use #pragma unused

This commit is contained in:
Rémi Calixte
2021-03-16 18:43:20 +01:00
parent 6f4ef01cef
commit e31be2804e
2 changed files with 6 additions and 4 deletions

View File

@@ -127,8 +127,10 @@ THUMB_FUNC void MOD52_021D7604(u32 heap_id, struct SaveBlock2 *sav2, BOOL set_tr
FUN_020250C4(FUN_02024ECC(sav2), heap_id, MOD52_021D76F8, 0x76);
}
THUMB_FUNC void MOD52_021D7688(u32 unused UNUSED, struct SaveBlock2 *sav2)
THUMB_FUNC void MOD52_021D7688(u32 unused, struct SaveBlock2 *sav2)
{
#pragma unused(unused)
if (FUN_020226FC(sav2))
{
return;
@@ -137,8 +139,10 @@ THUMB_FUNC void MOD52_021D7688(u32 unused UNUSED, struct SaveBlock2 *sav2)
OS_ResetSystem(0);
}
THUMB_FUNC void MOD52_021D769C(u32 unused UNUSED, struct SaveBlock2 *sav2)
THUMB_FUNC void MOD52_021D769C(u32 unused, struct SaveBlock2 *sav2)
{
#pragma unused(unused)
Sav2_InitDynamicRegion(sav2);
FUN_020377E0(sav2);
struct PlayerData *player_data = Sav2_PlayerData_GetProfileAddr(sav2);

View File

@@ -14,8 +14,6 @@
#define GF_ASSERT(expr) do {if (!(expr)) ErrorHandling();} while (0)
#define UNUSED __attribute__((unused))
#ifndef IN_MAIN_C
extern const u8 gGameLanguage;
extern const u8 gGameVersion;