pokediamond/include/event_data.h
2020-08-12 15:19:31 -04:00

20 lines
614 B
C

#ifndef GUARD_SCRIPT_STATE_H
#define GUARD_SCRIPT_STATE_H
struct ScriptState
{
u16 vars[288];
u8 flags[364];
};
u32 SavArray_Flags_sizeof(void);
void SavArray_Flags_init(struct ScriptState * state);
struct ScriptState * SavArray_Flags_get(struct SaveBlock2 * sav2);
BOOL CheckFlagInArray(struct ScriptState * state, u16 flag_id);
void SetFlagInArray(struct ScriptState * state, u16 flag_id);
void ClearFlagInArray(struct ScriptState * state, u16 flag_id);
u8 * GetFlagAddr(struct ScriptState * state, u16 flag_id);
u16 * GetVarAddr(struct ScriptState * state, u16 var_id);
#endif //GUARD_SCRIPT_STATE_H