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12 lines
350 B
C
12 lines
350 B
C
#ifndef PMDSKY_OVERLAY_29_0232A3D8_H
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#define PMDSKY_OVERLAY_29_0232A3D8_H
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValidMoveEffects__0232A3D8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0232A3D8_H
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