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Merge pull request #292 from SethBarberee/overlay_30
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Overlay 30
This commit is contained in:
4326
asm/overlay_30.s
4326
asm/overlay_30.s
File diff suppressed because it is too large
Load Diff
152
charmap.txt
152
charmap.txt
@@ -0,0 +1,152 @@
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// Character mapping for Pokémon: Explorers of Sky
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// Version 2026.09.14
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// Format is HEXCODE=<character> or HEXCODE={<command>}
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// Comments are preceded by double forward slashes as in C99 and C++.
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||||
// Leading spaces and tabs are ignored; trailing spaces and tabs are not.
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||||
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82A0=あ
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||||
82A2=い
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||||
82A4=う
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||||
82A6=え
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82A8=お
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||||
82A9=か
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||||
82AA=が
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||||
82AB=き
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||||
82AC=ぎ
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||||
82AD=く
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||||
82AE=ぐ
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||||
82AF=け
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||||
82B0=げ
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||||
82B1=こ
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||||
82B2=ご
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||||
82B3=さ
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||||
82B4=ざ
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||||
82B5=し
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||||
82B6=じ
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||||
82B7=す
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||||
82B8=ず
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||||
82B9=せ
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||||
82BA=ぜ
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||||
82BB=そ
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||||
82BC=ぞ
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||||
82BD=た
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||||
82BE=だ
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||||
82BF=ち
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||||
82C0=ぢ
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||||
82C2=つ
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||||
82C3=づ
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||||
82C4=て
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||||
82C5=で
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||||
82C6=と
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||||
82C7=ど
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||||
82C8=な
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||||
82C9=に
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||||
82CA=ぬ
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||||
82CB=ね
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||||
82CC=の
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||||
82CD=は
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||||
82CE=ば
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||||
82CF=ぱ
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||||
82D0=ひ
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||||
82D1=び
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||||
82D2=ぴ
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||||
82D3=ふ
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||||
82D4=ぶ
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||||
82D5=ぷ
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||||
82D6=へ
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||||
82D7=べ
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||||
82D8=ぺ
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||||
82D9=ほ
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||||
82DA=ぼ
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||||
82DB=ぽ
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||||
82DC=ま
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||||
82DD=み
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||||
82DE=む
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||||
82DF=め
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||||
82E0=も
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||||
82E2=や
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||||
82E4=ゆ
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||||
82E6=よ
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||||
82E7=ら
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||||
82E8=り
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||||
82E9=る
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||||
82EA=れ
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||||
82EB=ろ
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||||
82ED=わ
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||||
82F0=を
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||||
82F1=ん
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||||
8341=ア
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||||
8343=イ
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||||
8345=ウ
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||||
8347=エ
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||||
8349=オ
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||||
834A=カ
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||||
834B=ガ
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||||
834C=キ
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834D=ギ
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||||
834E=ク
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||||
834F=グ
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8350=ケ
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||||
8351=ゲ
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||||
8352=コ
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||||
8353=ゴ
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||||
8354=サ
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||||
8355=ザ
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||||
8356=シ
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||||
8357=ジ
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||||
8358=ス
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8359=ズ
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835A=セ
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835B=ゼ
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835C=ソ
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835D=ゾ
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835E=タ
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835F=ダ
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8360=チ
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8361=ヂ
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8362=ッ
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8363=ツ
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8364=ヅ
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8365=テ
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||||
8366=デ
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||||
8367=ト
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8368=ド
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8369=ナ
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||||
836A=ニ
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836B=ヌ
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||||
836C=ネ
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836D=ノ
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||||
836E=ハ
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||||
836F=バ
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8370=パ
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8371=ヒ
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8372=ビ
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8373=ピ
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8374=フ
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8375=ブ
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8376=プ
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8377=ヘ
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||||
8378=ベ
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8379=ペ
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||||
837A=ホ
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||||
837B=ボ
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||||
837C=ポ
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||||
837D=マ
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||||
837E=ミ
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||||
8380=ム
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||||
8381=メ
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||||
8382=モ
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||||
8384=ヤ
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||||
8386=ユ
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||||
8388=ヨ
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8389=ラ
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||||
838A=リ
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838B=ル
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||||
838C=レ
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||||
838D=ロ
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||||
838F=ワ
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||||
8392=ヲ
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||||
8393=ン
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||||
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976C=様
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@@ -7,7 +7,7 @@
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#define MAX_TEAM_MEMBERS 4
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#define DUNGEON_MAX_WILD_POKEMON 16
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#define DUNGEON_MAX_POKEMON 20
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#define DUNGEON_MAX_POKEMON MAX_TEAM_MEMBERS + DUNGEON_MAX_WILD_POKEMON
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#define DUNGEON_MAX_SIZE_X 56
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#define DUNGEON_MAX_SIZE_Y 32
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#define CORRIDOR_ROOM 0xFF
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@@ -100,8 +100,7 @@ struct dungeon_generation_info {
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// 0x8C24: Position of the Hidden Stairs spawn, or (-1, -1) if no Hidden Stairs
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struct position hidden_stairs_pos;
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||||
// 0x8C28: Spawn position of each of the team members
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struct position individual_team_spawn_positions[4];
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// There's another 6 words that look like spawn positions right after these 4
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struct position individual_team_spawn_positions[8];
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};
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// Thresholds are ascending cumulative weights (0-10000)
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@@ -812,7 +811,8 @@ struct dungeon {
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// 0x7F2: May always just be a copy of dungeon::some_monster_sprite_to_load, but may also
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// have another purpose.
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enum monster_id some_monster_sprite;
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struct monster monsters[20]; // 0x7F4: Info for all the monsters currently in the dungeon
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struct monster monsters[MAX_TEAM_MEMBERS]; // 0x7F4: Info for all the team monsters currently in the dungeon
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struct monster wild_monsters[DUNGEON_MAX_WILD_POKEMON]; // 0x10F4: Info for all the wild monsters currently in the dungeon
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// 0x34F4: Array that contains the spawn stats for enemies, which are only calculated
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// once at the start of the floor.
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// Since the enemy spawn list of a floor can only have a maximum of 16 entries,
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@@ -1259,23 +1259,7 @@ struct dungeon {
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u8 field_0x3fc3;
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struct trap traps[64]; // 0x3FC4: Info for all the traps on the floor
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struct dungeon_generation_info gen_info; // 0x40C4: Stuff involved with dungeon generation
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u8 field_0xccfc;
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u8 field_0xccfd;
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u8 field_0xccfe;
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u8 field_0xccff;
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u8 field_0xcd00;
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u8 field_0xcd01;
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u8 field_0xcd02;
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u8 field_0xcd03;
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u8 field_0xcd04;
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u8 field_0xcd05;
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u8 field_0xcd06;
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u8 field_0xcd07;
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u8 field_0xcd08;
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||||
u8 field_0xcd09;
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||||
u8 field_0xcd0a;
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u8 field_0xcd0b;
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// 0xCD0C: Appears to be an array for the team. Likely only the first 4 entries are used.
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// 0xCD0C: Appears to be an array for the team. Likely only the first 4 entries are used.
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// Possibly related to dungeon_generation_info::individual_team_spawn_positions? Possibly the
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// direction to spawn each team member in?
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enum direction_id unk_team_direction_array[8];
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@@ -1297,134 +1281,7 @@ struct dungeon {
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struct weather weather; // 0xCD38
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// 0xCD60: Seems to be tile data for tiles within fixed rooms
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struct tile fixed_room_tiles[8][8];
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u8 field_0xd260;
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u8 field_0xd261;
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u8 field_0xd262;
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u8 field_0xd263;
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u8 field_0xd264;
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u8 field_0xd265;
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u8 field_0xd266;
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u8 field_0xd267;
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u8 field_0xd268;
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u8 field_0xd269;
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u8 field_0xd26a;
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u8 field_0xd26b;
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u8 field_0xd26c;
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u8 field_0xd26d;
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u8 field_0xd26e;
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u8 field_0xd26f;
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u8 field_0xd270;
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u8 field_0xd271;
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u8 field_0xd272;
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u8 field_0xd273;
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u8 field_0xd274;
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u8 field_0xd275;
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u8 field_0xd276;
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u8 field_0xd277;
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u8 field_0xd278;
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u8 field_0xd279;
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u8 field_0xd27a;
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u8 field_0xd27b;
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u8 field_0xd27c;
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u8 field_0xd27d;
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u8 field_0xd27e;
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u8 field_0xd27f;
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u8 field_0xd280;
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u8 field_0xd281;
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u8 field_0xd282;
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u8 field_0xd283;
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u8 field_0xd284;
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u8 field_0xd285;
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u8 field_0xd286;
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u8 field_0xd287;
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u8 field_0xd288;
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u8 field_0xd289;
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u8 field_0xd28a;
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u8 field_0xd28b;
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u8 field_0xd28c;
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u8 field_0xd28d;
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u8 field_0xd28e;
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u8 field_0xd28f;
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u8 field_0xd290;
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u8 field_0xd291;
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u8 field_0xd292;
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u8 field_0xd293;
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u8 field_0xd294;
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u8 field_0xd295;
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u8 field_0xd296;
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u8 field_0xd297;
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u8 field_0xd298;
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u8 field_0xd299;
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u8 field_0xd29a;
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u8 field_0xd29b;
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u8 field_0xd29c;
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u8 field_0xd29d;
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u8 field_0xd29e;
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u8 field_0xd29f;
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u8 field_0xd2a0;
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u8 field_0xd2a1;
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u8 field_0xd2a2;
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u8 field_0xd2a3;
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u8 field_0xd2a4;
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u8 field_0xd2a5;
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u8 field_0xd2a6;
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u8 field_0xd2a7;
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u8 field_0xd2a8;
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u8 field_0xd2a9;
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u8 field_0xd2aa;
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u8 field_0xd2ab;
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u8 field_0xd2ac;
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u8 field_0xd2ad;
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u8 field_0xd2ae;
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u8 field_0xd2af;
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u8 field_0xd2b0;
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u8 field_0xd2b1;
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u8 field_0xd2b2;
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u8 field_0xd2b3;
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u8 field_0xd2b4;
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u8 field_0xd2b5;
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u8 field_0xd2b6;
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u8 field_0xd2b7;
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u8 field_0xd2b8;
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u8 field_0xd2b9;
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u8 field_0xd2ba;
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u8 field_0xd2bb;
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u8 field_0xd2bc;
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u8 field_0xd2bd;
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u8 field_0xd2be;
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u8 field_0xd2bf;
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u8 field_0xd2c0;
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u8 field_0xd2c1;
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u8 field_0xd2c2;
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u8 field_0xd2c3;
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u8 field_0xd2c4;
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u8 field_0xd2c5;
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u8 field_0xd2c6;
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u8 field_0xd2c7;
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u8 field_0xd2c8;
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u8 field_0xd2c9;
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u8 field_0xd2ca;
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u8 field_0xd2cb;
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u8 field_0xd2cc;
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u8 field_0xd2cd;
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u8 field_0xd2ce;
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u8 field_0xd2cf;
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u8 field_0xd2d0;
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u8 field_0xd2d1;
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u8 field_0xd2d2;
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u8 field_0xd2d3;
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u8 field_0xd2d4;
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u8 field_0xd2d5;
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u8 field_0xd2d6;
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u8 field_0xd2d7;
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u8 field_0xd2d8;
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u8 field_0xd2d9;
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u8 field_0xd2da;
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u8 field_0xd2db;
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u8 field_0xd2dc;
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u8 field_0xd2dd;
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u8 field_0xd2de;
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u8 field_0xd2df;
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s16 field_0xd260[8][8];
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// 0xD2E0: Appears to keep track of what tiles are the fixed room tiles when generating
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// a fixed room that isn't the whole floor.
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||||
u8 fixed_room_room_index;
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@@ -1654,7 +1511,7 @@ struct dungeon {
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// 0x2C9E4: The total number of spawn entries loaded or to be loaded?
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u16 number_sprites_loaded;
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// 0x2C9E6: Highest level among all the enemies that spawn on this floor
|
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u16 highest_enemy_level;
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s16 highest_enemy_level;
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// 0x2C9E8: ID of an item guaranteed to spawn on the floor, if applicable
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// (e.g., certain mission types)
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enum item_id guaranteed_item_id;
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@@ -270,8 +270,7 @@ struct monster {
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s16 iq; // 0xE
|
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s16 hp; // 0x10: Current HP
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s16 max_hp_stat; // 0x12: Add to max_hp_boost for the actual max HP
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u8 field_0x14;
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u8 field_0x15;
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s16 field_0x14;
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s16 max_hp_boost; // 0x16: From Life Seeds, Sitrus Berries, etc.
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u8 field_0x18;
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u8 field_0x19;
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@@ -292,7 +291,7 @@ struct monster {
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struct item held_item; // 0x62
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||||
// 0x68: Previous held item. Used for whenever taking the X-Ray Specs or Y-Ray Specs on or off
|
||||
// in order to update the camera and minimap. Changed to held_item.id after checking.
|
||||
enum item_id previous_held_item_id;
|
||||
s16 previous_held_item_id;
|
||||
// Previous position data is used by the AI
|
||||
struct position prev_pos[NUM_PREV_POS]; // 0x6A: Position X turns ago
|
||||
struct ai_target ai_target; // 0x7A
|
||||
@@ -309,8 +308,7 @@ struct monster {
|
||||
// and restored to entity::types after statuses::roost ends.
|
||||
enum type_id original_types[2];
|
||||
// 0xAC: The move id to be used if statuses::bide is 1.
|
||||
u8 bide_move_id;
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||||
u8 field_0xad;
|
||||
s16 bide_move_id;
|
||||
u8 field_0xae;
|
||||
u8 field_0xaf;
|
||||
// 0xB0: Unique number given to the monster when spawning to differentiate it from other
|
||||
@@ -468,18 +466,13 @@ struct monster {
|
||||
// 0x167: Set to true when the monster receives a critical hit. If true when the monster
|
||||
// attacks, Anger Point will activate. Set to false after the monster attacks.
|
||||
bool8 anger_point_flag;
|
||||
u8 field_0x168;
|
||||
u8 field_0x169;
|
||||
s16 field_0x168;
|
||||
// 0x16A: When not DIR_NONE, monster will turn in the specified direction and
|
||||
// its AI will be forced to target the tile next to it in that direction.
|
||||
// Used to prevent bosses from turning towards team members the moment the boss fight
|
||||
// starts (which would override their intended starting facing direction).
|
||||
enum direction_id force_turn : 8;
|
||||
u8 field_0x16b;
|
||||
u8 field_0x16c;
|
||||
u8 field_0x16d;
|
||||
u8 field_0x16e;
|
||||
u8 field_0x16f;
|
||||
u8 force_turn;
|
||||
u8 unk16B[5];
|
||||
// 0x170: Set to make the monster disappear when using the move U-turn.
|
||||
bool8 uturn_hide_monster_flag;
|
||||
// 0x171: Some kind of visual flag? Gets set to 0 temporarily when changing Shaymin form
|
||||
@@ -495,9 +488,9 @@ struct monster {
|
||||
u8 field_0x175;
|
||||
u8 field_0x176;
|
||||
// 0x177: Appears to be the direction for using sleep talk? Set to DIR_NONE when awake.
|
||||
enum direction_id sleep_talk_direction : 8;
|
||||
u8 sleep_talk_direction;
|
||||
// 0x178: Appears to be the direction for using snore? Set to DIR_NONE when awake.
|
||||
enum direction_id snore_direction : 8;
|
||||
u8 snore_direction;
|
||||
// 0x179: Seems to be set to 4 when the monster initally throws something and probably
|
||||
// related to direction somehow. Checked in a loop for every monster.
|
||||
u8 field_0x179;
|
||||
@@ -511,10 +504,7 @@ struct monster {
|
||||
struct position pixel_pos; // 0x182: The monster's graphical position on screen?
|
||||
u8 field_0x186;
|
||||
u8 field_0x187;
|
||||
u8 field_0x188;
|
||||
u8 field_0x189;
|
||||
u8 field_0x18a;
|
||||
u8 field_0x18b;
|
||||
u32 field_0x188;
|
||||
// 0x18C: Bitflags that cause non-damaging exclusive items to trigger on the
|
||||
// attacker after they have completed their move. For example, the Eclipse Robe
|
||||
// (Darkrai exclusive item) may afflict attacking enemies with the nightmare
|
||||
@@ -648,8 +638,7 @@ struct monster {
|
||||
u8 field_0x20d;
|
||||
u8 field_0x20e;
|
||||
u8 field_0x20f;
|
||||
u8 hp_fractional; // 0x210: 200 * fractional_part(HP)
|
||||
u8 field_0x211;
|
||||
s16 hp_fractional; // 0x210: 200 * fractional_part(HP)
|
||||
// 0x212: When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
|
||||
s16 mobile_turn_timer;
|
||||
// 0x214: Somehow related to gaining exp through a joy ribbon. Set to 0 after
|
||||
@@ -726,10 +715,9 @@ struct entity {
|
||||
u8 field_0x2b;
|
||||
struct animation_control anim_ctrl;
|
||||
u16 sprite_index; // 0xA8
|
||||
u8 field_0xaa;
|
||||
s8 field_0xaa;
|
||||
u8 field_0xab;
|
||||
u8 field_0xac;
|
||||
u8 field_0xad;
|
||||
s16 field_0xac;
|
||||
u8 animation_group_id; // 0xAE
|
||||
u8 animation_group_id_mirror; // 0xAF
|
||||
u8 animation_id; // 0xB0
|
||||
@@ -1142,9 +1130,9 @@ struct trap {
|
||||
u8 team;
|
||||
|
||||
// 0x2: flags: 1-byte bitfield
|
||||
//u8 flags;
|
||||
bool8 f_unbreakable : 1; // If true, the trap can't be broken (for example, using a Trapbust Orb)
|
||||
u8 flags_unk1 : 7;
|
||||
u8 flags;
|
||||
//bool8 f_unbreakable : 1; // If true, the trap can't be broken (for example, using a Trapbust Orb)
|
||||
//u8 flags_unk1 : 7;
|
||||
|
||||
u8 field_0x3;
|
||||
};
|
||||
|
||||
83
include/overlay_30.h
Normal file
83
include/overlay_30.h
Normal file
@@ -0,0 +1,83 @@
|
||||
#ifndef PMD_SKY_OVERLAY_30_H
|
||||
#define PMD_SKY_OVERLAY_30_H
|
||||
|
||||
#include "dungeon_mode.h"
|
||||
|
||||
struct Overlay30Main {
|
||||
s32 state;
|
||||
s32 unk4;
|
||||
s32 unk8;
|
||||
u8 unkC;
|
||||
s8 isGameModeRescue; // GAME_MODE_RESCUE
|
||||
};
|
||||
|
||||
struct DataSerializer {
|
||||
u8 *stream;
|
||||
u8 *end;
|
||||
u32 count;
|
||||
};
|
||||
|
||||
void ov30_02382820(s32 arg0, s32 arg1, s32 isGameModeRescue);
|
||||
s32 ov30_02382874(void);
|
||||
u8 ov30_0238298C(void);
|
||||
void ov30_023829A0(void);
|
||||
void ov30_023829CC(s32 arg0, s32 arg1, s8 arg2);
|
||||
s32 ov30_02382A34(void);
|
||||
void ov30_02382C30(void);
|
||||
void WriteQuicksaveData(void *buffer, s32 size);
|
||||
void ov30_02382D80(void *buffer);
|
||||
void ov30_02382E94(void *buffer);
|
||||
void ov30_02382FB8(void *buffer);
|
||||
void ov30_02383084(void *buffer);
|
||||
void ov30_023831E8(void *buffer, struct entity* entity);
|
||||
void ov30_02383C70(void *buffer);
|
||||
void ov30_0238409C(void *buffer);
|
||||
void ov30_02384208(void *buffer);
|
||||
void ov30_02384268(void *buffer, struct item *item);
|
||||
void ov30_023842B0(void *buffer, struct tile* tile);
|
||||
void ov30_023842F4(void *buffer, s32 arg1);
|
||||
void ov30_02384400(void *buffer);
|
||||
void ov30_0238483C(void *buffer, struct tile* tile);
|
||||
void ov30_023848A0(void *buffer);
|
||||
void ov30_02384A20(void *buffer);
|
||||
void ov30_02384A94(void *buffer);
|
||||
void ov30_02384B24(void *buffer, struct item *item);
|
||||
void ov30_02384B84(void *buffer);
|
||||
void ov30_02384C6C(void *buffer);
|
||||
void ov30_02384CD4(void *buffer);
|
||||
void ov30_02384E28(void *arg0, s32 arg1, s32 index);
|
||||
struct entity* ov30_023859DC(s16 id, s16 apparent_id, s32 monster_slot_index);
|
||||
struct entity* ov30_02385B10(s16 id, s16 apparent_id, s32 monster_slot_index);
|
||||
void ov30_02385C3C(struct DataSerializer *r0, u8 *r1, s32 r2); // InitBitWriter
|
||||
void ov30_02385C54(struct DataSerializer* r0, const void* src, s32 numBits); // WriteBits
|
||||
void ov30_02385C8C(struct DataSerializer *r0, u8 *r1, s32 r2); // InitBitReader
|
||||
void ov30_02385CA4(struct DataSerializer* r0, void* src, s32 numBits); // ReadBits
|
||||
void FinishBitSerializer(struct DataSerializer *r0);
|
||||
void ov30_02385CE0(struct DataSerializer *arg0, const void *string);
|
||||
void ov30_02385CF0(struct DataSerializer *arg0, const void *string);
|
||||
void ov30_02385D14(struct DataSerializer *arg0, u16 r1);
|
||||
void ov30_02385D34(struct DataSerializer *arg0, s16 r1);
|
||||
void ov30_02385D54(struct DataSerializer *arg0, u8 r1);
|
||||
void ov30_02385D74(struct DataSerializer *arg0, s32 r1);
|
||||
void ov30_02385D94(struct DataSerializer *arg0, s32 r1);
|
||||
void ov30_02385DB4(struct DataSerializer *arg0, s32 r1);
|
||||
void ov30_02385DD4(struct DataSerializer *arg0, u8 arg1);
|
||||
void ov30_02385DF8(struct DataSerializer *arg0, struct position *pos);
|
||||
void ov30_02385E20(struct DataSerializer *arg0, struct position *pos);
|
||||
void ov30_02385E48(struct DataSerializer *arg0, s32 *arg1);
|
||||
void ov30_02385E90(struct DataSerializer *arg0, u16 *arg1);
|
||||
void ov30_02385EB8(struct DataSerializer *arg0, u8 *arg1, s32 num);
|
||||
u16 ov30_02385EC4(struct DataSerializer *arg0);
|
||||
s16 ov30_02385EDC(struct DataSerializer *arg0);
|
||||
u8 ov30_02385EF4(struct DataSerializer *arg0);
|
||||
u32 ov30_02385F0C(struct DataSerializer *arg0);
|
||||
s32 ov30_02385F24(struct DataSerializer *arg0);
|
||||
s32 ov30_02385F3C(struct DataSerializer *arg0);
|
||||
u8 ov30_02385F54(struct DataSerializer *arg0);
|
||||
void ov30_02385F7C(struct DataSerializer *arg0, struct position *pos);
|
||||
void ov30_02385FB0(struct DataSerializer *arg0, struct position *pos);
|
||||
void ov30_02385FE4(struct DataSerializer *arg0, s32 *arg1);
|
||||
void ov30_02386040(struct DataSerializer *arg0, u16 *arg1);
|
||||
void ov30_02386074(struct DataSerializer *arg0, u8 *arg1, s32 num);
|
||||
|
||||
#endif // PMD_SKY_OVERLAY_30_H
|
||||
1
main.lsf
1
main.lsf
@@ -1294,6 +1294,7 @@ Overlay OVY_29
|
||||
Overlay OVY_30
|
||||
{
|
||||
After OVY_29
|
||||
Object src/overlay_30_init.o
|
||||
Object asm/overlay_30.o
|
||||
}
|
||||
Overlay OVY_31
|
||||
|
||||
2218
src/overlay_30_init.c
Normal file
2218
src/overlay_30_init.c
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user