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For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things. |
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| .. | ||
| audio.asm | ||
| battle_anims.asm | ||
| battle_commands.asm | ||
| events.asm | ||
| gfx_anims.asm | ||
| maps.asm | ||
| movement.asm | ||
| text.asm | ||
| trade_anims.asm | ||