mirror of
https://github.com/pret/pmd-sky.git
synced 2026-09-10 12:28:09 -05:00
Synced docs for decomped functions
This commit is contained in:
@@ -1,7 +1,14 @@
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#ifndef PMDSKY_DUNGEON_RANDOM_H
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#define PMDSKY_DUNGEON_RANDOM_H
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// Returns the result of a possibly biased coin flip (a Bernoulli random variable) with some success probability p, using the dungeon PRNG.
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// percentChance: success percentage (100*p)
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// return: true with probability p, false with probability (1-p)
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u8 DungeonRandOutcome__022EAB20(s32 percentChance);
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// Returns the result of a possibly biased coin flip (a Bernoulli random variable) with some success probability p, using the dungeon PRNG.
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// percentChance: success percentage (100*p)
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// return: true with probability p, false with probability (1-p)
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u8 DungeonRandOutcome__022EAB50(s32 percentChance);
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#endif //PMDSKY_DUNGEON_RANDOM_H
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@@ -3,12 +3,46 @@
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#include <files/pack.h>
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// Open the 6 files at PACK_FILE_PATHS_TABLE into PACK_FILE_OPENED. Called during game initialisation.
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void OpenAllPackFiles(void);
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// Call GetFileLengthInPack after looking up the global Pack archive by its number
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// pack_id: pack file number
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// file_index: file number
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// return: size of the file in bytes from the Pack Table of Content
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u32 GetFileLengthInPackWithPackNb(enum pack_file_id pack_id, u32 file_index);
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// Call LoadFileInPack after looking up the global Pack archive by its identifier
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// pack_id: pack file identifier
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// file_index: file index
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// output_buffer: [output] target buffer
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// return: number of read bytes (identical to the length of the pack from the Table of Content)
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u32 LoadFileInPackWithPackId(enum pack_file_id pack_id, u32 file_index, void* output_buffer);
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// Allocate a file and load a file from the pack archive inside.
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// The data pointed by the pointer in the output need to be freed once is not needed anymore.
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// pack_id: pack file identifier
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// file_index: file index
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// output: [output] result struct (will contain length and pointer)
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// malloc_flags: allocation flags
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void AllocAndLoadFileInPack(enum pack_file_id pack_id, u32 file_index, struct pack_alloc_and_load_result *output, u32 malloc_flags);
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void OpenPackFile(struct pack_file_opened *pack_file,char *file_path);
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// Open a Pack file, to be read later. Initialise the output structure.
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// pack_file: [output] pack file struct
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// file_path: file name
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void OpenPackFile(struct pack_file_opened *pack_file, char *file_path);
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// Get the length of a file entry from a Pack archive
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// pack_file: pack file struct
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// file_index: file index
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// return: size of the file in bytes from the Pack Table of Content
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u32 GetFileLengthInPack(struct pack_file_opened* pack_file, u32 file_index);
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u32 LoadFileInPack(struct pack_file_opened *pack_file,void *output_buffer,u32 file_index);
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// Load the indexed file from the Pack archive, itself loaded from the ROM.
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// pack_file: pack file struct
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// output_buffer: [output] target buffer
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// file_index: file index
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// return: number of read bytes (identical to the length of the pack from the Table of Content)
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u32 LoadFileInPack(struct pack_file_opened *pack_file, void *output_buffer,u32 file_index);
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#endif //PMDSKY_MAIN_PACK_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022E0354(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E0354_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022E1A1C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E1A1C_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022E32E8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E32E8_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022E37B8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E37B8_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022E95F4(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022E95F4_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022EC608(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022EC608_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022ECDC0(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022ECDC0_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022EE348(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022EE348_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022EF7A0(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022EF7A0_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022F0590(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F0590_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022F528C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F528C_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022F62A8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F62A8_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022F7364(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022F7364_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022FC99C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022FC99C_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__022FED98(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_022FED98_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__023000E4(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_023000E4_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__02302A38(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02302A38_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__023047B8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_023047B8_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__0230558C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0230558C_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__02305C04(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02305C04_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__02307EF8(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02307EF8_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__0230827C(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0230827C_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__02308FBC(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02308FBC_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__0230E8F0(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0230E8F0_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__0230F008(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0230F008_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__02311010(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02311010_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__023118B4(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_023118B4_H
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@@ -3,6 +3,9 @@
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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// entity: entity pointer
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// return: bool
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u8 EntityIsValid__02315118(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_02315118_H
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@@ -3,6 +3,9 @@
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||||
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||||
#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
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||||
u8 EntityIsValid__02318D34(struct entity *entity);
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||||
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||||
#endif //PMDSKY_OVERLAY_29_02318D34_H
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||||
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||||
@@ -3,6 +3,9 @@
|
||||
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||||
#include "dungeon_mode.h"
|
||||
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||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02318E4C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02318E4C_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02319F8C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02319F8C_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0231B194(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231B194_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0231CBC8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231CBC8_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0231EDD8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231EDD8_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0231F570(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231F570_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0231FBFC(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0231FBFC_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0232017C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232017C_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02320764(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02320764_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02321438(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02321438_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02325620(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02325620_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValidMoveEffects__0232800C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232800C_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValidMoveEffects__0232A3D8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232A3D8_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValidMoveEffects__0232C500(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232C500_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValidMoveEffects__0232E250(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232E250_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0232E840(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0232E840_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02333FAC(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02333FAC_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__023350D8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_023350D8_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02337CA8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02337CA8_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02344AF8(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02344AF8_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02345698(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02345698_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__02347BA4(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_02347BA4_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0234987C(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234987C_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0234DDD0(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234DDD0_H
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
||||
// entity: entity pointer
|
||||
// return: bool
|
||||
u8 EntityIsValid__0234EC14(struct entity *entity);
|
||||
|
||||
#endif //PMDSKY_OVERLAY_29_0234EC14_H
|
||||
|
||||
Reference in New Issue
Block a user