Replaced loopsewithpan magic numbers

This commit is contained in:
Frank 2026-04-01 16:46:34 -04:00
parent dd8648c2e2
commit 03508b9cd2

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@ -1731,7 +1731,7 @@ gBattleAnimMove_EarthPower::
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
loopsewithpan 145, SOUND_PAN_TARGET 11, 3
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET 11, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
call CreateDragonRageFirePlumes
waitforvisualfinish
@ -2486,7 +2486,7 @@ DischargeElectrify:
return
gBattleAnimMove_LavaPlume::
loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
@ -2826,7 +2826,7 @@ gBattleAnimMove_StoneEdge::
delay 2
createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 2
loopsewithpan 131, SOUND_PAN_TARGET 24, 3
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 24, 3
createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
@ -3339,7 +3339,7 @@ gBattleAnimMove_RoarOfTime::
delay 32
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan 133, SOUND_PAN_ATTACKER 13 3
loopsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER 13 3
call RecoverAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
@ -3376,7 +3376,7 @@ gBattleAnimMove_SpacialRend::
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK
loopsewithpan 133, SOUND_PAN_ATTACKER 13 2
loopsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER 13 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
@ -22419,7 +22419,7 @@ gBattleAnimMove_Hail::
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_Hail, 5
loopsewithpan SE_M_HAIL, 0, 8, 10
loopsewithpan SE_M_HAIL, SOUND_PAN_TARGET, 8, 10
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK
end