pmd-sky/asm/overlay_29_022FC9C0.s
AnonymousRandomPerson 6f48242b8c Rename IsLoneOutlaw
2025-10-26 20:46:17 -04:00

1999 lines
39 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022FC9C0.inc"
.text
arm_func_start ov29_022FC9C0
ov29_022FC9C0: ; 0x022FC9C0
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x28
mov r0, #0
bl DungeonRngSetSecondary
mov sl, #0
mov r8, #1
mov sb, sl
mov r7, sl
mov r5, sl
mov r6, r8
ldr r4, _022FCCF0 ; =0x000055AA
b _022FCA44
_022FC9F0:
mov r0, sb
bl GetActiveTeamMember
ldrb r1, [r0]
tst r1, #1
movne r2, r8
moveq r2, r7
tst r2, #0xff
beq _022FCA38
tst r1, #2
movne r1, r6
moveq r1, r5
tst r1, #0xff
beq _022FCA38
ldrsh r1, [r0, #8]
cmp r1, r4
streq r0, [sp, #0x18]
addeq sl, sl, #1
beq _022FCA4C
_022FCA38:
add r0, sb, #1
mov r0, r0, lsl #0x10
mov sb, r0, asr #0x10
_022FCA44:
cmp sb, #4
blt _022FC9F0
_022FCA4C:
mov r1, #0
add r0, sp, #0x18
b _022FCA60
_022FCA58:
str r1, [r0, sl, lsl #2]
add sl, sl, #1
_022FCA60:
cmp sl, #4
blt _022FCA58
ldr r0, _022FCCF4 ; =LEADER_PTR
mov r1, #0
str r1, [r0]
bl GetLeader
mov r4, r0
bl EntityIsValid__022FC99C
cmp r0, #0
ldreq r0, _022FCCF8 ; =DUNGEON_PTR
ldrnesh sb, [r4, #4]
ldreq r0, [r0]
ldrnesh r8, [r4, #6]
addeq r0, r0, #0xcc00
#ifdef JAPAN
ldreqsh sb, [r0, #0x3c]
ldreqsh r8, [r0, #0x3e]
#else
ldreqsh sb, [r0, #0xe0]
ldreqsh r8, [r0, #0xe2]
#endif
mov r0, sb
mov r1, r8
bl GetTile
ldrb r4, [r0, #7]
mov sl, #0
_022FCAB4:
add r0, sp, #0x18
ldr r6, [r0, sl, lsl #2]
mov r7, #0
cmp r6, #0
beq _022FCCD0
ldrb r0, [r6]
tst r0, #1
movne r1, #1
moveq r1, r7
tst r1, #0xff
beq _022FCCD0
tst r0, #2
movne r0, #1
moveq r0, #0
tst r0, #0xff
beq _022FCCD0
ldrsh r1, [r6, #8]
ldr r0, _022FCCF0 ; =0x000055AA
cmp r1, r0
bne _022FCCD0
ldr r0, _022FCCFC ; =0x00005AA5
ldr fp, _022FCD00 ; =ov29_02351E28
mov r5, #0
strh r0, [r6, #8]
_022FCB14:
mov r0, r5, lsl #2
ldrh r0, [fp, r0]
add r1, fp, r5, lsl #2
ldrh r1, [r1, #2]
strh r0, [sp, #0x14]
ldrsh r0, [sp, #0x14]
strh r1, [sp, #0x16]
cmp r0, #0x63
beq _022FCBAC
ldrsh r1, [sp, #0x16]
add r0, r0, sb
add r1, r1, r8
bl GetTile
mov r1, r0
ldrb r0, [r1, #7]
cmp r0, r4
bne _022FCBA4
ldrsh r0, [r6, #0xc]
bl IsInvalidSpawnTile
cmp r0, #0
bne _022FCBA4
mov r1, #0
str r1, [sp]
mov r0, #1
stmib sp, {r0, r1}
str r1, [sp, #0xc]
str r1, [sp, #0x10]
ldrsh r1, [sp, #0x14]
ldrsh r2, [sp, #0x16]
ldrsh r0, [r6, #0xc]
mov r3, r6
add r1, r1, sb
add r2, r2, r8
bl InitTeamMember
mov r7, #1
b _022FCBAC
_022FCBA4:
add r5, r5, #1
b _022FCB14
_022FCBAC:
cmp r7, #0
bne _022FCC48
ldr fp, _022FCD00 ; =ov29_02351E28
mov r5, #0
_022FCBBC:
mov r0, r5, lsl #2
ldrh r0, [fp, r0]
add r1, fp, r5, lsl #2
ldrh r1, [r1, #2]
strh r0, [sp, #0x14]
ldrsh r0, [sp, #0x14]
strh r1, [sp, #0x16]
cmp r0, #0x63
beq _022FCC48
ldrsh r1, [sp, #0x16]
add r0, r0, sb
add r1, r1, r8
bl GetTile
mov r1, r0
ldrsh r0, [r6, #0xc]
bl IsInvalidSpawnTile
cmp r0, #0
bne _022FCC40
mov r1, #0
str r1, [sp]
mov r0, #1
stmib sp, {r0, r1}
str r1, [sp, #0xc]
str r1, [sp, #0x10]
ldrsh r1, [sp, #0x14]
ldrsh r2, [sp, #0x16]
ldrsh r0, [r6, #0xc]
mov r3, r6
add r1, r1, sb
add r2, r2, r8
bl InitTeamMember
mov r7, #1
b _022FCC48
_022FCC40:
add r5, r5, #1
b _022FCBBC
_022FCC48:
cmp r7, #0
bne _022FCCD0
mov r7, #0
add r5, sp, #0x14
mov fp, r7
b _022FCCC8
_022FCC60:
mov r0, r5
mov r1, fp
bl GetRandomTile
cmp r0, #0
beq _022FCCC4
ldrsh r0, [sp, #0x14]
ldrsh r1, [sp, #0x16]
bl GetTile
mov r1, r0
ldrsh r0, [r6, #0xc]
bl IsInvalidSpawnTile
cmp r0, #0
bne _022FCCC4
mov r1, #0
str r1, [sp]
mov r0, #1
stmib sp, {r0, r1}
str r1, [sp, #0xc]
str r1, [sp, #0x10]
ldrsh r0, [r6, #0xc]
ldrsh r1, [sp, #0x14]
ldrsh r2, [sp, #0x16]
mov r3, r6
bl InitTeamMember
b _022FCCD0
_022FCCC4:
add r7, r7, #1
_022FCCC8:
cmp r7, #0x64
blt _022FCC60
_022FCCD0:
add r0, sl, #1
mov r0, r0, lsl #0x10
mov sl, r0, asr #0x10
cmp sl, #4
blt _022FCAB4
bl DungeonRngSetPrimary
add sp, sp, #0x28
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022FCCF0: .word 0x000055AA
_022FCCF4: .word LEADER_PTR
_022FCCF8: .word DUNGEON_PTR
_022FCCFC: .word 0x00005AA5
_022FCD00: .word ov29_02351E28
arm_func_end ov29_022FC9C0
arm_func_start ov29_022FCD04
ov29_022FCD04: ; 0x022FCD04
stmdb sp!, {r4, r5, r6, lr}
mov r5, #0
ldr r4, _022FCD70 ; =DUNGEON_PTR
b _022FCD64
_022FCD14:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xa84]
#else
ldr r6, [r0, #0xb28]
#endif
mov r0, r6
bl EntityIsValid__022FC99C
cmp r0, #0
ldrne r0, [r6, #0xb4]
ldrneb r0, [r0, #7]
cmpne r0, #0
beq _022FCD60
mov r0, r6
bl ov29_022E2DFC
ldrh r1, [r6, #4]
ldr r0, _022FCD74 ; =ov29_0237C690
strh r1, [r0]
ldrh r1, [r6, #6]
strh r1, [r0, #2]
ldmia sp!, {r4, r5, r6, pc}
_022FCD60:
add r5, r5, #1
_022FCD64:
cmp r5, #4
blt _022FCD14
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022FCD70: .word DUNGEON_PTR
_022FCD74: .word ov29_0237C690
arm_func_end ov29_022FCD04
arm_func_start SpawnInitialMonsters
SpawnInitialMonsters: ; 0x022FCD78
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x34
add r0, sp, #0x24
mov r1, #0xe
bl MemZero
mov r0, #0
strb r0, [sp, #0x2c]
mov r7, #1
bl IsDestinationFloorWithFixedRoom
cmp r0, #0
bne _022FCE00
bl IsDestinationFloorWithMonster
cmp r0, #0
beq _022FCE00
mov r0, #0xa
bl IsCurrentMissionType
cmp r0, #0
bne _022FCDD0
mov r0, #9
bl IsCurrentMissionType
cmp r0, #0
beq _022FCDDC
_022FCDD0:
add r0, sp, #0x24
bl GetOutlawSpawnData
b _022FCE34
_022FCDDC:
bl GetMissionDestination
ldrsh r2, [r0, #0xc]
mov r0, r7
mov r1, #7
strh r2, [sp, #0x24]
strb r1, [sp, #0x26]
strh r0, [sp, #0x28]
strb r0, [sp, #0x2a]
b _022FCE34
_022FCE00:
ldr r0, _022FD080 ; =DUNGEON_PTR
ldr r2, [r0]
add r0, r2, #0x700
ldrsh r0, [r0, #0xa8]
cmp r0, #0
moveq r7, #0
beq _022FCE34
mov r1, #0
strb r1, [sp, #0x26]
strh r0, [sp, #0x24]
ldrb r0, [r2, #0x7aa]
strh r0, [sp, #0x28]
strb r1, [sp, #0x2a]
_022FCE34:
ldr r0, _022FD080 ; =DUNGEON_PTR
mov r2, #0
ldr r1, [r0]
mov r0, #0x38
add r1, r1, #0x3000
#ifdef JAPAN
strb r2, [r1, #0xd95]
#else
strb r2, [r1, #0xe39]
#endif
bl DungeonRandInt
mov r6, r0
mov r0, #0x20
bl DungeonRandInt
mov sl, r0
mov r0, #0
bl DungeonRngSetSecondary
bl ov29_022FBF08
mov sb, #0
mov fp, sb
_022FCE74:
add sl, sl, #1
cmp sl, #0x20
moveq sl, #0
mov r0, sl, lsl #0x10
mov r5, #0
mov r4, r0, asr #0x10
_022FCE8C:
add r6, r6, #1
cmp r6, #0x38
moveq r6, #0
mov r0, r6
mov r1, sl
bl GetTile
ldrh r0, [r0, #2]
tst r0, #8
beq _022FCF48
cmp sb, #0
mov r8, #0
add sb, sb, #1
bne _022FCED0
cmp r7, #0
beq _022FCF48
mov r8, #1
b _022FCEE8
_022FCED0:
mov r0, r8
bl GetMonsterIdToSpawn
strh r0, [sp, #0x14]
mov r0, r8
strh r0, [sp, #0x1c]
strb r0, [sp, #0x16]
_022FCEE8:
mov r0, #0
str r0, [sp, #0x18]
strb r0, [sp, #0x22]
mov r0, r6, lsl #0x10
mov r0, r0, asr #0x10
cmp r8, #0
strh r4, [sp, #0x20]
strh r0, [sp, #0x1e]
cmpne r7, #0
beq _022FCF28
strh r0, [sp, #0x2e]
mov r0, #1
strb r0, [sp, #0x2c]
strh r4, [sp, #0x30]
mov r7, #0
b _022FCF48
_022FCF28:
ldrsh r0, [sp, #0x14]
mov r1, #1
bl MewSpawnCheck
cmp r0, #0
beq _022FCF48
add r0, sp, #0x14
mov r1, #0
bl SpawnMonster
_022FCF48:
add r5, r5, #1
cmp r5, #0x38
blt _022FCE8C
add fp, fp, #1
cmp fp, #0x20
blt _022FCE74
bl DungeonRngSetPrimary
mov r0, #0
bl DungeonRngSetSecondary
ldrb r0, [sp, #0x2c]
cmp r0, #0
beq _022FD060
ldrsh r3, [sp, #0x24]
ldrb r2, [sp, #0x26]
ldrsh r1, [sp, #0x28]
ldrb r0, [sp, #0x2b]
strh r3, [sp, #4]
strb r2, [sp, #6]
strh r1, [sp, #0xc]
cmp r0, #0
beq _022FD020
bl IsOutlawMonsterHouseFloor
cmp r0, #0
bne _022FCFB4
bl IsDestinationFloorWithFleeingOutlaw
cmp r0, #0
beq _022FCFEC
_022FCFB4:
ldr r1, _022FD080 ; =DUNGEON_PTR
add r0, sp, #0
ldr r1, [r1]
mov r2, #0
#ifdef JAPAN
add r1, r1, #0x3c
add r1, r1, #0xcc00
#else
add r1, r1, #0xce0
add r1, r1, #0xc000
#endif
bl FindFarthestUnoccupiedTileWithin2
cmp r0, #0
ldrnesh r1, [sp]
ldrnesh r0, [sp, #2]
moveq r7, #1
strneh r1, [sp, #0x2e]
strneh r0, [sp, #0x30]
b _022FD020
_022FCFEC:
ldr r1, _022FD080 ; =DUNGEON_PTR
add r0, sp, #0
ldr r1, [r1]
mov r2, #0
#ifdef JAPAN
add r1, r1, #0x3c
add r1, r1, #0xcc00
#else
add r1, r1, #0xce0
add r1, r1, #0xc000
#endif
bl FindClosestUnoccupiedTileWithin2
cmp r0, #0
ldrnesh r1, [sp]
ldrnesh r0, [sp, #2]
moveq r7, #1
strneh r1, [sp, #0x2e]
strneh r0, [sp, #0x30]
_022FD020:
cmp r7, #0
bne _022FD060
ldrsh r3, [sp, #0x2e]
ldrsh r2, [sp, #0x30]
mov r1, #0
add r0, sp, #4
str r1, [sp, #8]
strb r1, [sp, #0x12]
strh r3, [sp, #0xe]
strh r2, [sp, #0x10]
bl SpawnMonster
cmp r0, #0
bne _022FD060
ldrb r0, [sp, #0x2a]
cmp r0, #0
movne r7, #1
_022FD060:
cmp r7, #0
beq _022FD070
mov r0, #1
bl SetTargetMonsterNotFoundFlag
_022FD070:
bl ov29_022FBF30
bl DungeonRngSetPrimary
add sp, sp, #0x34
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022FD080: .word DUNGEON_PTR
arm_func_end SpawnInitialMonsters
arm_func_start SpawnMonster
SpawnMonster: ; 0x022FD084
#ifdef JAPAN
#define SPAWN_MONSTER_OFFSET -0xA4
#define SPAWN_MONSTER_OFFSET_2 -4
#else
#define SPAWN_MONSTER_OFFSET 0
#define SPAWN_MONSTER_OFFSET_2 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, lr}
sub sp, sp, #8
mov r7, r0
mov r6, r1
ldrsh r0, [r7, #0xa]
ldrsh r1, [r7, #0xc]
bl GetTile
mov r1, r0
ldrsh r0, [r7]
bl IsInvalidSpawnTile
cmp r0, #0
movne r0, #0
bne _022FD2F8
ldrsh r0, [r7]
bl CreateEnemyEntity
movs r4, r0
mov r0, #0
beq _022FD2F8
ldr r3, _022FD300 ; =ov29_0237C690
mov r1, r4
mov r2, r7
bl InitMonster
ldr r5, [r4, #0xb4]
mov r0, #1
strb r0, [r5, #6]
mov r1, #0
strb r1, [r5, #8]
ldr r0, _022FD304 ; =DUNGEON_PTR
ldr r1, _022FD308 ; =0x0002CB08
ldr r2, [r0]
mov r0, r4
ldrsh r1, [r2, r1]
strh r1, [r5, #0xe]
bl ov29_023021F0
ldrb r0, [r7, #2]
bl IsBehaviorLoneOutlaw
cmp r0, #0
beq _022FD154
mov r0, #9
bl IsCurrentMissionType
cmp r0, #0
beq _022FD150
mov r0, #0x49
strb r0, [r5, #0x62]
mov r0, #1
strh r0, [r5, #0x64]
bl GetItemToRetrieve
strh r0, [r5, #0x66]
mov r0, #0
strb r0, [r5, #0x63]
b _022FD154
_022FD150:
bl IsDestinationFloorWithFleeingOutlaw
_022FD154:
ldrb ip, [r7, #2]
add r0, ip, #0xf5
and r0, r0, #0xff
cmp r0, #3
bhi _022FD194
add r0, r5, #0xe
str r0, [sp]
add r0, r5, #0x124 + SPAWN_MONSTER_OFFSET_2
add r1, r5, #0x12
add r2, r5, #0x1a
add r3, r5, #0x1c
str ip, [sp, #4]
bl ov29_022FC468
mov r0, r4
bl ov29_023021F0
b _022FD1F0
_022FD194:
ldrsh r2, [r5, #2]
add r0, r5, #0x124 + SPAWN_MONSTER_OFFSET_2
add r1, r5, #0x12
str r2, [sp]
ldrb ip, [r5, #0xa]
add r2, r5, #0x1a
add r3, r5, #0x1c
str ip, [sp, #4]
bl InitEnemyStatsAndMoves
ldrb r1, [r5, #6]
cmp r1, #0
beq _022FD1D0
ldrb r0, [r7, #2]
cmp r0, #0xa
beq _022FD1E8
_022FD1D0:
cmp r1, #0
beq _022FD1F0
ldrb r0, [r7, #2]
bl IsSecretBazaarNpcBehavior
cmp r0, #0
beq _022FD1F0
_022FD1E8:
mov r0, #1
strb r0, [r5, #8]
_022FD1F0:
ldrb r0, [r7, #2]
bl IsBehaviorLoneOutlaw
cmp r0, #0
beq _022FD224
ldr r0, _022FD30C ; =ov10_022C45A4
ldrsh r2, [r5, #0x12]
ldrsh r1, [r0]
ldr r0, _022FD310 ; =0x000003E7
add r1, r2, r1
strh r1, [r5, #0x12]
ldrsh r1, [r5, #0x12]
cmp r1, r0
strgth r0, [r5, #0x12]
_022FD224:
ldr r0, _022FD304 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x748]
cmp r0, #0x67
bne _022FD278
ldr r1, _022FD314 ; =ov10_022C489C
add r0, r5, #0x1a
ldrb r1, [r1]
bl sub_02054FEC
ldr r1, _022FD314 ; =ov10_022C489C
add r0, r5, #0x1b
ldrb r1, [r1, #1]
bl sub_02054FEC
ldr r1, _022FD314 ; =ov10_022C489C
add r0, r5, #0x1c
ldrb r1, [r1, #2]
bl sub_02055020
ldr r1, _022FD314 ; =ov10_022C489C
add r0, r5, #0x1d
ldrb r1, [r1, #3]
bl sub_02055020
_022FD278:
ldrsh r2, [r5, #0x12]
ldrsh r1, [r5, #0x16]
ldr r0, _022FD310 ; =0x000003E7
add r1, r2, r1
cmp r1, r0
movgt r1, r0
strh r1, [r5, #0x10]
ldr r1, [r7, #4]
mov r0, r4
str r1, [r5, #0x120 + SPAWN_MONSTER_OFFSET_2]
mov r1, #1
bl ov29_022FB83C
ldrb r0, [r7, #2]
cmp r0, #0
cmpeq r6, #0
ldreqb r0, [r7, #0xe]
cmpeq r0, #0
bne _022FD2F4
mov r0, #0x64
bl DungeonRandInt
mov r5, r0
ldrsh r0, [r7]
bl GetChanceAsleep
cmp r0, r5
ble _022FD2F4
mov r0, r4
mov r1, #0x7f
bl InflictSleepStatusSingle
mov r0, r4
mov r1, #8
bl ov29_02304A48
_022FD2F4:
mov r0, r4
_022FD2F8:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022FD300: .word ov29_0237C690
_022FD304: .word DUNGEON_PTR
#ifdef JAPAN
_022FD308: .word 0x0002CA64
#else
_022FD308: .word 0x0002CB08
#endif
_022FD30C: .word ov10_022C45A4
_022FD310: .word 0x000003E7
_022FD314: .word ov10_022C489C
arm_func_end SpawnMonster
arm_func_start ov29_022FD318
ov29_022FD318: ; 0x022FD318
stmdb sp!, {r4, r5, r6, r7, lr}
sub sp, sp, #0xc
mov r7, r0
mov r6, r1
mov r5, r2
mov r4, r3
bl ov29_022FBC4C
cmp r0, #0
moveq r0, #0
beq _022FD3AC
cmp r4, #0
bne _022FD36C
mov r0, r6
mov r1, r5
bl GetTile
mov r1, r0
mov r0, r7
bl IsInvalidSpawnTile
cmp r0, #0
movne r0, #0
bne _022FD3AC
_022FD36C:
mov r1, r7
mov r0, #0
bl GetMonsterApparentId
bl DungeonGetSpriteIndex
mov r4, r0
mov r0, #1
bl ov29_022DEA10
str r0, [sp]
add r0, sp, #8
mov r2, r7
mov r3, r4
add r1, sp, #4
bl ov29_022E1C84
cmp r0, #0
moveq r0, #0
movne r0, #1
_022FD3AC:
add sp, sp, #0xc
ldmia sp!, {r4, r5, r6, r7, pc}
arm_func_end ov29_022FD318
arm_func_start InitTeamMember
InitTeamMember: ; 0x022FD3B4
#ifdef JAPAN
#define INIT_TEAM_MEMBER_OFFSET -4
#else
#define INIT_TEAM_MEMBER_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, lr}
sub sp, sp, #0x14
mov r5, r3
ldrb r3, [r5, #1]
mov r7, r0
ldr r4, [sp, #0x38]
cmp r3, #0
movne r0, #1
moveq r0, #0
and r6, r0, #0xff
cmp r4, #0
movne r0, #0
strne r0, [r4]
mov r0, r7
mov sl, r1
mov sb, r2
bl GetBaseForm
ldr r1, _022FD77C ; =0x000001A2
cmp r0, r1
bne _022FD420
ldrb r0, [sp, #0x3c]
cmp r0, #0
ldrne r0, _022FD780 ; =DUNGEON_PTR
ldrne r0, [r0]
#ifdef JAPAN
addne r0, r0, #0x3d00
ldrnesh r7, [r0, #0x96]
#else
addne r0, r0, #0x3e00
ldrnesh r7, [r0, #0x3a]
#endif
moveq r7, r1
_022FD420:
ldrb r0, [sp, #0x48]
mov r1, sl
mov r2, sb
cmp r0, #0
movne r3, #1
moveq r3, #0
mov r0, r7
and r3, r3, #0xff
bl ov29_022FD318
cmp r0, #0
moveq r0, #0
beq _022FD774
mov r0, r7
bl ov29_022E1D2C
ldr r1, _022FD784 ; =ov29_0237C9C0
strh r7, [sp, #4]
ldrb r3, [r1]
ldr r2, _022FD788 ; =DIRECTIONS_XY
ldr r1, _022FD78C ; =DIRECTIONS_XY + 2
mov r3, r3, lsl #2
ldrsh r2, [r2, r3]
ldrsh r1, [r1, r3]
mov r7, r0
strh sl, [sp, #0xe]
strh sb, [sp, #0x10]
ldrb r8, [r5, #2]
mov r3, #0
add r2, sl, r2
add r1, sb, r1
strh r2, [sp]
strh r1, [sp, #2]
strb r3, [sp, #6]
str r3, [sp, #8]
strb r3, [sp, #0x12]
cmp r6, #0
addne r3, sp, #0
ldreq r3, _022FD790 ; =ov29_0237C690
add r2, sp, #4
mov r1, r7
mov r0, #1
strh r8, [sp, #0xc]
bl InitMonster
ldr r8, [r7, #0xb4]
mov r2, #0
strb r2, [r8, #6]
strb r2, [r8, #8]
strb r2, [r8, #9]
ldrb r1, [sp, #0x40]
strb r6, [r8, #7]
ldr r0, _022FD794 ; =LEADER_PTR
strb r1, [r8, #0x102]
str r2, [r0]
cmp r6, #0
ldrne r0, _022FD790 ; =ov29_0237C690
mov r3, #0
strneh sl, [r0]
strneh sb, [r0, #2]
ldrsh r0, [r5, #0xe]
strh r0, [r8, #0x10]
ldrsh r0, [r5, #0x10]
strh r0, [r8, #0x12]
strh r3, [r8, #0x16]
ldr r0, [r5, #0x18]
str r0, [r8, #0x20]
_022FD520:
add r2, r5, r3
ldrb r0, [r2, #0x12]
add r1, r8, r3
add r3, r3, #1
strb r0, [r1, #0x1a]
ldrb r0, [r2, #0x14]
cmp r3, #2
strb r0, [r1, #0x1c]
blt _022FD520
add r3, r5, #0x1c
add r2, r8, #0x124 + INIT_TEAM_MEMBER_OFFSET
mov r1, #0x11
_022FD550:
ldrh r0, [r3], #2
subs r1, r1, #1
strh r0, [r2], #2
bne _022FD550
mov r2, #0
add r1, r8, #0x124 + INIT_TEAM_MEMBER_OFFSET
mov sb, r2
mov sl, #1
_022FD570:
ldrb r3, [r1, r2, lsl #3]
mov r0, r2, lsl #3
add r2, r2, #1
tst r3, #1
movne r3, sl
moveq r3, sb
tst r3, #0xff
ldrneb r3, [r1, r0]
bicne r6, r3, #0x10
andne r3, r6, #0xff
bicne r3, r3, #0x20
strneb r3, [r1, r0]
cmp r2, #4
blt _022FD570
ldrb r1, [r8, #0x144 + INIT_TEAM_MEMBER_OFFSET]
add r0, r5, #0x4c
add sb, r8, #0x90
bic r2, r1, #0x10
and r1, r2, #0xff
bic r1, r1, #0x20
strb r1, [r8, #0x144 + INIT_TEAM_MEMBER_OFFSET]
ldrb r1, [r5, #2]
add r3, r8, #0x100
mov r6, #0
strb r1, [r8, #0xa]
ldrsh r1, [r5, #6]
strh r1, [r8, #0xe]
ldrb r1, [r5, #0x58]
strb r1, [r8, #0xa8]
ldmia r0, {r0, r1, r2}
stmia sb, {r0, r1, r2}
ldrh r1, [r5, #0x5a]
mov r0, r7
strh r1, [r8, #0x44]
ldrh r1, [r5, #0x5c]
strh r1, [r8, #0x46]
ldrb r1, [r5, #3]
strb r1, [r8, #0x48]
ldrb r1, [r5, #4]
strb r1, [r8, #0x49]
ldrh r1, [r5, #0x44]
strh r1, [r3, #0x46 + INIT_TEAM_MEMBER_OFFSET]
ldrh r1, [r5, #0x46]
strh r1, [r3, #0x48 + INIT_TEAM_MEMBER_OFFSET]
ldrh r1, [r5, #0x48]
strh r1, [r3, #0x4a + INIT_TEAM_MEMBER_OFFSET]
ldrh r1, [r5, #0x4a]
strh r1, [r3, #0x4c + INIT_TEAM_MEMBER_OFFSET]
ldrsh r1, [r5, #0xa]
strh r1, [r8, #0xc]
ldrh r1, [r5, #0x3e]
strh r1, [r8, #0x62]
ldrh r1, [r5, #0x40]
strh r1, [r8, #0x64]
ldrh r1, [r5, #0x42]
strh r1, [r8, #0x66]
strb r6, [r8, #0xfc]
#ifndef JAPAN
strb r6, [r8, #0x103]
#endif
strb r6, [r8, #0x23c + INIT_TEAM_MEMBER_OFFSET]
strb r6, [r8, #0x23d + INIT_TEAM_MEMBER_OFFSET]
strh r6, [r8, #0x68]
bl ov29_023021F0
ldrb r1, [sp, #0x44]
mov r0, r7
bl ov29_022FB83C
bl GetCurrentBagCapacity
cmp r0, #1
beq _022FD760
bl IsCurrentFixedRoomBossFight
cmp r0, #0
bne _022FD760
mov r0, r7
bl IsSpecialStoryAllyOrClient
cmp r0, #0
bne _022FD760
ldrb r0, [r8, #0x60]
cmp r0, #0x47
ldrneb r0, [r8, #0x61]
cmpne r0, #0x47
bne _022FD760
ldr r2, [r7, #0xb4]
ldr r0, _022FD798 ; =ov10_022C4520
ldrb r1, [r2, #6]
ldrsh r5, [r0]
cmp r1, #0
movne r0, #0
bne _022FD6D8
add r0, r2, #0x228 + INIT_TEAM_MEMBER_OFFSET
mov r1, #0x61
bl ExclusiveItemEffectFlagTest
_022FD6D8:
cmp r0, #0
beq _022FD6FC
ldr r1, _022FD79C ; =ov10_022C4858
mov r0, r5, lsl #8
ldr r1, [r1]
bl MultiplyByFixedPoint
mov r1, r0, asr #7
add r0, r0, r1, lsr #24
mov r5, r0, asr #8
_022FD6FC:
mov r0, r5
bl DungeonRandOutcome__022EAB20
cmp r0, #0
beq _022FD760
ldrb r0, [r8, #0x62]
tst r0, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
bne _022FD760
bl IsBagFull
cmp r0, #0
bne _022FD760
mov r0, #0
bl GetItemIdToSpawn
mov r1, r0
cmp r1, #0xb7
beq _022FD760
add r0, r8, #0x62
mov r2, #0
bl InitStandardItem
mov r0, r8
bl AddHeldItemToBag
mov r0, #1
strb r0, [r8, #0xfc]
_022FD760:
mov r0, r7
bl ov29_022F9EA0
cmp r4, #0
strne r7, [r4]
mov r0, #1
_022FD774:
add sp, sp, #0x14
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, pc}
.align 2, 0
_022FD77C: .word 0x000001A2
_022FD780: .word DUNGEON_PTR
_022FD784: .word ov29_0237C9C0
_022FD788: .word DIRECTIONS_XY
_022FD78C: .word DIRECTIONS_XY + 2
_022FD790: .word ov29_0237C690
_022FD794: .word LEADER_PTR
_022FD798: .word ov10_022C4520
_022FD79C: .word ov10_022C4858
arm_func_end InitTeamMember
arm_func_start ov29_022FD7A0
ov29_022FD7A0: ; 0x022FD7A0
#ifdef JAPAN
#define OV29_022FD7A0_OFFSET -4
#else
#define OV29_022FD7A0_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #0x20
mov r7, r0
mov r6, r1
ldrb r1, [r7, #0xaa]
mov r0, r6
mov r4, #0
bl ov29_022E1AAC
mov sb, r0
mov r0, r7
bl ov29_022E1AD4
ldr r5, [r7, #0xb4]
mov r8, r0
ldr r0, [r5, #0xb0]
bl ov29_022DDB68
ldrb r0, [r5, #6]
cmp r0, #0
beq _022FD864
cmp sb, r8
ble _022FD864
mov r1, r6
mov r0, r4
bl GetMonsterApparentId
mov r8, r0
bl DungeonGetSpriteIndex
mov r4, r0
mov r0, r7
mov r1, #1
bl ov29_022E1C0C
mov r0, #1
bl ov29_022E1F34
mov r3, r4
ldrb r4, [r7, #0xaa]
mov r2, r8
add r0, sp, #0xc
add r1, sp, #8
str r4, [sp]
bl ov29_022E2018
cmp r0, #0
bne _022FD860
ldrb r2, [r7, #0xaa]
add r0, sp, #0xc
add r1, sp, #8
str r2, [sp]
ldr r2, [r7, #0xb4]
ldrsh r3, [r7, #0xa8]
ldrsh r2, [r2, #4]
bl ov29_022E2018
_022FD860:
mov r4, #1
_022FD864:
mov r0, #0
strh r6, [sp, #0x10]
strh r0, [sp, #0x18]
strb r0, [sp, #0x12]
ldrh r2, [r7, #4]
mov r1, r6
strh r2, [sp, #0x1a]
ldrh r2, [r7, #6]
strh r2, [sp, #0x1c]
str r0, [sp, #0x14]
bl GetMonsterApparentId
mov r1, #0
strb r1, [r7, #0x22]
ldr r1, [r7, #0xb4]
strh r0, [r1, #4]
ldr r1, [r7, #0xb4]
strh r6, [r1, #2]
bl DungeonGetSpriteIndex
strh r0, [r7, #0xa8]
cmp r4, #0
beq _022FD904
ldr r0, [sp, #0xc]
add r0, r0, #0x62
strh r0, [r7, #0xac]
ldr r1, [sp, #0xc]
ldr r0, [r7, #0xb4]
strb r1, [r0, #0x17a + OV29_022FD7A0_OFFSET]
ldr r1, [sp, #8]
ldr r0, [r7, #0xb4]
strb r1, [r0, #0x17b + OV29_022FD7A0_OFFSET]
ldrb r0, [r5, #6]
cmp r0, #0
beq _022FD904
ldr r0, [sp, #0xc]
ldr r1, [sp, #8]
mov r0, r0, lsl #0x10
mov r1, r1, lsl #0x10
mov r0, r0, lsr #0x10
mov r1, r1, lsr #0x10
bl ov29_022E1EC4
_022FD904:
mov r0, #7
strb r0, [r7, #0xae]
mov r1, #0
strb r1, [r7, #0xb0]
mov r0, #0xff
strb r0, [r7, #0xaf]
mov r0, #1
strb r0, [r7, #0xb1]
strb r0, [r7, #0xb3]
strb r1, [r7, #0x28]
str r1, [r7, #0x1c]
ldrb r0, [r5, #0xc4]
add r0, r0, #0xfd
and r0, r0, #0xff
cmp r0, #1
bhi _022FD94C
ldr r0, [r5, #0xb4]
bl FreeOtherWrappedMonsters
_022FD94C:
ldrb r0, [r5, #6]
add r2, sp, #0x10
mov r1, r7
cmp r0, #0
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
mov r3, #0
bl InitMonster
ldrsh r2, [r5, #2]
add r0, r5, #0x124 + OV29_022FD7A0_OFFSET
add r1, r5, #0x12
str r2, [sp]
ldrb r4, [r5, #0xa]
add r2, r5, #0x1a
add r3, r5, #0x1c
str r4, [sp, #4]
bl InitEnemyStatsAndMoves
ldrsh r2, [r5, #0x12]
ldrsh r1, [r5, #0x16]
ldr r0, _022FD9D0 ; =0x000003E7
add r1, r2, r1
cmp r1, r0
movgt r1, r0
strh r1, [r5, #0x10]
mov r1, #0
mov r0, r7
strb r1, [r5, #9]
bl ov29_022E6644
mov r0, r7
bl UpdateStatusIconFlags
add sp, sp, #0x20
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022FD9D0: .word 0x000003E7
arm_func_end ov29_022FD7A0
arm_func_start InitMonster
InitMonster: ; 0x022FD9D4
#ifdef JAPAN
#define INIT_MONSTER_OFFSET -0xA4
#define INIT_MONSTER_OFFSET_2 -4
#define INIT_MONSTER_OFFSET_3 -1
#else
#define INIT_MONSTER_OFFSET 0
#define INIT_MONSTER_OFFSET_2 0
#define INIT_MONSTER_OFFSET_3 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, lr}
sub sp, sp, #0xc
ldr r4, _022FDDB0 ; =DUNGEON_PTR
mov r7, r1
ldr r4, [r4]
mov r1, #1
strb r1, [r4, #0xe]
ldr r4, [r7, #0xb4]
mov r8, r0
mov r6, r2
mov r0, r4
mov r5, r3
bl SubInitMonster
mov r0, #0
ldrb r2, [r6, #2]
mov r3, #1
sub r1, r0, #1
strb r2, [r4, #0xbc]
strb r3, [r7, #0x20]
strb r0, [r7, #0x22]
sub r0, r0, #2
strh r1, [r7, #8]
strh r1, [r7, #0xa]
strh r0, [r7, #4]
strh r0, [r7, #6]
mov r0, r7
ldrsh r1, [r6, #0xa]
ldrsh r2, [r6, #0xc]
bl MoveMonsterToPos
mov r0, r7
mov r1, #0
bl UpdateEntityPixelPos
cmp r8, #0
bne _022FDAD4
ldrsh r1, [r6]
ldr r0, _022FDDB4 ; =0x0000017F
cmp r1, r0
addne r0, r0, #0x258
cmpne r1, r0
bne _022FDAAC
ldr r0, _022FDDB0 ; =DUNGEON_PTR
ldr r1, [r0]
ldrb r0, [r1, #0x790]
cmp r0, #0
bne _022FDAAC
add r0, r1, #0x4000
ldrb r0, [r0, #0xc6 + INIT_MONSTER_OFFSET]
cmp r0, #0
beq _022FDAAC
ldrb r0, [r6, #2]
cmp r0, #0
moveq r0, #1
streqb r0, [r4, #9]
beq _022FDAB4
_022FDAAC:
mov r0, #0
strb r0, [r4, #9]
_022FDAB4:
ldrsh r0, [r4, #2]
bl GetBaseForm
cmp r0, #0x97
ldreq r0, _022FDDB0 ; =DUNGEON_PTR
moveq r1, #1
ldreq r0, [r0]
addeq r0, r0, #0x3000
streqb r1, [r0, #0xe39 + INIT_MONSTER_OFFSET]
_022FDAD4:
ldr r1, _022FDDB0 ; =DUNGEON_PTR
mov r2, #0
ldr r0, [r1]
add r0, r0, #0x3000
ldr r0, [r0, #0xe2c + INIT_MONSTER_OFFSET]
str r0, [r4, #0xb0]
ldr r0, [r1]
add r0, r0, #0x3000
ldr r1, [r0, #0xe2c + INIT_MONSTER_OFFSET]
add r1, r1, #1
str r1, [r0, #0xe2c + INIT_MONSTER_OFFSET]
str r2, [r4, #0xb4]
ldrsh r0, [r6, #8]
cmp r0, #0
bne _022FDB18
ldrsh r0, [r6]
bl GetMonsterLevelToSpawn
_022FDB18:
strb r0, [r4, #0xa]
ldr r0, [r6, #4]
mov r2, #1
str r0, [r4, #0x120 + INIT_MONSTER_OFFSET_2]
strh r2, [r4, #0xe]
ldrsh r1, [r4, #2]
add r0, r4, #0x90
bl EnableAllLearnableIqSkills
add r0, r4, #0x44
bl ShuffleHiddenPower
mov r1, #1
strh r1, [r4, #0x12]
mov r0, #0x64
strh r1, [r4, #0x10]
bl sub_02050FF8
strh r0, [sp, #4]
mov r0, r0, lsr #0x10
strh r0, [sp, #6]
ldrh r0, [sp, #4]
add r1, r4, #0x100
ldrh r2, [sp, #6]
strh r0, [r1, #0x46 + INIT_MONSTER_OFFSET_2]
mov r0, #0x64
strh r2, [r1, #0x48 + INIT_MONSTER_OFFSET_2]
bl sub_02050FF8
strh r0, [sp]
mov r0, r0, lsr #0x10
strh r0, [sp, #2]
ldrh r2, [sp]
add r0, r4, #0x100
ldrh r1, [sp, #2]
strh r2, [r0, #0x4a + INIT_MONSTER_OFFSET_2]
cmp r5, #0
strh r1, [r0, #0x4c + INIT_MONSTER_OFFSET_2]
ldrneh r1, [r5]
strneh r1, [r0, #0x7e + INIT_MONSTER_OFFSET_2]
ldrneh r1, [r5, #2]
moveq r1, #0
streqh r1, [r0, #0x7e + INIT_MONSTER_OFFSET_2]
strh r1, [r0, #0x80 + INIT_MONSTER_OFFSET_2]
mov r3, #0
strh r3, [r4]
strb r3, [r4, #0x14e + INIT_MONSTER_OFFSET_2]
strb r3, [r4, #0x14f + INIT_MONSTER_OFFSET_2]
add r0, r4, #0x200
strh r3, [r0, #0xc + INIT_MONSTER_OFFSET_2]
strh r3, [r0, #0xe + INIT_MONSTER_OFFSET_2]
strb r3, [r4, #0x7c]
ldrh r2, [r7, #4]
mov r0, r4
mov r1, #1
strh r2, [r4, #0x8c]
ldrh r2, [r7, #6]
strh r2, [r4, #0x8e]
str r3, [r4, #0x84]
str r3, [r4, #0x88]
strh r3, [r4, #0x80]
strb r3, [r4, #0x10b + INIT_MONSTER_OFFSET_3]
str r3, [r4, #0x188 + INIT_MONSTER_OFFSET_2]
strb r3, [r4, #0x10c + INIT_MONSTER_OFFSET_3]
strb r3, [r4, #0x23c + INIT_MONSTER_OFFSET_2]
strb r3, [r4, #0x23d + INIT_MONSTER_OFFSET_2]
strb r3, [r4, #0x23f + INIT_MONSTER_OFFSET_2]
bl SubInitMonster
add r0, r4, #0x62
bl ItemZInit
mov r2, #0
strh r2, [r4, #0x68]
str r2, [r4, #0x218 + INIT_MONSTER_OFFSET_2]
str r2, [r4, #0x21c + INIT_MONSTER_OFFSET_2]
mov r0, #0xff
strb r0, [r4, #0x177 + INIT_MONSTER_OFFSET_2]
strb r0, [r4, #0x178 + INIT_MONSTER_OFFSET_2]
str r2, [r4, #0x214 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x151 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x150 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x179 + INIT_MONSTER_OFFSET_2]
add r0, r4, #0x200
strh r2, [r0, #0x10 + INIT_MONSTER_OFFSET_2]
strh r2, [r0, #0x12 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x152 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x153 + INIT_MONSTER_OFFSET_2]
add r0, r4, #0x100
strh r2, [r0, #0x92 + INIT_MONSTER_OFFSET_2]
str r2, [r4, #0x18c + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x105 + INIT_MONSTER_OFFSET_3]
strb r2, [r4, #0x104 + INIT_MONSTER_OFFSET_3]
strb r2, [r4, #0x109 + INIT_MONSTER_OFFSET_3]
strb r2, [r4, #0x155 + INIT_MONSTER_OFFSET_2]
mov r1, #1
strb r1, [r4, #0x156 + INIT_MONSTER_OFFSET_2]
strh r2, [r0, #0x58 + INIT_MONSTER_OFFSET_2]
strh r2, [r0, #0x5a + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x15c + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x15d + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x15e + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x15f + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x17c + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x106 + INIT_MONSTER_OFFSET_3]
strb r2, [r4, #0x107 + INIT_MONSTER_OFFSET_3]
mov r0, #0x63
strb r0, [r4, #0x10a + INIT_MONSTER_OFFSET_3]
strb r2, [r4, #0x162 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x163 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x164 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x165 + INIT_MONSTER_OFFSET_2]
strb r2, [r4, #0x170 + INIT_MONSTER_OFFSET_2]
mov r0, r7
strb r2, [r4, #0x171 + INIT_MONSTER_OFFSET_2]
bl CalcSpeedStageWrapper
mov r0, #1
strb r0, [r4, #0x160 + INIT_MONSTER_OFFSET_2]
mov r0, #0
strb r0, [r4, #0x172 + INIT_MONSTER_OFFSET_2]
strb r0, [r4, #0x174 + INIT_MONSTER_OFFSET_2]
strb r0, [r4, #0x173 + INIT_MONSTER_OFFSET_2]
strb r0, [r4, #0x175 + INIT_MONSTER_OFFSET_2]
strb r0, [r4, #0x176 + INIT_MONSTER_OFFSET_2]
ldrsh r1, [r4, #4]
cmp r1, #0x32
ldrne r0, _022FDDB8 ; =0x0000028A
cmpne r1, r0
cmpne r1, #0x33
addne r0, r0, #1
cmpne r1, r0
moveq r0, #0
streqb r0, [r4, #0x160 + INIT_MONSTER_OFFSET_2]
ldr r1, _022FDDBC ; =ov29_0235276C
ldr r0, _022FDDB0 ; =DUNGEON_PTR
ldrh r3, [r1]
ldr r0, [r0]
add r2, sp, #8
strh r3, [sp, #8]
ldrh r1, [r1, #2]
add r0, r0, #0x1a000
strh r1, [sp, #0xa]
ldrsh r1, [r7, #4]
strh r1, [sp, #8]
ldrsh r1, [r7, #6]
strh r1, [sp, #0xa]
ldrb r3, [r0, #0x23c + INIT_MONSTER_OFFSET]
ldrsh r1, [r4, #4]
ldr r0, [r4, #0xb0]
bl ov29_022DDA54
mov r0, r7
bl ov29_023021F0
mov r1, #0
mov r0, r7
mov r2, r1
bl ov29_022FA1D8
mov r1, #0
strh r1, [r4, #0xac]
str r1, [r4, #0x18c + INIT_MONSTER_OFFSET_2]
add r0, r4, #0x100
strh r1, [r0, #0x90 + INIT_MONSTER_OFFSET_2]
strb r1, [r4, #0x166 + INIT_MONSTER_OFFSET_2]
strb r1, [r4, #0x167 + INIT_MONSTER_OFFSET_2]
strb r1, [r4, #0x221 + INIT_MONSTER_OFFSET_2]
strh r1, [r0, #0x68 + INIT_MONSTER_OFFSET_2]
mov r2, #0xff
add r0, r4, #0x224 + INIT_MONSTER_OFFSET_2
mov r1, #0x18
strb r2, [r4, #0x16a + INIT_MONSTER_OFFSET_2]
bl MemZero
add sp, sp, #0xc
ldmia sp!, {r3, r4, r5, r6, r7, r8, pc}
.align 2, 0
_022FDDB0: .word DUNGEON_PTR
_022FDDB4: .word 0x0000017F
_022FDDB8: .word 0x0000028A
_022FDDBC: .word ov29_0235276C
arm_func_end InitMonster
arm_func_start SubInitMonster
SubInitMonster: ; 0x022FDDC0
#ifdef JAPAN
#define SUB_INIT_MONSTER_OFFSET -4
#else
#define SUB_INIT_MONSTER_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov sl, r0
mov r2, #0
strb r2, [sl, #0xbd]
strb r2, [sl, #0xbe]
strb r2, [sl, #0xbf]
strb r2, [sl, #0xc0]
strb r2, [sl, #0xc1]
strb r2, [sl, #0xc2]
strb r2, [sl, #0xc4]
strb r2, [sl, #0xcc]
strb r2, [sl, #0xcd]
mov r0, #0x22
str r0, [sl, #0xc8]
strb r2, [sl, #0xd0]
strb r2, [sl, #0xd1]
strb r2, [sl, #0xd2]
strb r2, [sl, #0xd5]
strb r2, [sl, #0xd6]
strb r2, [sl, #0xd8]
strb r2, [sl, #0xdb]
strb r2, [sl, #0xdc]
strb r2, [sl, #0xe0]
strb r2, [sl, #0xe9]
strb r2, [sl, #0xea]
strb r2, [sl, #0xec]
strb r2, [sl, #0xed]
strb r2, [sl, #0xee]
strb r2, [sl, #0xef]
strb r2, [sl, #0xf0]
strb r2, [sl, #0xf1]
strb r2, [sl, #0xf2]
strb r2, [sl, #0xf3]
strb r2, [sl, #0xf4]
strb r2, [sl, #0xf5]
strb r2, [sl, #0xf6]
strb r2, [sl, #0xf7]
strb r2, [sl, #0xf8]
strb r2, [sl, #0xf9]
strb r2, [sl, #0xfa]
strb r2, [sl, #0xfb]
mov r0, #0xff
strb r0, [sl, #0x177 + SUB_INIT_MONSTER_OFFSET]
mov sb, r1
strb r0, [sl, #0x178 + SUB_INIT_MONSTER_OFFSET]
mov r6, r2
_022FDE78:
add r0, sl, r2
strb r6, [r0, #0x114 + SUB_INIT_MONSTER_OFFSET]
add r2, r2, #1
strb r6, [r0, #0x119 + SUB_INIT_MONSTER_OFFSET]
cmp r2, #5
blt _022FDE78
mov r8, r6
mov r5, #1
mov fp, #0xa
mov r4, #0x100
_022FDEA0:
ldrsh r0, [sl, #2]
mov r1, r8
add r7, sl, r8
bl GetAbility
and r1, r0, #0xff
cmp r1, #0x25
strb r0, [r7, #0x60]
moveq r6, #1
cmp sb, #0
strneb r5, [r7, #0x1a]
strneb r5, [r7, #0x1c]
add r1, sl, r8, lsl #1
strh fp, [r1, #0x24]
strh fp, [r1, #0x28]
add r0, sl, r8, lsl #2
strh fp, [r1, #0x2c]
str r4, [r0, #0x34]
add r8, r8, #1
str r4, [r0, #0x3c]
cmp r8, #2
blt _022FDEA0
cmp r6, #0
beq _022FDF24
mov r0, #0
bl GetApparentWeather
mov r1, #6
mul r2, r0, r1
ldr r1, _022FDF9C ; =CASTFORM_WEATHER_ATTRIBUTE_TABLE
mov r0, #0
ldrb r1, [r1, r2]
strb r1, [sl, #0x5e]
strb r0, [sl, #0x5f]
b _022FDF48
_022FDF24:
mov r4, #0
_022FDF28:
ldrsh r0, [sl, #2]
mov r1, r4
bl GetType
add r1, sl, r4
add r4, r4, #1
strb r0, [r1, #0x5e]
cmp r4, #2
blt _022FDF28
_022FDF48:
mov r2, #0
strb r2, [sl, #0xaa]
strb r2, [sl, #0xab]
ldr r0, _022FDFA0 ; =DUNGEON_PTR
strb r2, [sl, #0xa9]
ldr r0, [r0]
mov r1, #1
strb r1, [r0, #0xe]
strh r2, [sl, #0x30]
strb r2, [sl, #0x11e + SUB_INIT_MONSTER_OFFSET]
#ifdef JAPAN
strb r2, [sl, #0x105]
strb r2, [sl, #0x11b]
strb r2, [sl, #0xfd]
strb r2, [sl, #0x107]
#else
strb r2, [sl, #0x106]
strb r2, [sl, #0x11f]
strb r2, [sl, #0xfd]
strb r2, [sl, #0x108]
#endif
strb r2, [sl, #0xfe]
strb r2, [sl, #0xff]
strb r2, [sl, #0x100]
#ifdef JAPAN
strb r2, [sl, #0x10a]
#else
mov r0, sl
strb r2, [sl, #0x10b]
bl ov29_02307DC0
#endif
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022FDF9C: .word CASTFORM_WEATHER_ATTRIBUTE_TABLE
_022FDFA0: .word DUNGEON_PTR
arm_func_end SubInitMonster
arm_func_start ov29_022FDFA4
ov29_022FDFA4: ; 0x022FDFA4
#ifdef JAPAN
#define OV29_022FDFA4_OFFSET -4
#else
#define OV29_022FDFA4_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r7, #0
mov r4, r7
mov r5, #1
mov r6, r7
_022FDFB8:
ldr r0, _022FE044 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r8, [r0, #0xa84]
#else
ldr r8, [r0, #0xb28]
#endif
mov r0, r8
bl EntityIsValid__022FC99C
cmp r0, #0
ldrne r1, [r8, #0xb4]
mvnne r0, #0
ldrnesh r3, [r1, #0xc]
cmpne r3, r0
beq _022FE034
mov r8, r6
_022FDFF0:
add r0, r1, r8, lsl #3
ldrb r0, [r0, #0x124 + OV29_022FDFA4_OFFSET]
tst r0, #1
movne r0, r5
moveq r0, r4
tst r0, #0xff
addne r0, r1, r8, lsl #3
addne r0, r0, #0x100
ldrneh r2, [r0, #0x26 + OV29_022FDFA4_OFFSET]
add r8, r8, #1
bicne r2, r2, #1
strneh r2, [r0, #0x26 + OV29_022FDFA4_OFFSET]
cmp r8, #4
blt _022FDFF0
mov r0, r3, lsl #0x10
mov r0, r0, asr #0x10
bl ov29_022FE048
_022FE034:
add r7, r7, #1
cmp r7, #4
blt _022FDFB8
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022FE044: .word DUNGEON_PTR
arm_func_end ov29_022FDFA4
arm_func_start ov29_022FE048
ov29_022FE048: ; 0x022FE048
#ifdef JAPAN
#define OV29_022FE048_OFFSET -4
#else
#define OV29_022FE048_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
mov r4, r1
bl GetActiveTeamMember
ldrsh r1, [r4, #0x10]
mov r3, r0
mov r5, #0
strh r1, [r3, #0xe]
ldrsh r0, [r4, #0x12]
strh r0, [r3, #0x10]
ldr r0, [r4, #0x20]
str r0, [r3, #0x18]
_022FE074:
add r2, r4, r5
ldrb r0, [r2, #0x1a]
add r1, r3, r5
add r5, r5, #1
strb r0, [r1, #0x12]
ldrb r0, [r2, #0x1c]
cmp r5, #2
strb r0, [r1, #0x14]
blt _022FE074
ldrsh r1, [r4, #4]
sub r0, r1, #0x17c
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
cmp r0, #2
ldrls r0, _022FE188 ; =0x0000017B
strlsh r0, [r3, #0xc]
bls _022FE0E0
sub r0, r1, #0x3d4
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
cmp r0, #2
ldrls r0, _022FE18C ; =0x000003D3
strlsh r0, [r3, #0xc]
_022FE0E0:
add r5, r4, #0x124 + OV29_022FE048_OFFSET
add r2, r3, #0x1c
mov r1, #0x11
_022FE0EC:
ldrh r0, [r5], #2
subs r1, r1, #1
strh r0, [r2], #2
bne _022FE0EC
ldrb r1, [r4, #0xa]
add r0, r4, #0x90
add r5, r3, #0x4c
strb r1, [r3, #2]
ldrsh r1, [r4, #0xe]
add ip, r4, #0x100
ldr lr, _022FE190 ; =0x000055AA
strh r1, [r3, #6]
ldmia r0, {r0, r1, r2}
stmia r5, {r0, r1, r2}
ldrb r0, [r4, #0xa8]
strb r0, [r3, #0x58]
ldrh r0, [r4, #0x44]
strh r0, [r3, #0x5a]
ldrh r0, [r4, #0x46]
strh r0, [r3, #0x5c]
ldrh r0, [ip, #0x46 + OV29_022FE048_OFFSET]
strh r0, [r3, #0x44]
ldrh r0, [ip, #0x48 + OV29_022FE048_OFFSET]
strh r0, [r3, #0x46]
ldrh r0, [ip, #0x4a + OV29_022FE048_OFFSET]
strh r0, [r3, #0x48]
ldrh r0, [ip, #0x4c + OV29_022FE048_OFFSET]
strh r0, [r3, #0x4a]
ldrh r0, [r4, #0x62]
strh r0, [r3, #0x3e]
ldrh r0, [r4, #0x64]
strh r0, [r3, #0x40]
ldrh r0, [r4, #0x66]
strh r0, [r3, #0x42]
ldrsh r0, [r3, #8]
cmp r0, lr
ldreq r0, _022FE194 ; =0x00005AA5
streqh r0, [r3, #8]
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022FE188: .word 0x0000017B
_022FE18C: .word 0x000003D3
_022FE190: .word 0x000055AA
_022FE194: .word 0x00005AA5
arm_func_end ov29_022FE048
arm_func_start MarkShopkeeperSpawn
MarkShopkeeperSpawn: ; 0x022FE198
stmdb sp!, {r3, r4, r5, r6, r7, lr}
ldr ip, _022FE248 ; =DUNGEON_PTR
mov r6, #0
ldr r4, [ip]
mov lr, #6
add ip, r4, #0x5e0
ldr r7, [ip, #0x30]
b _022FE1E8
_022FE1B8:
mla r5, r6, lr, ip
ldrb r4, [r5, #3]
cmp r4, #0
beq _022FE1E4
ldrb r4, [r5, #4]
cmp r0, r4
ldreqb r4, [r5, #5]
cmpeq r1, r4
streqh r2, [r5]
streqb r3, [r5, #2]
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
_022FE1E4:
add r6, r6, #1
_022FE1E8:
cmp r6, r7
blt _022FE1B8
cmp r7, #8
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
mov lr, #6
mla r4, r7, lr, ip
mov r5, #1
strb r5, [r4, #3]
ldr r5, [ip, #0x30]
mla r4, r5, lr, ip
strb r0, [r4, #4]
ldr r4, [ip, #0x30]
mla r0, r4, lr, ip
strb r1, [r0, #5]
ldr r0, [ip, #0x30]
mul r1, r0, lr
strh r2, [ip, r1]
ldr r1, [ip, #0x30]
mla r0, r1, lr, ip
strb r3, [r0, #2]
ldr r0, [ip, #0x30]
add r0, r0, #1
str r0, [ip, #0x30]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022FE248: .word DUNGEON_PTR
arm_func_end MarkShopkeeperSpawn
arm_func_start SpawnShopkeepers
SpawnShopkeepers: ; 0x022FE24C
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #0x10
ldr r0, _022FE2E0 ; =DUNGEON_PTR
ldr r0, [r0]
add r6, r0, #0x5e0
bl ov29_022FBF08
mov r5, #0
mov r4, r5
add sb, sp, #0
mov r8, #1
mov r7, #6
b _022FE2C8
_022FE27C:
mla r3, r5, r7, r6
ldrb r0, [r3, #3]
cmp r0, #0
beq _022FE2C4
ldrsh r2, [r3]
mov r0, sb
mov r1, r8
strh r2, [sp]
strh r4, [sp, #8]
ldrb r2, [r3, #4]
strh r2, [sp, #0xa]
ldrb r2, [r3, #5]
strh r2, [sp, #0xc]
ldrb r2, [r3, #2]
strb r2, [sp, #2]
str r4, [sp, #4]
strb r4, [sp, #0xe]
bl SpawnMonster
_022FE2C4:
add r5, r5, #1
_022FE2C8:
ldr r0, [r6, #0x30]
cmp r5, r0
blt _022FE27C
bl ov29_022FBF30
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022FE2E0: .word DUNGEON_PTR
arm_func_end SpawnShopkeepers
arm_func_start ov29_022FE2E4
ov29_022FE2E4: ; 0x022FE2E4
ldr r0, _022FE2F8 ; =DUNGEON_PTR
mov r1, #0
ldr r0, [r0]
str r1, [r0, #0x610]
bx lr
.align 2, 0
_022FE2F8: .word DUNGEON_PTR
arm_func_end ov29_022FE2E4
arm_func_start GetMaxHpAtLevel
GetMaxHpAtLevel: ; 0x022FE2FC
stmdb sp!, {r3, r4, r5, r6, r7, r8, lr}
sub sp, sp, #0xc
mov r8, r0
mov r7, r1
bl GetBaseHp
mov r6, r0
mov r5, #2
add r4, sp, #0
b _022FE33C
_022FE320:
mov r0, r4
mov r1, r8
mov r2, r5
bl GetLvlUpEntry
ldrh r0, [sp, #4]
add r5, r5, #1
add r6, r6, r0
_022FE33C:
cmp r5, r7
ble _022FE320
mov r0, r6
add sp, sp, #0xc
ldmia sp!, {r3, r4, r5, r6, r7, r8, pc}
arm_func_end GetMaxHpAtLevel
arm_func_start GetOffensiveStatAtLevel
GetOffensiveStatAtLevel: ; 0x022FE350
stmdb sp!, {r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #0xc
mov r7, r2
mov r4, r1
mov r1, r7
mov r5, r0
bl GetBaseOffensiveStat
add r6, sp, #0
add sb, r6, r7
mov r8, r0
mov r7, #2
b _022FE39C
_022FE380:
mov r0, r6
mov r1, r5
mov r2, r7
bl GetLvlUpEntry
ldrb r0, [sb, #6]
add r7, r7, #1
add r8, r8, r0
_022FE39C:
cmp r7, r4
ble _022FE380
cmp r8, #0xff
movgt r8, #0xff
mov r0, r8
add sp, sp, #0xc
ldmia sp!, {r4, r5, r6, r7, r8, sb, pc}
arm_func_end GetOffensiveStatAtLevel
arm_func_start GetDefensiveStatAtLevel
GetDefensiveStatAtLevel: ; 0x022FE3B8
stmdb sp!, {r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #0xc
mov r7, r2
mov r4, r1
mov r1, r7
mov r5, r0
bl GetBaseDefensiveStat
add r6, sp, #0
add sb, r6, r7
mov r8, r0
mov r7, #2
b _022FE404
_022FE3E8:
mov r0, r6
mov r1, r5
mov r2, r7
bl GetLvlUpEntry
ldrb r0, [sb, #8]
add r7, r7, #1
add r8, r8, r0
_022FE404:
cmp r7, r4
ble _022FE3E8
cmp r8, #0xff
movgt r8, #0xff
mov r0, r8
add sp, sp, #0xc
ldmia sp!, {r4, r5, r6, r7, r8, sb, pc}
arm_func_end GetDefensiveStatAtLevel
arm_func_start GetOutlawSpawnData
GetOutlawSpawnData: ; 0x022FE420
stmdb sp!, {r3, r4, r5, lr}
ldr r1, _022FE4A0 ; =DUNGEON_PTR
mov r4, r0
ldr r0, [r1]
add r0, r0, #0x348
add r0, r0, #0x400
bl GetMissionRank
mov r5, r0
bl GetMissionDestination
ldrsh r2, [r0, #0xe]
ldr r0, _022FE4A4 ; =OUTLAW_LEVEL_TABLE
mov r1, r5, lsl #1
ldrsh r1, [r0, r1]
strh r2, [r4]
mov r0, #1
strh r1, [r4, #4]
strb r0, [r4, #6]
strb r0, [r4, #7]
bl IsDestinationFloorWithHiddenOutlaw
cmp r0, #0
movne r0, #2
strneb r0, [r4, #2]
movne r0, #0
strneb r0, [r4, #7]
ldmneia sp!, {r3, r4, r5, pc}
bl IsDestinationFloorWithFleeingOutlaw
cmp r0, #0
movne r0, #3
strneb r0, [r4, #2]
moveq r0, #1
streqb r0, [r4, #2]
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022FE4A0: .word DUNGEON_PTR
_022FE4A4: .word OUTLAW_LEVEL_TABLE
arm_func_end GetOutlawSpawnData
arm_func_start ov29_022FE4A8
ov29_022FE4A8: ; 0x022FE4A8
ldr r0, _022FE4B8 ; =ov29_0237C9C0
mov r1, #0
strb r1, [r0]
bx lr
.align 2, 0
_022FE4B8: .word ov29_0237C9C0
arm_func_end ov29_022FE4A8