Split overlay 10 ASM for EU

This commit is contained in:
AnonymousRandomPerson
2023-10-31 22:11:27 -04:00
parent 209edb6dbc
commit d9b97a4218
2 changed files with 55 additions and 18 deletions

View File

@@ -5,6 +5,7 @@
.public abs
.public AllocAndLoadFileInPack
.public BAG_ITEMS_PTR_MIRROR
.public CleanStickyItemsInBag
.public CreatePortraitBox
.public DebugPrint0
.public DecompressAtFromMemoryPointerVeneer
@@ -163,8 +164,8 @@
.public GetDungeonModeSpecial
.public GetFileLengthInPackWithPackNb
.public GetGameMode
.public GetMoneyCarried
.public GetItemAtIdx
.public GetMoneyCarried
.public GetMonsterGenderVeneer
.public GetNbFloors
.public GetNbFloorsDungeonGroup
@@ -205,6 +206,7 @@
.public Rand16Bit
.public RandInt
.public RemoveEmptyItemsInBag
.public RemoveHolderForItemInBag
.public RunDungeonMode
.public SaveScriptVariableValue
.public SetAndPlayAnimationForAnimationControl
@@ -225,8 +227,6 @@
.public sub_0200B3FC
.public sub_0200C4CC
.public sub_0200D310
.public CleanStickyItemsInBag
.public RemoveHolderForItemInBag
.public sub_02017A68
.public sub_02017ACC
.public sub_02017C80
@@ -249,6 +249,7 @@
.public sub_0201E774
.public sub_0201F2A0
.public sub_0201F598
.public sub_02025010_EU
.public sub_02026214
.public sub_020263C8
.public sub_020265A8

View File

@@ -5720,8 +5720,13 @@ _022C1598: .word ov10_022DBFCC
arm_func_start ov10_022C159C
ov10_022C159C: ; 0x022C159C
#ifdef EUROPE
#define OV10_022C159C_STACK_OFFSET #0x154
#else
#define OV10_022C159C_STACK_OFFSET #0x154
#endif
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x54
sub sp, sp, OV10_022C159C_STACK_OFFSET
sub sp, sp, #0x400
ldr r0, _022C16CC ; =ov10_022DC1D0
mov r2, #0
@@ -5749,32 +5754,46 @@ _022C15F4:
cmp r0, #0
beq _022C169C
add r0, r4, r1
#ifdef EUROPE
ldrsh r8, [r0, #0x48]
ldrsh r6, [r0, #0x4a]
ldrsh r7, [r0, #0x4c]
#else
ldrsh r6, [r0, #0x4a]
ldrsh r7, [r0, #0x4c]
ldrsh r8, [r0, #0x48]
#endif
add r1, r0, #1
add r0, sp, #0x54
add r0, sp, OV10_022C159C_STACK_OFFSET
bl strcpy
mov r0, sl
mov r1, #0
mov r2, sb
add r3, sp, #0x54
add r3, sp, OV10_022C159C_STACK_OFFSET
bl sub_02026214
#ifdef EUROPE
mov r1, r8
add r0, sp, #0x54
bl sub_02025010_EU
ldr r1, _022C16D0 ; =ov10_022DC00C
add r0, sp, #0x154
#else
ldr r1, _022C16D0 ; =ov10_022DC00C
mov r2, r8
add r0, sp, #0x54
add r2, sp, #0x54
#endif
bl SprintfStatic__022C183C
mov r0, sl
mov r1, #0x44
mov r2, sb
add r3, sp, #0x54
add r3, sp, OV10_022C159C_STACK_OFFSET
bl sub_02026214
mov r0, fp
bl InitPreprocessorArgs
ldr r2, _022C16D4 ; =ov10_022DC014
str r6, [sp, #0x28]
str r7, [sp, #0x2c]
add r0, sp, #0x54
add r0, sp, OV10_022C159C_STACK_OFFSET
mov r1, #0x400
mov r3, #0
str fp, [sp]
@@ -5782,7 +5801,7 @@ _022C15F4:
mov r0, sl
mov r1, #0x80
mov r2, sb
add r3, sp, #0x54
add r3, sp, OV10_022C159C_STACK_OFFSET
bl sub_02026214
add sb, sb, #0xc
_022C169C:
@@ -5796,7 +5815,7 @@ _022C169C:
add r0, r0, #0x2d8
bl ov10_022C21D8
_022C16C0:
add sp, sp, #0x54
add sp, sp, OV10_022C159C_STACK_OFFSET
add sp, sp, #0x400
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
@@ -5841,8 +5860,13 @@ _022C1744: .word ov10_022DC1D0
arm_func_start ov10_022C1748
ov10_022C1748: ; 0x022C1748
#ifdef EUROPE
#define OV10_022C1748_STACK_OFFSET 0x40
#else
#define OV10_022C1748_STACK_OFFSET 0
#endif
stmdb sp!, {r4, r5, lr}
sub sp, sp, #0x254
sub sp, sp, #0x254 + OV10_022C1748_STACK_OFFSET
mov r4, r0
mvn r0, #1
cmp r4, r0
@@ -5878,32 +5902,44 @@ _022C1794:
b _022C182C
_022C17C8:
bl sub_02027B58
add r0, sp, #0x104
add r0, sp, #0x104 + OV10_022C1748_STACK_OFFSET
bl InitPreprocessorArgs
ldrsh r2, [r5, #0x4a]
#ifdef EUROPE
add r0, sp, #4
str r1, [sp, #0x168]
ldrsh r1, [r5, #0x4c]
str r1, [sp, #0x16c]
ldrsh r1, [r5, #0x48]
bl sub_02025010_EU
ldr r1, _022C1838 ; =ov10_022DC02C
add r0, sp, #0x44
add r2, sp, #4
#else
ldr r1, _022C1838 ; =ov10_022DC02C
add r0, sp, #4
str r2, [sp, #0x128]
ldrsh r2, [r5, #0x4c]
str r2, [sp, #0x12c]
ldrsh r2, [r5, #0x48]
#endif
bl SprintfStatic__022C183C
add r1, sp, #0x104
add r1, sp, #0x104 + OV10_022C1748_STACK_OFFSET
str r1, [sp]
add r0, sp, #0x154
add r0, sp, #0x154 + OV10_022C1748_STACK_OFFSET
mov r1, #0x100
add r2, sp, #4
add r2, sp, #4 + OV10_022C1748_STACK_OFFSET
mov r3, #0
bl PreprocessString
mov r1, #0
mov r0, r4
mov r2, r1
add r3, sp, #0x154
add r3, sp, #0x154 + OV10_022C1748_STACK_OFFSET
bl sub_02026214
mov r0, r4
bl sub_02027AF0
_022C182C:
add sp, sp, #0x254
add sp, sp, #0x254 + OV10_022C1748_STACK_OFFSET
ldmia sp!, {r4, r5, pc}
.align 2, 0
_022C1834: .word ov10_022DC1D0