diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 37e9541316..942f1e1047 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -1731,7 +1731,7 @@ gBattleAnimMove_EarthPower:: waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein - loopsewithpan 145, SOUND_PAN_TARGET 11, 3 + loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 call CreateDragonRageFirePlumes waitforvisualfinish @@ -2486,7 +2486,7 @@ DischargeElectrify: return gBattleAnimMove_LavaPlume:: - loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2 + loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1 @@ -2826,7 +2826,7 @@ gBattleAnimMove_StoneEdge:: delay 2 createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 - loopsewithpan 131, SOUND_PAN_TARGET 24, 3 + loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET 24, 3 createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 @@ -3339,7 +3339,7 @@ gBattleAnimMove_RoarOfTime:: delay 32 monbg ANIM_ATK_PARTNER setalpha 12, 8 - loopsewithpan 133, SOUND_PAN_ATTACKER 13 3 + loopsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER 13 3 call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -3376,7 +3376,7 @@ gBattleAnimMove_SpacialRend:: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK - loopsewithpan 133, SOUND_PAN_ATTACKER 13 2 + loopsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER 13 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 @@ -22419,7 +22419,7 @@ gBattleAnimMove_Hail:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail, 5 - loopsewithpan SE_M_HAIL, 0, 8, 10 + loopsewithpan SE_M_HAIL, SOUND_PAN_TARGET, 8, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK end