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https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-05-21 05:58:31 -05:00
Replaced loopsewithpan magic numbers
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dd8648c2e2
commit
03508b9cd2
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@ -1731,7 +1731,7 @@ gBattleAnimMove_EarthPower::
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waitbgfadeout
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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waitbgfadein
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loopsewithpan 145, SOUND_PAN_TARGET 11, 3
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loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET 11, 3
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
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call CreateDragonRageFirePlumes
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waitforvisualfinish
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@ -2486,7 +2486,7 @@ DischargeElectrify:
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return
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gBattleAnimMove_LavaPlume::
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loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
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loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
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blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
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@ -2826,7 +2826,7 @@ gBattleAnimMove_StoneEdge::
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delay 2
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createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
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delay 2
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loopsewithpan 131, SOUND_PAN_TARGET 24, 3
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loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 24, 3
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createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
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delay 2
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createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
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@ -3339,7 +3339,7 @@ gBattleAnimMove_RoarOfTime::
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delay 32
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monbg ANIM_ATK_PARTNER
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setalpha 12, 8
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loopsewithpan 133, SOUND_PAN_ATTACKER 13 3
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loopsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER 13 3
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call RecoverAbsorbEffect
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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@ -3376,7 +3376,7 @@ gBattleAnimMove_SpacialRend::
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monbg ANIM_ATK_PARTNER
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setalpha 12, 8
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK
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loopsewithpan 133, SOUND_PAN_ATTACKER 13 2
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loopsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER 13 2
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createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
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delay 2
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createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
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@ -22419,7 +22419,7 @@ gBattleAnimMove_Hail::
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK
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waitforvisualfinish
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createvisualtask AnimTask_Hail, 5
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loopsewithpan SE_M_HAIL, 0, 8, 10
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loopsewithpan SE_M_HAIL, SOUND_PAN_TARGET, 8, 10
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK
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end
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