Merge pull request #116 from AnonymousRandomPerson/main
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More AI decomp
This commit is contained in:
AnonymousRandomPerson
2025-03-13 00:06:02 -04:00
committed by GitHub
13 changed files with 443 additions and 457 deletions

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@@ -1,6 +1,4 @@
#pragma once
.public _020AFC4C
.public abs
.public AdvanceFrame
.public AnimationHasMoreFrames
.public CanMonsterSpawn
@@ -11,9 +9,9 @@
.public CloseTextBox2
.public CreateTextBox
.public DIRECTIONS_XY
.public DUNGEON_PTR
.public DisplayAnimatedNumbers
.public DrawTextInWindow
.public DUNGEON_PTR
.public DungeonFloorToGroupFloor
.public DungeonGetSpriteIndex
.public DungeonGetTotalSpriteFileSize
@@ -22,13 +20,13 @@
.public DungeonRngSetPrimary
.public DungeonRngSetSecondary
.public EntityIsValid__022E37B8
.public EntityIsValid__022E95F4
.public FloorNumberIsEven
.public GetEffectAnimationField0x19
.public GetFloorType
.public GetIdleAnimationId
.public GetItemCategoryVeneer
.public GetKecleonIdToSpawnByFloor
.public GetLeader
.public GetMonsterGenderVeneer
.public GetMonsterIdFromSpawnEntry
.public GetMonsterLevelFromSpawnEntry
@@ -39,8 +37,6 @@
.public GetSecondFormIfValid
.public GetSpriteFileSize
.public GetSpriteSize
.public GetTile
.public GetVisibilityRange
.public HandleSir0Translation
.public InitPreprocessorArgs
.public IsBossFight
@@ -52,7 +48,6 @@
.public IsFullFloorFixedRoom
.public IsInSpawnList
.public IsItemForSpecialSpawnInBag
.public LEADER_PTR
.public LoadFileFromRom
.public LoadFixedRoom
.public LogMessageByIdWithPopup
@@ -61,6 +56,35 @@
.public MemZero
.public MonsterIsType
.public NeedsItemToSpawn
.public PlayEffectAnimationEntity
.public RandIntSafe
.public STATUS_ICON_ARRAY_BIDE
.public STATUS_ICON_ARRAY_BLINDED
.public STATUS_ICON_ARRAY_BURN
.public STATUS_ICON_ARRAY_CRINGE
.public STATUS_ICON_ARRAY_CURSE
.public STATUS_ICON_ARRAY_FREEZE
.public STATUS_ICON_ARRAY_INVISIBLE
.public STATUS_ICON_ARRAY_LEECH_SEED
.public STATUS_ICON_ARRAY_LONG_TOSS
.public STATUS_ICON_ARRAY_MAGNET_RISE
.public STATUS_ICON_ARRAY_MIRACLE_EYE
.public STATUS_ICON_ARRAY_MUZZLED
.public STATUS_ICON_ARRAY_REFLECT
.public STATUS_ICON_ARRAY_SLEEP
.public STATUS_ICON_ARRAY_SURE_SHOT
.public SetMinimapDataE447
.public SetMinimapDataE448
.public SetMonsterId
.public ShouldDisplayEntityWrapper
.public StartFadeDungeonWrapper
.public StringFromId
.public SubstitutePlaceholderStringTags
.public TOP_SCREEN_STATUS_PTR
.public UnloadFile
.public UpdateMinimap
.public UpdateWindow
.public abs
.public ov10_022BDC68
.public ov10_022BDE50
.public ov10_022BEC08
@@ -129,37 +153,8 @@
.public ov29_0235354C
.public ov29_02353558
.public ov29_0237C850
.public ov29_0237C888
.public ov29_0237C88A
.public ov29_0237C88E
.public ov29_0237C890
.public ov29_0237C892
.public PlayEffectAnimationEntity
.public RandIntSafe
.public SetMinimapDataE447
.public SetMinimapDataE448
.public SetMonsterId
.public ShouldDisplayEntityWrapper
.public StartFadeDungeonWrapper
.public STATUS_ICON_ARRAY_BIDE
.public STATUS_ICON_ARRAY_BLINDED
.public STATUS_ICON_ARRAY_BURN
.public STATUS_ICON_ARRAY_CRINGE
.public STATUS_ICON_ARRAY_CURSE
.public STATUS_ICON_ARRAY_FREEZE
.public STATUS_ICON_ARRAY_INVISIBLE
.public STATUS_ICON_ARRAY_LEECH_SEED
.public STATUS_ICON_ARRAY_LONG_TOSS
.public STATUS_ICON_ARRAY_MAGNET_RISE
.public STATUS_ICON_ARRAY_MIRACLE_EYE
.public STATUS_ICON_ARRAY_MUZZLED
.public STATUS_ICON_ARRAY_REFLECT
.public STATUS_ICON_ARRAY_SLEEP
.public STATUS_ICON_ARRAY_SURE_SHOT
.public StringFromId
.public sub_0200B330
.public sub_0200B3D4
.public sub_0201B9F8
.public sub_0201C000
.public sub_0201CF90
.public sub_0201D034
@@ -169,8 +164,3 @@
.public sub_02048400
.public sub_0204AEA0
.public sub_0204AF58
.public SubstitutePlaceholderStringTags
.public TOP_SCREEN_STATUS_PTR
.public UnloadFile
.public UpdateMinimap
.public UpdateWindow

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@@ -0,0 +1,14 @@
#pragma once
.public DUNGEON_PTR
.public EntityIsValid__022E95F4
.public GetTile
.public GetVisibilityRange
.public LEADER_PTR
.public _020AFC4C
.public abs
.public ov29_0237C888
.public ov29_0237C88A
.public ov29_0237C88E
.public ov29_0237C890
.public ov29_0237C892
.public sub_0201B9F8

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@@ -1,25 +1,8 @@
.include "asm/macros.inc"
.include "overlay_29_022E333C.inc"
.include "overlay_29_022E335C.inc"
.text
arm_func_start GetVisibilityRange
GetVisibilityRange: ; 0x022E333C
ldr r0, _022E3358 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x1a000
#ifdef JAPAN
ldrb r0, [r0, #0x199]
#else
ldrb r0, [r0, #0x23d]
#endif
cmp r0, #0
moveq r0, #2
bx lr
.align 2, 0
_022E3358: .word DUNGEON_PTR
arm_func_end GetVisibilityRange
arm_func_start ov29_022E335C
ov29_022E335C: ; 0x022E335C
#ifdef JAPAN

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@@ -7301,398 +7301,3 @@ GetChebyshevDistance: ; 0x022E908C
mov r0, r4
ldmia sp!, {r3, r4, r5, pc}
arm_func_end GetChebyshevDistance
arm_func_start IsPositionActuallyInSight
IsPositionActuallyInSight: ; 0x022E90CC
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r4, r1
mov r6, r2
bl GetVisibilityRange
mov r5, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
bl GetTile
cmp r6, #0
ldrb ip, [r0, #7]
bne _022E9104
cmp ip, #0xff
bne _022E913C
_022E9104:
ldrsh r1, [r7]
ldrsh r0, [r4]
sub r0, r1, r0
bl abs
cmp r0, r5
bgt _022E9198
ldrsh r1, [r7, #2]
ldrsh r0, [r4, #2]
sub r0, r1, r0
bl abs
cmp r0, r5
bgt _022E9198
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022E913C:
ldr r0, _022E91A0 ; =DUNGEON_PTR
mov r1, #0x1c
ldr r0, [r0]
ldrsh r2, [r4]
#ifdef JAPAN
add r0, r0, #0x244
#else
add r0, r0, #0x2e8
#endif
add r0, r0, #0xec00
mla r3, ip, r1, r0
ldrsh r0, [r3, #2]
sub r0, r0, #1
cmp r0, r2
ldrlesh r0, [r3, #4]
ldrlesh r1, [r4, #2]
suble r0, r0, #1
cmple r0, r1
bgt _022E9198
ldrsh r0, [r3, #6]
add r0, r0, #1
cmp r0, r2
ldrgtsh r0, [r3, #8]
addgt r0, r0, #1
cmpgt r0, r1
movgt r0, #1
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
_022E9198:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022E91A0: .word DUNGEON_PTR
arm_func_end IsPositionActuallyInSight
arm_func_start IsPositionInSight
IsPositionInSight: ; 0x022E91A4
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
mov r4, r1
ldrsh r0, [r5]
ldrsh r1, [r5, #2]
mov r7, r2
bl GetTile
ldrb r6, [r0, #7]
cmp r6, #0xff
beq _022E9230
cmp r7, #0
bne _022E9230
ldr r0, _022E9294 ; =DUNGEON_PTR
mov r1, #0x1c
ldr r0, [r0]
ldrsh r2, [r4]
#ifdef JAPAN
add r0, r0, #0x244
#else
add r0, r0, #0x2e8
#endif
add r0, r0, #0xec00
mla r3, r6, r1, r0
ldrsh r0, [r3, #2]
sub r0, r0, #1
cmp r0, r2
ldrlesh r0, [r3, #4]
ldrlesh r1, [r4, #2]
suble r0, r0, #1
cmple r0, r1
bgt _022E9230
ldrsh r0, [r3, #6]
add r0, r0, #1
cmp r0, r2
ldrgtsh r0, [r3, #8]
addgt r0, r0, #1
cmpgt r0, r1
movgt r0, #1
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
_022E9230:
ldrsh r1, [r5, #2]
ldrsh r0, [r4, #2]
sub r0, r1, r0
bl abs
ldrsh r2, [r5]
ldrsh r1, [r4]
mov r6, r0
sub r0, r2, r1
bl abs
cmp r0, r6
movle r0, r6
cmp r0, #2
movgt r0, #0
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
bne _022E928C
mov r0, r5
mov r1, r4
bl ov29_022E935C
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022E928C:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022E9294: .word DUNGEON_PTR
arm_func_end IsPositionInSight
arm_func_start ov29_022E9298
ov29_022E9298: ; 0x022E9298
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
mov r4, r1
ldrsh r0, [r5]
ldrsh r1, [r5, #2]
mov r7, r2
bl GetTile
mov r6, r0
bl GetVisibilityRange
cmp r7, #0
ldrb r2, [r6, #7]
bne _022E92D0
cmp r2, #0xff
bne _022E930C
_022E92D0:
ldrsh r1, [r5]
sub r1, r1, r0
str r1, [r4]
ldrsh r1, [r5]
add r1, r1, r0
add r1, r1, #1
str r1, [r4, #8]
ldrsh r1, [r5, #2]
sub r1, r1, r0
str r1, [r4, #4]
ldrsh r1, [r5, #2]
add r0, r1, r0
add r0, r0, #1
str r0, [r4, #0xc]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022E930C:
ldr r0, _022E9358 ; =DUNGEON_PTR
mov r1, #0x1c
ldr r0, [r0]
#ifdef JAPAN
add r0, r0, #0x244
#else
add r0, r0, #0x2e8
#endif
add r0, r0, #0xec00
mla r1, r2, r1, r0
ldrsh r0, [r1, #2]
sub r0, r0, #1
str r0, [r4]
ldrsh r0, [r1, #6]
add r0, r0, #2
str r0, [r4, #8]
ldrsh r0, [r1, #4]
sub r0, r0, #1
str r0, [r4, #4]
ldrsh r0, [r1, #8]
add r0, r0, #2
str r0, [r4, #0xc]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022E9358: .word DUNGEON_PTR
arm_func_end ov29_022E9298
arm_func_start ov29_022E935C
ov29_022E935C: ; 0x022E935C
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
mov r7, r1
ldrsh r4, [r8]
ldrsh r0, [r7]
sub r0, r4, r0
bl abs
mov r6, r0
cmp r6, #1
bgt _022E93A0
ldrsh r1, [r8, #2]
ldrsh r0, [r7, #2]
sub r0, r1, r0
bl abs
cmp r0, #1
movle r0, #1
ldmleia sp!, {r4, r5, r6, r7, r8, pc}
_022E93A0:
ldrsh r5, [r8, #2]
ldrsh r0, [r7, #2]
sub r0, r5, r0
bl abs
cmp r6, r0
movle r6, r0
cmp r6, #2
bne _022E9480
mov r6, #0
b _022E9410
_022E93C8:
ldrsh r0, [r7]
cmp r4, r0
addlt r4, r4, #1
cmp r4, r0
ldrsh r0, [r7, #2]
subgt r4, r4, #1
cmp r5, r0
addlt r5, r5, #1
cmp r5, r0
subgt r5, r5, #1
mov r0, r4
mov r1, r5
bl GetTile
ldrh r0, [r0]
tst r0, #3
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
add r6, r6, #1
_022E9410:
cmp r6, #2
blt _022E93C8
ldrsh r4, [r7]
ldrsh r5, [r7, #2]
mov r6, #0
b _022E9470
_022E9428:
ldrsh r0, [r8]
cmp r4, r0
addlt r4, r4, #1
cmp r4, r0
ldrsh r0, [r8, #2]
subgt r4, r4, #1
cmp r5, r0
addlt r5, r5, #1
cmp r5, r0
subgt r5, r5, #1
mov r0, r4
mov r1, r5
bl GetTile
ldrh r0, [r0]
tst r0, #3
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
add r6, r6, #1
_022E9470:
cmp r6, #2
blt _022E9428
mov r0, #1
ldmia sp!, {r4, r5, r6, r7, r8, pc}
_022E9480:
mov r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
arm_func_end ov29_022E935C
arm_func_start ov29_022E9488
ov29_022E9488: ; 0x022E9488
stmdb sp!, {r3, r4, r5, lr}
ldr ip, _022E955C ; =DUNGEON_PTR
ldr r3, _022E9560 ; =0x0001A224
ldr r4, [ip]
add ip, r3, #2
ldrsh r3, [r4, r3]
ldrsh r4, [r4, ip]
mvn lr, #0xf
sub r3, r0, r3
sub r0, r1, r4
cmp r3, lr
cmpge r0, lr
blt _022E9554
rsb r1, lr, #0xff
cmp r3, r1
cmplt r0, #0xd0
bge _022E9554
mov r1, #0xc
mul ip, r2, r1
ldr r4, _022E9564 ; =ov29_0237C88A
ldr r5, _022E9568 ; =ov29_0237C890
ldrh r2, [r4, ip]
sub r1, r1, #0x20c
ldrsh r5, [r5, ip]
and r1, r2, r1
strh r1, [r4, ip]
add r1, r3, r5
ldrh r2, [r4, ip]
and r1, r1, lr, lsr #23
ldr r3, _022E956C ; =ov29_0237C88E
orr r1, r2, r1
strh r1, [r4, ip]
ldr r1, _022E9570 ; =ov29_0237C892
ldrh r4, [r3, ip]
ldrsh lr, [r1, ip]
ldr r1, _022E9574 ; =0xFFFF000F
ldr r2, _022E9578 ; =_020AFC4C
and r1, r4, r1
strh r1, [r3, ip]
add r0, r0, lr
ldr r1, _022E957C ; =ov29_0237C888
mov lr, r0, lsl #0x14
ldrh r4, [r3, ip]
ldr r0, [r2]
add r1, r1, ip
orr r4, r4, lr, lsr #16
mov r2, #0
strh r4, [r3, ip]
bl sub_0201B9F8
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022E9554:
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022E955C: .word DUNGEON_PTR
#ifdef JAPAN
_022E9560: .word 0x0001A180
#else
_022E9560: .word 0x0001A224
#endif
_022E9564: .word ov29_0237C88A
_022E9568: .word ov29_0237C890
_022E956C: .word ov29_0237C88E
_022E9570: .word ov29_0237C892
_022E9574: .word 0xFFFF000F
_022E9578: .word _020AFC4C
_022E957C: .word ov29_0237C888
arm_func_end ov29_022E9488
arm_func_start GetLeader
GetLeader: ; 0x022E9580
stmdb sp!, {r4, r5, r6, lr}
ldr r0, _022E95EC ; =LEADER_PTR
ldr r0, [r0]
cmp r0, #0
ldmneia sp!, {r4, r5, r6, pc}
mov r5, #0
ldr r4, _022E95F0 ; =DUNGEON_PTR
b _022E95DC
_022E95A0:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xa84]
#else
ldr r6, [r0, #0xb28]
#endif
mov r0, r6
bl EntityIsValid__022E95F4
cmp r0, #0
ldrne r0, [r6, #0xb4]
ldrneb r0, [r0, #7]
cmpne r0, #0
ldrne r1, _022E95EC ; =LEADER_PTR
movne r0, r6
strne r6, [r1]
ldmneia sp!, {r4, r5, r6, pc}
add r5, r5, #1
_022E95DC:
cmp r5, #4
blt _022E95A0
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022E95EC: .word LEADER_PTR
_022E95F0: .word DUNGEON_PTR
arm_func_end GetLeader

333
asm/overlay_29_022E91A4.s Normal file
View File

@@ -0,0 +1,333 @@
.include "asm/macros.inc"
.include "overlay_29_022E91A4.inc"
.text
arm_func_start IsPositionInSight
IsPositionInSight: ; 0x022E91A4
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
mov r4, r1
ldrsh r0, [r5]
ldrsh r1, [r5, #2]
mov r7, r2
bl GetTile
ldrb r6, [r0, #7]
cmp r6, #0xff
beq _022E9230
cmp r7, #0
bne _022E9230
ldr r0, _022E9294 ; =DUNGEON_PTR
mov r1, #0x1c
ldr r0, [r0]
ldrsh r2, [r4]
#ifdef JAPAN
add r0, r0, #0x244
#else
add r0, r0, #0x2e8
#endif
add r0, r0, #0xec00
mla r3, r6, r1, r0
ldrsh r0, [r3, #2]
sub r0, r0, #1
cmp r0, r2
ldrlesh r0, [r3, #4]
ldrlesh r1, [r4, #2]
suble r0, r0, #1
cmple r0, r1
bgt _022E9230
ldrsh r0, [r3, #6]
add r0, r0, #1
cmp r0, r2
ldrgtsh r0, [r3, #8]
addgt r0, r0, #1
cmpgt r0, r1
movgt r0, #1
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
_022E9230:
ldrsh r1, [r5, #2]
ldrsh r0, [r4, #2]
sub r0, r1, r0
bl abs
ldrsh r2, [r5]
ldrsh r1, [r4]
mov r6, r0
sub r0, r2, r1
bl abs
cmp r0, r6
movle r0, r6
cmp r0, #2
movgt r0, #0
ldmgtia sp!, {r3, r4, r5, r6, r7, pc}
bne _022E928C
mov r0, r5
mov r1, r4
bl ov29_022E935C
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022E928C:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022E9294: .word DUNGEON_PTR
arm_func_end IsPositionInSight
arm_func_start ov29_022E9298
ov29_022E9298: ; 0x022E9298
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
mov r4, r1
ldrsh r0, [r5]
ldrsh r1, [r5, #2]
mov r7, r2
bl GetTile
mov r6, r0
bl GetVisibilityRange
cmp r7, #0
ldrb r2, [r6, #7]
bne _022E92D0
cmp r2, #0xff
bne _022E930C
_022E92D0:
ldrsh r1, [r5]
sub r1, r1, r0
str r1, [r4]
ldrsh r1, [r5]
add r1, r1, r0
add r1, r1, #1
str r1, [r4, #8]
ldrsh r1, [r5, #2]
sub r1, r1, r0
str r1, [r4, #4]
ldrsh r1, [r5, #2]
add r0, r1, r0
add r0, r0, #1
str r0, [r4, #0xc]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022E930C:
ldr r0, _022E9358 ; =DUNGEON_PTR
mov r1, #0x1c
ldr r0, [r0]
#ifdef JAPAN
add r0, r0, #0x244
#else
add r0, r0, #0x2e8
#endif
add r0, r0, #0xec00
mla r1, r2, r1, r0
ldrsh r0, [r1, #2]
sub r0, r0, #1
str r0, [r4]
ldrsh r0, [r1, #6]
add r0, r0, #2
str r0, [r4, #8]
ldrsh r0, [r1, #4]
sub r0, r0, #1
str r0, [r4, #4]
ldrsh r0, [r1, #8]
add r0, r0, #2
str r0, [r4, #0xc]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022E9358: .word DUNGEON_PTR
arm_func_end ov29_022E9298
arm_func_start ov29_022E935C
ov29_022E935C: ; 0x022E935C
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
mov r7, r1
ldrsh r4, [r8]
ldrsh r0, [r7]
sub r0, r4, r0
bl abs
mov r6, r0
cmp r6, #1
bgt _022E93A0
ldrsh r1, [r8, #2]
ldrsh r0, [r7, #2]
sub r0, r1, r0
bl abs
cmp r0, #1
movle r0, #1
ldmleia sp!, {r4, r5, r6, r7, r8, pc}
_022E93A0:
ldrsh r5, [r8, #2]
ldrsh r0, [r7, #2]
sub r0, r5, r0
bl abs
cmp r6, r0
movle r6, r0
cmp r6, #2
bne _022E9480
mov r6, #0
b _022E9410
_022E93C8:
ldrsh r0, [r7]
cmp r4, r0
addlt r4, r4, #1
cmp r4, r0
ldrsh r0, [r7, #2]
subgt r4, r4, #1
cmp r5, r0
addlt r5, r5, #1
cmp r5, r0
subgt r5, r5, #1
mov r0, r4
mov r1, r5
bl GetTile
ldrh r0, [r0]
tst r0, #3
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
add r6, r6, #1
_022E9410:
cmp r6, #2
blt _022E93C8
ldrsh r4, [r7]
ldrsh r5, [r7, #2]
mov r6, #0
b _022E9470
_022E9428:
ldrsh r0, [r8]
cmp r4, r0
addlt r4, r4, #1
cmp r4, r0
ldrsh r0, [r8, #2]
subgt r4, r4, #1
cmp r5, r0
addlt r5, r5, #1
cmp r5, r0
subgt r5, r5, #1
mov r0, r4
mov r1, r5
bl GetTile
ldrh r0, [r0]
tst r0, #3
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
add r6, r6, #1
_022E9470:
cmp r6, #2
blt _022E9428
mov r0, #1
ldmia sp!, {r4, r5, r6, r7, r8, pc}
_022E9480:
mov r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
arm_func_end ov29_022E935C
arm_func_start ov29_022E9488
ov29_022E9488: ; 0x022E9488
stmdb sp!, {r3, r4, r5, lr}
ldr ip, _022E955C ; =DUNGEON_PTR
ldr r3, _022E9560 ; =0x0001A224
ldr r4, [ip]
add ip, r3, #2
ldrsh r3, [r4, r3]
ldrsh r4, [r4, ip]
mvn lr, #0xf
sub r3, r0, r3
sub r0, r1, r4
cmp r3, lr
cmpge r0, lr
blt _022E9554
rsb r1, lr, #0xff
cmp r3, r1
cmplt r0, #0xd0
bge _022E9554
mov r1, #0xc
mul ip, r2, r1
ldr r4, _022E9564 ; =ov29_0237C88A
ldr r5, _022E9568 ; =ov29_0237C890
ldrh r2, [r4, ip]
sub r1, r1, #0x20c
ldrsh r5, [r5, ip]
and r1, r2, r1
strh r1, [r4, ip]
add r1, r3, r5
ldrh r2, [r4, ip]
and r1, r1, lr, lsr #23
ldr r3, _022E956C ; =ov29_0237C88E
orr r1, r2, r1
strh r1, [r4, ip]
ldr r1, _022E9570 ; =ov29_0237C892
ldrh r4, [r3, ip]
ldrsh lr, [r1, ip]
ldr r1, _022E9574 ; =0xFFFF000F
ldr r2, _022E9578 ; =_020AFC4C
and r1, r4, r1
strh r1, [r3, ip]
add r0, r0, lr
ldr r1, _022E957C ; =ov29_0237C888
mov lr, r0, lsl #0x14
ldrh r4, [r3, ip]
ldr r0, [r2]
add r1, r1, ip
orr r4, r4, lr, lsr #16
mov r2, #0
strh r4, [r3, ip]
bl sub_0201B9F8
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022E9554:
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022E955C: .word DUNGEON_PTR
#ifdef JAPAN
_022E9560: .word 0x0001A180
#else
_022E9560: .word 0x0001A224
#endif
_022E9564: .word ov29_0237C88A
_022E9568: .word ov29_0237C890
_022E956C: .word ov29_0237C88E
_022E9570: .word ov29_0237C892
_022E9574: .word 0xFFFF000F
_022E9578: .word _020AFC4C
_022E957C: .word ov29_0237C888
arm_func_end ov29_022E9488
arm_func_start GetLeader
GetLeader: ; 0x022E9580
stmdb sp!, {r4, r5, r6, lr}
ldr r0, _022E95EC ; =LEADER_PTR
ldr r0, [r0]
cmp r0, #0
ldmneia sp!, {r4, r5, r6, pc}
mov r5, #0
ldr r4, _022E95F0 ; =DUNGEON_PTR
b _022E95DC
_022E95A0:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xa84]
#else
ldr r6, [r0, #0xb28]
#endif
mov r0, r6
bl EntityIsValid__022E95F4
cmp r0, #0
ldrne r0, [r6, #0xb4]
ldrneb r0, [r0, #7]
cmpne r0, #0
ldrne r1, _022E95EC ; =LEADER_PTR
movne r0, r6
strne r6, [r1]
ldmneia sp!, {r4, r5, r6, pc}
add r5, r5, #1
_022E95DC:
cmp r5, #4
blt _022E95A0
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022E95EC: .word LEADER_PTR
_022E95F0: .word DUNGEON_PTR
arm_func_end GetLeader

View File

@@ -7,5 +7,6 @@
bool8 EntityIsValid__022E32E8(struct entity *entity);
// Checks if a monster is holding a certain item that isn't disabled by Klutz.
bool8 ItemIsActive__022E330C(struct entity *entity, enum item_id item_id);
s16 GetVisibilityRange();
#endif //PMDSKY_OVERLAY_29_022E32E8_H

8
include/dungeon_range.h Normal file
View File

@@ -0,0 +1,8 @@
#ifndef PMDSKY_DUNGEON_RANGE_H
#define PMDSKY_DUNGEON_RANGE_H
#include "dungeon_mode.h"
bool8 IsPositionActuallyInSight(struct position *origin, struct position *target, bool8 user_has_dropeye);
#endif //PMDSKY_DUNGEON_RANGE_H

6
include/map.h Normal file
View File

@@ -0,0 +1,6 @@
#ifndef PMDSKY_MAP_H
#define PMDSKY_MAP_H
#define CORRIDOR_ROOM 0xFF
#endif //PMDSKY_MAP_H

View File

@@ -240,9 +240,11 @@ Overlay OVY_29
Object src/dungeon_visibility.o
Object asm/overlay_29_022E2810.o
Object src/dg_camera.o
Object asm/overlay_29_022E333C.o
Object asm/overlay_29_022E335C.o
Object src/dg_effect.o
Object asm/overlay_29_022E37DC.o
Object src/dungeon_range.o
Object asm/overlay_29_022E91A4.o
Object src/dg_uty.o
Object asm/overlay_29_022E9618.o
Object src/overlay_29_022EA9EC.o

View File

@@ -1,7 +1,10 @@
#include "dg_camera.h"
#include "dungeon.h"
#include "dungeon_items.h"
#include "dungeon_pokemon_attributes.h"
extern struct dungeon *DUNGEON_PTR[];
// file starts at 0x022e26b68
bool8 EntityIsValid__022E32E8(struct entity *entity)
@@ -19,3 +22,12 @@ bool8 ItemIsActive__022E330C(struct entity *entity, enum item_id item_id)
return HasHeldItem(entity, item_id);
}
s16 GetVisibilityRange()
{
s16 visibility_range = DUNGEON_PTR[0]->display_data.visibility_range;
if (visibility_range == 0)
return 2;
return visibility_range;
}

33
src/dungeon_range.c Normal file
View File

@@ -0,0 +1,33 @@
#include "dungeon_range.h"
#include "dg_camera.h"
#include "dungeon.h"
#include "map.h"
extern struct dungeon *DUNGEON_PTR[];
extern struct tile* GetTile(int x, int y);
extern s32 abs(s32 value);
bool8 IsPositionActuallyInSight(struct position *origin, struct position *target, bool8 user_has_dropeye)
{
u8 origin_room;
s16 visibility = GetVisibilityRange();
const struct tile *tile_1;
tile_1 = GetTile(origin->x, origin->y);
origin_room = tile_1->room;
if (user_has_dropeye || origin_room == CORRIDOR_ROOM)
{
if (abs(origin->x - target->x) <= visibility && abs(origin->y - target->y) <= visibility)
return TRUE;
}
else
{
struct room_data *origin_room_data = &DUNGEON_PTR[0]->room_data[origin_room];
if (origin_room_data->bottom_right_corner.x - 1 <= target->x && origin_room_data->bottom_right_corner.y - 1 <= target->y &&
origin_room_data->top_left_corner.x + 1 > target->x && origin_room_data->top_left_corner.y + 1 > target->y)
return TRUE;
}
return FALSE;
}

View File

@@ -1,11 +1,10 @@
#include "dungeon_visibility.h"
#include "dg_object.h"
#include "dungeon_pokemon_attributes_1.h"
#include "dungeon_range.h"
#include "dungeon_statuses.h"
#include "dungeon_util_static.h"
extern bool8 IsPositionActuallyInSight(struct position *pos1, struct position *pos2, bool8 user_has_dropeye);
bool8 CanSeeTarget(struct entity *user, struct entity *target)
{
if (!EntityIsValid__022E1A1C(user))