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Make wBargainShopFlags 16 bits (#1200)
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@ -112,7 +112,7 @@ LoadMartPointer:
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xor a ; STANDARDMART_HOWMAYIHELPYOU
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ld [wMartJumptableIndex], a
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ld [wBargainShopFlags], a
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ld [wFacingDirection], a
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ld [wBargainShopFlags + 1], a
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ret
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GetMart:
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@ -2188,7 +2188,7 @@ wMartType:: db
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wMartPointerBank:: db
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wMartPointer:: dw
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wMartJumptableIndex:: db
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wBargainShopFlags:: db
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wBargainShopFlags:: dw
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NEXTU
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; player movement data
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