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add header guards
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@@ -1,3 +1,6 @@
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#ifndef POKEDIAMOND_PALETTE_H
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#define POKEDIAMOND_PALETTE_H
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#include "global.h"
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#include "filesystem.h"
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#include "unk_02002F08.h"
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@@ -66,3 +69,5 @@ void FUN_02003B40(struct PaletteData *paletteData,
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u32 rTone,
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u32 gTone,
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u32 bTone);
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#endif // POKEDIAMOND_PALETTE_H
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