Disassembly of Pokémon Crystal
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mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
audio Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
constants Pkmn -> Mon 2018-02-22 17:39:06 +01:00
data Pkmn -> Mon 2018-02-22 17:39:06 +01:00
docs Pkmn -> Mon 2018-02-22 17:39:06 +01:00
engine Pkmn -> Mon 2018-02-22 17:39:06 +01:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Remove EXIF metadata from images 2018-02-08 19:38:14 +01:00
home Fix wVirtualOAM labels, part 2. 2018-01-30 14:52:46 -05:00
lib/mobile More unreferenced labels cleanup 2018-01-02 16:04:21 +01:00
macros Pkmn -> Mon 2018-02-22 17:39:06 +01:00
maps Pkmn -> Mon 2018-02-22 17:39:06 +01:00
mobile Pkmn -> Mon 2018-02-22 17:39:06 +01:00
tools Shebang 2018-01-14 23:51:24 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
constants.asm Partially document SGB data from pokered 2018-01-17 22:37:04 -05:00
FAQ.md CRYSTAL11 → _CRYSTAL11 2018-01-09 17:26:40 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm wSpritesEnd -> wVirtualOAMEnd. 2018-01-30 14:55:20 -05:00
hram.asm Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
macros.asm Specialized macros go with their data/code 2018-01-10 00:08:05 -05:00
main.asm Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Makefile Don't let the Makefile pick up .tilemap files 2018-02-08 19:38:14 +01:00
pokecrystal.link map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
README.md Add pokegold and pokefirered. 2017-12-31 13:25:53 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Pkmn -> Mon 2018-02-22 17:39:06 +01:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Pkmn -> Mon 2018-02-22 17:39:06 +01:00

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also