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10 lines
306 B
C
10 lines
306 B
C
#ifndef PMDSKY_DUNGEON_CAPABILITIES_2_H
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#define PMDSKY_DUNGEON_CAPABILITIES_2_H
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#include "dungeon_mode.h"
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// Returns 0 if none of these conditions holds for the given entity: asleep, frozen, petrified, biding.
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bool8 CheckVariousStatuses(struct entity *pokemon);
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#endif //PMDSKY_DUNGEON_CAPABILITIES_2_H
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