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For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things. |
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| .. | ||
| scripts | ||
| code.asm | ||
| coords.asm | ||
| data.asm | ||
| enum.asm | ||
| gfx.asm | ||
| legacy.asm | ||
| predef.asm | ||
| rst.asm | ||
| wram.asm | ||