remove move orb effects file

This commit is contained in:
DizzyEggg 2025-11-03 11:06:57 +01:00
parent 06478b3266
commit dcb463cd54
4 changed files with 32 additions and 17 deletions

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@ -1,16 +0,0 @@
#ifndef PMDSKY_MOVE_ORB_EFFECTS_H
#define PMDSKY_MOVE_ORB_EFFECTS_H
#include "dungeon_mode.h"
enum flash_fire_status {
FLASH_FIRE_STATUS_NONE = 0,
FLASH_FIRE_STATUS_MAXED = 1,
FLASH_FIRE_STATUS_NOT_MAXED = 2
};
// Checks whether Flash Fire should activate, assuming the defender is being hit by a Fire-type move.
// This checks that the defender is valid and Flash Fire is active, and that Normalize isn't active on the attacker.
enum flash_fire_status FlashFireShouldActivate(struct entity *attacker, struct entity *defender);
#endif //PMDSKY_MOVE_ORB_EFFECTS_H

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@ -1,6 +1,14 @@
#ifndef PMDSKY_OVERLAY_29_02313814_H
#define PMDSKY_OVERLAY_29_02313814_H
#include "dungeon_mode.h"
enum flash_fire_status {
FLASH_FIRE_STATUS_NONE = 0,
FLASH_FIRE_STATUS_MAXED = 1,
FLASH_FIRE_STATUS_NOT_MAXED = 2
};
#define STAT_INDEX_PHYSICAL 0 // Atk, Def
#define STAT_INDEX_SPECIAL 1 // Sp Atk, Sp Def
#define STAT_INDEX_ACCURACY STAT_INDEX_PHYSICAL
@ -15,5 +23,8 @@ void LowerOffensiveStat(struct entity *user, struct entity *target, struct StatI
void LowerDefensiveStat(struct entity *user, struct entity *target, struct StatIndex stat, s32 increment, bool8 checkProtected, bool8 logMsgProtected);
void BoostOffensiveStat(struct entity *user, struct entity *target, struct StatIndex stat, s32 nStagesRaw);
void BoostDefensiveStat(struct entity *user, struct entity *target, struct StatIndex stat, s32 nStagesRaw);
// Checks whether Flash Fire should activate, assuming the defender is being hit by a Fire-type move.
// This checks that the defender is valid and Flash Fire is active, and that Normalize isn't active on the attacker.
enum flash_fire_status FlashFireShouldActivate(struct entity *attacker, struct entity *defender);
#endif //PMDSKY_OVERLAY_29_02313814_H

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@ -542,7 +542,6 @@ Overlay OVY_29
Object src/overlay_29_02311BF8.o
Object asm/overlay_29_02311C28.o
Object src/overlay_29_02313814.o
Object src/move_orb_effects.o
Object asm/overlay_29_02313CE4.o
Object src/overlay_29_023147EC.o
Object asm/overlay_29_02314810.o

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@ -253,3 +253,24 @@ void BoostDefensiveStat(struct entity *user, struct entity *target, struct StatI
}
UpdateStatusIconFlags(target);
}
enum flash_fire_status FlashFireShouldActivate(struct entity *attacker, struct entity *defender)
{
if (!EntityIsValid__023118B4(defender))
return FLASH_FIRE_STATUS_NONE;
if (AbilityIsActiveVeneer(attacker, ABILITY_NORMALIZE))
return FLASH_FIRE_STATUS_NONE;
#ifdef JAPAN
if (!DefenderAbilityIsActive__02311B94(attacker, defender, ABILITY_FLASH_FIRE))
#else
if (!DefenderAbilityIsActive__02311B94(attacker, defender, ABILITY_FLASH_FIRE, TRUE))
#endif
return FLASH_FIRE_STATUS_NONE;
if (GetEntInfo(defender)->stat_modifiers.flash_fire_boost >= 2)
return FLASH_FIRE_STATUS_MAXED;
return FLASH_FIRE_STATUS_NOT_MAXED;
}