
switch (curShow->common.kind)
{
case TVSHOW_FAN_CLUB_LETTER:
curShow->fanclubLetter.language = GetStringLanguage(curShow->fanclubLetter.playerName);
@ -4351,7 +4351,7 @@ static void DoTVShowBravoTrainerBattleTower(void)
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
gSpecialVar_Result = FALSE;
state = sTVShowState;
switch(state)
switch (state)
{
case BRAVOTOWER_STATE_INTRO:
TVShowConvertInternationalString(gStringVar1, show->bravoTrainerTower.playerName, show->bravoTrainerTower.playerLanguage);
@ -4446,7 +4446,7 @@ static void DoTVShowTodaysSmartShopper(void)
show = &gSaveBlock1Ptr->tvShows[gSpecialVar_0x8004];
gSpecialVar_Result = FALSE;
state = sTVShowState;
switch(state)
switch (state)
{
case SMARTSHOPPER_STATE_INTRO:
TVShowConvertInternationalString(gStringVar1, show->smartshopperShow.playerName, show->smartshopperShow.language);