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Disassembly of Pokémon Crystal
| audio | ||
| battle | ||
| extras | ||
| gfx | ||
| items | ||
| maps | ||
| stats | ||
| text | ||
| tilesets | ||
| trainers | ||
| .gitattributes | ||
| .gitignore | ||
| battle_constants.asm | ||
| bittable2.asm | ||
| compare.sh | ||
| constants.asm | ||
| credits.asm | ||
| gbhw.asm | ||
| hram.asm | ||
| INSTALL.md | ||
| item_constants.asm | ||
| joypad.asm | ||
| landmarks.asm | ||
| main.asm | ||
| Makefile | ||
| map_constants.asm | ||
| move_constants.asm | ||
| music_constants.asm | ||
| pokecrystal.asm | ||
| pokemon_constants.asm | ||
| preprocessor.py | ||
| prequeue.py | ||
| README.md | ||
| requirements.txt | ||
| script_constants.asm | ||
| scripting.asm | ||
| trainer_constants.asm | ||
| vblank.asm | ||
| wram.asm | ||
Pokémon Crystal
This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
Base ROM
The following rom is required for compiling:
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
Eventually this will not be necessary.
What can I do?
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Are we missing something? Make a pull request! Contributions are welcome.
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Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.
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Tackle some issues!
See also
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Hang out with us on irc: nucleus.kafuka.org #skeetendo
-
Disassembly of Pokémon Red.