Clean up filesystem.c and create headers

This commit is contained in:
PikalaxALT
2020-05-28 17:49:52 -04:00
parent 38350db4c7
commit 3d7ea9dfb8
3 changed files with 215 additions and 37 deletions

View File

@@ -1,11 +1,9 @@
#include "global.h"
#include "FS_file.h"
#include "heap.h"
#include "filesystem.h"
void * FUN_02016998(u32 heap_id, u32 size);
void * FUN_020169D8(u32 heap_id, u32 size);
void FUN_02016A18(void * ptr);
static char * UNK_021058A0[] = {
static char * sNarcFileList[] = {
"battle/skill/waza_seq.narc",
"battle/skill/sub_seq.narc",
"poketool/personal/personal.narc",
@@ -245,37 +243,37 @@ THUMB_FUNC void * LoadFileIntoMemory(const char * path, s32 file_idx, u32 heap_i
return dest;
}
THUMB_FUNC void LoadFromNARC(void * dest, s32 narc_id, s32 file_id)
THUMB_FUNC void LoadFromNARC(void * dest, NarcId narc_id, s32 file_id)
{
ReadNARCFile(dest, UNK_021058A0[narc_id], file_id, 0, 0);
ReadNARCFile(dest, sNarcFileList[narc_id], file_id, 0, 0);
}
THUMB_FUNC void * LoadFromNarc_2(s32 narc_id, s32 file_id, u32 heap_id)
THUMB_FUNC void * LoadFromNarc_2(NarcId narc_id, s32 file_id, u32 heap_id)
{
return LoadFileIntoMemory(UNK_021058A0[narc_id], file_id, heap_id, 0, 0, FALSE);
return LoadFileIntoMemory(sNarcFileList[narc_id], file_id, heap_id, 0, 0, FALSE);
}
THUMB_FUNC void * FUN_02006528(s32 narc_id, s32 file_id, u32 heap_id)
THUMB_FUNC void * FUN_02006528(NarcId narc_id, s32 file_id, u32 heap_id)
{
return LoadFileIntoMemory(UNK_021058A0[narc_id], file_id, heap_id, 0, 0, TRUE);
return LoadFileIntoMemory(sNarcFileList[narc_id], file_id, heap_id, 0, 0, TRUE);
}
THUMB_FUNC void FUN_02006548(void * dest, s32 narc_id, s32 file_id, u32 offset, u32 size)
THUMB_FUNC void FUN_02006548(void * dest, NarcId narc_id, s32 file_id, u32 offset, u32 size)
{
ReadNARCFile(dest, UNK_021058A0[narc_id], file_id, offset, size);
ReadNARCFile(dest, sNarcFileList[narc_id], file_id, offset, size);
}
THUMB_FUNC void * FUN_02006564(s32 narc_id, s32 file_id, u32 heap_id, u32 offset, u32 size)
THUMB_FUNC void * FUN_02006564(NarcId narc_id, s32 file_id, u32 heap_id, u32 offset, u32 size)
{
return LoadFileIntoMemory(UNK_021058A0[narc_id], file_id, heap_id, offset, size, FALSE);
return LoadFileIntoMemory(sNarcFileList[narc_id], file_id, heap_id, offset, size, FALSE);
}
THUMB_FUNC void * FUN_02006584(s32 narc_id, s32 file_id, u32 heap_id, u32 offset, u32 size)
THUMB_FUNC void * FUN_02006584(NarcId narc_id, s32 file_id, u32 heap_id, u32 offset, u32 size)
{
return LoadFileIntoMemory(UNK_021058A0[narc_id], file_id, heap_id, offset, size, TRUE);
return LoadFileIntoMemory(sNarcFileList[narc_id], file_id, heap_id, offset, size, TRUE);
}
THUMB_FUNC u32 LoadFromNARC_7(s32 narc_id, s32 file_idx)
THUMB_FUNC u32 LoadFromNARC_7(NarcId narc_id, s32 file_idx)
{
FSFile file;
register u32 chunk_starts[3];
@@ -286,7 +284,7 @@ THUMB_FUNC u32 LoadFromNARC_7(s32 narc_id, s32 file_idx)
u16 num_files = 0;
FS_InitFile(&file);
FS_OpenFile(&file, UNK_021058A0[narc_id]);
FS_OpenFile(&file, sNarcFileList[narc_id]);
FS_SeekFile(&file, 12, FS_SEEK_SET);
FS_ReadFile(&file, &chunk_size, 2);
@@ -312,24 +310,16 @@ THUMB_FUNC u32 LoadFromNARC_7(s32 narc_id, s32 file_idx)
return chunk_size;
}
struct NARC
THUMB_FUNC NARC * FUN_02006670(NarcId narc_id, u32 heap_id)
{
FSFile file;
u32 btaf_start;
u32 gmif_start;
u16 num_files;
};
THUMB_FUNC struct NARC * FUN_02006670(s32 narc_id, u32 heap_id)
{
struct NARC * narc = (struct NARC *)FUN_02016998(heap_id, sizeof(struct NARC));
NARC * narc = (NARC *)FUN_02016998(heap_id, sizeof(NARC));
u32 btnf_start;
u32 chunk_size;
if (narc != NULL)
{
narc->btaf_start = 0;
FS_InitFile(&narc->file);
FS_OpenFile(&narc->file, UNK_021058A0[narc_id]);
FS_OpenFile(&narc->file, sNarcFileList[narc_id]);
FS_SeekFile(&narc->file, 12, FS_SEEK_SET);
FS_ReadFile(&narc->file, &narc->btaf_start, 2);
FS_SeekFile(&narc->file, narc->btaf_start + 4, FS_SEEK_SET);
@@ -343,13 +333,13 @@ THUMB_FUNC struct NARC * FUN_02006670(s32 narc_id, u32 heap_id)
return narc;
}
THUMB_FUNC void FUN_020066F4(struct NARC * narc)
THUMB_FUNC void FUN_020066F4(NARC * narc)
{
FS_CloseFile(&narc->file);
FUN_02016A18(narc); // free to heap
}
THUMB_FUNC void * FUN_02006704(struct NARC * narc, u32 file_id, u32 heap_id)
THUMB_FUNC void * FUN_02006704(NARC * narc, u32 file_id, u32 heap_id)
{
u32 file_start;
u32 file_end;
@@ -368,7 +358,7 @@ THUMB_FUNC void * FUN_02006704(struct NARC * narc, u32 file_id, u32 heap_id)
return dest;
}
THUMB_FUNC void FUN_02006774(struct NARC * narc, u32 file_id, void * dest)
THUMB_FUNC void FUN_02006774(NARC * narc, u32 file_id, void * dest)
{
u32 file_start;
u32 file_end;
@@ -381,7 +371,7 @@ THUMB_FUNC void FUN_02006774(struct NARC * narc, u32 file_id, void * dest)
FS_ReadFile(&narc->file, dest, file_end - file_start);
}
THUMB_FUNC u32 FUN_020067D0(struct NARC * narc, u32 file_id)
THUMB_FUNC u32 FUN_020067D0(NARC * narc, u32 file_id)
{
u32 file_start;
u32 file_end;
@@ -393,7 +383,7 @@ THUMB_FUNC u32 FUN_020067D0(struct NARC * narc, u32 file_id)
return file_end - file_start;
}
THUMB_FUNC void FUN_02006814(struct NARC * narc, u32 file_id, u32 pos, u32 size, void * dest)
THUMB_FUNC void FUN_02006814(NARC * narc, u32 file_id, u32 pos, u32 size, void * dest)
{
u32 file_start;
if (narc->num_files <= file_id)
@@ -404,12 +394,12 @@ THUMB_FUNC void FUN_02006814(struct NARC * narc, u32 file_id, u32 pos, u32 size,
FS_ReadFile(&narc->file, dest, size);
}
THUMB_FUNC void FUN_02006864(struct NARC * narc, u32 size, void * dest)
THUMB_FUNC void FUN_02006864(NARC * narc, u32 size, void * dest)
{
FS_ReadFile(&narc->file, dest, size);
}
THUMB_FUNC u16 FUN_02006874(struct NARC * narc)
THUMB_FUNC u16 FUN_02006874(NARC * narc)
{
return narc->num_files;
}

180
include/filesystem.h Normal file
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@@ -0,0 +1,180 @@
#ifndef POKEDIAMOND_FILESYSTEM_H
#define POKEDIAMOND_FILESYSTEM_H
typedef struct NARC
{
FSFile file;
u32 btaf_start;
u32 gmif_start;
u16 num_files;
} NARC;
typedef enum NarcId
{
NARC_BATTLE_SKILL_WAZA_SEQ = 0,
NARC_BATTLE_SKILL_SUB_SEQ,
NARC_POKETOOL_PERSONAL_PERSONAL,
NARC_POKETOOL_PERSONAL_GROWTBL,
NARC_POKETOOL_POKEGRA_POKEGRA,
NARC_POKETOOL_POKEGRA_HEIGHT,
NARC_POKETOOL_TRGRA_TRBGRA,
NARC_BATTLE_GRAPHIC_BATT_BG,
NARC_WAZAEFFECT_WE,
NARC_POKETOOL_WAZA_WAZA_TBL,
NARC_FIELDDATA_SCRIPT_SCR_SEQ_RELEASE,
NARC_MSGDATA_SCENARIO_SCR_MSG,
NARC_GRAPHIC_POKETCH,
NARC_GRAPHIC_BAG_GRA,
NARC_GRAPHIC_FONT,
NARC_ITEMTOOL_ITEMDATA_ITEM_DATA,
NARC_ITEMTOOL_ITEMDATA_ITEM_ICON,
NARC_GRAPHIC_TMAP_GRA,
NARC_GRAPHIC_BOX,
NARC_POKETOOL_ICONGRA_POKE_ICON,
NARC_GRAPHIC_PLIST_GRA,
NARC_WAZAEFFECT_EFFECTCLACT_WECHAR,
NARC_WAZAEFFECT_EFFECTCLACT_WEPLTT,
NARC_WAZAEFFECT_EFFECTCLACT_WECELL,
NARC_WAZAEFFECT_EFFECTCLACT_WECELLANM,
NARC_GRAPHIC_IMAGECLIP,
NARC_MSGDATA_MSG,
NARC_BATTLE_GRAPHIC_BATT_OBJ,
NARC_DATA_UNDERG_RADAR,
NARC_WAZAEFFECT_EFFECTDATA_WAZA_PARTICLE,
NARC_BATTLE_SKILL_BE_SEQ,
NARC_DATA_NAMEIN,
NARC_FIELDDATA_EVENTDATA_ZONE_EVENT_RELEASE,
NARC_POKETOOL_PERSONAL_WOTBL,
NARC_POKETOOL_PERSONAL_EVO,
NARC_GRAPHIC_FONTOAM,
NARC_GRAPHIC_FIELD_BOARD,
NARC_FIELDDATA_ENCOUNTDATA_D_ENC_DATA,
NARC_GRAPHIC_WINFRAME,
NARC_GRAPHIC_PST_GRA,
NARC_FIELDDATA_BUILD_MODEL_BUILD_MODEL,
NARC_FIELDDATA_MAPMATRIX_MAP_MATRIX,
NARC_FIELDDATA_AREADATA_AREA_DATA,
NARC_FIELDDATA_AREADATA_AREA_BUILD_MODEL_AREA_BUILD,
NARC_FIELDDATA_AREADATA_AREA_MAP_TEX_MAP_TEX_SET,
NARC_CONTEST_GRAPHIC_CONTEST_BG,
NARC_CONTEST_GRAPHIC_CONTEST_OBJ,
NARC_DATA_UGEFFECT_OBJ_GRAPHIC,
NARC_DEMO_TITLE_TITLEDEMO,
NARC_FIELDDATA_AREADATA_AREA_MOVE_MODEL_MOVE_MODEL_LIST,
NARC_DATA_UG_TRAP,
NARC_GRAPHIC_TRAINER_CASE,
NARC_DATA_UG_FOSSIL,
NARC_GRAPHIC_NTAG_GRA,
NARC_DATA_TRADELIST,
NARC_DATA_UG_PARTS,
NARC_GRAPHIC_OPENING,
NARC_POKETOOL_TRAINER_TRDATA,
NARC_POKETOOL_TRAINER_TRPOKE,
NARC_POKETOOL_TRMSG_TRTBL,
NARC_POKETOOL_TRGRA_TRFGRA,
NARC_PARTICLEDATA_PARTICLEDATA,
NARC_GRAPHIC_SHOP_GRA,
NARC_WAZAEFFECT_WE_SUB,
NARC_DATA_UG_ANIM,
NARC_DATA_WEATHER_SYS,
NARC_GRAPHIC_MENU_GRA,
NARC_FIELDDATA_LAND_DATA_LAND_DATA_RELEASE,
NARC_ITEMTOOL_ITEMDATA_NUTS_DATA,
NARC_RESOURCE_ENG_ZUKAN_ZUKAN,
NARC_POKETOOL_POKEFOOT_POKEFOOT,
NARC_FIELDDATA_AREADATA_AREA_BUILD_MODEL_AREABM_TEXSET,
NARC_BATTLE_GRAPHIC_B_PLIST_GRA,
NARC_GRAPHIC_CONFIG_GRA,
NARC_GRAPHIC_UNIONROOM,
NARC_APPLICATION_ZUKANLIST_ZKN_DATA_ZUKAN_DATA,
NARC_GRAPHIC_PMSI,
NARC_BATTLE_GRAPHIC_B_BAG_GRA,
NARC_GRAPHIC_OEKAKI,
NARC_GRAPHIC_MAIL_GRA,
NARC_GRAPHIC_F_NOTE_GRA,
NARC_DATA_MMODEL_MMODEL,
NARC_GRAPHIC_EV_POKESELECT,
NARC_GRAPHIC_PORU_GRA,
NARC_GRAPHIC_TOUCH_SUBWINDOW,
NARC_GRAPHIC_FLD_COMACT,
NARC_GRAPHIC_RECORD,
NARC_GRAPHIC_PORUDEMO,
NARC_GRAPHIC_PORUACT,
NARC_DATA_WIFINOTE,
NARC_CONTEST_DATA_CONTEST_DATA,
NARC_APPLICATION_CUSTOM_BALL_DATA_CB_DATA,
NARC_DATA_WIFIP2PMATCH,
NARC_GRAPHIC_DEMO_TRADE,
NARC_POKEANIME_POKE_ANM,
NARC_GRAPHIC_MYSIGN,
NARC_FIELDDATA_MM_LIST_MOVE_MODEL_LIST,
NARC_DATA_FIELD_CUTIN,
NARC_DATA_DEMO_CLIMAX,
NARC_WAZAEFFECT_EFFECTDATA_BALL_PARTICLE,
NARC_WAZAEFFECT_PT_DEBUG_DEBUG_PARTICLE,
NARC_GRAPHIC_DENDOU_PC,
NARC_APPLICATION_WIFI_EARTH_WIFI_EARTH_PLACE,
NARC_BATTLE_TR_AI_TR_AI_SEQ,
NARC_GRAPHIC_WORLDTRADE,
NARC_GRAPHIC_DENDOU_DEMO,
NARC_ARC_ENCDATA_EX,
NARC_DATA_MMODEL_FLDEFF,
NARC_BATTLE_GRAPHIC_VS_DEMO_GRA,
NARC_POKETOOL_POKEZUKAN,
NARC_ARC_BM_ANIME,
NARC_ARC_BM_ANIME_LIST,
NARC_GRAPHIC_FIELD_ENCOUNTEFFECT,
NARC_GRAPHIC_WAZA_OSHIE_GRA,
NARC_POKETOOL_POKEANM_POKEANM,
NARC_FIELDDATA_POKEMON_TRADE_FLD_TRADE,
NARC_GRAPHIC_MYSTERY,
NARC_POKETOOL_POKEGRA_OTHERPOKE,
NARC_DEMO_EGG_DATA_EGG_DATA,
NARC_DEMO_EGG_DATA_PARTICLE_EGG_DEMO_PARTICLE,
NARC_ARC_SHIP_DEMO,
NARC_POKETOOL_POKEGRA_HEIGHT_O,
NARC_GRAPHIC_NUTMIXER,
NARC_GRAPHIC_BTOWER,
NARC_DEMO_SHINKA_DATA_PARTICLE_SHINKA_DEMO_PARTICLE,
NARC_DEMO_INTRO_INTRO,
NARC_ARC_TV,
NARC_GRAPHIC_ENDING,
NARC_DEMO_TITLE_OP_DEMO,
NARC_APPLICATION_WIFI_EARTH_WIFI_EARTH,
NARC_GRAPHIC_RANKING,
NARC_ARC_PPARK,
NARC_DEMO_SYOUJYOU_SYOUJYOU,
NARC_DATA_SLOT,
NARC_BATTLE_B_TOWER_BTDTR,
NARC_BATTLE_B_TOWER_BTDPM,
NARC_DEMO_INTRO_INTRO_TV,
NARC_POKETOOL_TRMSG_TRTBLOFS,
NARC_POKETOOL_POKEGRA_POKE_YOFS,
NARC_APPLICATION_ZUKANLIST_ZKN_DATA_ZUKAN_ENC_DIAMOND,
NARC_APPLICATION_ZUKANLIST_ZKN_DATA_ZUKAN_ENC_PEARL,
NARC_GRAPHIC_HIDEN_EFFECT,
NARC_POKETOOL_POKEGRA_POKE_SHADOW,
NARC_FIELDDATA_ENCOUNTDATA_P_ENC_DATA,
NARC_POKETOOL_POKEGRA_POKE_SHADOW_OFX,
NARC_POKETOOL_SHINZUKAN,
} NarcId;
void ReadNARCFile(void * dest, const char * path, s32 file_idx, u32 offset, u32 size);
void * LoadFileIntoMemory(const char * path, s32 file_idx, u32 heap_id, u32 offset, u32 size, BOOL r4);
void LoadFromNARC(void * dest, NarcId narc_id, s32 file_id);
void * LoadFromNarc_2(NarcId narc_id, s32 file_id, u32 heap_id);
void * FUN_02006528(NarcId narc_id, s32 file_id, u32 heap_id);
void FUN_02006548(void * dest, NarcId narc_id, s32 file_id, u32 offset, u32 size);
void * FUN_02006564(NarcId narc_id, s32 file_id, u32 heap_id, u32 offset, u32 size);
void * FUN_02006584(NarcId narc_id, s32 file_id, u32 heap_id, u32 offset, u32 size);
u32 LoadFromNARC_7(NarcId narc_id, s32 file_idx);
NARC * FUN_02006670(NarcId narc_id, u32 heap_id);
void FUN_020066F4(NARC * narc);
void * FUN_02006704(NARC * narc, u32 file_id, u32 heap_id);
void FUN_02006774(NARC * narc, u32 file_id, void * dest);
u32 FUN_020067D0(NARC * narc, u32 file_id);
void FUN_02006814(NARC * narc, u32 file_id, u32 pos, u32 size, void * dest);
void FUN_02006864(NARC * narc, u32 size, void * dest);
u16 FUN_02006874(NARC * narc);
#endif //POKEDIAMOND_FILESYSTEM_H

8
include/heap.h Normal file
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@@ -0,0 +1,8 @@
#ifndef POKEDIAMOND_HEAP_H
#define POKEDIAMOND_HEAP_H
void * FUN_02016998(u32 heap_id, u32 size);
void * FUN_020169D8(u32 heap_id, u32 size);
void FUN_02016A18(void * ptr);
#endif //POKEDIAMOND_HEAP_H