Rename scripting -> script_variable

This commit is contained in:
slaw-22 2025-11-22 08:25:26 +00:00
parent 77c3c59567
commit f0bf1cdd43
8 changed files with 8 additions and 718 deletions

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@ -1,710 +0,0 @@
.include "asm/macros.inc"
.include "main_0204BF88.inc"
.text
arm_func_start LoadAndCompareScriptVars
LoadAndCompareScriptVars: ; 0x0204BF88
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r2
mov r5, r3
bl LoadScriptVariableValue
mov r4, r0
mov r0, r7
mov r1, r6
bl LoadScriptVariableValue
mov r1, r0
mov r0, r4
mov r2, r5
bl CompareScriptVariables
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end LoadAndCompareScriptVars
arm_func_start EventFlagResume
EventFlagResume: ; 0x0204BFC0
stmdb sp!, {r4, lr}
bl GetGameMode
cmp r0, #1
ldmlsia sp!, {r4, pc}
sub r4, r0, #2
ldr r0, _0204C1E0 ; =_0209CF64
mov r1, r4
bl Debug_Print0
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x21
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x1c
bl SaveScriptVariableValue
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x22
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x1d
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x23
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x1e
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x24
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x1f
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x25
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x20
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x2d
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x27
bl SaveScriptVariableValue
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x2e
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x28
bl SaveScriptVariableValue
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x2f
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x29
bl SaveScriptVariableValue
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x30
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x2a
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x31
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x2b
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x32
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x2c
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x37
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x34
bl SaveScriptVariableValue
mov r0, #0
mov r1, #0x38
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x35
bl SaveScriptVariableValue
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x39
bl LoadScriptVariableValueAtIndex
mov r2, r0
mov r0, #0
mov r1, #0x36
bl SaveScriptVariableValue
bl sub_0204CBE8
ldmia sp!, {r4, pc}
.align 2, 0
_0204C1E0: .word _0209CF64
arm_func_end EventFlagResume
arm_func_start EventFlagBackup
EventFlagBackup: ; 0x0204C1E4
stmdb sp!, {r4, lr}
bl GetGameMode
cmp r0, #1
ldmlsia sp!, {r4, pc}
sub r4, r0, #2
ldr r0, _0204C404 ; =_0209CF84
mov r1, r4
bl Debug_Print0
mov r0, #0
mov r1, #0x1c
bl LoadScriptVariableValue
mov r1, r4, lsl #0x10
mov r3, r0
mov r2, r1, lsr #0x10
mov r0, #0
mov r1, #0x21
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x1d
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x22
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x1e
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x23
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x1f
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x24
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x20
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x25
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x27
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x2d
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x28
bl LoadScriptVariableValue
mov r1, r4, lsl #0x10
mov r3, r0
mov r2, r1, lsr #0x10
mov r0, #0
mov r1, #0x2e
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x29
bl LoadScriptVariableValue
mov r1, r4, lsl #0x10
mov r2, r1, lsr #0x10
mov r3, r0
mov r0, #0
mov r1, #0x2f
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x2a
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x30
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x2b
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x31
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x2c
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x32
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x34
bl LoadScriptVariableValue
mov r3, r0
mov r0, #0
mov r1, #0x37
mov r2, r4, lsl #0x10
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x35
bl LoadScriptVariableValue
mov r3, r0
mov r0, r4, lsl #0x10
mov r2, r0, lsr #0x10
mov r0, #0
mov r1, #0x38
bl SaveScriptVariableValueAtIndex
mov r0, #0
mov r1, #0x36
bl LoadScriptVariableValue
mov r1, r4, lsl #0x10
mov r3, r0
mov r2, r1, lsr #0x10
mov r0, #0
mov r1, #0x39
bl SaveScriptVariableValueAtIndex
bl ScenarioFlagBackup
ldmia sp!, {r4, pc}
.align 2, 0
_0204C404: .word _0209CF84
arm_func_end EventFlagBackup
arm_func_start DumpScriptVariableValues
DumpScriptVariableValues: ; 0x0204C408
stmdb sp!, {r4, lr}
mov r4, r0
bl EventFlagBackup
ldr r1, _0204C42C ; =SCRIPT_VARS_VALUES
mov r0, r4
mov r2, #0x400
bl MemcpySimple
mov r0, #1
ldmia sp!, {r4, pc}
.align 2, 0
_0204C42C: .word SCRIPT_VARS_VALUES
arm_func_end DumpScriptVariableValues
arm_func_start RestoreScriptVariableValues
RestoreScriptVariableValues: ; 0x0204C430
stmdb sp!, {r4, lr}
sub sp, sp, #8
mov r1, #0
mov r4, r0
add r0, sp, #0
mov r2, r1
bl LoadScriptVariableRaw
ldr r0, _0204C484 ; =SCRIPT_VARS_VALUES
mov r1, r4
mov r2, #0x400
bl MemcpySimple
ldr r1, [sp]
ldr r0, [sp, #4]
ldrsh r1, [r1, #0xa]
ldr r0, [r0]
cmp r1, r0
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
add sp, sp, #8
ldmia sp!, {r4, pc}
.align 2, 0
_0204C484: .word SCRIPT_VARS_VALUES
arm_func_end RestoreScriptVariableValues
arm_func_start InitScenarioScriptVars
InitScenarioScriptVars: ; 0x0204C488
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r1, #0
mov r2, r1
mov r0, #2
bl SetScenarioScriptVar
mov r1, #0
mov r2, r1
mov r0, #3
bl SetScenarioScriptVar
mov r1, #0
mov r2, r1
mov r0, #4
bl SetScenarioScriptVar
mov r1, #0
mov r2, r1
mov r0, #5
bl SetScenarioScriptVar
mov r1, #0
mov r2, r1
mov r0, #6
bl SetScenarioScriptVar
mov r1, #0
mov r0, #7
mov r2, r1
bl SetScenarioScriptVar
mov r1, #0
mov r0, #8
mov r2, r1
bl SetScenarioScriptVar
mov r1, #0
mov r0, #9
mov r2, r1
bl SetScenarioScriptVar
mov r1, #0
mov r0, #0xa
mov r2, r1
bl SetScenarioScriptVar
mov r1, #0
mov r0, #0xb
mov r2, r1
bl SetScenarioScriptVar
mov r1, #0
mov r0, #0xc
mov r2, r1
bl SetScenarioScriptVar
mov r0, #0
mov r1, #0x11
bl ZinitScriptVariable
mov r0, #0
mov r1, #0x1b
bl ZinitScriptVariable
mov r8, #0
mov r6, #0x1a
mov r7, r8
mov r5, r8
mov r4, r6
_0204C568:
mov r2, r8, lsl #0x10
mov r0, r7
mov r1, r6
mov r3, r7
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
add r0, r8, #4
mov r2, r0, lsl #0x10
mov r0, r5
mov r1, r4
mov r3, r5
mov r2, r2, lsr #0x10
bl SaveScriptVariableValueAtIndex
add r8, r8, #1
cmp r8, #4
blt _0204C568
mov r0, #0
mov r2, r0
mov r1, #0x13
bl SaveScriptVariableValue
mov r1, #0x14
sub r2, r1, #0x15
mov r0, #0
bl SaveScriptVariableValue
mov r0, #0
mov r2, r0
mov r1, #0x6f
bl SaveScriptVariableValue
ldmia sp!, {r4, r5, r6, r7, r8, pc}
arm_func_end InitScenarioScriptVars
arm_func_start sub_0204C5DC
sub_0204C5DC: ; 0x0204C5DC
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
mov r5, r1
mov r0, #0
mov r4, r2
mov r1, r6
mov r2, r0
bl LoadScriptVariableValueAtIndex
str r0, [r5]
mov r1, r6
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
str r0, [r4]
ldmia sp!, {r4, r5, r6, pc}
arm_func_end sub_0204C5DC
arm_func_start SetScenarioScriptVar
SetScenarioScriptVar: ; 0x0204C618
stmdb sp!, {r3, r4, r5, r6, r7, r8, lr}
sub sp, sp, #0xc
mov r8, r0
mov r7, r1
mov r0, #0
mov r6, r2
mov r1, r8
mov r2, r0
bl LoadScriptVariableValueAtIndex
mov r5, r0
mov r1, r8
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
mov r4, r0
stmia sp, {r4, r7}
ldr r1, _0204C6C4 ; =_0209DFA0
mov r0, #9
mov r2, r8
mov r3, r5
str r6, [sp, #8]
bl Debug_Print
cmp r8, #3
bne _0204C694
cmp r7, r5
cmpeq r6, r4
beq _0204C694
mov r0, #0
mov r2, r0
mov r1, #0x33
bl SaveScriptVariableValue
_0204C694:
mov r0, #0
mov r1, r8
mov r2, r0
mov r3, r7
bl SaveScriptVariableValueAtIndex
mov r1, r8
mov r3, r6
mov r0, #0
mov r2, #1
bl SaveScriptVariableValueAtIndex
add sp, sp, #0xc
ldmia sp!, {r3, r4, r5, r6, r7, r8, pc}
.align 2, 0
_0204C6C4: .word _0209DFA0
arm_func_end SetScenarioScriptVar
arm_func_start sub_0204C6C8
sub_0204C6C8: ; 0x0204C6C8
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r0, #0
mov r5, r2
mov r1, r7
mov r2, r0
bl LoadScriptVariableValueAtIndex
mov r4, r0
mov r1, r7
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
cmp r4, #0x35
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, r6
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
bne _0204C72C
cmp r5, #0
blt _0204C72C
cmp r0, r5
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
_0204C72C:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end sub_0204C6C8
arm_func_start sub_0204C734
sub_0204C734: ; 0x0204C734
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r0, #0
mov r5, r2
mov r1, r7
mov r2, r0
bl LoadScriptVariableValueAtIndex
mov r4, r0
mov r1, r7
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
cmp r4, #0x35
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, r6
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
bne _0204C7A4
cmp r5, #0
blt _0204C79C
cmp r0, r5
bgt _0204C7A4
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_0204C79C:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_0204C7A4:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end sub_0204C734
arm_func_start sub_0204C7AC
sub_0204C7AC: ; 0x0204C7AC
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r0, #0
mov r5, r2
mov r1, r7
mov r2, r0
bl LoadScriptVariableValueAtIndex
mov r4, r0
mov r1, r7
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
cmp r4, r6
bne _0204C800
cmp r5, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, r5
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
_0204C800:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end sub_0204C7AC
arm_func_start sub_0204C808
sub_0204C808: ; 0x0204C808
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r0, #0
mov r5, r2
mov r1, r7
mov r2, r0
bl LoadScriptVariableValueAtIndex
mov r4, r0
mov r1, r7
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
cmp r4, #0x35
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, r6
movgt r0, #1
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
bne _0204C878
cmp r5, #0
blt _0204C870
cmp r0, r5
blt _0204C878
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_0204C870:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_0204C878:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end sub_0204C808
arm_func_start sub_0204C880
sub_0204C880: ; 0x0204C880
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r0, #0
mov r5, r2
mov r1, r7
mov r2, r0
bl LoadScriptVariableValueAtIndex
mov r4, r0
mov r1, r7
mov r0, #0
mov r2, #1
bl LoadScriptVariableValueAtIndex
cmp r4, #0x35
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, r6
movgt r0, #1
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
bne _0204C8E4
cmp r5, #0
blt _0204C8E4
cmp r0, r5
movgt r0, #1
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
_0204C8E4:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end sub_0204C880
arm_func_start GetSpecialEpisodeType
GetSpecialEpisodeType: ; 0x0204C8EC
ldr ip, _0204C8FC ; =LoadScriptVariableValue
mov r0, #0
mov r1, #0x4a
bx ip
.align 2, 0
_0204C8FC: .word LoadScriptVariableValue
arm_func_end GetSpecialEpisodeType
arm_func_start SetSpecialEpisodeType
SetSpecialEpisodeType: ; 0x0204C900
ldr ip, _0204C914 ; =SaveScriptVariableValue
mov r2, r0
mov r0, #0
mov r1, #0x4a
bx ip
.align 2, 0
_0204C914: .word SaveScriptVariableValue
arm_func_end SetSpecialEpisodeType
arm_func_start sub_0204C918
sub_0204C918: ; 0x0204C918
ldr r0, _0204C924 ; =DEBUG_SPECIAL_EPISODE_NUMBER
ldr r0, [r0]
bx lr
.align 2, 0
_0204C924: .word DEBUG_SPECIAL_EPISODE_NUMBER
arm_func_end sub_0204C918
arm_func_start sub_0204C928
sub_0204C928: ; 0x0204C928
ldr r1, _0204C934 ; =DEBUG_SPECIAL_EPISODE_NUMBER
str r0, [r1]
bx lr
.align 2, 0
_0204C934: .word DEBUG_SPECIAL_EPISODE_NUMBER
arm_func_end sub_0204C928

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@ -80,7 +80,7 @@ Static main
Object asm/main_0203C774.o
Object src/main_0204AFF8.o
Object asm/main_0204B018.o
Object src/scripting.o
Object src/script_variable.o
Object asm/main_rodata_0209CECC.o
Object asm/main_0204BFC0.o
Object src/main_0204C938.o

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@ -1,6 +1,6 @@
#include "dungeon_recruitment_3.h"
#include "enums.h"
#include "scripting.h"
#include "script_variable.h"
#include "util.h"
bool8 HasPlayedOldGame()

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@ -3,7 +3,7 @@
#include "main_0204C938.h"
#include "main_0204CB94.h"
#include "main_020517D4.h"
#include "scripting.h"
#include "script_variable.h"
extern struct bag_items *BAG_ITEMS_PTR_MIRROR;

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@ -1,5 +1,5 @@
#include "main_0204C938.h"
#include "scripting.h"
#include "script_variable.h"
s32 GetExecuteSpecialEpisodeType()
{

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@ -1,5 +1,5 @@
#include "main_0204CB94.h"
#include "scripting.h"
#include "script_variable.h"
u8 GetScenarioBalance()
{

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@ -1,7 +1,7 @@
#include "debug.h"
#include "enums.h"
#include "main_0200224C.h"
#include "scripting.h"
#include "script_variable.h"
// Global script variable definitions
extern struct script_var_def SCRIPT_VARS[];
@ -473,9 +473,9 @@ s32 CompareScriptVarWithParam(union script_var_value sv_local[], enum script_var
return CompareScriptVariables(value, param, op);
}
s32 sub_0204BF88(union script_var_value sv_local[], enum script_var_id sv_id_1, enum script_var_id sv_id_2, enum compare_operation op)
s32 LoadAndCompareScriptVars(union script_var_value sv_local[], enum script_var_id sv_id_1, enum script_var_id sv_id_2, enum compare_operation op)
{
s32 value_1 = LoadScriptVariableValue(sv_local, sv_id_1);
s32 value_2 = LoadScriptVariableValue(sv_local, sv_id_2);
return CompareScriptVariables(value_1, value_2, op);
}
}