Consistently use Japanese control codes for Japanese strings (#1222)

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SnorlaxMonster 2026-01-25 07:07:50 +10:30 committed by GitHub
parent 45ef09d2bc
commit 7c3d2956cd
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10 changed files with 22 additions and 21 deletions

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@ -76,7 +76,7 @@
charmap "<LV>", $6e
charmap "<DO>", $70 ; hiragana small do, unused
charmap "<DO>", $70 ; precomposed hiragana do (ど), unused
charmap "◀", $71
charmap "『", $72 ; Japanese opening quote, unused
charmap "<ID>", $73
@ -223,6 +223,7 @@
charmap "<WATASHI>", $36 ; "わたし"
charmap "<KOKO_WA>", $37 ; "ここは"
charmap "<GA>", $4a ; "が "
charmap "<POKEMON>", $54 ; "ポケモン"
; Japanese kana, for those bits of text that were not translated to English

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@ -187,7 +187,7 @@ CreditsStringsPointers:
.CoDirector: db " CO-DIRECTOR@" ; "ディレクター@"
.Programmers: db " PROGRAMMERS@" ; "プログラム@"
.GraphicsDirector: db " GRAPHICS DIRECTOR@" ; "グラフィック ディレクター@"
.MonsterDesign: db " MONSTER DESIGN@" ; "# デザイン@"
.MonsterDesign: db " MONSTER DESIGN@" ; "<POKEMON> デザイン@"
.GraphicsDesign: db " GRAPHICS DESIGN@" ; "グラフィック デザイン@"
.Music: db " MUSIC@" ; "おんがく@"
.SoundEffects: db " SOUND EFFECTS@" ; "サウンド エフェクト@"
@ -202,7 +202,7 @@ CreditsStringsPointers:
.SpecialThanks: db " SPECIAL THANKS@" ; "スぺシャルサンクス@"
.Producers: db " PRODUCERS@" ; "プロデューサー@"
.ExecutiveProducer: db " EXECUTIVE PRODUCER@" ; "エグゼクティブ プロデューサー@"
.PokemonAnimation: db " #MON ANIMATION@" ; "# アニメーション@"
.PokemonAnimation: db " #MON ANIMATION@" ; "<POKEMON> アニメーション@"
.PokedexText: db " #DEX TEXT@" ; "ずかん テキスト@"
.MobilePrjLeader: db " MOBILE PRJ. LEADER@" ; "モバイルプロジェクト りーダー@"
.MobileSystemAd: db " MOBILE SYSTEM AD.@" ; "モバイル システムアドバイザー@"

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@ -3,7 +3,7 @@
; Made redundant in English localization, where all are just "[mon]<LINE>used [move]!"
MoveGrammar:
; 0: originally "[mon]の<LINE>[move]を つかった!" ("[mon]<LINE>used [move]!")
; 0: originally "[mon]は<LINE>[move]を つかった!" ("[mon]<LINE>used [move]!")
db SWORDS_DANCE
db GROWTH
db STRENGTH
@ -35,7 +35,7 @@ MoveGrammar:
db EXTREMESPEED
db 0 ; end set
; 1: originally "[mon]の<LINE>[move]した!" ("[mon]<LINE>did [move]!")
; 1: originally "[mon]は<LINE>[move]した!" ("[mon]<LINE>did [move]!")
db RECOVER
db TELEPORT
db BIDE
@ -44,7 +44,7 @@ MoveGrammar:
db FLAIL
db 0 ; end set
; 2: originally "[mon]の<LINE>[move]を した!" ("[mon]<LINE>did [move]!")
; 2: originally "[mon]は<LINE>[move]を した!" ("[mon]<LINE>did [move]!")
db MEDITATE
db AGILITY
db MIMIC
@ -55,7 +55,7 @@ MoveGrammar:
db SCARY_FACE
db 0 ; end set
; 3: originally "[mon]の<LINE>[move] こうげき!" ("[mon]'s<LINE>[move] attack!")
; 3: originally "[mon]の<LINE>[move] こうげき" ("[mon]'s<LINE>[move] attack!")
db POUND
db SCRATCH
db VICEGRIP

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@ -1059,8 +1059,8 @@ DebugColor_PlaceCursor:
DebugColor_AreYouFinishedString:
db "おわりますか?" ; Are you finished?
next "はい<DOT><DOT><DOT>", DEBUGTEST_A ; YES...(A)
next "いいえ<DOT><DOT>", DEBUGTEST_B ; NO..(B)
next "はい", DEBUGTEST_A ; YES...(A)
next "いいえ", DEBUGTEST_B ; NO..(B)
db "@"
DebugColor_UpArrowGFX:

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@ -1694,7 +1694,7 @@ endr
.String_PressAToLink_BToCancel_JP:
db "エーボタン<WO>おすと"
next "つうしん<PKMN>おこなわれるよ!"
next "つうしん<GA>おこなわれるよ!"
next "ビーボタン<WO>おすと"
next "つうしん<WO>ちゅうし します"
db "@"

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@ -55,7 +55,7 @@ PokecomCenterAdminOfficeMobileComputer1:
.MenuData:
db STATICMENU_CURSOR ; flags
db 3 ; items
db "# つうしん クラブ@" ; # COM CLUB
db "<POKEMON> つうしん クラブ@" ; # COM CLUB
db "モバイルセンター@" ; MOBILE CENTER
db "やめる@" ; QUIT

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@ -3886,7 +3886,7 @@ Function8aab6:
ret
String_8aaf0:
db "あたらしい めいし<GA>できまし<LF>@"
db "あたらしい めいし<GA>できまし<TA!>@"
Function8ab00:
ld de, String_8911c

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@ -4561,7 +4561,7 @@ String_101fd2:
next "に でんわを かけています@"
String_101fe1:
db "でんわが つながりました!@"
db "でんわが つながりました@"
String_101fef:
db "つうわを"
@ -6700,7 +6700,7 @@ Function102ff5:
ret
String_103002:
db "その#を こうかんすると"
db "その<POKEMON>を こうかんすると"
next "せんとう できなく なっちゃうよ!"
db "@"

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@ -1264,8 +1264,8 @@ MobileTradeAnim_DisplayEggData:
.EggTemplate:
db "タマゴ"
next "おや/"
next "<ID>№<DOT>"
next "おや"
next "<ID>№"
db "@"
Function108a33:
@ -1301,10 +1301,10 @@ MobileTradeAnim_LoadMonTemplate:
ret
.MonTemplate:
db "─ №<DOT>"
db "─ №"
next ""
next "おや/"
next "<ID>№<DOT>"
next "<ID>№"
db "@"
MobileTradeAnim_MonDisplay_UpdateBGMap:

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@ -6021,7 +6021,7 @@ MenuHeader_11afe8:
String_11aff0:
db "この じょうけんで"
next "よろしいですか?@"
next "よろしいですか@"
String_11b003:
db "こうかんを"
@ -6548,10 +6548,10 @@ Function11b295:
ret
String_11b2fe: ; unreferenced
db "あげる#@"
db "あげる<POKEMON>@"
String_11b303: ; unreferenced
db "ほしい#@"
db "ほしい<POKEMON>@"
String_11b308:
db "     @"