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Renamed TREATMENT_DATA
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@@ -1,7 +1,7 @@
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#include "dungeon_ai_targeting_1.h"
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#include "dungeon_util_static.h"
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const enum monster_treatment TREATMENT_DATA[4][2][2][2] = {
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const enum monster_treatment MONSTER_TREATMENT_DATA[4][2][2][2] = {
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{
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{
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{TREATMENT_TREAT_AS_ALLY, TREATMENT_TREAT_AS_ENEMY},
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@@ -132,5 +132,5 @@ enum monster_treatment GetTreatmentBetweenMonsters(struct entity *pokemon, struc
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else
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target_is_decoy = FALSE;
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return TREATMENT_DATA[decoy_ai_tracker][pokemon_is_enemy][target_is_enemy][target_is_decoy];
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return MONSTER_TREATMENT_DATA[decoy_ai_tracker][pokemon_is_enemy][target_is_enemy][target_is_decoy];
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}
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