Decomped CheckVariousStatuses

This commit is contained in:
AnonymousRandomPerson 2024-12-19 18:56:24 -05:00
parent c119099e69
commit a264a87ec6
12 changed files with 932 additions and 908 deletions

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@ -1,23 +1,6 @@
#pragma once
.public DIRECTIONS_XY
.public DUNGEON_PTR
.public DungeonRandInt
.public GetMobilityTypeCheckSlipAndFloating
.public GetTile
.public GetTreatmentBetweenMonsters
.public IqSkillIsEnabled
.public IsChargingAnyTwoTurnMove
.public IsCurrentTilesetBackground
.public IsExperienceLocked
.public IsTacticSet
.public ItemIsActive__022FF898
.public ov29_023008DC
.public ov29_0235171E
.public ov29_02352770
.public ov29_02352778
.public ov29_02352780
.public ov29_02352788
.public ov29_02352790
.public ov29_02352798
.public SECONDARY_TERRAIN_TYPES
.public ShouldMonsterRunAway
.public ov29_023008DC
.public ov29_02300D00

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@ -0,0 +1,21 @@
#pragma once
.public CheckVariousStatuses
.public DIRECTIONS_XY
.public DUNGEON_PTR
.public DungeonRandInt
.public GetMobilityTypeCheckSlipAndFloating
.public GetTile
.public GetTreatmentBetweenMonsters
.public IqSkillIsEnabled
.public IsCurrentTilesetBackground
.public IsTacticSet
.public ItemIsActive__022FF898
.public SECONDARY_TERRAIN_TYPES
.public ShouldMonsterRunAway
.public ov29_0235171E
.public ov29_02352770
.public ov29_02352778
.public ov29_02352780
.public ov29_02352788
.public ov29_02352790
.public ov29_02352798

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@ -53,878 +53,3 @@ _02300C48:
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_02300BF8
arm_func_start CheckVariousStatuses
CheckVariousStatuses: ; 0x02300CB0
ldr r1, [r0, #0xb4]
ldrb r0, [r1, #0xbd]
cmp r0, #2
cmpne r0, #4
cmpne r0, #0
movne r0, #1
bxne lr
ldrb r0, [r1, #0xc4]
cmp r0, #1
moveq r0, #1
bxeq lr
cmp r0, #6
moveq r0, #1
bxeq lr
ldrb r0, [r1, #0xd2]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
arm_func_end CheckVariousStatuses
arm_func_start ov29_02300D00
ov29_02300D00: ; 0x02300D00
ldr r1, [r0, #0xb4]
ldrb r0, [r1, #0xbd]
cmp r0, #2
cmpne r0, #4
cmpne r0, #0
movne r0, #1
bxne lr
ldrb r0, [r1, #0xc4]
cmp r0, #1
moveq r0, #1
bxeq lr
cmp r0, #6
moveq r0, #1
bxeq lr
ldrb r0, [r1, #0xd2]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
arm_func_end ov29_02300D00
arm_func_start ov29_02300D50
ov29_02300D50: ; 0x02300D50
stmdb sp!, {r3, lr}
ldr r1, [r0, #0xb4]
ldrb r3, [r1, #0xc4]
cmp r3, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r3, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r2, [r1, #0xd0]
cmp r2, #7
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r2, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r1, [r1, #0xbf]
cmp r1, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r3, #6
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r2, #1
moveq r0, #1
ldmeqia sp!, {r3, pc}
bl CheckVariousStatuses
ldmia sp!, {r3, pc}
arm_func_end ov29_02300D50
arm_func_start ov29_02300DC0
ov29_02300DC0: ; 0x02300DC0
ldr ip, _02300DC8 ; =ov29_02300D50
bx ip
.align 2, 0
_02300DC8: .word ov29_02300D50
arm_func_end ov29_02300DC0
arm_func_start ov29_02300DCC
ov29_02300DCC: ; 0x02300DCC
stmdb sp!, {r3, lr}
cmp r1, #0
ldr r2, [r0, #0xb4]
bne _02300DF4
ldrb r1, [r2, #0xbd]
cmp r1, #2
cmpne r1, #4
cmpne r1, #0
movne r0, #1
ldmneia sp!, {r3, pc}
_02300DF4:
ldrb r1, [r2, #0xc4]
cmp r1, #1
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #6
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r1, [r2, #0xd0]
cmp r1, #1
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #7
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r1, [r2, #0xbf]
cmp r1, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
bl ShouldMonsterRunAway
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end ov29_02300DCC
arm_func_start CanMonsterMoveInDirection
CanMonsterMoveInDirection: ; 0x02300E78
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
ldr r2, _02300F24 ; =DIRECTIONS_XY
mov ip, r5, lsl #2
ldr r1, _02300F28 ; =ov29_0235171E
ldrsh r3, [r2, ip]
ldrsh lr, [r6, #4]
mov r4, r0
ldrsh r2, [r6, #6]
ldrsh r1, [r1, ip]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302330
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302330
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302330
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302330
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02302330
tst r5, #1
movne r4, #2
moveq r4, #3
_02302330:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _02300F2C ; =ov29_02352798
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_02300F24: .word DIRECTIONS_XY
_02300F28: .word ov29_0235171E
_02300F2C: .word ov29_02352798
arm_func_end CanMonsterMoveInDirection
#ifndef JAPAN
arm_func_start GetDirectionalMobilityType
GetDirectionalMobilityType: ; 0x02300F30
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
mov r5, r1
mov r4, r2
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02300FC4
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r5, #3
beq _02300FC4
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r5, #3
bne _02300FC4
cmp r5, #3
beq _02300F98
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r5, #2
bne _02300FC4
_02300F98:
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02300FC4
cmp r4, #0xff
moveq r5, #3
beq _02300FC4
tst r4, #1
movne r5, #2
moveq r5, #3
_02300FC4:
mov r0, r5
ldmia sp!, {r4, r5, r6, pc}
arm_func_end GetDirectionalMobilityType
#endif
arm_func_start ov29_02300FCC
ov29_02300FCC: ; 0x02300FCC
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
ldr r1, _02301050 ; =DIRECTIONS_XY
mov ip, r4, lsl #2
ldr r0, _02301054 ; =ov29_0235171E
ldrsh r3, [r1, ip]
ldrsh lr, [r5, #4]
ldrsh r1, [r0, ip]
ldrsh r2, [r5, #6]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldrsh r0, [r5, #4]
ldrsh r1, [r5, #6]
bl GetTile
ldr r1, _02301058 ; =ov29_02352790
and r2, r4, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02301050: .word DIRECTIONS_XY
_02301054: .word ov29_0235171E
_02301058: .word ov29_02352790
arm_func_end ov29_02300FCC
arm_func_start ov29_0230105C
ov29_0230105C: ; 0x0230105C
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
ldr r2, _0230110C ; =DIRECTIONS_XY
mov ip, r5, lsl #2
ldr r1, _02301110 ; =ov29_0235171E
ldrsh r3, [r2, ip]
ldrsh lr, [r6, #4]
mov r4, r0
ldrsh r2, [r6, #6]
ldrsh r1, [r1, ip]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _023024DC_JP
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _023024DC_JP
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _023024DC_JP
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _023024DC_JP
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _023024DC_JP
tst r5, #1
movne r4, #2
moveq r4, #3
_023024DC_JP:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _02301114 ; =ov29_02352788
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
#ifdef JAPAN
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
#else
moveq r0, #0
movne r0, #1
#endif
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_0230110C: .word DIRECTIONS_XY
_02301110: .word ov29_0235171E
_02301114: .word ov29_02352788
arm_func_end ov29_0230105C
arm_func_start IsMonsterCornered
IsMonsterCornered: ; 0x02301118
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, #0
b _02301148
_02301128:
mov r0, r5
mov r1, r4
bl ov29_02301158
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, pc}
add r0, r4, #1
and r4, r0, #0xff
_02301148:
cmp r4, #8
blo _02301128
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
arm_func_end IsMonsterCornered
arm_func_start ov29_02301158
ov29_02301158: ; 0x02301158
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
ldr r2, _02301228 ; =DIRECTIONS_XY
mov ip, r5, lsl #2
ldr r1, _0230122C ; =ov29_0235171E
ldrsh r3, [r2, ip]
ldrsh lr, [r6, #4]
mov r4, r0
ldrsh r2, [r6, #6]
ldrsh r1, [r1, ip]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r1, [r0, #0xc]
cmp r1, #0
beq _023011E0
ldr r0, [r1]
cmp r0, #1
bne _023011E0
mov r0, r6
mov r2, #1
mov r3, #0
bl GetTreatmentBetweenMonsters
cmp r0, #1
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
_023011E0:
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302654
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302654
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302654
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302654
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02302654
tst r5, #1
movne r4, #2
moveq r4, #3
_02302654:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _02301230 ; =ov29_02352780
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_02301228: .word DIRECTIONS_XY
_0230122C: .word ov29_0235171E
_02301230: .word ov29_02352780
arm_func_end ov29_02301158
arm_func_start CanAttackInDirection
CanAttackInDirection: ; 0x02301234
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
mov r4, r0
ldr r1, _023012EC ; =DIRECTIONS_XY
mov ip, r5, lsl #2
cmp r4, #1
ldr r0, _023012F0 ; =ov29_0235171E
ldrsh r3, [r1, ip]
ldrsh lr, [r6, #4]
ldrsh r1, [r0, ip]
ldrsh r2, [r6, #6]
add r0, lr, r3
movls r4, #2
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302778
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302778
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302778
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302778
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02302778
tst r5, #1
movne r4, #2
moveq r4, #3
_02302778:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _023012F4 ; =ov29_02352778
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
#ifdef JAPAN
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
#else
moveq r0, #0
movne r0, #1
#endif
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_023012EC: .word DIRECTIONS_XY
_023012F0: .word ov29_0235171E
_023012F4: .word ov29_02352778
arm_func_end CanAttackInDirection
arm_func_start CanAiMonsterMoveInDirection
CanAiMonsterMoveInDirection: ; 0x023012F8
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
ldr r3, [r8, #0xb4]
mov r7, r1
ldrsh r1, [r3, #2]
mov r6, r2
bl GetMobilityTypeCheckSlipAndFloating
mov r1, #0
strb r1, [r6]
ldr r2, _02301484 ; =DIRECTIONS_XY
mov r4, r7, lsl #2
ldr r1, _02301488 ; =ov29_0235171E
ldrsh r3, [r2, r4]
ldrsh ip, [r8, #4]
mov r5, r0
ldrsh r2, [r8, #6]
ldrsh r1, [r1, r4]
add r0, ip, r3
add r1, r2, r1
bl GetTile
mov r4, r0
ldrh r0, [r4]
tst r0, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
tst r0, #0x40
beq _02301390
ldr r0, _0230148C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x793]
cmp r0, #0
bne _02301390
mov r0, r8
mov r1, #0xf
bl IqSkillIsEnabled
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
_02301390:
ldr r0, [r4, #0x10]
cmp r0, #0
beq _023013E4
mov r0, r8
mov r1, #0xe
bl IqSkillIsEnabled
cmp r0, #0
beq _023013E4
ldr r1, [r4, #0x10]
ldr r0, [r1]
cmp r0, #2
bne _023013E4
ldrb r0, [r1, #0x20]
cmp r0, #0
bne _023013DC
ldr r0, [r8, #0xb4]
ldrb r0, [r0, #0xf1]
cmp r0, #3
bne _023013E4
_023013DC:
mov r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
_023013E4:
ldrh r0, [r4]
and r0, r0, #3
cmp r0, #2
bne _0230142C
ldr r0, _0230148C ; =DUNGEON_PTR
ldr r1, _02301490 ; =SECONDARY_TERRAIN_TYPES
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrsh r0, [r0, #0x30]
#else
ldrsh r0, [r0, #0xd4]
#endif
ldrb r0, [r1, r0]
cmp r0, #1
bne _0230142C
mov r0, r8
mov r1, #0x14
bl IqSkillIsEnabled
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
_0230142C:
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _0230295C
ldr r0, [r8, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r5, #3
beq _0230295C
mov r0, r8
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r5, #3
bne _0230295C
mov r0, r8
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r5, #2
bne _0230295C
mov r0, r8
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _0230295C
tst r7, #1
movne r5, #2
moveq r5, #3
_0230295C:
#else
mov r0, r8
mov r1, r5
and r2, r7, #0xff
bl GetDirectionalMobilityType
mov r5, r0
#endif
ldrsh r0, [r8, #4]
ldrsh r1, [r8, #6]
bl GetTile
add r0, r0, r5
ldr r1, _02301494 ; =ov29_02352770
and r2, r7, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
mov r0, #1
strneb r0, [r6]
movne r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_02301484: .word DIRECTIONS_XY
_02301488: .word ov29_0235171E
_0230148C: .word DUNGEON_PTR
_02301490: .word SECONDARY_TERRAIN_TYPES
_02301494: .word ov29_02352770
arm_func_end CanAiMonsterMoveInDirection
arm_func_start ov29_02301498
ov29_02301498: ; 0x02301498
#ifdef JAPAN
#define OV29_02301498_OFFSET -4
#else
#define OV29_02301498_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r1, [r5, #0xb4]
ldrsh r1, [r1, #2]
bl GetMobilityTypeCheckSlipAndFloating
#ifdef JAPAN
mov r4, r0
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302A30_JP
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302A30_JP
mov r0, r5
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302A30_JP
mov r0, r5
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302A30_JP
mov r0, r5
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
_02302A30_JP:
#else
mov r1, r0
mov r0, r5
mov r2, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
cmp r4, #3
bne _023014FC
ldr r4, [r5, #0xb4]
mov r0, #0x64
bl DungeonRandInt
add r1, r4, #0x200
ldrsh r2, [r1, #0x12 + OV29_02301498_OFFSET]
add r0, r2, r0
strh r0, [r1, #0x12 + OV29_02301498_OFFSET]
ldrsh r0, [r1, #0x12 + OV29_02301498_OFFSET]
cmp r0, #0xc8
mov r0, #0
strgeh r0, [r1, #0x12 + OV29_02301498_OFFSET]
movge r0, #1
ldmia sp!, {r3, r4, r5, pc}
_023014FC:
ldr r0, _0230158C ; =DUNGEON_PTR
ldr r1, _02301590 ; =SECONDARY_TERRAIN_TYPES
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrsh r0, [r0, #0x30]
#else
ldrsh r0, [r0, #0xd4]
#endif
ldrb r0, [r1, r0]
cmp r0, #1
cmpeq r4, #1
bne _02301534
mov r0, r5
mov r1, #0x14
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #0
_02301534:
ldrsh r0, [r5, #4]
ldrsh r1, [r5, #6]
bl GetTile
add r0, r0, r4
ldrb r0, [r0, #8]
cmp r0, #0x54
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x51
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x45
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x15
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x55
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_0230158C: .word DUNGEON_PTR
_02301590: .word SECONDARY_TERRAIN_TYPES
arm_func_end ov29_02301498
arm_func_start ov29_02301594
ov29_02301594: ; 0x02301594
stmdb sp!, {r4, lr}
mov r4, r1
mov r1, #3
bl IsTacticSet
cmp r0, #0
cmpne r4, #0
movne r0, #1
moveq r0, #0
ldmia sp!, {r4, pc}
arm_func_end ov29_02301594

855
asm/overlay_29_02300D00.s Normal file
View File

@ -0,0 +1,855 @@
.include "asm/macros.inc"
.include "overlay_29_02300D00.inc"
.text
arm_func_start ov29_02300D00
ov29_02300D00: ; 0x02300D00
ldr r1, [r0, #0xb4]
ldrb r0, [r1, #0xbd]
cmp r0, #2
cmpne r0, #4
cmpne r0, #0
movne r0, #1
bxne lr
ldrb r0, [r1, #0xc4]
cmp r0, #1
moveq r0, #1
bxeq lr
cmp r0, #6
moveq r0, #1
bxeq lr
ldrb r0, [r1, #0xd2]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
arm_func_end ov29_02300D00
arm_func_start ov29_02300D50
ov29_02300D50: ; 0x02300D50
stmdb sp!, {r3, lr}
ldr r1, [r0, #0xb4]
ldrb r3, [r1, #0xc4]
cmp r3, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r3, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r2, [r1, #0xd0]
cmp r2, #7
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r2, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r1, [r1, #0xbf]
cmp r1, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r3, #6
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r2, #1
moveq r0, #1
ldmeqia sp!, {r3, pc}
bl CheckVariousStatuses
ldmia sp!, {r3, pc}
arm_func_end ov29_02300D50
arm_func_start ov29_02300DC0
ov29_02300DC0: ; 0x02300DC0
ldr ip, _02300DC8 ; =ov29_02300D50
bx ip
.align 2, 0
_02300DC8: .word ov29_02300D50
arm_func_end ov29_02300DC0
arm_func_start ov29_02300DCC
ov29_02300DCC: ; 0x02300DCC
stmdb sp!, {r3, lr}
cmp r1, #0
ldr r2, [r0, #0xb4]
bne _02300DF4
ldrb r1, [r2, #0xbd]
cmp r1, #2
cmpne r1, #4
cmpne r1, #0
movne r0, #1
ldmneia sp!, {r3, pc}
_02300DF4:
ldrb r1, [r2, #0xc4]
cmp r1, #1
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #6
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r1, [r2, #0xd0]
cmp r1, #1
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #3
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r1, #7
moveq r0, #1
ldmeqia sp!, {r3, pc}
ldrb r1, [r2, #0xbf]
cmp r1, #4
moveq r0, #1
ldmeqia sp!, {r3, pc}
bl ShouldMonsterRunAway
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end ov29_02300DCC
arm_func_start CanMonsterMoveInDirection
CanMonsterMoveInDirection: ; 0x02300E78
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
ldr r2, _02300F24 ; =DIRECTIONS_XY
mov ip, r5, lsl #2
ldr r1, _02300F28 ; =ov29_0235171E
ldrsh r3, [r2, ip]
ldrsh lr, [r6, #4]
mov r4, r0
ldrsh r2, [r6, #6]
ldrsh r1, [r1, ip]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302330
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302330
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302330
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302330
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02302330
tst r5, #1
movne r4, #2
moveq r4, #3
_02302330:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _02300F2C ; =ov29_02352798
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_02300F24: .word DIRECTIONS_XY
_02300F28: .word ov29_0235171E
_02300F2C: .word ov29_02352798
arm_func_end CanMonsterMoveInDirection
#ifndef JAPAN
arm_func_start GetDirectionalMobilityType
GetDirectionalMobilityType: ; 0x02300F30
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
mov r5, r1
mov r4, r2
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02300FC4
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r5, #3
beq _02300FC4
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r5, #3
bne _02300FC4
cmp r5, #3
beq _02300F98
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r5, #2
bne _02300FC4
_02300F98:
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02300FC4
cmp r4, #0xff
moveq r5, #3
beq _02300FC4
tst r4, #1
movne r5, #2
moveq r5, #3
_02300FC4:
mov r0, r5
ldmia sp!, {r4, r5, r6, pc}
arm_func_end GetDirectionalMobilityType
#endif
arm_func_start ov29_02300FCC
ov29_02300FCC: ; 0x02300FCC
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
ldr r1, _02301050 ; =DIRECTIONS_XY
mov ip, r4, lsl #2
ldr r0, _02301054 ; =ov29_0235171E
ldrsh r3, [r1, ip]
ldrsh lr, [r5, #4]
ldrsh r1, [r0, ip]
ldrsh r2, [r5, #6]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldrsh r0, [r5, #4]
ldrsh r1, [r5, #6]
bl GetTile
ldr r1, _02301058 ; =ov29_02352790
and r2, r4, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02301050: .word DIRECTIONS_XY
_02301054: .word ov29_0235171E
_02301058: .word ov29_02352790
arm_func_end ov29_02300FCC
arm_func_start ov29_0230105C
ov29_0230105C: ; 0x0230105C
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
ldr r2, _0230110C ; =DIRECTIONS_XY
mov ip, r5, lsl #2
ldr r1, _02301110 ; =ov29_0235171E
ldrsh r3, [r2, ip]
ldrsh lr, [r6, #4]
mov r4, r0
ldrsh r2, [r6, #6]
ldrsh r1, [r1, ip]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _023024DC_JP
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _023024DC_JP
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _023024DC_JP
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _023024DC_JP
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _023024DC_JP
tst r5, #1
movne r4, #2
moveq r4, #3
_023024DC_JP:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _02301114 ; =ov29_02352788
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
#ifdef JAPAN
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
#else
moveq r0, #0
movne r0, #1
#endif
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_0230110C: .word DIRECTIONS_XY
_02301110: .word ov29_0235171E
_02301114: .word ov29_02352788
arm_func_end ov29_0230105C
arm_func_start IsMonsterCornered
IsMonsterCornered: ; 0x02301118
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, #0
b _02301148
_02301128:
mov r0, r5
mov r1, r4
bl ov29_02301158
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, pc}
add r0, r4, #1
and r4, r0, #0xff
_02301148:
cmp r4, #8
blo _02301128
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
arm_func_end IsMonsterCornered
arm_func_start ov29_02301158
ov29_02301158: ; 0x02301158
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
ldr r2, _02301228 ; =DIRECTIONS_XY
mov ip, r5, lsl #2
ldr r1, _0230122C ; =ov29_0235171E
ldrsh r3, [r2, ip]
ldrsh lr, [r6, #4]
mov r4, r0
ldrsh r2, [r6, #6]
ldrsh r1, [r1, ip]
add r0, lr, r3
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r1, [r0, #0xc]
cmp r1, #0
beq _023011E0
ldr r0, [r1]
cmp r0, #1
bne _023011E0
mov r0, r6
mov r2, #1
mov r3, #0
bl GetTreatmentBetweenMonsters
cmp r0, #1
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
_023011E0:
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302654
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302654
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302654
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302654
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02302654
tst r5, #1
movne r4, #2
moveq r4, #3
_02302654:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _02301230 ; =ov29_02352780
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_02301228: .word DIRECTIONS_XY
_0230122C: .word ov29_0235171E
_02301230: .word ov29_02352780
arm_func_end ov29_02301158
arm_func_start CanAttackInDirection
CanAttackInDirection: ; 0x02301234
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r2, [r6, #0xb4]
mov r5, r1
ldrsh r1, [r2, #2]
bl GetMobilityTypeCheckSlipAndFloating
mov r4, r0
ldr r1, _023012EC ; =DIRECTIONS_XY
mov ip, r5, lsl #2
cmp r4, #1
ldr r0, _023012F0 ; =ov29_0235171E
ldrsh r3, [r1, ip]
ldrsh lr, [r6, #4]
ldrsh r1, [r0, ip]
ldrsh r2, [r6, #6]
add r0, lr, r3
movls r4, #2
add r1, r2, r1
bl GetTile
ldrh r1, [r0]
tst r1, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
ldr r0, [r0, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302778
ldr r0, [r6, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302778
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302778
mov r0, r6
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302778
mov r0, r6
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _02302778
tst r5, #1
movne r4, #2
moveq r4, #3
_02302778:
#else
mov r0, r6
mov r1, r4
and r2, r5, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
ldrsh r0, [r6, #4]
ldrsh r1, [r6, #6]
bl GetTile
add r0, r0, r4
ldr r1, _023012F4 ; =ov29_02352778
and r2, r5, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
#ifdef JAPAN
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
#else
moveq r0, #0
movne r0, #1
#endif
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_023012EC: .word DIRECTIONS_XY
_023012F0: .word ov29_0235171E
_023012F4: .word ov29_02352778
arm_func_end CanAttackInDirection
arm_func_start CanAiMonsterMoveInDirection
CanAiMonsterMoveInDirection: ; 0x023012F8
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
ldr r3, [r8, #0xb4]
mov r7, r1
ldrsh r1, [r3, #2]
mov r6, r2
bl GetMobilityTypeCheckSlipAndFloating
mov r1, #0
strb r1, [r6]
ldr r2, _02301484 ; =DIRECTIONS_XY
mov r4, r7, lsl #2
ldr r1, _02301488 ; =ov29_0235171E
ldrsh r3, [r2, r4]
ldrsh ip, [r8, #4]
mov r5, r0
ldrsh r2, [r8, #6]
ldrsh r1, [r1, r4]
add r0, ip, r3
add r1, r2, r1
bl GetTile
mov r4, r0
ldrh r0, [r4]
tst r0, #0x10
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
tst r0, #0x40
beq _02301390
ldr r0, _0230148C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x793]
cmp r0, #0
bne _02301390
mov r0, r8
mov r1, #0xf
bl IqSkillIsEnabled
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
_02301390:
ldr r0, [r4, #0x10]
cmp r0, #0
beq _023013E4
mov r0, r8
mov r1, #0xe
bl IqSkillIsEnabled
cmp r0, #0
beq _023013E4
ldr r1, [r4, #0x10]
ldr r0, [r1]
cmp r0, #2
bne _023013E4
ldrb r0, [r1, #0x20]
cmp r0, #0
bne _023013DC
ldr r0, [r8, #0xb4]
ldrb r0, [r0, #0xf1]
cmp r0, #3
bne _023013E4
_023013DC:
mov r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
_023013E4:
ldrh r0, [r4]
and r0, r0, #3
cmp r0, #2
bne _0230142C
ldr r0, _0230148C ; =DUNGEON_PTR
ldr r1, _02301490 ; =SECONDARY_TERRAIN_TYPES
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrsh r0, [r0, #0x30]
#else
ldrsh r0, [r0, #0xd4]
#endif
ldrb r0, [r1, r0]
cmp r0, #1
bne _0230142C
mov r0, r8
mov r1, #0x14
bl IqSkillIsEnabled
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
_0230142C:
#ifdef JAPAN
bl IsCurrentTilesetBackground
cmp r0, #0
bne _0230295C
ldr r0, [r8, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r5, #3
beq _0230295C
mov r0, r8
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r5, #3
bne _0230295C
mov r0, r8
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r5, #2
bne _0230295C
mov r0, r8
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
beq _0230295C
tst r7, #1
movne r5, #2
moveq r5, #3
_0230295C:
#else
mov r0, r8
mov r1, r5
and r2, r7, #0xff
bl GetDirectionalMobilityType
mov r5, r0
#endif
ldrsh r0, [r8, #4]
ldrsh r1, [r8, #6]
bl GetTile
add r0, r0, r5
ldr r1, _02301494 ; =ov29_02352770
and r2, r7, #7
ldrb r1, [r1, r2]
ldrb r0, [r0, #8]
tst r1, r0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
mov r0, #1
strneb r0, [r6]
movne r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_02301484: .word DIRECTIONS_XY
_02301488: .word ov29_0235171E
_0230148C: .word DUNGEON_PTR
_02301490: .word SECONDARY_TERRAIN_TYPES
_02301494: .word ov29_02352770
arm_func_end CanAiMonsterMoveInDirection
arm_func_start ov29_02301498
ov29_02301498: ; 0x02301498
#ifdef JAPAN
#define OV29_02301498_OFFSET -4
#else
#define OV29_02301498_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r1, [r5, #0xb4]
ldrsh r1, [r1, #2]
bl GetMobilityTypeCheckSlipAndFloating
#ifdef JAPAN
mov r4, r0
bl IsCurrentTilesetBackground
cmp r0, #0
bne _02302A30_JP
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #3
moveq r4, #3
beq _02302A30_JP
mov r0, r5
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, #3
bne _02302A30_JP
mov r0, r5
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
bne _02302A30_JP
mov r0, r5
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
_02302A30_JP:
#else
mov r1, r0
mov r0, r5
mov r2, #0xff
bl GetDirectionalMobilityType
mov r4, r0
#endif
cmp r4, #3
bne _023014FC
ldr r4, [r5, #0xb4]
mov r0, #0x64
bl DungeonRandInt
add r1, r4, #0x200
ldrsh r2, [r1, #0x12 + OV29_02301498_OFFSET]
add r0, r2, r0
strh r0, [r1, #0x12 + OV29_02301498_OFFSET]
ldrsh r0, [r1, #0x12 + OV29_02301498_OFFSET]
cmp r0, #0xc8
mov r0, #0
strgeh r0, [r1, #0x12 + OV29_02301498_OFFSET]
movge r0, #1
ldmia sp!, {r3, r4, r5, pc}
_023014FC:
ldr r0, _0230158C ; =DUNGEON_PTR
ldr r1, _02301590 ; =SECONDARY_TERRAIN_TYPES
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrsh r0, [r0, #0x30]
#else
ldrsh r0, [r0, #0xd4]
#endif
ldrb r0, [r1, r0]
cmp r0, #1
cmpeq r4, #1
bne _02301534
mov r0, r5
mov r1, #0x14
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #0
_02301534:
ldrsh r0, [r5, #4]
ldrsh r1, [r5, #6]
bl GetTile
add r0, r0, r4
ldrb r0, [r0, #8]
cmp r0, #0x54
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x51
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x45
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x15
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
cmp r0, #0x55
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_0230158C: .word DUNGEON_PTR
_02301590: .word SECONDARY_TERRAIN_TYPES
arm_func_end ov29_02301498
arm_func_start ov29_02301594
ov29_02301594: ; 0x02301594
stmdb sp!, {r4, lr}
mov r4, r1
mov r1, #3
bl IsTacticSet
cmp r0, #0
cmpne r4, #0
movne r0, #1
moveq r0, #0
ldmia sp!, {r4, pc}
arm_func_end ov29_02301594

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@ -0,0 +1,9 @@
#ifndef PMDSKY_DUNGEON_CAPABILITIES_2_H
#define PMDSKY_DUNGEON_CAPABILITIES_2_H
#include "dungeon_mode.h"
// Returns 0 if none of these conditions holds for the given entity: asleep, frozen, petrified, biding.
bool8 CheckVariousStatuses(struct entity *pokemon);
#endif //PMDSKY_DUNGEON_CAPABILITIES_2_H

View File

@ -151,6 +151,12 @@ struct cringe_class_status {
u8 cringe_turns; // 0x1: Turns left for the status in statuses::cringe
};
struct bide_class_status {
u8 bide; // 0x0: STATUS_BIDE if 1
u8 bide_turns; // 0x1: Turns left for the status in statuses::bide
u8 bide_move_slot; // 0x2: Slot in the user's move list
};
struct curse_class_status {
u8 curse; // 0x0: STATUS_CURSED if 1
// 0x1: Set to monster::is_not_team_member of the attacker (the one causing the decoy status).
@ -268,9 +274,7 @@ struct monster {
u8 badly_poisoned_damage_count;
struct frozen_class_status frozen_class_status; // 0xC4
struct cringe_class_status cringe_class_status; // 0xD0
u8 bide; // 0xD2: STATUS_BIDE if 1
u8 bide_turns; // 0xD3: Turns left for the status in statuses::bide
u8 bide_move_slot; // 0xD4: Slot in the user's move list
struct bide_class_status bide_class_status;
u8 reflect; // 0xD5: STATUS_REFLECT if 1
u8 reflect_turns; // 0xD6: Turns left for the status in statuses::reflect
// 0xD7: Turns left until residual healing for the status in statuses::reflect, if applicable

View File

@ -3628,12 +3628,17 @@ enum status_id {
};
#define SLEEP_STATUS_SLEEP (STATUS_SLEEP - STATUS_SLEEP + 1) // 1
#define SLEEP_STATUS_NIGHTMARE (STATUS_NAPPING - STATUS_NIGHTMARE + 1) // 3
#define SLEEP_STATUS_SLEEPLESS (STATUS_SLEEPLESS - STATUS_SLEEP + 1) // 2
#define SLEEP_STATUS_NIGHTMARE (STATUS_NIGHTMARE - STATUS_SLEEP + 1) // 3
#define SLEEP_STATUS_YAWNING (STATUS_YAWNING - STATUS_SLEEP + 1) // 4
#define SLEEP_STATUS_NAPPING (STATUS_NAPPING - STATUS_SLEEP + 1) // 5
#define FREEZE_STATUS_WRAP (STATUS_PETRIFIED - STATUS_WRAP + 1) // 3
#define FREEZE_STATUS_WRAPPED (STATUS_PETRIFIED - STATUS_WRAPPED + 1) // 4
#define FREEZE_STATUS_PETRIFIED (STATUS_PETRIFIED - STATUS_FROZEN + 1) // 6
#define FROZEN_STATUS_FROZEN (STATUS_FROZEN - STATUS_FROZEN + 1) // 1
#define FROZEN_STATUS_WRAP (STATUS_WRAP - STATUS_FROZEN + 1) // 3
#define FROZEN_STATUS_WRAPPED (STATUS_WRAPPED - STATUS_FROZEN + 1) // 4
#define FROZEN_STATUS_PETRIFIED (STATUS_PETRIFIED - STATUS_FROZEN + 1) // 6
#define BIDE_STATUS_BIDE (STATUS_BIDE - STATUS_BIDE + 1) // 1
#define CRINGE_STATUS_CONFUSED (STATUS_CONFUSED - STATUS_CRINGE + 1) // 2
#define CRINGE_STATUS_PAUSED (STATUS_PAUSED - STATUS_CRINGE + 1) // 3

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@ -272,6 +272,8 @@ Overlay OVY_29
Object asm/overlay_29_023008DC.o
Object src/dungeon_capabilities_1.o
Object asm/overlay_29_02300BF8.o
Object src/dungeon_capabilities_2.o
Object asm/overlay_29_02300D00.o
Object src/dungeon_ai_targeting.o
Object asm/overlay_29_023016A8.o
Object src/overlay_29_02301A60.o

View File

@ -33,7 +33,7 @@ void RunMonsterAi(struct entity *pokemon, u32 unused)
struct monster *pokemon_info = GetEntInfo(pokemon);
if (pokemon_info->flags & MOVEMENT_FLAG_SWAPPING_PLACES_PETRIFIED_ALLY)
{
if (pokemon_info->frozen_class_status.freeze == FREEZE_STATUS_PETRIFIED)
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_PETRIFIED)
{
EndFrozenClassStatus(pokemon, pokemon, TRUE);
}

View File

@ -20,13 +20,13 @@ bool8 CheckVariousStatuses2(struct entity *entity, bool8 blind_check)
return TRUE;
if (pokemon_info->cringe_class_status.cringe == CRINGE_STATUS_INFATUATED)
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FREEZE_STATUS_WRAPPED)
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_WRAP)
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FREEZE_STATUS_WRAP)
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_WRAPPED)
return TRUE;
if (CheckVariousStatuses(entity))
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FREEZE_STATUS_PETRIFIED)
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_PETRIFIED)
return TRUE;
if (pokemon_info->terrified_turns != 0)
return TRUE;

View File

@ -1,10 +1,10 @@
#include "dungeon_capabilities_1.h"
#include "dungeon_ai_targeting.h"
#include "dungeon_capabilities.h"
#include "dungeon_capabilities_2.h"
#include "dungeon_util.h"
#include "joined_at_checks.h"
extern bool8 CheckVariousStatuses(struct entity *pokemon);
extern bool8 IsChargingAnyTwoTurnMove(struct entity *pokemon, bool8 check_charge);
bool8 CheckVariousConditions(struct entity *pokemon)
@ -29,10 +29,10 @@ bool8 CheckVariousConditions(struct entity *pokemon)
if (IsChargingAnyTwoTurnMove(pokemon, FALSE))
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FREEZE_STATUS_WRAPPED)
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_WRAP)
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FREEZE_STATUS_WRAP)
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_WRAPPED)
return TRUE;
return FALSE;

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@ -0,0 +1,20 @@
#include "dungeon_capabilities_2.h"
#include "dungeon_util.h"
bool8 CheckVariousStatuses(struct entity *pokemon)
{
struct monster *pokemon_info = GetEntInfo(pokemon);
if (pokemon_info->sleep_class_status.sleep != SLEEP_STATUS_SLEEPLESS &&
pokemon_info->sleep_class_status.sleep != SLEEP_STATUS_YAWNING &&
pokemon_info->sleep_class_status.sleep != STATUS_NONE)
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_FROZEN)
return TRUE;
if (pokemon_info->frozen_class_status.freeze == FROZEN_STATUS_PETRIFIED)
return TRUE;
if (pokemon_info->bide_class_status.bide == BIDE_STATUS_BIDE)
return TRUE;
return FALSE;
}