Merge pull request #506 from red031000/master

weather constants + bike riding
This commit is contained in:
Akira Akashi
2023-06-17 06:39:45 +01:00
committed by GitHub
47 changed files with 435 additions and 474 deletions

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@@ -627,7 +627,7 @@ ScrCmd_Unk00F0: ; 0x02041BC4
bl FieldSysGetAttrAddr
add r5, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r4, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_02058448
@@ -652,7 +652,7 @@ ScrCmd_Unk00F1: ; 0x02041BF0
bl ScriptReadWord
add r4, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r7, r0, #0x0
ldr r0, [r5, #0x0]
bl FUN_02058448

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@@ -10,146 +10,6 @@
.text
thumb_func_start ScrCmd_Unk00C8
ScrCmd_Unk00C8: ; 0x0203CA5C
push {r4, lr}
add r4, r0, #0x0
ldr r1, [r4, #0x8]
add r0, r1, #0x1
str r0, [r4, #0x8]
ldrb r0, [r1, #0x0]
cmp r0, #0x1
bne _0203CAA4
add r0, r4, #0x0
add r0, #0x80
mov r1, #0x12
ldr r0, [r0, #0x0]
lsl r1, r1, #0x6
bl FUN_0204AB20
add r0, r4, #0x0
add r0, #0x80
mov r1, #0x12
ldr r0, [r0, #0x0]
lsl r1, r1, #0x6
mov r2, #0x1
bl FUN_0204ABDC
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0x2
ldr r0, [r0, #0x38]
bl MOD05_021E5FD8
add r4, #0x80
ldr r0, [r4, #0x0]
ldr r0, [r0, #0x38]
bl MOD05_021E5FE0
b _0203CAE4
_0203CAA4:
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0x1
ldr r0, [r0, #0x38]
bl MOD05_021E5FD8
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0x38]
bl MOD05_021E5FE0
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0x0
bl FUN_0204AB20
add r0, r4, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r1, [r0, #0x1c]
ldr r1, [r1, #0x0]
bl FUN_0204AB58
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
mov r2, #0x1
bl FUN_0204ABDC
_0203CAE4:
mov r0, #0x0
pop {r4, pc}
thumb_func_start ScrCmd_Unk02BF
ScrCmd_Unk02BF: ; 0x0203CAE8
push {r4, lr}
add r4, r0, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
mov r1, #0x2
ldr r0, [r0, #0x38]
bl MOD05_021E5FD8
add r4, #0x80
mov r1, #0x12
ldr r0, [r4, #0x0]
lsl r1, r1, #0x6
bl FUN_0204AB20
mov r0, #0x0
pop {r4, pc}
thumb_func_start ScrCmd_Unk00C9
ScrCmd_Unk00C9: ; 0x0203CB08
push {r3, lr}
ldr r2, [r0, #0x8]
add r1, r2, #0x1
str r1, [r0, #0x8]
add r0, #0x80
ldr r0, [r0, #0x0]
ldrb r1, [r2, #0x0]
ldr r0, [r0, #0x38]
bl FUN_02055720
mov r0, #0x0
pop {r3, pc}
thumb_func_start ScrCmd_Unk00CA
ScrCmd_Unk00CA: ; 0x0203CB20
push {r3-r5, lr}
add r5, r0, #0x0
bl ScriptReadHalfword
add r1, r0, #0x0
add r0, r5, #0x0
add r0, #0x80
ldr r0, [r0, #0x0]
bl GetVarPointer
add r5, #0x80
add r4, r0, #0x0
ldr r0, [r5, #0x0]
ldr r0, [r0, #0x38]
bl PlayerAvatar_GetState
strh r0, [r4, #0x0]
mov r0, #0x0
pop {r3-r5, pc}
.balign 4
thumb_func_start ScrCmd_Unk00CB
ScrCmd_Unk00CB: ; 0x0203CB48
push {r4, lr}
add r4, r0, #0x0
bl ScriptReadHalfword
add r4, #0x80
add r1, r0, #0x0
ldr r0, [r4, #0x0]
ldr r0, [r0, #0x38]
bl FUN_020553D4
mov r0, #0x1
pop {r4, pc}
thumb_func_start ScrCmd_Unk00CC
ScrCmd_Unk00CC: ; 0x0203CB60
push {r3, lr}
add r0, #0x80
ldr r0, [r0, #0x0]
ldr r0, [r0, #0x38]
bl MOD05_021E5FE0
mov r0, #0x0
pop {r3, pc}
thumb_func_start ScrCmd_Unk00E3
ScrCmd_Unk00E3: ; 0x0203CB70
push {r4-r6, lr}

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@@ -88,15 +88,15 @@ FUN_02034DE8: ; 0x02034DE8
add r0, #0x64
bx lr
thumb_func_start FUN_02034DEC
FUN_02034DEC: ; 0x02034DEC
thumb_func_start LocalFieldData_GetWeatherType
LocalFieldData_GetWeatherType: ; 0x02034DEC
add r0, #0x66
ldrh r0, [r0, #0x0]
bx lr
.balign 4
thumb_func_start FUN_02034DF4
FUN_02034DF4: ; 0x02034DF4
thumb_func_start LocalFieldData_SetWeatherType
LocalFieldData_SetWeatherType: ; 0x02034DF4
add r0, #0x66
strh r1, [r0, #0x0]
bx lr

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@@ -59,7 +59,7 @@ _02036FFA:
FUN_02037000: ; 0x02037000
push {r3-r5, lr}
add r5, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058BE4
add r4, r0, #0x0
add r0, r5, #0x0

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@@ -2348,7 +2348,7 @@ _020388CC:
ldr r1, [r4, #0x1c]
add r0, r4, #0x0
ldr r1, [r1, #0x0]
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r1, sp, #0x0
strh r0, [r1, #0xc]
ldr r0, [r4, #0x10]

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@@ -349,11 +349,11 @@ gScriptCmdTable: ; 0x020F355C
.word ScrCmd_Cut
.word ScrCmd_ApplyContestDress
.word ScrCmd_CheckBike
.word ScrCmd_Unk00C8
.word ScrCmd_Unk00C9
.word ScrCmd_Unk00CA
.word ScrCmd_Unk00CB
.word ScrCmd_Unk00CC
.word ScrCmd_RideBike
.word ScrCmd_CyclingRoad
.word ScrCmd_GetPlayerState
.word ScrCmd_SetPlayerState
.word ScrCmd_ApplyPlayerState
.word ScrCmd_GetPlayerName
.word ScrCmd_GetRivalName
.word ScrCmd_GetFriendName
@@ -852,7 +852,7 @@ gScriptCmdTable: ; 0x020F355C
.word ScrCmd_Unk02BC
.word ScrCmd_Unk02BD
.word ScrCmd_Unk02BE
.word ScrCmd_Unk02BF
.word ScrCmd_DummyRideBike
.word ScrCmd_Unk02C0
.word ScrCmd_Unk02C1
.word ScrCmd_Unk02C2

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@@ -239,7 +239,7 @@ _02046210: .word gSystem
FUN_02046214: ; 0x02046214
push {r4, lr}
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
bl FUN_0205889C
pop {r4, pc}

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@@ -552,7 +552,7 @@ FUN_02047A78: ; 0x02047A78
lsl r1, r1, #0x2
str r0, [r5, r1]
ldr r0, [sp, #0x10]
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
mov r1, #0x5d
lsl r1, r1, #0x2
str r0, [r5, r1]

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@@ -216,7 +216,7 @@ _02048A80:
_02048A82:
ldr r0, [sp, #0x4]
add r1, r6, #0x0
bl FUN_02034DF4
bl LocalFieldData_SetWeatherType
cmp r4, #0x0
beq _02048AA6
ldr r0, [sp, #0x4]
@@ -1299,7 +1299,7 @@ _02049334:
_0204934A:
ldr r0, [r6, #0x38]
mov r1, #0x0
bl FUN_020553A8
bl PlayerAvatar_SetState
add r1, r4, #0x0
add r0, r7, #0x0
add r1, #0x8
@@ -1532,7 +1532,7 @@ _020494FC:
_02049512:
ldr r0, [r5, #0x38]
mov r1, #0x0
bl FUN_020553A8
bl PlayerAvatar_SetState
add r1, r4, #0x0
add r0, r7, #0x0
add r1, #0xc

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@@ -42,8 +42,8 @@ FUN_0204AB0C: ; 0x0204AB0C
pop {r3, pc}
.balign 4
thumb_func_start FUN_0204AB20
FUN_0204AB20: ; 0x0204AB20
thumb_func_start FieldSystem_SetSavedMusicId
FieldSystem_SetSavedMusicId: ; 0x0204AB20
push {r4, lr}
ldr r0, [r0, #0xc]
add r4, r1, #0x0
@@ -73,8 +73,8 @@ FUN_0204AB44: ; 0x0204AB44
pop {r3, pc}
.balign 4
thumb_func_start FUN_0204AB58
FUN_0204AB58: ; 0x0204AB58
thumb_func_start FieldSystem_GetOverriddenMusicId
FieldSystem_GetOverriddenMusicId: ; 0x0204AB58
push {r3-r5, lr}
add r5, r0, #0x0
ldr r0, [r5, #0x38]
@@ -139,8 +139,8 @@ _0204ABD8:
add r0, r6, #0x0
pop {r4-r6, pc}
thumb_func_start FUN_0204ABDC
FUN_0204ABDC: ; 0x0204ABDC
thumb_func_start FieldSystem_PlayOrFadeToNewMusicId
FieldSystem_PlayOrFadeToNewMusicId: ; 0x0204ABDC
push {r4-r7, lr}
sub sp, #0x14
add r5, r0, #0x0
@@ -248,7 +248,7 @@ FUN_0204ACA8: ; 0x0204ACA8
add r4, r1, #0x0
add r5, r0, #0x0
add r6, r2, #0x0
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r7, r0, #0x0
add r0, r4, #0x0
bl FUN_0204AD44
@@ -395,7 +395,7 @@ FUN_0204ADBC: ; 0x0204ADBC
push {r4-r6, lr}
add r5, r0, #0x0
add r4, r1, #0x0
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r6, r0, #0x0
add r0, r5, #0x0
add r1, r4, #0x0

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@@ -643,7 +643,7 @@ FUN_0204B800: ; 0x0204B800
ldr r0, [r0, #0x38]
add r4, r2, #0x0
add r5, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
bl FUN_0205AEA4
str r0, [r5, #0xc]
@@ -679,11 +679,11 @@ _0204B83E: ; jump table (using 16-bit offset)
_0204B848:
ldr r0, [r5, #0x38]
mov r1, #0x10
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
ldr r0, [r5, #0x38]
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058914
mov r0, #0x1
str r0, [r4, #0x0]
@@ -823,7 +823,7 @@ _0204B972:
ldr r1, [r4, #0x4]
bl FUN_02055304
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058908
add r0, r4, #0x0
bl FreeToHeap
@@ -868,8 +868,8 @@ FUN_0204B9CC: ; 0x0204B9CC
bl FUN_02055648
add r1, r0, #0x0
ldr r0, [r4, #0x38]
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
ldr r0, [r4, #0x38]
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
pop {r4, pc}
.balign 4

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@@ -543,7 +543,7 @@ _0204C5CC:
bl PlayerAvatar_GetFacingDirection
add r6, r0, #0x0
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
cmp r6, #0x2
bne _0204C5E6
mov r1, #0xa
@@ -564,7 +564,7 @@ _0204C5F6:
b _0204C63C
_0204C5FE:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0x0
bl FUN_0205AE28
cmp r0, #0x1
@@ -606,7 +606,7 @@ FUN_0204C644: ; 0x0204C644
bl FUN_0204652C
add r4, r0, #0x0
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r0, [r4, #0x4]
cmp r0, #0x0
beq _0204C668
@@ -642,7 +642,7 @@ FUN_0204C68C: ; 0x0204C68C
bl FUN_0204652C
add r4, r0, #0x0
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r0, [r4, #0x4]
cmp r0, #0x0
beq _0204C6B0
@@ -693,7 +693,7 @@ _0204C6F8: ; jump table (using 16-bit offset)
.short _0204C794 - _0204C6F8 - 2; case 3
_0204C700:
ldr r0, [r4, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r7, r0, #0x0
ldr r0, [r4, #0x38]
bl GetPlayerXCoord
@@ -748,7 +748,7 @@ _0204C770:
add r0, r5, #0x0
bl MOD05_021DA5C8
ldr r0, [r4, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0x0
bl FUN_0205889C
mov r0, #0x1
@@ -779,7 +779,7 @@ FUN_0204C7A0: ; 0x0204C7A0
b _0204C818
_0204C7BE:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r7, r0, #0x0
ldr r0, [r5, #0x38]
bl GetPlayerXCoord
@@ -908,7 +908,7 @@ _0204C8C8:
mov r0, #0x1
bl MOD05_021D7CA4
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0x0
ldr r0, [r5, #0x38]
bl PlayerAvatar_GetFacingDirection
@@ -934,7 +934,7 @@ _0204C8FC:
b _0204C936
_0204C904:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0x0
bl FUN_0205AE28
cmp r0, #0x1
@@ -971,7 +971,7 @@ FUN_0204C93C: ; 0x0204C93C
bl FUN_0204652C
add r4, r0, #0x0
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r0, [r4, #0x4]
cmp r0, #0x0
beq _0204C960

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@@ -1136,7 +1136,7 @@ _0204D3B2:
add r0, r0, r6
str r7, [r0, #0x8]
add r0, r7, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0x1
lsl r1, r1, #0x8
add r1, r5, r1
@@ -2392,7 +2392,7 @@ _0204DD54:
mov r0, #0x1
pop {r3-r7, pc}
_0204DD5E:
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
ldr r0, _0204DE28 ; =UNK_021C5A68
ldr r1, [r0, #0x0]
@@ -3015,7 +3015,7 @@ FUN_0204E214: ; 0x0204E214
ldr r0, [r0, #0x8]
cmp r0, #0x0
beq _0204E248
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0x80
add r6, r0, #0x0
bl FUN_02058410
@@ -3052,7 +3052,7 @@ FUN_0204E254: ; 0x0204E254
mvn r1, r1
cmp r2, r1
beq _0204E29E
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0x0
bl FUN_0205AE50
add r0, r5, #0x0
@@ -4864,7 +4864,7 @@ _0204F004:
cmp r0, #0x0
bne _0204F01E
add r0, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl MOD05_021E5970
ldr r1, _0204F06C ; =UNK_021C5A68
ldr r2, [r1, #0x0]
@@ -4884,7 +4884,7 @@ _0204F02C:
cmp r0, #0x0
bne _0204F068
add r0, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl MOD05_021E57D4
ldr r1, _0204F06C ; =UNK_021C5A68
ldr r2, [r1, #0x0]
@@ -4897,7 +4897,7 @@ _0204F048:
cmp r0, #0x0
bne _0204F068
add r0, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl MOD05_021E5614
ldr r1, _0204F06C ; =UNK_021C5A68
ldr r2, [r1, #0x0]
@@ -5951,7 +5951,7 @@ _0204F89E:
ldr r0, [r0, #0x0]
add r0, r0, r4
ldr r0, [r0, #0x8]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r1, _0204F908 ; =UNK_021C5A68
str r0, [sp, #0xc]
ldr r1, [r1, #0x0]

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@@ -534,7 +534,7 @@ _0205123E:
b _020517B8
_02051256:
ldr r0, [r0, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_0205AE28
cmp r0, #0x0
beq _020512FA

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@@ -552,7 +552,7 @@ _0205330A:
_02053316:
ldr r0, [sp, #0x0]
ldr r0, [r0, #0x8]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r0, #0x0
ldr r2, _02053338 ; =0x000004BC
ldr r0, [sp, #0x0]

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@@ -95,7 +95,7 @@ _0205377A: ; jump table (using 16-bit offset)
_02053786:
ldr r0, [r4, #0x0]
ldr r0, [r0, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058914
ldr r0, [r4, #0x0]
mov r1, #0x0

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@@ -19,7 +19,7 @@ FUN_02055068: ; 0x02055068
bl FUN_0205519C
ldr r0, [sp, #0x20]
ldr r1, [sp, #0x24]
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r2, r0, #0x0
str r5, [sp, #0x0]
ldr r3, [sp, #0x8]
@@ -53,7 +53,7 @@ FUN_020550A4: ; 0x020550A4
add r4, r0, #0x0
ldr r0, [sp, #0x0]
add r1, r6, #0x0
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0x0
add r0, r4, #0x0
bl FUN_02058454
@@ -79,7 +79,7 @@ FUN_020550A4: ; 0x020550A4
FUN_02055108: ; 0x02055108
push {r3-r7, lr}
add r5, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bne _02055118
bl GF_AssertFail
@@ -125,7 +125,7 @@ _02055164: .word FreeToHeap
FUN_02055168: ; 0x02055168
push {r4, lr}
add r4, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02057654
add r0, r4, #0x0
bl FUN_02055160
@@ -164,13 +164,13 @@ FUN_0205519C: ; 0x0205519C
bl FUN_02055374
add r0, r5, #0x0
add r1, r4, #0x0
bl FUN_020553A8
bl PlayerAvatar_SetState
add r0, r5, #0x0
add r1, r6, #0x0
bl FUN_020553E4
add r0, r5, #0x0
mov r1, #0x0
bl FUN_020553DC
bl PlayerAvatar_SetTransitionFlags
add r0, r5, #0x0
bl FUN_02055410
mov r1, #0x0
@@ -309,7 +309,7 @@ _020552F2:
thumb_func_start PlayerAvatar_GetFacingDirection
PlayerAvatar_GetFacingDirection: ; 0x020552F8
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_020584C4
pop {r3, pc}
@@ -317,7 +317,7 @@ PlayerAvatar_GetFacingDirection: ; 0x020552F8
FUN_02055304: ; 0x02055304
push {r4, lr}
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
bl FUN_020584AC
pop {r4, pc}
@@ -325,35 +325,35 @@ FUN_02055304: ; 0x02055304
thumb_func_start FUN_02055314
FUN_02055314: ; 0x02055314
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_020584D4
pop {r3, pc}
thumb_func_start GetPlayerXCoord
GetPlayerXCoord: ; 0x02055320
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058B2C
pop {r3, pc}
thumb_func_start GetPlayerYCoord
GetPlayerYCoord: ; 0x0205532C
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058B4C
pop {r3, pc}
thumb_func_start FUN_02055338
FUN_02055338: ; 0x02055338
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058B14
pop {r3, pc}
thumb_func_start FUN_02055344
FUN_02055344: ; 0x02055344
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058B24
pop {r3, pc}
@@ -361,7 +361,7 @@ FUN_02055344: ; 0x02055344
FUN_02055350: ; 0x02055350
push {r4, lr}
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
bl FUN_02058B5C
pop {r4, pc}
@@ -397,7 +397,7 @@ FUN_02055378: ; 0x02055378
FUN_0205537C: ; 0x0205537C
push {r4, lr}
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
cmp r4, #0x1
bne _02055392
mov r1, #0x2
@@ -415,8 +415,8 @@ FUN_0205539C: ; 0x0205539C
str r1, [r0, #0x2c]
bx lr
thumb_func_start FUN_020553A0
FUN_020553A0: ; 0x020553A0
thumb_func_start PlayerAvatar_GetMapObject
PlayerAvatar_GetMapObject: ; 0x020553A0
ldr r0, [r0, #0x2c]
bx lr
@@ -425,8 +425,8 @@ FUN_020553A4: ; 0x020553A4
ldr r0, [r0, #0x2c]
bx lr
thumb_func_start FUN_020553A8
FUN_020553A8: ; 0x020553A8
thumb_func_start PlayerAvatar_SetState
PlayerAvatar_SetState: ; 0x020553A8
push {r3-r5, lr}
add r4, r1, #0x0
add r5, r0, #0x0
@@ -452,20 +452,20 @@ _020553CE:
pop {r4, pc}
.balign 4
thumb_func_start FUN_020553D4
FUN_020553D4: ; 0x020553D4
thumb_func_start PlayerAvatar_OrrTransitionFlags
PlayerAvatar_OrrTransitionFlags: ; 0x020553D4
ldr r2, [r0, #0x4]
orr r1, r2
str r1, [r0, #0x4]
bx lr
thumb_func_start FUN_020553DC
FUN_020553DC: ; 0x020553DC
thumb_func_start PlayerAvatar_SetTransitionFlags
PlayerAvatar_SetTransitionFlags: ; 0x020553DC
str r1, [r0, #0x4]
bx lr
thumb_func_start FUN_020553E0
FUN_020553E0: ; 0x020553E0
thumb_func_start PlayerAvatar_GetTransitionFlags
PlayerAvatar_GetTransitionFlags: ; 0x020553E0
ldr r0, [r0, #0x4]
bx lr
@@ -696,7 +696,7 @@ FUN_020554EC: ; 0x020554EC
add r4, r1, #0x0
add r6, r2, #0x0
add r5, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
add r2, r6, #0x0
bl FUN_02058DBC
@@ -716,7 +716,7 @@ FUN_02055514: ; 0x02055514
add r7, r2, #0x0
add r5, r0, #0x0
add r4, r3, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r6, #0x0
mov r2, #0x0
add r3, r7, #0x0
@@ -735,7 +735,7 @@ FUN_02055540: ; 0x02055540
push {r4-r5, lr}
sub sp, #0xc
add r5, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
add r1, sp, #0x0
bl FUN_02058B5C
@@ -750,7 +750,7 @@ FUN_02055540: ; 0x02055540
FUN_02055560: ; 0x02055560
push {r4, lr}
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
cmp r4, #0x1
bne _02055574
mov r1, #0x0
@@ -765,7 +765,7 @@ _02055574:
FUN_0205557C: ; 0x0205557C
push {r3-r5, lr}
add r5, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
cmp r5, #0x1
bne _02055598
@@ -779,8 +779,8 @@ _02055598:
bl FUN_02058960
pop {r3-r5, pc}
thumb_func_start FUN_020555A0
FUN_020555A0: ; 0x020555A0
thumb_func_start PlayerAvatar_GetSpriteByStateAndGender
PlayerAvatar_GetSpriteByStateAndGender: ; 0x020555A0
push {r3, lr}
cmp r1, #0x0
bne _020555F2

View File

@@ -50,7 +50,7 @@ _02055812:
add r2, r6, #0x0
bl FUN_02055900
add r0, r5, #0x0
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
add r0, r5, #0x0
add r1, r4, #0x0
bl FUN_02055BD4
@@ -106,7 +106,7 @@ FUN_020558A0: ; 0x020558A0
push {r4-r6, lr}
add r5, r0, #0x0
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0x0
bl FUN_0205AD98
cmp r0, #0x1
@@ -192,7 +192,7 @@ FUN_02055928: ; 0x02055928
mov r1, #0x0
bl FUN_0205574C
add r0, r4, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0x0
bl FUN_02058A18
_02055964:
@@ -207,7 +207,7 @@ FUN_02055968: ; 0x02055968
cmp r0, #0x1
bne _02055A20
add r0, r4, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_02058720
lsl r0, r0, #0x18
@@ -298,7 +298,7 @@ FUN_02055A38: ; 0x02055A38
bl FUN_02055378
add r4, r0, #0x0
add r0, r5, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r7, r0, #0x0
add r0, r5, #0x0
mov r1, #0x0
@@ -438,7 +438,7 @@ _02055B5C:
pop {r3-r5, pc}
_02055B60:
add r0, r5, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_0205AD98
cmp r0, #0x1
@@ -469,7 +469,7 @@ FUN_02055B8C: ; 0x02055B8C
mov r1, #0x0
bl FUN_02055374
add r0, r4, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
add r1, r5, #0x0
bl FUN_020584AC
@@ -507,7 +507,7 @@ FUN_02055BEC: ; 0x02055BEC
add r5, r0, #0x0
add r6, r1, #0x0
mov r4, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058720
add r7, r0, #0x0
add r0, r5, #0x0
@@ -582,7 +582,7 @@ FUN_02055C6C: ; 0x02055C6C
FUN_02055C78: ; 0x02055C78
push {r3-r7, lr}
add r5, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_020584D4
add r6, r0, #0x0
@@ -716,7 +716,7 @@ FUN_02055DAC: ; 0x02055DAC
push {r3-r7, lr}
add r5, r0, #0x0
add r7, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0x0
bl FUN_020584D4
add r4, r0, #0x0
@@ -858,7 +858,7 @@ _02055EF4: .word 0x00000654
FUN_02055EF8: ; 0x02055EF8
push {r3-r5, lr}
add r5, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_020584D4
add r0, r5, #0x0
@@ -893,7 +893,7 @@ _02055F40: .word 0x00000656
FUN_02055F44: ; 0x02055F44
push {r3-r5, lr}
add r5, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_020584D4
add r0, r5, #0x0
@@ -928,7 +928,7 @@ _02055F8C: .word 0x00000656
FUN_02055F90: ; 0x02055F90
push {r3-r5, lr}
add r5, r0, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
add r0, r5, #0x0
add r1, r4, #0x0
@@ -979,7 +979,7 @@ FUN_02055FFC: ; 0x02055FFC
cmp r0, #0x1
bne _0205603E
add r0, r4, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0x6
lsl r1, r1, #0x6
bl FUN_02058418
@@ -1007,9 +1007,9 @@ FUN_02056040: ; 0x02056040
push {r4-r6, lr}
sub sp, #0x18
add r5, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r6, r0, #0x0
add r0, r4, #0x0
add r1, sp, #0xc
@@ -1083,7 +1083,7 @@ FUN_020560D0: ; 0x020560D0
push {r3-r7, lr}
add r5, r0, #0x0
add r6, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r7, r0, #0x0
add r0, r5, #0x0
mov r4, #0x10
@@ -1124,7 +1124,7 @@ FUN_02056110: ; 0x02056110
bl PlayerAvatar_GetState
add r4, r0, #0x0
add r0, r6, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r0, #0x0
cmp r4, #0x0
beq _02056136
@@ -2547,7 +2547,7 @@ FUN_02056C0C: ; 0x02056C0C
orr r4, r0
_02056C60:
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
ldr r2, [sp, #0x14]
add r1, sp, #0x18
str r1, [sp, #0x0]
@@ -2610,7 +2610,7 @@ FUN_02056CCC: ; 0x02056CCC
cmp r4, r0
beq _02056D54
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x0]
add r0, r5, #0x0
bl FUN_02058B2C
@@ -2679,7 +2679,7 @@ FUN_02056D58: ; 0x02056D58
cmp r4, r0
beq _02056E00
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r7, r0, #0x0
add r0, r5, #0x0
bl FUN_02058B2C
@@ -2763,7 +2763,7 @@ FUN_02056E04: ; 0x02056E04
cmp r5, r0
beq _02056E68
add r0, r4, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x0]
add r0, r4, #0x0
bl FUN_02058B2C
@@ -2813,7 +2813,7 @@ FUN_02056E6C: ; 0x02056E6C
cmp r4, r0
beq _02056EC2
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x0]
add r0, r5, #0x0
bl FUN_02058B2C
@@ -2857,7 +2857,7 @@ FUN_02056EC8: ; 0x02056EC8
cmp r4, r0
beq _02056F72
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x4]
add r0, r5, #0x0
bl FUN_02058B2C
@@ -2945,7 +2945,7 @@ FUN_02056F78: ; 0x02056F78
cmp r0, #0x1
bne _0205701A
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x0]
add r0, r5, #0x0
bl FUN_02058B2C
@@ -3114,7 +3114,7 @@ _020570C0:
thumb_func_start FUN_020570C4
FUN_020570C4: ; 0x020570C4
push {r4, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_0205AD98
cmp r0, #0x1
@@ -3262,7 +3262,7 @@ _020571C6:
pop {r3-r7, pc}
_020571D4:
add r0, r5, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r0, [sp, #0x1c]
mov r4, #0x4
add r1, r0, #0x0
@@ -3336,7 +3336,7 @@ _02057250: .word 0x00000601
thumb_func_start FUN_02057254
FUN_02057254: ; 0x02057254
push {r3, lr}
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_0205AD98
pop {r3, pc}
@@ -3345,7 +3345,7 @@ FUN_02057260: ; 0x02057260
push {r3-r5, lr}
add r5, r0, #0x0
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r0, #0x0
add r0, r5, #0x0
add r2, r4, #0x0
@@ -3357,7 +3357,7 @@ FUN_02057260: ; 0x02057260
FUN_02057278: ; 0x02057278
push {r4, lr}
add r4, r1, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
bl FUN_02059C90
pop {r4, pc}
@@ -3403,8 +3403,8 @@ FUN_020572B8: ; 0x020572B8
thumb_func_start FUN_020572D4
FUN_020572D4: ; 0x020572D4
push {r3, lr}
bl FUN_020553A0
bl FUN_02058738
bl PlayerAvatar_GetMapObject
bl MapObject_GetFieldSysPtr
ldr r0, [r0, #0xc]
bl Save_GameStats_Get
mov r1, #0x5
@@ -3481,7 +3481,7 @@ _0205735A:
pop {r3-r5, pc}
_02057368:
add r0, r5, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0x0
bl FUN_02059B94
cmp r0, #0x1

View File

@@ -365,7 +365,7 @@ FUN_02057688: ; 0x02057688
bl FUN_02058490
add r5, r0, #0x0
add r0, r4, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
lsl r1, r5, #0x10
lsr r1, r1, #0x10
bl FlagSet
@@ -2691,8 +2691,8 @@ FUN_02058730: ; 0x02058730
bx lr
.balign 4
thumb_func_start FUN_02058738
FUN_02058738: ; 0x02058738
thumb_func_start MapObject_GetFieldSysPtr
MapObject_GetFieldSysPtr: ; 0x02058738
push {r3, lr}
bl FUN_02058580
bl FUN_020583E8

View File

@@ -2374,7 +2374,7 @@ FUN_02059874: ; 0x02059874
orr r4, r0
_02059896:
add r0, r6, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, sp, #0xc
str r1, [sp, #0x0]
ldr r1, [sp, #0x4]
@@ -2606,7 +2606,7 @@ FUN_02059A60: ; 0x02059A60
add r6, r1, #0x0
add r7, r2, #0x0
add r5, r3, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x0]
add r0, r4, #0x0
bl FUN_02058720
@@ -2906,7 +2906,7 @@ FUN_02059C90: ; 0x02059C90
bl FUN_02059C00
add r5, r0, #0x0
add r0, r4, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
ldr r2, [sp, #0x0]
add r1, r6, r7
add r2, r2, r5
@@ -2992,7 +2992,7 @@ _02059D4E:
bl FUN_02058AE4
add r4, r0, #0x0
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, sp, #0x0
add r2, r4, #0x0
bl FUN_02059EC8
@@ -3043,7 +3043,7 @@ FUN_02059DB4: ; 0x02059DB4
bl FUN_02058B24
add r6, r0, #0x0
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, r4, #0x0
add r2, r6, #0x0
add r7, r0, #0x0

View File

@@ -1694,7 +1694,7 @@ FUN_0205AB20: ; 0x0205AB20
pop {r3-r7, pc}
_0205AB36:
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
add r6, r0, #0x0
bl FUN_02057124
@@ -1724,7 +1724,7 @@ _0205AB68:
pop {r3-r7, pc}
_0205AB72:
add r0, r6, #0x0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058BE4
add r4, r0, #0x0
add r0, r5, #0x0
@@ -1823,7 +1823,7 @@ _0205AC22:
bl FUN_02058B4C
str r0, [sp, #0x4]
ldr r0, [sp, #0x0]
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
str r0, [sp, #0xc]
bl GetPlayerXCoord

View File

@@ -66,7 +66,7 @@ FUN_0205C390: ; 0x0205C390
bl FUN_020585B0
add r4, r0, #0x0
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, r5, #0x0
bl FUN_0204B5FC
strh r0, [r4, #0x0]
@@ -104,7 +104,7 @@ FUN_0205C3D0: ; 0x0205C3D0
bl FUN_02058628
add r4, r0, #0x0
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, r5, #0x0
bl FUN_0204B5FC
add r6, r0, #0x0
@@ -121,7 +121,7 @@ FUN_0205C3D0: ; 0x0205C3D0
add r1, #0x8
bl MOD05_021F2094
add r0, r5, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, r5, #0x0
bl FUN_0204B61C
add r1, r6, #0x0

View File

@@ -789,7 +789,7 @@ FUN_0205CB5C: ; 0x0205CB5C
push {r4, lr}
add r4, r0, #0x0
ldr r0, [r4, #0x28]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_0205AE28
cmp r0, #0x0
bne _0205CB72
@@ -1022,7 +1022,7 @@ FUN_0205CCEC: ; 0x0205CCEC
push {r3-r7, lr}
add r5, r0, #0x0
ldr r0, [r5, #0x28]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0x0
bl FUN_02058B2C
add r6, r0, #0x0
@@ -1079,7 +1079,7 @@ FUN_0205CD68: ; 0x0205CD68
push {r3-r5, lr}
add r4, r0, #0x0
ldr r0, [r4, #0x28]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0x0
bl FUN_0205AE28
cmp r0, #0x0

View File

@@ -582,43 +582,43 @@ _0205D296:
cmp r0, #0x1
bne _0205D2D6
ldr r0, [r4, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058914
ldr r0, [r4, #0x38]
mov r1, #0x1
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
ldr r0, [r4, #0x38]
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
add r0, r4, #0x0
mov r1, #0x0
bl FUN_0204AB20
bl FieldSystem_SetSavedMusicId
ldr r1, [r4, #0x1c]
add r0, r4, #0x0
ldr r1, [r1, #0x0]
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r1, r0, #0x0
add r0, r4, #0x0
mov r2, #0x1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
b _0205D30C
_0205D2D6:
mov r1, #0x12
add r0, r4, #0x0
lsl r1, r1, #0x6
bl FUN_0204AB20
bl FieldSystem_SetSavedMusicId
mov r1, #0x12
add r0, r4, #0x0
lsl r1, r1, #0x6
mov r2, #0x1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
ldr r0, [r4, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058914
ldr r0, [r4, #0x38]
mov r1, #0x2
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
ldr r0, [r4, #0x38]
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
add r4, #0x90
ldr r0, [r4, #0x0]
bl FUN_0205DD40
@@ -658,7 +658,7 @@ _0205D336:
pop {r3-r5, pc}
_0205D344:
ldr r0, [r4, #0x14]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldrh r1, [r4, #0xe]
add r5, r0, #0x0
bl FUN_02059BB4
@@ -1357,7 +1357,7 @@ _0205D86E:
bne _0205D8AC
_0205D898:
ldr r0, [r4, #0x14]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058A68
cmp r0, #0x1
bne _0205D8AC

View File

@@ -219,11 +219,11 @@ _0205DE90:
add r1, r0, #0x0
ldr r1, [r1, #0x1c]
ldr r1, [r1, #0x0]
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r1, r0, #0x0
ldr r0, [sp, #0xc]
mov r2, #0x1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
b _0205DEC4
_0205DEBE:
ldr r0, [sp, #0x18]
@@ -558,11 +558,11 @@ _0205E102:
ldr r1, [r7, #0x1c]
add r0, r7, #0x0
ldr r1, [r1, #0x0]
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r1, r0, #0x0
add r0, r7, #0x0
mov r2, #0x1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
_0205E126:
pop {r3-r7, pc}

View File

@@ -155,7 +155,7 @@ _0205E5DA:
FUN_0205E5E0: ; 0x0205E5E0
push {r3-r5, lr}
add r5, r1, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
mov r1, #0x1
add r4, r0, #0x0
@@ -174,7 +174,7 @@ FUN_0205E5E0: ; 0x0205E5E0
FUN_0205E608: ; 0x0205E608
push {r4-r6, lr}
add r5, r1, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
add r6, r0, #0x0
beq _0205E638
@@ -201,7 +201,7 @@ _0205E638:
FUN_0205E63C: ; 0x0205E63C
push {r3-r5, lr}
add r5, r1, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
add r4, r0, #0x0
bl GetPlayerXCoord
@@ -215,7 +215,7 @@ FUN_0205E63C: ; 0x0205E63C
thumb_func_start FUN_0205E65C
FUN_0205E65C: ; 0x0205E65C
push {r3, lr}
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
bl FUN_02055464
add r1, r0, #0x0
@@ -253,7 +253,7 @@ FUN_0205E698: ; 0x0205E698
push {r3-r7, lr}
sub sp, #0x8
add r5, r0, #0x0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
bl FUN_02055698
add r4, r0, #0x0
add r0, r5, #0x0

View File

@@ -138,7 +138,7 @@ _02063A18:
_02063A2C:
ldr r0, [r5, #0xc]
bl Save_LocalFieldData_Get
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
cmp r0, #0xe
beq _02063A42
cmp r0, #0x10

View File

@@ -2554,8 +2554,8 @@
.extern FUN_02034DD0
.extern FUN_02034DD4
.extern FUN_02034DE8
.extern FUN_02034DEC
.extern FUN_02034DF4
.extern LocalFieldData_GetWeatherType
.extern LocalFieldData_SetWeatherType
.extern FUN_02034DFC
.extern FUN_02034E04
.extern FUN_02034E0C
@@ -2886,12 +2886,12 @@
.extern ScrCmd_Cut
.extern ScrCmd_ApplyContestDress
.extern ScrCmd_CheckBike
.extern ScrCmd_Unk00C8
.extern ScrCmd_Unk02BF
.extern ScrCmd_Unk00C9
.extern ScrCmd_Unk00CA
.extern ScrCmd_Unk00CB
.extern ScrCmd_Unk00CC
.extern ScrCmd_RideBike
.extern ScrCmd_DummyRideBike
.extern ScrCmd_CyclingRoad
.extern ScrCmd_GetPlayerState
.extern ScrCmd_SetPlayerState
.extern ScrCmd_ApplyPlayerState
.extern ScrCmd_Unk00E3
.extern ScrCmd_Unk00DE
.extern ScrCmd_Unk00E6
@@ -3524,11 +3524,11 @@
.extern FUN_0204AA5C
.extern FUN_0204AAD4
.extern FUN_0204AB0C
.extern FUN_0204AB20
.extern FieldSystem_SetSavedMusicId
.extern FUN_0204AB44
.extern FUN_0204AB58
.extern FieldSystem_GetOverriddenMusicId
.extern FUN_0204ABA8
.extern FUN_0204ABDC
.extern FieldSystem_PlayOrFadeToNewMusicId
.extern FUN_0204ACA8
.extern FUN_0204AD0C
.extern FUN_0204AD60
@@ -3912,12 +3912,12 @@
.extern FUN_02055374
.extern FUN_02055378
.extern FUN_0205537C
.extern FUN_020553A0
.extern FUN_020553A8
.extern PlayerAvatar_GetMapObject
.extern PlayerAvatar_SetState
.extern PlayerAvatar_GetState
.extern FUN_020553D4
.extern FUN_020553DC
.extern FUN_020553E0
.extern PlayerAvatar_OrrTransitionFlags
.extern PlayerAvatar_SetTransitionFlags
.extern PlayerAvatar_GetTransitionFlags
.extern PlayerAvatar_GetGender
.extern FUN_02055408
.extern FUN_0205540C
@@ -3941,7 +3941,7 @@
.extern FUN_02055540
.extern FUN_02055560
.extern FUN_0205557C
.extern FUN_020555A0
.extern PlayerAvatar_GetSpriteByStateAndGender
.extern FUN_02055648
.extern FUN_02055698
.extern FUN_0205569C
@@ -4071,7 +4071,7 @@
.extern FUN_02058720
.extern FUN_02058728
.extern FUN_02058730
.extern FUN_02058738
.extern MapObject_GetFieldSysPtr
.extern FUN_02058744
.extern FUN_02058750
.extern FUN_02058768
@@ -6676,8 +6676,8 @@
.extern MOD05_021E5E10
.extern MOD05_021E5E2C
.extern MOD05_021E5E8C
.extern MOD05_021E5FD8
.extern MOD05_021E5FE0
.extern Field_PlayerAvatar_OrrTransitionFlags
.extern Field_PlayerAvatar_ApplyTransitionFlags
.extern MOD05_021E61A4
.extern CallFieldTask_Surf
.extern MOD05_021E643C

View File

@@ -130,7 +130,7 @@ _021D75DE:
bl MOD05_021D7E4C
ldr r0, [r4, #0xc]
bl Save_LocalFieldData_Get
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
add r1, r0, #0
ldr r0, [r4, #4]
ldr r0, [r0, #0xc]
@@ -463,15 +463,15 @@ _021D78CE:
ldr r1, [r5, #0x1c]
add r0, r5, #0
ldr r1, [r1]
bl FUN_0204AB58
bl FieldSystem_GetOverriddenMusicId
add r1, r0, #0
add r0, r5, #0
mov r2, #1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
add r0, r5, #0
bl FUN_02034AC8
add r0, r7, #0
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
add r1, r0, #0
ldr r0, [r5, #4]
ldr r0, [r0, #0xc]

View File

@@ -179,7 +179,7 @@ _021DA6EC:
b _021DA78E
_021DA700:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0xc
bl FUN_0205ADDC
ldr r0, [r4]
@@ -188,7 +188,7 @@ _021DA700:
b _021DA78E
_021DA714:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -430,7 +430,7 @@ _021DA8F6:
cmp r0, #0
beq _021DA9BE
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0
bl FUN_0205889C
ldr r0, [r4]
@@ -439,7 +439,7 @@ _021DA8F6:
b _021DA9BE
_021DA916:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0xd
bl FUN_0205ADDC
ldr r0, [r4]
@@ -448,7 +448,7 @@ _021DA916:
b _021DA9BE
_021DA92A:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -743,7 +743,7 @@ _021DAB5E:
pop {r3, r4, r5, r6, r7, pc}
_021DAB68:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -768,7 +768,7 @@ _021DAB8E:
mov r2, #0
bl MOD05_021DA514
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -792,7 +792,7 @@ _021DABC6:
b _021DAC60
_021DABCE:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -806,7 +806,7 @@ _021DABCE:
b _021DAC60
_021DABEE:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -826,7 +826,7 @@ _021DAC08:
b _021DAC60
_021DAC16:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -964,7 +964,7 @@ _021DAD2A:
pop {r3, r4, r5, r6, r7, pc}
_021DAD34:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -987,7 +987,7 @@ _021DAD5A:
mov r2, #0
bl MOD05_021DA514
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -1011,7 +1011,7 @@ _021DAD8C:
b _021DAE04
_021DAD94:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AD98
cmp r0, #1
@@ -1027,7 +1027,7 @@ _021DAD94:
b _021DAE04
_021DADBA:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -1369,7 +1369,7 @@ _021DB066: ; jump table
.short _021DB106 - _021DB066 - 2 ; case 3
_021DB06E:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r5, #0x38]
bl PlayerAvatar_GetFacingDirection
@@ -1411,7 +1411,7 @@ _021DB096:
b _021DB126
_021DB0CA:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
mov r1, #0
bl FUN_0205889C
@@ -1424,7 +1424,7 @@ _021DB0CA:
b _021DB126
_021DB0E8:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -1482,7 +1482,7 @@ MOD05_021DB144: ; 0x021DB144
b _021DB1B4
_021DB164:
ldr r0, [r4, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #1
bl FUN_0205889C
mov r0, #0
@@ -1620,7 +1620,7 @@ _021DB276: ; jump table
.short _021DB348 - _021DB276 - 2 ; case 3
_021DB27E:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [sp, #0x14]
ldr r0, [r5, #0x38]
bl PlayerAvatar_GetFacingDirection
@@ -1693,7 +1693,7 @@ _021DB2EE:
b _021DB368
_021DB30C:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
mov r1, #0
bl FUN_0205889C
@@ -1706,7 +1706,7 @@ _021DB30C:
b _021DB368
_021DB32A:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -1771,7 +1771,7 @@ _021DB3A6: ; jump table
.short _021DB432 - _021DB3A6 - 2 ; case 3
_021DB3AE:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r5, #0x38]
bl PlayerAvatar_GetFacingDirection
@@ -1805,7 +1805,7 @@ _021DB3DA:
b _021DB446
_021DB3F6:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
mov r1, #0
bl FUN_0205889C
@@ -1818,7 +1818,7 @@ _021DB3F6:
b _021DB446
_021DB414:
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AE28
cmp r0, #1

View File

@@ -182,7 +182,7 @@ MOD05_021E4C20: ; 0x021E4C20
thumb_func_start MOD05_021E4C24
MOD05_021E4C24: ; 0x021E4C24
push {r3, lr}
bl FUN_02058738
bl MapObject_GetFieldSysPtr
ldr r0, [r0, #0x3c]
pop {r3, pc}
.balign 4, 0

View File

@@ -3,20 +3,20 @@
.section .text
.balign 4, 0
thumb_func_start MOD05_021E5FD8
MOD05_021E5FD8: ; 0x021E5FD8
ldr r3, _021E5FDC ; =FUN_020553D4
thumb_func_start Field_PlayerAvatar_OrrTransitionFlags
Field_PlayerAvatar_OrrTransitionFlags: ; 0x021E5FD8
ldr r3, _021E5FDC ; =PlayerAvatar_OrrTransitionFlags
bx r3
.balign 4, 0
_021E5FDC: .word FUN_020553D4
_021E5FDC: .word PlayerAvatar_OrrTransitionFlags
thumb_func_start MOD05_021E5FE0
MOD05_021E5FE0: ; 0x021E5FE0
thumb_func_start Field_PlayerAvatar_ApplyTransitionFlags
Field_PlayerAvatar_ApplyTransitionFlags: ; 0x021E5FE0
push {r3, r4, r5, r6, r7, lr}
add r7, r0, #0
mov r6, #0
bl FUN_020553E0
ldr r5, _021E6010 ; =UNK05_021F7734
bl PlayerAvatar_GetTransitionFlags
ldr r5, _021E6010 ; =sPlayerAvatarBitUpdateFuncs
add r4, r0, #0
_021E5FEE:
mov r0, #1
@@ -33,10 +33,10 @@ _021E5FFA:
blo _021E5FEE
add r0, r7, #0
mov r1, #0
bl FUN_020553DC
bl PlayerAvatar_SetTransitionFlags
pop {r3, r4, r5, r6, r7, pc}
nop
_021E6010: .word UNK05_021F7734
_021E6010: .word sPlayerAvatarBitUpdateFuncs
thumb_func_start MOD05_021E6014
MOD05_021E6014: ; 0x021E6014
@@ -45,13 +45,13 @@ MOD05_021E6014: ; 0x021E6014
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #0
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
add r0, r4, #0
mov r1, #0
bl FUN_020553A8
bl PlayerAvatar_SetState
add r0, r4, #0
bl FUN_02055410
add r0, r4, #0
@@ -73,13 +73,13 @@ MOD05_021E6054: ; 0x021E6054
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #1
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
add r0, r4, #0
mov r1, #1
bl FUN_020553A8
bl PlayerAvatar_SetState
add r0, r4, #0
bl FUN_02055410
add r0, r4, #0
@@ -105,13 +105,13 @@ MOD05_021E609C: ; 0x021E609C
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #2
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r5, #0
bl MOD05_021E726C
add r0, r5, #0
mov r1, #2
bl FUN_020553A8
bl PlayerAvatar_SetState
add r0, r5, #0
bl FUN_02055410
add r0, r5, #0
@@ -127,9 +127,9 @@ _021E60D2:
bl PlayerAvatar_GetFacingDirection
add r4, r0, #0
add r0, r5, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
mov r0, #1
mov r1, #0
str r0, [sp]
@@ -159,7 +159,7 @@ MOD05_021E6118: ; 0x021E6118
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #4
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
@@ -173,7 +173,7 @@ MOD05_021E6134: ; 0x021E6134
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #6
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
@@ -187,7 +187,7 @@ MOD05_021E6150: ; 0x021E6150
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #7
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
@@ -201,7 +201,7 @@ MOD05_021E616C: ; 0x021E616C
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #8
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
@@ -215,7 +215,7 @@ MOD05_021E6188: ; 0x021E6188
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #9
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E726C
@@ -436,7 +436,7 @@ MOD05_021E632C: ; 0x021E632C
bl FUN_0204652C
add r4, r0, #0
ldr r0, [r4, #0xc]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r4]
ldr r5, [r4, #0x10]
@@ -519,7 +519,7 @@ MOD05_021E63D4: ; 0x021E63D4
str r6, [r4, #0x1c]
ldr r0, [r6, #0x38]
str r0, [r4, #0x20]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r2, r4, #0
str r0, [r4, #0x24]
add r2, #0xc
@@ -561,7 +561,7 @@ MOD05_021E643C: ; 0x021E643C
push {r4, r5, r6, lr}
add r4, r2, #0
add r5, r1, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
lsl r0, r4, #0x18
lsr r0, r0, #0x18
@@ -619,11 +619,11 @@ _021E649E: ; jump table
_021E64AE:
ldr r0, [r4, #0x1c]
mov r1, #0
bl FUN_0204AB20
bl FieldSystem_SetSavedMusicId
ldr r0, [r4, #0x1c]
ldr r1, _021E65E8 ; =0x0000047F
mov r2, #1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
ldr r0, [r4]
add r0, r0, #1
add r0, r0, #1
@@ -696,7 +696,7 @@ _021E6514:
bl FUN_02055450
ldr r0, [r4, #0x20]
mov r1, #2
bl FUN_020553A8
bl PlayerAvatar_SetState
ldr r0, [r4]
add r0, r0, #1
str r0, [r4]
@@ -711,7 +711,7 @@ _021E655E:
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #0
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
ldr r0, [r4, #0x20]
bl MOD05_021E726C
@@ -750,7 +750,7 @@ _021E65AC:
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #2
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
ldr r0, [r4, #0x20]
bl MOD05_021E726C
@@ -781,7 +781,7 @@ _021E6602:
pop {r4, r5, r6, pc}
_021E6606:
add r0, r5, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r0, #0
add r0, r5, #0
add r2, r4, #0
@@ -818,7 +818,7 @@ MOD05_021E6638: ; 0x021E6638
str r5, [r4, #8]
str r7, [r4, #0xc]
add r0, r7, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x10]
add r0, r7, #0
bl FUN_02055454
@@ -855,7 +855,7 @@ _021E668C:
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #0
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
ldr r0, [r4, #0xc]
bl MOD05_021E726C
@@ -886,7 +886,7 @@ _021E66CC:
bl FUN_02055450
ldr r0, [r4, #0xc]
mov r1, #0
bl FUN_020553A8
bl PlayerAvatar_SetState
ldr r0, [r4, #8]
ldr r1, [r0, #0x1c]
ldr r1, [r1]
@@ -894,7 +894,7 @@ _021E66CC:
add r1, r0, #0
ldr r0, [r4, #8]
mov r2, #1
bl FUN_0204ABDC
bl FieldSystem_PlayOrFadeToNewMusicId
add r0, r4, #0
bl MOD05_021E72DC
mov r0, #1
@@ -952,7 +952,7 @@ MOD05_021E6758: ; 0x021E6758
pop {r4, r5, r6, pc}
_021E676C:
add r0, r4, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058720
lsl r0, r0, #0x18
lsr r6, r0, #0x18
@@ -999,7 +999,7 @@ MOD05_021E67C0: ; 0x021E67C0
bl FUN_0204652C
add r4, r0, #0
ldr r0, [r4, #0xc]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r7, r0, #0
ldr r0, [r4]
cmp r0, #0
@@ -1127,7 +1127,7 @@ MOD05_021E68D8: ; 0x021E68D8
add r4, r1, #0
add r5, r0, #0
add r0, r4, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_0205AD98
cmp r0, #0
bne _021E68F0
@@ -1196,7 +1196,7 @@ MOD05_021E6954: ; 0x021E6954
str r6, [r4, #0xc]
ldr r0, [r6, #0x38]
str r0, [r4, #0x10]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r2, r4, #0
str r0, [r4, #0x14]
add r2, #0x1c
@@ -1504,7 +1504,7 @@ _021E6BB8: .word 0x63A06BB0
thumb_func_start MOD05_021E6BBC
MOD05_021E6BBC: ; 0x021E6BBC
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x3c]
cmp r5, #0
beq _021E6BD4
@@ -2096,7 +2096,7 @@ MOD05_021E703C: ; 0x021E703C
str r5, [r4]
ldr r0, [r5, #0x38]
str r0, [r4, #4]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #8]
ldr r0, [r4, #4]
bl PlayerAvatar_GetGender
@@ -2138,7 +2138,7 @@ _021E7096:
bne _021E70E2
ldr r1, [r4, #0x10]
mov r0, #5
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r1, r0, #0
ldr r0, [r4, #4]
bl MOD05_021E726C
@@ -2174,7 +2174,7 @@ _021E70EC: .word UNK05_021F77BC
MOD05_021E70F0: ; 0x021E70F0
push {r3, r4, r5, lr}
add r4, r0, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_02058934
cmp r0, #0
@@ -2189,16 +2189,16 @@ MOD05_021E70F0: ; 0x021E70F0
cmp r0, #1
bls _021E7136
add r0, r4, #0
bl FUN_020553E0
bl PlayerAvatar_GetTransitionFlags
add r5, r0, #0
add r0, r4, #0
mov r1, #0x40
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
add r0, r4, #0
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
add r0, r4, #0
add r1, r5, #0
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
_021E7136:
pop {r3, r4, r5, pc}
@@ -2206,7 +2206,7 @@ _021E7136:
MOD05_021E7138: ; 0x021E7138
push {r3, r4, r5, lr}
add r4, r0, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_02058934
cmp r0, #0
@@ -2223,16 +2223,16 @@ MOD05_021E7138: ; 0x021E7138
bne _021E7180
_021E7162:
add r0, r4, #0
bl FUN_020553E0
bl PlayerAvatar_GetTransitionFlags
add r5, r0, #0
add r0, r4, #0
mov r1, #1
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
add r0, r4, #0
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
add r0, r4, #0
add r1, r5, #0
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
_021E7180:
pop {r3, r4, r5, pc}
.balign 4, 0
@@ -2250,7 +2250,7 @@ MOD05_021E7184: ; 0x021E7184
pop {r3, r4, r5, r6, r7, pc}
_021E7198:
add r0, r5, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [sp]
mov r0, #4
mov r1, #0x10
@@ -2265,9 +2265,9 @@ _021E7198:
bl FUN_02058914
add r0, r5, #0
mov r1, #0x80
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
add r0, r5, #0
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
ldr r0, _021E71E0 ; =MOD05_021E7218
ldr r2, _021E71E4 ; =0x0000FFFF
add r1, r4, #0
@@ -2294,7 +2294,7 @@ MOD05_021E71E8: ; 0x021E71E8
bl PlayerAvatar_GetGender
add r1, r0, #0
mov r0, #0
bl FUN_020555A0
bl PlayerAvatar_GetSpriteByStateAndGender
add r0, r4, #0
bl MOD05_021E6014
add r0, r6, #0
@@ -2308,7 +2308,7 @@ _021E7216:
MOD05_021E7218: ; 0x021E7218
push {r3, lr}
ldr r0, [r1, #0xc]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_020586A0
pop {r3, pc}
.balign 4, 0
@@ -2357,7 +2357,7 @@ _021E7268:
MOD05_021E726C: ; 0x021E726C
push {r4, lr}
add r4, r1, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0
bl MOD05_021F3490
pop {r4, pc}
@@ -2379,7 +2379,7 @@ MOD05_021E727C: ; 0x021E727C
bl FUN_02059C00
add r5, r0, #0
add r0, r4, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
bl FUN_02058578
ldr r2, [sp]
add r1, r6, r7
@@ -2444,8 +2444,8 @@ UNK05_021F7714: ; 0x021F7714
.word MOD05_021E6A28, MOD05_021E6A40, MOD05_021E6A58, MOD05_021E6AAC
.word MOD05_021E6AD4, MOD05_021E6AF4, MOD05_021E6B1C, MOD05_021E6B80
.global UNK05_021F7734
UNK05_021F7734: ; 0x021F7734
.global sPlayerAvatarBitUpdateFuncs
sPlayerAvatarBitUpdateFuncs: ; 0x021F7734
.word MOD05_021E6014, MOD05_021E6054, MOD05_021E609C, MOD05_021E610C
.word MOD05_021E6118, MOD05_021E6134, MOD05_021E6150, MOD05_021E616C
.word MOD05_021E6188

View File

@@ -52,7 +52,7 @@ MOD05_021E7544: ; 0x021E7544
add r7, r0, #0
ldr r0, [r5]
ldr r0, [r0, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r5, #8]
cmp r0, #0
@@ -149,7 +149,7 @@ MOD05_021E7618: ; 0x021E7618
add r6, r0, #0
ldr r0, [r5]
ldr r0, [r0, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r1, [r5, #8]
add r4, r0, #0
cmp r1, #0

View File

@@ -81,7 +81,7 @@ MOD05_021EDA48: ; 0x021EDA48
bl MOD05_021E4C24
add r4, r0, #0
add r0, r5, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x14]
add r0, r4, #0
mov r1, #0x18

View File

@@ -63,7 +63,7 @@ MOD05_021EDBC8: ; 0x021EDBC8
str r1, [r2, #4]
add r5, r0, #0
str r1, [r2, #8]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r4, r0, #0
bl MOD05_021E4C24
add r6, r0, #0
@@ -102,7 +102,7 @@ MOD05_021EDC14: ; 0x021EDC14
ldr r0, [r3]
str r0, [r2]
ldr r0, [r4, #8]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
mov r1, #0
mvn r1, r1
add r4, r0, #0
@@ -128,7 +128,7 @@ MOD05_021EDC50: ; 0x021EDC50
str r0, [sp]
ldr r0, [r5, #0x2c]
str r0, [sp, #4]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r1, [r5, #0x14]
ldr r2, [r5, #0x18]
add r6, r0, #0

View File

@@ -164,7 +164,7 @@ MOD05_021F5D7C: ; 0x021F5D7C
ldr r0, [r5, #0x20]
ldr r6, [r0, #0x38]
add r0, r6, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r7, _021F5DA4 ; =UNK05_021FC9B8
add r4, r0, #0
_021F5D8E:
@@ -208,9 +208,9 @@ MOD05_021F5DC0: ; 0x021F5DC0
bl FUN_0205AE50
add r0, r4, #0
mov r1, #0x20
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
add r0, r4, #0
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
add r0, r6, #0
mov r1, #1
bl FUN_02058544
@@ -542,9 +542,9 @@ _021F602C:
bl FUN_02055648
add r1, r0, #0
add r0, r4, #0
bl MOD05_021E5FD8
bl Field_PlayerAvatar_OrrTransitionFlags
add r0, r4, #0
bl MOD05_021E5FE0
bl Field_PlayerAvatar_ApplyTransitionFlags
mov r0, #0
str r0, [r5, #0x10]
mov r0, #0x10

View File

@@ -5,7 +5,7 @@
#include "unk_020051F4.h"
extern void FUN_020463CC(u32 param0, void *func, UnkStruct021E7358 *param2);
extern u32 FUN_020553A0(u32 param0);
extern u32 PlayerAvatar_GetMapObject(u32 param0);
extern u32 FUN_02058720(u32 param0);
extern BOOL FUN_02054B30(u8 param0);
extern BOOL FUN_02054B3C(u8 param0);
@@ -22,7 +22,7 @@ extern void FUN_02058418(u32 param0, u32 param1);
BOOL MOD05_021E72FC(u32 param0, u32 param1)
{
u8 res = (u8)FUN_02058720(FUN_020553A0(param1));
u8 res = (u8)FUN_02058720(PlayerAvatar_GetMapObject(param1));
u32 r2;
if (FUN_02054B30(res) == TRUE)
{
@@ -79,7 +79,7 @@ u32 MOD05_021E7388(u32 param0)
BOOL MOD05_021E73B4(UnkStruct021E7358 *param0)
{
UnkStruct021E7358 *strct = FUN_0204652C(param0);
u32 res = FUN_020553A0(strct->Unk10);
u32 res = PlayerAvatar_GetMapObject(strct->Unk10);
u8 res2 = (u8)FUN_02058720(res);
switch (strct->Unk08)
{

View File

@@ -4875,7 +4875,7 @@ _0223BA42:
_0223BA8C:
ldr r0, [r5, #0xc]
bl Save_LocalFieldData_Get
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
add r3, r0, #0
ldr r0, [sp, #0x20]
add r1, sp, #0x24
@@ -5205,7 +5205,7 @@ _0223BD2E:
ldr r0, [sp, #8]
ldr r0, [r0, #0xc]
bl Save_LocalFieldData_Get
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
add r3, r0, #0
ldr r0, [sp, #0x14]
add r1, r5, #0
@@ -5657,7 +5657,7 @@ _0223C0CE:
_0223C118:
ldr r0, [r5, #0xc]
bl Save_LocalFieldData_Get
bl FUN_02034DEC
bl LocalFieldData_GetWeatherType
add r3, r0, #0
ldr r0, [sp, #0x1c]
add r1, sp, #0x20
@@ -17290,7 +17290,7 @@ MOD06_02241F7C: ; 0x02241F7C
ldr r0, [r7, #4]
ldr r5, [r0, #0x24]
ldr r0, [r7, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r1, [r4]
add r6, r0, #0
cmp r1, #4
@@ -17449,7 +17449,7 @@ MOD06_022420CC: ; 0x022420CC
ldr r0, [r6, #4]
ldr r5, [r0, #0x24]
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
ldr r1, [r4]
add r7, r0, #0
cmp r1, #4
@@ -17572,7 +17572,7 @@ _022421CC:
b _02242214
_022421E4:
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -18265,7 +18265,7 @@ MOD06_02242744: ; 0x02242744
ldr r0, [r6, #4]
ldr r5, [r0, #0x24]
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r7, r0, #0
ldr r0, [r4]
cmp r0, #3
@@ -18352,7 +18352,7 @@ _022427FE:
b _0224283A
_02242808:
ldr r0, [r6, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_0205AE28
cmp r0, #1
@@ -24251,7 +24251,7 @@ MOD06_02245544: ; 0x02245544
add r4, r1, #0
add r7, r2, #0
str r3, [sp]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r6, r0, #0
ldr r0, [r5, #0x38]
add r1, sp, #4
@@ -26510,7 +26510,7 @@ MOD06_02246658: ; 0x02246658
push {r4, lr}
ldr r0, [r0, #0x38]
add r4, r1, #0
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r4, #0
bl FUN_0205889C
pop {r4, pc}
@@ -30713,7 +30713,7 @@ MOD06_02248654: ; 0x02248654
ldr r0, [r0, #0x60]
add r4, r1, #0
ldr r0, [r0, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r5, r0, #0
bl FUN_02058914
add r0, r5, #0
@@ -33028,7 +33028,7 @@ MOD06_022497E8: ; 0x022497E8
sub sp, #0x24
add r5, r0, #0
add r4, r1, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #8]
add r0, r5, #0
bl MOD05_021E4C24
@@ -34577,7 +34577,7 @@ _0224A3A6:
cmp r0, #1
beq _0224A3C8
add r0, r4, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, r4, #0
bl FUN_0204B5FC
cmp r0, #0
@@ -34589,7 +34589,7 @@ _0224A3C8:
pop {r3, r4, r5, r6, pc}
_0224A3D0:
add r0, r4, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
add r1, r4, #0
bl FUN_0204B684
str r0, [r5, #0xc]
@@ -35649,7 +35649,7 @@ MOD06_0224ABAC: ; 0x0224ABAC
cmp r0, #0
bne _0224ABF6
add r0, r5, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
mov r1, #2
lsl r2, r4, #0x10
lsl r1, r1, #0xe
@@ -36083,7 +36083,7 @@ MOD06_0224AEE8: ; 0x0224AEE8
str r4, [sp, #0x1c]
str r0, [sp, #0x18]
add r0, r5, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x20]
add r0, r4, #0
mov r1, #0x12
@@ -37464,7 +37464,7 @@ MOD06_0224B9E0: ; 0x0224B9E0
bl MOD05_021E4C24
add r4, r0, #0
add r0, r5, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x14]
add r0, r4, #0
mov r1, #0x17
@@ -37719,7 +37719,7 @@ MOD06_0224BBEC: ; 0x0224BBEC
bl MOD05_021E4C24
add r4, r0, #0
add r0, r5, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x14]
add r0, r4, #0
mov r1, #0x19
@@ -39086,7 +39086,7 @@ MOD06_0224C700: ; 0x0224C700
str r0, [r4, #8]
str r5, [r4, #0x1c]
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x18]
add r0, r4, #0
pop {r3, r4, r5, pc}
@@ -39311,7 +39311,7 @@ MOD06_0224C8C8: ; 0x0224C8C8
str r6, [r4, #8]
str r5, [r4, #0x1c]
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x18]
add r0, r4, #0
pop {r4, r5, r6, pc}
@@ -39537,7 +39537,7 @@ MOD06_0224CA88: ; 0x0224CA88
str r0, [r4, #8]
str r5, [r4, #0x1c]
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x18]
str r6, [r4, #0x20]
add r0, r4, #0
@@ -39626,7 +39626,7 @@ MOD06_0224CB30: ; 0x0224CB30
str r0, [r4, #8]
str r5, [r4, #0x1c]
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
str r0, [r4, #0x18]
str r6, [r4, #0x20]
add r0, r4, #0
@@ -40651,7 +40651,7 @@ MOD06_0224D2E0: ; 0x0224D2E0
bl MOD05_021E4C24
add r4, r0, #0
add r0, r5, #0
bl FUN_02058738
bl MapObject_GetFieldSysPtr
str r0, [sp, #0x14]
add r0, r4, #0
mov r1, #0x1d

View File

@@ -27262,7 +27262,7 @@ _022468CC:
ldr r0, _02246AD0 ; =0x0000061E
bl PlaySE
ldr r0, [r5, #0x38]
bl FUN_020553A0
bl PlayerAvatar_GetMapObject
add r1, r7, #0
add r2, r1, #0
add r3, r1, #0

View File

@@ -6,6 +6,8 @@
#include "camera.h"
#include "constants/global_fieldmap.h"
#include "constants/items.h"
#include "constants/sndseq.h"
#include "constants/weather.h"
#include "fashion_case.h"
#include "hall_of_fame.h"
#include "main.h"
@@ -72,7 +74,7 @@ extern LocalMapObject *FUN_02058060(u32 param0, u16 eventId);
extern BOOL FUN_0205AEF0(u32 param0);
extern void FUN_0205AEFC(u32 param0);
extern void FUN_02058780(u32 param0);
extern LocalMapObject *FUN_020553A0(struct PlayerAvatar *playerAvatar);
extern LocalMapObject *PlayerAvatar_GetMapObject(struct PlayerAvatar *playerAvatar);
extern u32 FUN_0205AE28(LocalMapObject *event);
extern void FUN_02058908(LocalMapObject *event);
extern u32 FUN_02058854(LocalMapObject *event);
@@ -162,9 +164,9 @@ extern void CallFieldTask_RockClimb(TaskManager *taskManager, u32 playerDirectio
extern void FUN_0205DD40(u32 param0);
extern void CallFieldTask_Surf(TaskManager *taskManager, u32 playerDirection, u16 partyPosition);
extern void FUN_02049274(FieldSystem *fieldSystem, u16 mapId, s32 warpId, u16 x, u16 y, u32 direction);
extern u32 FUN_02034DEC(LocalFieldData *localFieldData);
extern u32 LocalFieldData_GetWeatherType(LocalFieldData *localFieldData);
extern void MOD05_021DC174(u32 param0, u32 weather);
extern void FUN_02034DF4(LocalFieldData *localFieldData, u32 weather);
extern void LocalFieldData_SetWeatherType(LocalFieldData *localFieldData, u32 weather);
extern void CallFieldTask_Waterfall(TaskManager *taskManager, u32 playerDirection, u16 partyPosition);
extern u32 PlayerAvatar_GetGender(PlayerAvatar *avatar);
extern void *MOD06_0224666C(FieldSystem *fieldSystem, u32 param1, Pokemon *mon, u32 playerGender);
@@ -172,6 +174,13 @@ extern BOOL MOD06_022466A0(void *param0);
extern void MOD06_022466AC(void *param0);
extern void MOD05_021E7030(TaskManager *taskManager);
extern u32 PlayerAvatar_GetState(PlayerAvatar *avatar);
extern void FieldSystem_SetSavedMusicId(FieldSystem *fieldSystem, u16 musicId);
extern void FieldSystem_PlayOrFadeToNewMusicId(FieldSystem *fieldSystem, u16 musicId, u32 param2);
extern void Field_PlayerAvatar_OrrTransitionFlags(PlayerAvatar *playerAvatar, u32 transitionFlags);
extern void Field_PlayerAvatar_ApplyTransitionFlags(PlayerAvatar *playerAvatar);
extern u16 FieldSystem_GetOverriddenMusicId(FieldSystem *fieldSystem, u32 mapId);
extern void FUN_02055720(PlayerAvatar *avatar, u8 action);
extern void PlayerAvatar_OrrTransitionFlags(PlayerAvatar *playerAvatar, u32 transitionFlags);
u8 UNK_021C5A0C[4];
@@ -1578,10 +1587,10 @@ BOOL ScrCmd_LockAllEvents(struct ScriptContext *ctx) //0060
static BOOL FUN_0203B218(struct ScriptContext *ctx) {
struct FieldSystem *fieldSystem = ctx->fieldSystem;
LocalMapObject **lastInteracted = FieldSysGetAttrAddr(fieldSystem, SCRIPTENV_LAST_INTERACTED);
LocalMapObject *unk0 = FUN_020553A0(fieldSystem->playerAvatar);
LocalMapObject *playerAvatar = PlayerAvatar_GetMapObject(fieldSystem->playerAvatar);
if (UNK_021C5A0C[0] & 1) {
if (FUN_0205AE28(unk0) == 1) {
FUN_02058908(unk0);
if (FUN_0205AE28(playerAvatar) == 1) {
FUN_02058908(playerAvatar);
UNK_021C5A0C[0] &= 0xfe;
}
}
@@ -1616,16 +1625,16 @@ static BOOL FUN_0203B218(struct ScriptContext *ctx) {
BOOL ScrCmd_LockAllEvents2(struct ScriptContext *ctx) { //02B4
struct FieldSystem *fieldSystem = ctx->fieldSystem;
LocalMapObject **lastInteracted = FieldSysGetAttrAddr(fieldSystem, SCRIPTENV_LAST_INTERACTED);
LocalMapObject *unk0 = FUN_020553A0(fieldSystem->playerAvatar);
LocalMapObject *playerAvatar = PlayerAvatar_GetMapObject(fieldSystem->playerAvatar);
LocalMapObject *unk1 = FUN_020580B4(fieldSystem->unk34, 48);
LocalMapObject *unk2 = FUN_0205E7C4(*lastInteracted);
u32 unk34 = fieldSystem->unk34;
UNK_021C5A0C[0] = 0;
FUN_02058780(unk34);
if (FUN_0205AE28(unk0) == 0) {
if (FUN_0205AE28(playerAvatar) == 0) {
UNK_021C5A0C[0] |= 1;
FUN_02058914(unk0);
FUN_02058914(playerAvatar);
}
if (FUN_02058854(*lastInteracted) != 0) {
UNK_021C5A0C[0] |= 4;
@@ -1678,7 +1687,7 @@ BOOL ScrCmd_AddOverworldEvent(struct ScriptContext *ctx) //0064
u16 eventId = ScriptGetVar(ctx);
u32 unk0 = FUN_02034B64(fieldSystem);
u32 unk1 = FUN_02034B6C(fieldSystem);
u32 res = FUN_020575D4(fieldSystem->unk34, eventId, unk0, *fieldSystem->mapId, unk1);
u32 res = FUN_020575D4(fieldSystem->unk34, eventId, unk0, fieldSystem->location->mapId, unk1);
GF_ASSERT(res);
return FALSE;
@@ -1697,7 +1706,7 @@ BOOL ScrCmd_LockCamera(struct ScriptContext *ctx) //0066
u16 x = ScriptGetVar(ctx);
u16 y = ScriptGetVar(ctx);
LocalMapObject **targetPtr = FieldSysGetAttrAddr(ctx->fieldSystem, SCRIPTENV_CAMERA_TARGET);
*targetPtr = FUN_0205753C(ctx->fieldSystem->unk34, x, y, 0, 0x2000, 0, *ctx->fieldSystem->mapId);
*targetPtr = FUN_0205753C(ctx->fieldSystem->unk34, x, y, 0, 0x2000, 0, ctx->fieldSystem->location->mapId);
FUN_02059D1C(*targetPtr);
FUN_0205889C(*targetPtr, 1);
FUN_020588B8(*targetPtr, 0);
@@ -1777,7 +1786,7 @@ BOOL ScrCmd_Unk006B(struct ScriptContext *ctx) //006B - todo: CheckPersonPositio
vector.y = FX32_CONST(y);
vector.z = FX32_CONST(z);
FUN_02058BB4(FUN_020553A0(ctx->fieldSystem->playerAvatar), &vector);
FUN_02058BB4(PlayerAvatar_GetMapObject(ctx->fieldSystem->playerAvatar), &vector);
Camera_OffsetLookAtPosAndTarget(&vector, ctx->fieldSystem->camera);
return FALSE;
}
@@ -2476,7 +2485,7 @@ BOOL ScrCmd_GetPreviousMapID(ScriptContext *ctx) { //0200
BOOL ScrCmd_GetCurrentMapID(ScriptContext *ctx) { //0201
u16 *var = ScriptGetVarPointer(ctx);
*var = *ctx->fieldSystem->mapId;
*var = ctx->fieldSystem->location->mapId;
return FALSE;
}
@@ -2512,15 +2521,15 @@ BOOL ScrCmd_Fly(ScriptContext *ctx) { //00C2
BOOL ScrCmd_Flash(ScriptContext *ctx) { //00C3
LocalFieldData *localFieldData = Save_LocalFieldData_Get(ctx->fieldSystem->saveData);
FUN_02034DF4(localFieldData, 0); //clear weather
MOD05_021DC174(ctx->fieldSystem->unk04->unk0C, FUN_02034DEC(localFieldData)); //CallFieldTask_SetWeather? second param is get weather
LocalFieldData_SetWeatherType(localFieldData, WEATHER_SUNNY); //clear weather
MOD05_021DC174(ctx->fieldSystem->unk04->unk0C, LocalFieldData_GetWeatherType(localFieldData)); //CallFieldTask_SetWeather? second param is get weather
return TRUE;
}
BOOL ScrCmd_Defog(ScriptContext *ctx) { //00C4
LocalFieldData *localFieldData = Save_LocalFieldData_Get(ctx->fieldSystem->saveData);
FUN_02034DF4(localFieldData, 0); //clear weather
MOD05_021DC174(ctx->fieldSystem->unk04->unk0C, FUN_02034DEC(localFieldData)); //CallFieldTask_SetWeather? second param is get weather
LocalFieldData_SetWeatherType(localFieldData, WEATHER_SUNNY); //clear weather
MOD05_021DC174(ctx->fieldSystem->unk04->unk0C, LocalFieldData_GetWeatherType(localFieldData)); //CallFieldTask_SetWeather? second param is get weather
return TRUE;
}
@@ -2557,3 +2566,48 @@ BOOL ScrCmd_CheckBike(ScriptContext *ctx) { //00C7
}
return FALSE;
}
BOOL ScrCmd_RideBike(ScriptContext *ctx) { //00C8
u8 action = ScriptReadByte(ctx);
if (action == TRUE) {
FieldSystem_SetSavedMusicId(ctx->fieldSystem, SEQ_BICYCLE);
FieldSystem_PlayOrFadeToNewMusicId(ctx->fieldSystem, SEQ_BICYCLE, 1);
Field_PlayerAvatar_OrrTransitionFlags(ctx->fieldSystem->playerAvatar, PLAYER_TRANSITION_CYCLING);
Field_PlayerAvatar_ApplyTransitionFlags(ctx->fieldSystem->playerAvatar);
} else {
Field_PlayerAvatar_OrrTransitionFlags(ctx->fieldSystem->playerAvatar, PLAYER_TRANSITION_WALKING);
Field_PlayerAvatar_ApplyTransitionFlags(ctx->fieldSystem->playerAvatar);
FieldSystem_SetSavedMusicId(ctx->fieldSystem, 0);
FieldSystem_PlayOrFadeToNewMusicId(ctx->fieldSystem, FieldSystem_GetOverriddenMusicId(ctx->fieldSystem, ctx->fieldSystem->location->mapId), 1);
}
return FALSE;
}
BOOL ScrCmd_DummyRideBike(ScriptContext *ctx) { //02BF
Field_PlayerAvatar_OrrTransitionFlags(ctx->fieldSystem->playerAvatar, PLAYER_TRANSITION_CYCLING);
FieldSystem_SetSavedMusicId(ctx->fieldSystem, SEQ_BICYCLE);
return FALSE;
}
BOOL ScrCmd_CyclingRoad(ScriptContext *ctx) { //00C9
u8 action = ScriptReadByte(ctx);
FUN_02055720(ctx->fieldSystem->playerAvatar, action);
return FALSE;
}
BOOL ScrCmd_GetPlayerState(ScriptContext *ctx) { //00CA
u16 *var = ScriptGetVarPointer(ctx);
*var = PlayerAvatar_GetState(ctx->fieldSystem->playerAvatar);
return FALSE;
}
BOOL ScrCmd_SetPlayerState(ScriptContext *ctx) { //00CB
u16 state = ScriptReadHalfword(ctx);
PlayerAvatar_OrrTransitionFlags(ctx->fieldSystem->playerAvatar, state);
return TRUE;
}
BOOL ScrCmd_ApplyPlayerState(ScriptContext *ctx) { //00CC
Field_PlayerAvatar_ApplyTransitionFlags(ctx->fieldSystem->playerAvatar);
return FALSE;
}

View File

@@ -16,7 +16,7 @@ extern u16 FUN_02054DEC(struct SaveBlock2* sav2);
BOOL ScrCmd_GiveMon(struct ScriptContext* ctx) //0096 - todo: GivePokemon?
{
u32 mapSec = MapHeader_GetMapSec(*(ctx->fieldSystem->mapId));
u32 mapSec = MapHeader_GetMapSec(ctx->fieldSystem->location->mapId);
struct FieldSystem *fieldSystem = ctx->fieldSystem;
u16 species = ScriptGetVar(ctx);
u16 level = ScriptGetVar(ctx);
@@ -305,7 +305,7 @@ BOOL ScrCmd_AddPartyMonFriendship(struct ScriptContext* ctx) //01BA
struct FieldSystem *fieldSystem = ctx->fieldSystem;
u16 friendship_to_add = ScriptGetVar(ctx);
u16 mon_slot = ScriptGetVar(ctx);
u16 map_sec = MapHeader_GetMapSec(*ctx->fieldSystem->mapId);
u16 map_sec = MapHeader_GetMapSec(ctx->fieldSystem->location->mapId);
struct PlayerParty* party = SaveArray_PlayerParty_Get(fieldSystem->saveData);
struct Pokemon* party_mon = GetPartyMonByIndex(party, mon_slot);

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@@ -7,7 +7,7 @@
extern BOOL FUN_02005CBC(void);
extern void PlaySound(u16);
extern void FUN_0204AB20(struct FieldSystem *fieldSystem, u16);
extern void FieldSystem_SetSavedMusicId(struct FieldSystem *fieldSystem, u16);
extern u16 FUN_0204ABA8(struct FieldSystem *fieldSystem, u32);
extern void FUN_0200521C(u16);
extern void FUN_02005308(u32, u16);
@@ -48,14 +48,14 @@ BOOL ScrCmd_StopBgm(struct ScriptContext *ctx) //0051
BOOL ScrCmd_PlayDefaultBgm(struct ScriptContext *ctx) //0052
{
u16 unk0 = FUN_0204ABA8(ctx->fieldSystem, *ctx->fieldSystem->mapId);
u16 unk0 = FUN_0204ABA8(ctx->fieldSystem, ctx->fieldSystem->location->mapId);
FUN_0200521C(unk0);
return FALSE;
}
BOOL ScrCmd_Unk0053(struct ScriptContext *ctx) //0053 - todo: SetMusic? SpecialMusic?
{
FUN_0204AB20(ctx->fieldSystem, ScriptReadHalfword(ctx));
FieldSystem_SetSavedMusicId(ctx->fieldSystem, ScriptReadHalfword(ctx));
return FALSE;
}

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@@ -27,7 +27,7 @@ extern u32 MOD06_022451F0(u32);
extern void FUN_02049160(struct TaskManager *taskManager, u32);
extern void FUN_0204C1B4(struct TaskManager *taskManager, u32,u32,u32,u32,u32,u32,u32);
extern struct Vecx32 *FUN_020553A0(struct PlayerAvatar *playerAvatar);
extern struct Vecx32 *PlayerAvatar_GetMapObject(struct PlayerAvatar *playerAvatar);
extern void FUN_0205889C(struct Vecx32 *param0, u32);
extern void FUN_0205F1C4(struct ScriptState *);
extern void FUN_0205F1D4(struct ScriptState *);
@@ -85,7 +85,7 @@ BOOL FUN_02060194(struct TaskManager *taskManager)
break;
case 4:
struct Vecx32 *unk0 = FUN_020553A0(fieldSystem->playerAvatar);
struct Vecx32 *unk0 = PlayerAvatar_GetMapObject(fieldSystem->playerAvatar);
unkStruct1->unkD += 1;
if (unkStruct1->unkD <= 5)
{

View File

@@ -12,4 +12,9 @@
#define PLAYER_STATE_CYCLING 1
#define PLAYER_STATE_SURFING 2
// Player transition bits
#define PLAYER_TRANSITION_WALKING 1 << 0
#define PLAYER_TRANSITION_CYCLING 1 << 1
#define PLAYER_TRANSITION_SURFING 1 << 2
#endif //POKEDIAMOND_CONSTANTS_GLOBAL_FIELDMAP_H

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@@ -0,0 +1,36 @@
#ifndef POKEDIAMOND_CONSTANTS_WEATHER_H
#define POKEDIAMOND_CONSTANTS_WEATHER_H
#define WEATHER_SUNNY 0
#define WEATHER_CLOUDY 1
#define WEATHER_RAIN_1 2
#define WEATHER_RAIN_2 3
#define WEATHER_RAIN_3 4
#define WEATHER_SNOW_1 5
#define WEATHER_SNOW_2 6
#define WEATHER_SNOW_3 7
#define WEATHER_FOG 8
#define WEATHER_ASH 9
#define WEATHER_SANDSTORM 10
#define WEATHER_DIAMOND_DUST 11
#define WEATHER_UNKNOWN_12 12 //WEATHER_SPIRIT?
#define WEATHER_UNKNOWN_13 13 //WEATHER_MYSTIC?
#define WEATHER_UNKNOWN_14 14 //WEATHER_MIST_1?
#define WEATHER_UNKNOWN_15 15 //WEATHER_MIST_2?
#define WEATHER_FLASH 16
#define WEATHER_UNKNOWN_17 17 //WEATHER_SPARK?
#define WEATHER_UNKNOWN_18 18 //WEATHER_FOGS?
#define WEATHER_UNKNOWN_19 19 //WEATHER_FOGM?
#define WEATHER_UNKNOWN_20 20 //WEATHER_RAINBOW?
#define WEATHER_UNKNOWN_21 21 //WEATHER_SNOW_STORM?
#define WEATHER_UNKNOWN_22 22 //WEATHER_STORM?
#define WEATHER_CANOPY 23
#define WEATHER_CAVE_1 24
#define WEATHER_CAVE_2 25
#define WEATHER_UNKNOWN_26 26 //WEATHER_GALAXY?
#define WEATHER_LOST_TOWER 27
#define WEATHER_UNKNOWN_28 28 //WEATHER_HARD_MOUNTAIN?
#define WEATHER_CAVE_3 29
#define WEATHER_LOW_LIGHT 30
#endif //POKEDIAMOND_CONSTANTS_WEATHER_H

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@@ -222,6 +222,12 @@ BOOL ScrCmd_Defog(ScriptContext *ctx);
BOOL ScrCmd_Cut(ScriptContext *ctx);
BOOL ScrCmd_ApplyContestDress(ScriptContext *ctx);
BOOL ScrCmd_CheckBike(ScriptContext *ctx);
BOOL ScrCmd_RideBike(ScriptContext *ctx);
BOOL ScrCmd_DummyRideBike(ScriptContext *ctx);
BOOL ScrCmd_CyclingRoad(ScriptContext *ctx);
BOOL ScrCmd_GetPlayerState(ScriptContext *ctx);
BOOL ScrCmd_SetPlayerState(ScriptContext *ctx);
BOOL ScrCmd_ApplyPlayerState(ScriptContext *ctx);
// scrcmd_mart.c
BOOL ScrCmd_NormalMart(struct ScriptContext * ctx);

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@@ -98,7 +98,7 @@ typedef struct FieldSystem //todo move to field_system.c
struct SaveBlock2 *saveData; //0xC
TaskManager *taskManager;
u8 padding2[0x8];
u32 *mapId; //0x1C
Location *location;
struct Camera *camera;
u32 unk24;
u8 padding3[0xC];