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SCRIPTENV_WAITING_ICON
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@@ -1150,14 +1150,14 @@ THUMB_FUNC static BOOL FUN_0203AB00(struct ScriptContext *ctx)
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THUMB_FUNC BOOL ScrCmd_ShowWaitingIcon(struct ScriptContext *ctx) { //018D
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struct Window *window = (struct Window *)FieldSysGetAttrAddr(ctx->fieldSystem, SCRIPTENV_WINDOW);
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WaitingIcon **waitingIcon = FieldSysGetAttrAddr(ctx->fieldSystem, 18);
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WaitingIcon **waitingIcon = FieldSysGetAttrAddr(ctx->fieldSystem, SCRIPTENV_WAITING_ICON);
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*waitingIcon = WaitingIcon_new(window, 994);
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return FALSE;
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}
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THUMB_FUNC BOOL ScrCmd_HideWaitingIcon(struct ScriptContext *ctx) //018E
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{
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WaitingIcon **waitingIcon = FieldSysGetAttrAddr(ctx->fieldSystem, 18);
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WaitingIcon **waitingIcon = FieldSysGetAttrAddr(ctx->fieldSystem, SCRIPTENV_WAITING_ICON);
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FUN_0200DBFC(*waitingIcon);
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return FALSE;
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}
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@@ -81,8 +81,7 @@ void BlitRect4Bit(u8 *srcPixels,
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u16 width,
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u16 height);
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void FUN_0200D18C(struct Window *window, u16 fill_value);
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void FUN_0200D274(
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struct BgConfig *bg_config, u8 bg_id, u16 param2, u8 param3, u8 param4, u32 heap_id);
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void FUN_0200D274(struct BgConfig *bg_config, u8 bg_id, u16 param2, u8 param3, u8 param4, u32 heap_id); //todo: LoadUserFrameGfx1?
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void FUN_0200D300(struct BgConfig *bg_config,
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u8 bg_id,
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u16 numtiles,
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@@ -90,8 +89,7 @@ void FUN_0200D300(struct BgConfig *bg_config,
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u8 param4,
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u16 param5,
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u32 heap_id);
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void FUN_0200D378(
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struct BgConfig *bg_config, u8 bg_id, u16 numtiles, u8 param3, u16 param4, u32 heap_id);
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void FUN_0200D378(struct BgConfig *bg_config, u8 bg_id, u16 numtiles, u8 param3, u16 param4, u32 heap_id); //todo: LoadUserFrameGfx2?
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void DrawFrame3(struct BgConfig *bgConfig,
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u8 bgId,
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u8 x,
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@@ -103,7 +101,7 @@ void DrawFrame3(struct BgConfig *bgConfig,
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void DrawWindowCorner(struct Window *window, u16 fillValue, u8 paletteNum);
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void DrawFrameAndWindow3(struct Window *window, BOOL copy_to_vram, u16 fillValue, u8 paletteNum, u8 param4);
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void ClearFrameAndWindow3(struct Window *window, u8 param1, BOOL copy_to_vram);
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WaitingIcon *WaitingIcon_new(struct Window *window, u32 param1);
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WaitingIcon *WaitingIcon_new(struct Window *window, u32 param1); //todo param1 -> u16 tileNum?
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void FUN_0200D980(WaitingIcon *waitingIcon, u32 param1);
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void FUN_0200DB7C(u32 param0, void *param1);
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void FUN_0200DBE8(u32 param0, void *param1);
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