pokediamond/include/sdat.h
2020-06-25 15:26:31 -04:00

48 lines
1.0 KiB
C

#ifndef GUARD_LIBSDAT_H
#define GUARD_LIBSDAT_H
struct SDATHeader
{
// Generic header
char magic[4];
u16 bom;
u16 version;
u32 filesize;
u16 header_size;
u16 section_count;
// SDAT chunks
u32 symb_offset, symb_size;
u32 info_offset, info_size;
u32 fat_offset, fat_size;
u32 file_offset, file_size;
};
struct SDATFileMgr
{
struct SDATHeader header;
BOOL is_init;
FSFile file; // 00034
FSFileID fileID; // 7C
void * fat_p;
void * symb_p;
void * info_p;
};
void SDAT_Init(void);
void * FUN_020C2A94(void *, u32);
void SDAT_Open(struct SDATFileMgr *, char *, void *, u32);
void FUN_020C39CC(void *);
void FUN_020C01A0(void);
int FUN_020C290C(void *);
void FUN_020C2828(void *, int);
BOOL FUN_020C36A8(u32 *, void *);
BOOL FUN_020C3674(u32 *, void *);
BOOL FUN_020C35E0(u32 *, u32 *, void *);
BOOL FUN_020C360C(u32 *, void *);
BOOL FUN_020C3640(u32 *, void *);
void FUN_020C0F80(u32 *);
void FUN_020C1040(int, int);
void FUN_020C0F68(void);
#endif //GUARD_LIBSDAT_H