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10 lines
244 B
C
10 lines
244 B
C
#ifndef PMDSKY_OVERLAY_29_0234D460_H
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#define PMDSKY_OVERLAY_29_0234D460_H
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#include "dungeon_mode.h"
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// Checks if an entity is a monster (entity type 1).
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bool8 IsMonster__0234D460(struct entity *entity);
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#endif //PMDSKY_OVERLAY_29_0234D460_H
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