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@@ -2,9 +2,13 @@
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const struct UnkStruct_02031734_const2 UNK_020EEC48 = { { (u32)FUN_02032B84, 0 } };
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const struct UnkStruct_02031734_const1 UNK_020EEC50 = { { (u32)FUN_0203213C, (u32)FUN_02032138, 0 } };
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const struct UnkStruct_02031734_const1 UNK_020EEC50 = {
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{ (u32)FUN_0203213C, (u32)FUN_02032138, 0 }
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};
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const struct UnkStruct_02031734_const1 UNK_020EEC5C = { { (u32)FUN_02032234, (u32)FUN_0203234C, 0 } };
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const struct UnkStruct_02031734_const1 UNK_020EEC5C = {
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{ (u32)FUN_02032234, (u32)FUN_0203234C, 0 }
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};
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char UNK_02105D5C[] = "FREAK";
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@@ -2061,7 +2065,8 @@ THUMB_FUNC void FUN_02033288(struct SaveBlock2 *sav2)
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if (UNK_021C5A00 == NULL)
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{
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FUN_02016828(3, 0xf, 0x100);
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UNK_021C5A00 = (struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734));
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UNK_021C5A00 =
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(struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734));
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MI_CpuFill8(UNK_021C5A00, 0, sizeof(struct UnkStruct_02031734));
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UNK_021C5A00->unk3F = 0x18;
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@@ -2089,7 +2094,8 @@ THUMB_FUNC void FUN_02033310(struct SaveBlock2 *sav2)
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if (UNK_021C5A00 == NULL)
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{
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FUN_02016828(3, 0xf, 0x100);
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UNK_021C5A00 = (struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734));
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UNK_021C5A00 =
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(struct UnkStruct_02031734 *)AllocFromHeap(0xf, sizeof(struct UnkStruct_02031734));
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MI_CpuFill8(UNK_021C5A00, 0, sizeof(struct UnkStruct_02031734));
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UNK_021C5A00->unk3F = 0x19;
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UNK_021C5A00->unk46 = 1;
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@@ -1,15 +1,12 @@
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#ifndef POKEDIAMOND_UNK_02031734_H
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#define POKEDIAMOND_UNK_02031734_H
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#include "global.h"
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#include "MI_memory.h"
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#include "game_init.h"
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#include "heap.h"
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#include "player_data.h"
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#include "unk_0202F150.h"
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#include "game_init.h"
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#include "unk_0202F150.h"
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struct UnkStruct_02031734_const1
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{
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@@ -21,7 +18,6 @@ struct UnkStruct_02031734_const2
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u32 unk00[2];
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};
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struct UnkStruct_02031734
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{
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void *unk00;
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@@ -58,9 +54,6 @@ struct UnkStruct_02031734
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u8 unk4F;
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};
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THUMB_FUNC void FUN_02031734(struct SaveBlock2 *sav2, u8 param1);
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THUMB_FUNC void FUN_020317C0();
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THUMB_FUNC BOOL FUN_02031810();
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@@ -219,5 +212,4 @@ THUMB_FUNC void FUN_020335F4();
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THUMB_FUNC BOOL FUN_02033678();
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THUMB_FUNC u32 FUN_020336A0(u8 param0);
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#endif //POKEDIAMOND_UNK_0202F150_H
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#endif // POKEDIAMOND_UNK_0202F150_H
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