Decomp ten more dungeon-state accessors in overlay_29

Decompile from asm:

  IsMarowakTrainingMaze       ov29_022EAEFC
  FixedRoomIsSubstituteRoom   ov29_022EAF20
  IsSecretRoom                SetUnkMusicFlag
  IsDungeonEndReasonFailure   ov29_0234969C
  ChangeDungeonMusic          ov29_023496B0

All ten reach struct dungeon through DUNGEON_PTR and every offset lands on a
named field: id at 0x748, hidden_outlaw_defeated_message at 0x2, unk_music_flag
at 0x792, dungeon_music_playing_id and field_0x2cb00 at 0x2CB06 and 0x2CB00,
gen_info.fixed_room_id at 0x40DA, and fainted_monster_dungeon_end_reason at
0x2CA66. No new types.

The constants resolve to existing enumerators that corroborate the function
names rather than being chosen to fit them: FIXED_SUBSTITUTE_ROOM is 110 and
FIXED_SECRET_ROOM is 113, which is what FixedRoomIsSubstituteRoom and
IsSecretRoom compare against; DAMAGE_SOURCE_ESCAPE is 633, the 0x279 in
IsDungeonEndReasonFailure. IsMarowakTrainingMaze tests the range
DUNGEON_NORMAL_FLY_MAZE to DUNGEON_EXPLORER_MAZE inclusive, 180 to 190.

IsDungeonEndReasonFailure reads its union member through an explicit (s16) cast.
enum damage_source_non_move declares no negative enumerator, so under -enum min
it is unsigned and compiles to ldrh with an unsigned comparison, where the target
has ldrsh and a signed one. The cast is local and reversible; adding a sentinel
to a shared enum, as was done for monster_id earlier on this branch, would not
be.

Two of the ten merged into src/run_dungeon_1.c, which already declares
DUNGEON_PTR as an array and reaches it as DUNGEON_PTR[0]. They follow that file's
convention rather than introducing a second spelling; both forms were checked on
a scratch and produce identical bytes.

No comments are added to any pmd-sky file.

Authored by Claude (Opus 5) under human direction. Confirmed by a matching
build: build/pmdsky.us/pmdsky.us.nds: OK.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
cecilarmitais
2026-08-18 02:09:14 -07:00
parent bb3a61e8fe
commit ac3e23890e
30 changed files with 870 additions and 876 deletions

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@@ -1,41 +1,20 @@
#pragma once
.public _s32_div_f
.public AbilityIsActiveVeneer
.public AdvanceFrame
.public ChangeDungeonMusic
.public DUNGEON_PRNG_STATE
.public DUNGEON_PTR
.public DungeonRandInt
.public DungeonRandRange
.public FIXED_ROOM_PROPERTIES_TABLE
.public GetFloorType
.public GetLeaderMonster
.public IqSkillIsEnabled
.public IsCurrentFixedRoomBossFight
.public LogMessageByIdWithPopupCheckUserTarget
.public MoveMonsterToPos
.public MUSIC_ID_TABLE
.public ov29_022E555C
.public ov29_02321260
.public ov29_023516E8
.public ov29_02352030
.public ov29_02352032
.public ov29_02352070
.public ov29_0237C91C
.public ov29_0237C91E
.public PlayBgmByIdVeneer
.public PlayBgmByIdVolumeVeneer
.public RANDOM_MUSIC_ID_TABLE
.public RoundUpDiv256
.public strcmp
.public StringFromId
.public sub_0200D208
.public sub_02017ACC
.public _s32_div_f
.public ov29_022EAE40
.public sub_02017B18
.public sub_02017B70
.public sub_02017B7C
.public sub_02017C50
.public sub_02017C68
.public sub_02017C74
.public sub_02017D80
.public SubstitutePlaceholderStringTags
.public UpdateEntityPixelPos

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@@ -0,0 +1,4 @@
#pragma once
.public DUNGEON_PTR
.public sub_02017ACC
.public sub_02017D80

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@@ -0,0 +1,26 @@
#pragma once
.public AbilityIsActiveVeneer
.public DUNGEON_PTR
.public GetFloorType
.public GetLeaderMonster
.public LogMessageByIdWithPopupCheckUserTarget
.public MoveMonsterToPos
.public MusicTableIdxToMusicId
.public PlayBgmByIdVeneer
.public PlayBgmByIdVolumeVeneer
.public StringFromId
.public SubstitutePlaceholderStringTags
.public UpdateEntityPixelPos
.public ov29_022E555C
.public ov29_022EAE40
.public ov29_02321260
.public ov29_023516E8
.public ov29_02352030
.public ov29_02352032
.public ov29_02352070
.public ov29_0237C91C
.public ov29_0237C91E
.public strcmp
.public sub_0200D208
.public sub_02017B70
.public sub_02017B7C

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@@ -4,7 +4,6 @@
.public EntityIsValid__022ECDC0
.public GetMonsterName
.public GetStringFromFileVeneer
.public MemZero
.public memset
.public ov29_0237C974
.public strcpy

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@@ -1,2 +1,3 @@
#pragma once
.public DUNGEON_PTR
.public MemZero

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@@ -1,11 +1,3 @@
#pragma once
.public DUNGEON_PTR
.public DrawMinimapTile
.public GetLeader
.public GetTileSafe
.public IsSecretBazaar
.public LogMessageByIdWithPopupCheckUser
.public PlayEffectAnimationPos
.public TeamMemberHasExclusiveItemEffectActive
.public UpdateTrapsVisibility
.public ov29_022E2418

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@@ -0,0 +1,11 @@
#pragma once
.public DUNGEON_PTR
.public DrawMinimapTile
.public GetLeader
.public GetTileSafe
.public IsSecretBazaar
.public IsSecretRoom
.public LogMessageByIdWithPopupCheckUser
.public PlayEffectAnimationPos
.public UpdateTrapsVisibility
.public ov29_022E2418

View File

@@ -1,44 +1,8 @@
.include "asm/macros.inc"
.include "overlay_29_022E08A0.inc"
.include "overlay_29_022E08F4.inc"
.text
arm_func_start IsMarowakTrainingMaze
IsMarowakTrainingMaze: ; 0x022E08A0
ldr r0, _022E08C8 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x748]
cmp r0, #0xb4
blo _022E08C0
cmp r0, #0xbe
movls r0, #1
bxls lr
_022E08C0:
mov r0, #0
bx lr
.align 2, 0
_022E08C8: .word DUNGEON_PTR
arm_func_end IsMarowakTrainingMaze
arm_func_start FixedRoomIsSubstituteRoom
FixedRoomIsSubstituteRoom: ; 0x022E08CC
ldr r0, _022E08F0 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrb r0, [r0, #0x36]
#else
ldrb r0, [r0, #0xda]
#endif
cmp r0, #0x6e
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_022E08F0: .word DUNGEON_PTR
arm_func_end FixedRoomIsSubstituteRoom
arm_func_start ov29_022E08F4
ov29_022E08F4: ; 0x022E08F4
ldr r0, _022E0924 ; =DUNGEON_PTR

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@@ -246,511 +246,3 @@ _022EAE08: .word 0x00001410
_022EAE0C: .word DUNGEON_PTR
_022EAE10: .word FIXED_ROOM_PROPERTIES_TABLE
arm_func_end ov29_022EAD68
arm_func_start ChangeDungeonMusic
ChangeDungeonMusic: ; 0x022EAE14
ldr r3, _022EAE38 ; =DUNGEON_PTR
ldr r1, _022EAE3C ; =0x0002CB06
ldr ip, [r3]
sub r2, r1, #6
strh r0, [ip, r1]
ldr r0, [r3]
mov r1, #0
strh r1, [r0, r2]
bx lr
.align 2, 0
_022EAE38: .word DUNGEON_PTR
#ifdef JAPAN
_022EAE3C: .word 0x0002CA62
#else
_022EAE3C: .word 0x0002CB06
#endif
arm_func_end ChangeDungeonMusic
arm_func_start ov29_022EAE40
ov29_022EAE40: ; 0x022EAE40
stmdb sp!, {r4, lr}
ldr lr, _022EAEA0 ; =DUNGEON_PTR
ldr r2, _022EAEA4 ; =0x0002CB02
ldr r4, [lr]
ldr r1, _022EAEA8 ; =0x000003E7
add r3, r2, #4
strh r1, [r4, r2]
ldr r4, [lr]
add ip, r2, #2
strh r0, [r4, r3]
ldr r4, [lr]
mov r3, #4
strh r0, [r4, ip]
ldr r0, [lr]
sub r2, r2, #2
add r0, r0, #0x2c000
#ifdef JAPAN
str r3, [r0, #0xa54]
#else
str r3, [r0, #0xaf8]
#endif
ldr r0, [lr]
mov r3, #0
strh r3, [r0, r2]
ldr r0, [lr]
add r0, r0, #0x700
strh r1, [r0, #0x96]
ldmia sp!, {r4, pc}
.align 2, 0
_022EAEA0: .word DUNGEON_PTR
#ifdef JAPAN
_022EAEA4: .word 0x0002CA5E
#else
_022EAEA4: .word 0x0002CB02
#endif
_022EAEA8: .word 0x000003E7
arm_func_end ov29_022EAE40
arm_func_start ov29_022EAEAC
ov29_022EAEAC: ; 0x022EAEAC
stmdb sp!, {r3, lr}
bl sub_02017ACC
ldr r0, _022EAEE4 ; =0x0002CB02
ldr r2, _022EAEE8 ; =DUNGEON_PTR
ldr ip, _022EAEEC ; =0x000003E7
ldr r3, [r2]
add r1, r0, #2
strh ip, [r3, r0]
ldr r3, [r2]
add r0, r0, #4
strh ip, [r3, r1]
ldr r1, [r2]
strh ip, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
#ifdef JAPAN
_022EAEE4: .word 0x0002CA5E
#else
_022EAEE4: .word 0x0002CB02
#endif
_022EAEE8: .word DUNGEON_PTR
_022EAEEC: .word 0x000003E7
arm_func_end ov29_022EAEAC
arm_func_start ov29_022EAEF0
ov29_022EAEF0: ; 0x022EAEF0
ldr ip, _022EAEF8 ; =sub_02017D80
bx ip
.align 2, 0
_022EAEF8: .word sub_02017D80
arm_func_end ov29_022EAEF0
arm_func_start ov29_022EAEFC
ov29_022EAEFC: ; 0x022EAEFC
ldr r0, _022EAF1C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x792]
cmp r0, #0
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_022EAF1C: .word DUNGEON_PTR
arm_func_end ov29_022EAEFC
arm_func_start ov29_022EAF20
ov29_022EAF20: ; 0x022EAF20
ldr r0, _022EAF30 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x792]
bx lr
.align 2, 0
_022EAF30: .word DUNGEON_PTR
arm_func_end ov29_022EAF20
arm_func_start SetUnkMusicFlag
SetUnkMusicFlag: ; 0x022EAF34
ldr r1, _022EAF44 ; =DUNGEON_PTR
ldr r1, [r1]
strb r0, [r1, #0x792]
bx lr
.align 2, 0
_022EAF44: .word DUNGEON_PTR
arm_func_end SetUnkMusicFlag
arm_func_start ov29_022EAF48
ov29_022EAF48: ; 0x022EAF48
stmdb sp!, {r4, lr}
ldr ip, _022EAFA8 ; =DUNGEON_PTR
mov r4, #0
ldr r3, [ip]
ldr lr, _022EAFAC ; =0x000003E7
#ifdef JAPAN
add r2, r3, #0x254
add r3, r3, #0x2c000
str r4, [r3, #0xa54]
#else
add r2, r3, #0x2f8
add r3, r3, #0x2c000
str r4, [r3, #0xaf8]
#endif
add r3, r2, #0x2c800
str r4, [r3, #4]
ldr r2, [ip]
cmp r1, #0
add r1, r2, #0x700
strh lr, [r1, #0x96]
bne _022EAF8C
cmp r0, lr
bne _022EAFA0
_022EAF8C:
ldr r0, _022EAFAC ; =0x000003E7
strh r0, [r3, #0xa]
strh r0, [r3, #0xc]
strh r0, [r3, #0xe]
ldmia sp!, {r4, pc}
_022EAFA0:
bl ov29_022EAE40
ldmia sp!, {r4, pc}
.align 2, 0
_022EAFA8: .word DUNGEON_PTR
_022EAFAC: .word 0x000003E7
arm_func_end ov29_022EAF48
arm_func_start ov29_022EAFB0
ov29_022EAFB0: ; 0x022EAFB0
stmdb sp!, {r4, lr}
ldr r0, _022EB168 ; =DUNGEON_PTR
ldr r3, [r0]
cmp r3, #0
ldmeqia sp!, {r4, pc}
add r0, r3, #0x700
ldrh r0, [r0, #0x96]
ldr r2, _022EB16C ; =0x000003E7
#ifdef JAPAN
add r1, r3, #0x254
#else
add r1, r3, #0x2f8
#endif
cmp r0, r2
add r4, r1, #0x2c800
bne _022EB034
ldrb r1, [r3, #0x792]
cmp r1, #0
beq _022EB004
ldr r0, _022EB170 ; =ov29_023516E8
ldr r0, [r0, r1, lsl #2]
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
bl MusicTableIdxToMusicId
b _022EB034
_022EB004:
ldrb r0, [r3, #0x791]
cmp r0, #0
movne r0, #0xd
bne _022EB034
ldrb r0, [r3, #0x794]
cmp r0, #0
movne r0, #0xb
bne _022EB034
ldrb r0, [r3, #0x7c9]
cmp r0, #0
movne r0, #0xc
ldreqh r0, [r4, #0xe]
_022EB034:
ldr r1, [r4]
cmp r1, #4
bne _022EB058
ldrh r1, [r4, #0xc]
cmp r0, r1
movne r1, #2
strne r1, [r4]
strneh r0, [r4, #0xa]
b _022EB078
_022EB058:
ldr r1, _022EB16C ; =0x000003E7
cmp r0, r1
beq _022EB078
ldrh r2, [r4, #0xa]
cmp r2, r1
moveq r1, #1
streq r1, [r4]
streqh r0, [r4, #0xa]
_022EB078:
ldr r0, [r4]
cmp r0, #4
addls pc, pc, r0, lsl #2
ldmia sp!, {r4, pc}
_022EB088: ; jump table
ldmia sp!, {r4, pc} ; case 0
b _022EB09C ; case 1
b _022EB108 ; case 2
b _022EB124 ; case 3
ldmia sp!, {r4, pc} ; case 4
_022EB09C:
ldrh r2, [r4, #0xa]
ldr r0, _022EB16C ; =0x000003E7
cmp r2, r0
moveq r0, #0
streq r0, [r4]
beq _022EB0FC
tst r2, #0x8000
ldr r0, _022EB174 ; =0x00007FFF
beq _022EB0D4
and r0, r2, r0
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
bl PlayBgmByIdVeneer
b _022EB0EC
_022EB0D4:
and r0, r2, r0
mov r0, r0, lsl #0x10
ldrh r1, [r4, #8]
mov r0, r0, lsr #0x10
mov r2, #0x100
bl PlayBgmByIdVolumeVeneer
_022EB0EC:
ldrh r1, [r4, #0xa]
mov r0, #4
strh r1, [r4, #0xc]
str r0, [r4]
_022EB0FC:
ldr r0, _022EB16C ; =0x000003E7
strh r0, [r4, #0xa]
ldmia sp!, {r4, pc}
_022EB108:
mov r0, #0x1e
bl sub_02017B7C
mov r0, #0x1e
str r0, [r4, #4]
mov r0, #3
str r0, [r4]
ldmia sp!, {r4, pc}
_022EB124:
ldr r0, [r4, #4]
cmp r0, #0
subne r0, r0, #1
strne r0, [r4, #4]
ldr r0, [r4, #4]
cmp r0, #0
ldmneia sp!, {r4, pc}
ldrh r1, [r4, #0xa]
ldr r0, _022EB16C ; =0x000003E7
cmp r1, r0
movne r0, #1
strne r0, [r4]
ldmneia sp!, {r4, pc}
bl sub_02017B70
mov r0, #0
str r0, [r4]
ldmia sp!, {r4, pc}
.align 2, 0
_022EB168: .word DUNGEON_PTR
_022EB16C: .word 0x000003E7
_022EB170: .word ov29_023516E8
_022EB174: .word 0x00007FFF
arm_func_end ov29_022EAFB0
arm_func_start TrySwitchPlace
TrySwitchPlace: ; 0x022EB178
stmdb sp!, {r3, r4, r5, lr}
sub sp, sp, #8
mov r4, r1
mov r1, #0xe
mov r5, r0
bl AbilityIsActiveVeneer
cmp r0, #0
beq _022EB1BC
mov r0, #0
mov r1, r5
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _022EB2C4 ; =0x00000B76
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _022EB2BC
_022EB1BC:
cmp r5, r4
beq _022EB204
cmp r5, #0
moveq r0, #0
beq _022EB1E4
ldr r0, [r5]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
_022EB1E4:
cmp r0, #0
beq _022EB204
mov r0, r5
mov r1, #0x53
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _022EB210
_022EB204:
mov r0, r4
mov r1, #0xe
bl AbilityIsActiveVeneer
_022EB210:
cmp r0, #0
beq _022EB23C
mov r0, #0
mov r1, r4
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _022EB2C4 ; =0x00000B76
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _022EB2BC
_022EB23C:
ldrsh r1, [r5, #4]
add r0, sp, #4
strh r1, [sp, #4]
ldrsh r1, [r5, #6]
strh r1, [sp, #6]
ldrsh r1, [r4, #4]
strh r1, [sp]
ldrsh r1, [r4, #6]
strh r1, [sp, #2]
bl ov29_022E555C
add r0, sp, #0
bl ov29_022E555C
ldrsh r1, [sp]
ldrsh r2, [sp, #2]
mov r0, r5
mov r3, #1
bl MoveMonsterToPos
ldrsh r1, [sp, #4]
ldrsh r2, [sp, #6]
mov r0, r4
mov r3, #1
bl MoveMonsterToPos
mov r0, r5
mov r1, #0
bl UpdateEntityPixelPos
mov r0, r4
mov r1, #0
bl UpdateEntityPixelPos
mov r0, r5
bl ov29_02321260
mov r0, r4
bl ov29_02321260
_022EB2BC:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
_022EB2C4: .word 0x00000887
#else
_022EB2C4: .word 0x00000B76
#endif
arm_func_end TrySwitchPlace
arm_func_start ov29_022EB2C8
ov29_022EB2C8: ; 0x022EB2C8
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
ldr r0, _022EB360 ; =ov29_0237C91C
mov r2, r5, lsl #3
ldrh r6, [r0, r2]
mov r4, r1
cmp r6, #0x26
bne _022EB2F8
bl GetFloorType
cmp r0, #2
ldreq r0, _022EB364 ; =0x000009C9
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
_022EB2F8:
#ifdef JAPAN
add r0, r6, #0x57
add r0, r0, #0x2300
#else
add r0, r6, #0x87
add r0, r0, #0x900
#endif
mov r0, r0, lsl #0x10
mov r7, r0, lsr #0x10
mov r0, r7
bl StringFromId
ldr r1, _022EB368 ; =ov29_02352070
bl strcmp
cmp r0, #0
moveq r0, #1
movne r0, #0
tst r0, #0xff
beq _022EB34C
ldr r0, _022EB36C ; =ov29_0237C91E
mov r1, r5, lsl #3
ldrsh r0, [r0, r1]
bl sub_0200D208
ldr r1, _022EB370 ; =ov29_02352032
mov r0, r0, lsl #2
ldrh r0, [r1, r0]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022EB34C:
cmp r4, #1
cmpeq r6, #0x1a
ldreq r0, _022EB374 ; =0x000009CA
movne r0, r7
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022EB360: .word ov29_0237C91C
#ifdef JAPAN
_022EB364: .word 0x00002399
#else
_022EB364: .word 0x000009C9
#endif
_022EB368: .word ov29_02352070
_022EB36C: .word ov29_0237C91E
_022EB370: .word ov29_02352032
#ifdef JAPAN
_022EB374: .word 0x0000239A
#else
_022EB374: .word 0x000009CA
#endif
arm_func_end ov29_022EB2C8
arm_func_start ov29_022EB378
ov29_022EB378: ; 0x022EB378
stmdb sp!, {r3, lr}
ldrsh r0, [r0, #4]
bl sub_0200D208
ldr r1, _022EB394 ; =ov29_02352030
mov r0, r0, lsl #2
ldrh r0, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
_022EB394: .word ov29_02352030
arm_func_end ov29_022EB378
arm_func_start ResetLeaderActionFields
ResetLeaderActionFields: ; 0x022EB398
stmdb sp!, {r4, lr}
mov r4, r0
bl GetLeaderMonster
mov r1, #0
strh r1, [r0, #0x4a]
cmp r4, #0
strneb r1, [r0, #0x4e]
strneb r1, [r0, #0x54]
subne r1, r1, #1
strneh r1, [r0, #0x5a]
strneh r1, [r0, #0x5c]
ldmia sp!, {r4, pc}
arm_func_end ResetLeaderActionFields
arm_func_start SetLeaderActionFields
SetLeaderActionFields: ; 0x022EB3C8
stmdb sp!, {r4, lr}
mov r4, r0
bl GetLeaderMonster
mov r1, #0
strh r4, [r0, #0x4a]
strb r1, [r0, #0x4e]
strb r1, [r0, #0x54]
sub r1, r1, #1
strh r1, [r0, #0x5a]
strh r1, [r0, #0x5c]
ldmia sp!, {r4, pc}
arm_func_end SetLeaderActionFields

78
asm/overlay_29_022EAE40.s Normal file
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@@ -0,0 +1,78 @@
.include "asm/macros.inc"
.include "overlay_29_022EAE40.inc"
.text
arm_func_start ov29_022EAE40
ov29_022EAE40: ; 0x022EAE40
stmdb sp!, {r4, lr}
ldr lr, _022EAEA0 ; =DUNGEON_PTR
ldr r2, _022EAEA4 ; =0x0002CB02
ldr r4, [lr]
ldr r1, _022EAEA8 ; =0x000003E7
add r3, r2, #4
strh r1, [r4, r2]
ldr r4, [lr]
add ip, r2, #2
strh r0, [r4, r3]
ldr r4, [lr]
mov r3, #4
strh r0, [r4, ip]
ldr r0, [lr]
sub r2, r2, #2
add r0, r0, #0x2c000
#ifdef JAPAN
str r3, [r0, #0xa54]
#else
str r3, [r0, #0xaf8]
#endif
ldr r0, [lr]
mov r3, #0
strh r3, [r0, r2]
ldr r0, [lr]
add r0, r0, #0x700
strh r1, [r0, #0x96]
ldmia sp!, {r4, pc}
.align 2, 0
_022EAEA0: .word DUNGEON_PTR
#ifdef JAPAN
_022EAEA4: .word 0x0002CA5E
#else
_022EAEA4: .word 0x0002CB02
#endif
_022EAEA8: .word 0x000003E7
arm_func_end ov29_022EAE40
arm_func_start ov29_022EAEAC
ov29_022EAEAC: ; 0x022EAEAC
stmdb sp!, {r3, lr}
bl sub_02017ACC
ldr r0, _022EAEE4 ; =0x0002CB02
ldr r2, _022EAEE8 ; =DUNGEON_PTR
ldr ip, _022EAEEC ; =0x000003E7
ldr r3, [r2]
add r1, r0, #2
strh ip, [r3, r0]
ldr r3, [r2]
add r0, r0, #4
strh ip, [r3, r1]
ldr r1, [r2]
strh ip, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
#ifdef JAPAN
_022EAEE4: .word 0x0002CA5E
#else
_022EAEE4: .word 0x0002CB02
#endif
_022EAEE8: .word DUNGEON_PTR
_022EAEEC: .word 0x000003E7
arm_func_end ov29_022EAEAC
arm_func_start ov29_022EAEF0
ov29_022EAEF0: ; 0x022EAEF0
ldr ip, _022EAEF8 ; =sub_02017D80
bx ip
.align 2, 0
_022EAEF8: .word sub_02017D80
arm_func_end ov29_022EAEF0

384
asm/overlay_29_022EAF48.s Normal file
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@@ -0,0 +1,384 @@
.include "asm/macros.inc"
.include "overlay_29_022EAF48.inc"
.text
arm_func_start ov29_022EAF48
ov29_022EAF48: ; 0x022EAF48
stmdb sp!, {r4, lr}
ldr ip, _022EAFA8 ; =DUNGEON_PTR
mov r4, #0
ldr r3, [ip]
ldr lr, _022EAFAC ; =0x000003E7
#ifdef JAPAN
add r2, r3, #0x254
add r3, r3, #0x2c000
str r4, [r3, #0xa54]
#else
add r2, r3, #0x2f8
add r3, r3, #0x2c000
str r4, [r3, #0xaf8]
#endif
add r3, r2, #0x2c800
str r4, [r3, #4]
ldr r2, [ip]
cmp r1, #0
add r1, r2, #0x700
strh lr, [r1, #0x96]
bne _022EAF8C
cmp r0, lr
bne _022EAFA0
_022EAF8C:
ldr r0, _022EAFAC ; =0x000003E7
strh r0, [r3, #0xa]
strh r0, [r3, #0xc]
strh r0, [r3, #0xe]
ldmia sp!, {r4, pc}
_022EAFA0:
bl ov29_022EAE40
ldmia sp!, {r4, pc}
.align 2, 0
_022EAFA8: .word DUNGEON_PTR
_022EAFAC: .word 0x000003E7
arm_func_end ov29_022EAF48
arm_func_start ov29_022EAFB0
ov29_022EAFB0: ; 0x022EAFB0
stmdb sp!, {r4, lr}
ldr r0, _022EB168 ; =DUNGEON_PTR
ldr r3, [r0]
cmp r3, #0
ldmeqia sp!, {r4, pc}
add r0, r3, #0x700
ldrh r0, [r0, #0x96]
ldr r2, _022EB16C ; =0x000003E7
#ifdef JAPAN
add r1, r3, #0x254
#else
add r1, r3, #0x2f8
#endif
cmp r0, r2
add r4, r1, #0x2c800
bne _022EB034
ldrb r1, [r3, #0x792]
cmp r1, #0
beq _022EB004
ldr r0, _022EB170 ; =ov29_023516E8
ldr r0, [r0, r1, lsl #2]
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
bl MusicTableIdxToMusicId
b _022EB034
_022EB004:
ldrb r0, [r3, #0x791]
cmp r0, #0
movne r0, #0xd
bne _022EB034
ldrb r0, [r3, #0x794]
cmp r0, #0
movne r0, #0xb
bne _022EB034
ldrb r0, [r3, #0x7c9]
cmp r0, #0
movne r0, #0xc
ldreqh r0, [r4, #0xe]
_022EB034:
ldr r1, [r4]
cmp r1, #4
bne _022EB058
ldrh r1, [r4, #0xc]
cmp r0, r1
movne r1, #2
strne r1, [r4]
strneh r0, [r4, #0xa]
b _022EB078
_022EB058:
ldr r1, _022EB16C ; =0x000003E7
cmp r0, r1
beq _022EB078
ldrh r2, [r4, #0xa]
cmp r2, r1
moveq r1, #1
streq r1, [r4]
streqh r0, [r4, #0xa]
_022EB078:
ldr r0, [r4]
cmp r0, #4
addls pc, pc, r0, lsl #2
ldmia sp!, {r4, pc}
_022EB088: ; jump table
ldmia sp!, {r4, pc} ; case 0
b _022EB09C ; case 1
b _022EB108 ; case 2
b _022EB124 ; case 3
ldmia sp!, {r4, pc} ; case 4
_022EB09C:
ldrh r2, [r4, #0xa]
ldr r0, _022EB16C ; =0x000003E7
cmp r2, r0
moveq r0, #0
streq r0, [r4]
beq _022EB0FC
tst r2, #0x8000
ldr r0, _022EB174 ; =0x00007FFF
beq _022EB0D4
and r0, r2, r0
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
bl PlayBgmByIdVeneer
b _022EB0EC
_022EB0D4:
and r0, r2, r0
mov r0, r0, lsl #0x10
ldrh r1, [r4, #8]
mov r0, r0, lsr #0x10
mov r2, #0x100
bl PlayBgmByIdVolumeVeneer
_022EB0EC:
ldrh r1, [r4, #0xa]
mov r0, #4
strh r1, [r4, #0xc]
str r0, [r4]
_022EB0FC:
ldr r0, _022EB16C ; =0x000003E7
strh r0, [r4, #0xa]
ldmia sp!, {r4, pc}
_022EB108:
mov r0, #0x1e
bl sub_02017B7C
mov r0, #0x1e
str r0, [r4, #4]
mov r0, #3
str r0, [r4]
ldmia sp!, {r4, pc}
_022EB124:
ldr r0, [r4, #4]
cmp r0, #0
subne r0, r0, #1
strne r0, [r4, #4]
ldr r0, [r4, #4]
cmp r0, #0
ldmneia sp!, {r4, pc}
ldrh r1, [r4, #0xa]
ldr r0, _022EB16C ; =0x000003E7
cmp r1, r0
movne r0, #1
strne r0, [r4]
ldmneia sp!, {r4, pc}
bl sub_02017B70
mov r0, #0
str r0, [r4]
ldmia sp!, {r4, pc}
.align 2, 0
_022EB168: .word DUNGEON_PTR
_022EB16C: .word 0x000003E7
_022EB170: .word ov29_023516E8
_022EB174: .word 0x00007FFF
arm_func_end ov29_022EAFB0
arm_func_start TrySwitchPlace
TrySwitchPlace: ; 0x022EB178
stmdb sp!, {r3, r4, r5, lr}
sub sp, sp, #8
mov r4, r1
mov r1, #0xe
mov r5, r0
bl AbilityIsActiveVeneer
cmp r0, #0
beq _022EB1BC
mov r0, #0
mov r1, r5
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _022EB2C4 ; =0x00000B76
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _022EB2BC
_022EB1BC:
cmp r5, r4
beq _022EB204
cmp r5, #0
moveq r0, #0
beq _022EB1E4
ldr r0, [r5]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
_022EB1E4:
cmp r0, #0
beq _022EB204
mov r0, r5
mov r1, #0x53
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _022EB210
_022EB204:
mov r0, r4
mov r1, #0xe
bl AbilityIsActiveVeneer
_022EB210:
cmp r0, #0
beq _022EB23C
mov r0, #0
mov r1, r4
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _022EB2C4 ; =0x00000B76
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _022EB2BC
_022EB23C:
ldrsh r1, [r5, #4]
add r0, sp, #4
strh r1, [sp, #4]
ldrsh r1, [r5, #6]
strh r1, [sp, #6]
ldrsh r1, [r4, #4]
strh r1, [sp]
ldrsh r1, [r4, #6]
strh r1, [sp, #2]
bl ov29_022E555C
add r0, sp, #0
bl ov29_022E555C
ldrsh r1, [sp]
ldrsh r2, [sp, #2]
mov r0, r5
mov r3, #1
bl MoveMonsterToPos
ldrsh r1, [sp, #4]
ldrsh r2, [sp, #6]
mov r0, r4
mov r3, #1
bl MoveMonsterToPos
mov r0, r5
mov r1, #0
bl UpdateEntityPixelPos
mov r0, r4
mov r1, #0
bl UpdateEntityPixelPos
mov r0, r5
bl ov29_02321260
mov r0, r4
bl ov29_02321260
_022EB2BC:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
_022EB2C4: .word 0x00000887
#else
_022EB2C4: .word 0x00000B76
#endif
arm_func_end TrySwitchPlace
arm_func_start ov29_022EB2C8
ov29_022EB2C8: ; 0x022EB2C8
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
ldr r0, _022EB360 ; =ov29_0237C91C
mov r2, r5, lsl #3
ldrh r6, [r0, r2]
mov r4, r1
cmp r6, #0x26
bne _022EB2F8
bl GetFloorType
cmp r0, #2
ldreq r0, _022EB364 ; =0x000009C9
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
_022EB2F8:
#ifdef JAPAN
add r0, r6, #0x57
add r0, r0, #0x2300
#else
add r0, r6, #0x87
add r0, r0, #0x900
#endif
mov r0, r0, lsl #0x10
mov r7, r0, lsr #0x10
mov r0, r7
bl StringFromId
ldr r1, _022EB368 ; =ov29_02352070
bl strcmp
cmp r0, #0
moveq r0, #1
movne r0, #0
tst r0, #0xff
beq _022EB34C
ldr r0, _022EB36C ; =ov29_0237C91E
mov r1, r5, lsl #3
ldrsh r0, [r0, r1]
bl sub_0200D208
ldr r1, _022EB370 ; =ov29_02352032
mov r0, r0, lsl #2
ldrh r0, [r1, r0]
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022EB34C:
cmp r4, #1
cmpeq r6, #0x1a
ldreq r0, _022EB374 ; =0x000009CA
movne r0, r7
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022EB360: .word ov29_0237C91C
#ifdef JAPAN
_022EB364: .word 0x00002399
#else
_022EB364: .word 0x000009C9
#endif
_022EB368: .word ov29_02352070
_022EB36C: .word ov29_0237C91E
_022EB370: .word ov29_02352032
#ifdef JAPAN
_022EB374: .word 0x0000239A
#else
_022EB374: .word 0x000009CA
#endif
arm_func_end ov29_022EB2C8
arm_func_start ov29_022EB378
ov29_022EB378: ; 0x022EB378
stmdb sp!, {r3, lr}
ldrsh r0, [r0, #4]
bl sub_0200D208
ldr r1, _022EB394 ; =ov29_02352030
mov r0, r0, lsl #2
ldrh r0, [r1, r0]
ldmia sp!, {r3, pc}
.align 2, 0
_022EB394: .word ov29_02352030
arm_func_end ov29_022EB378
arm_func_start ResetLeaderActionFields
ResetLeaderActionFields: ; 0x022EB398
stmdb sp!, {r4, lr}
mov r4, r0
bl GetLeaderMonster
mov r1, #0
strh r1, [r0, #0x4a]
cmp r4, #0
strneb r1, [r0, #0x4e]
strneb r1, [r0, #0x54]
subne r1, r1, #1
strneh r1, [r0, #0x5a]
strneh r1, [r0, #0x5c]
ldmia sp!, {r4, pc}
arm_func_end ResetLeaderActionFields
arm_func_start SetLeaderActionFields
SetLeaderActionFields: ; 0x022EB3C8
stmdb sp!, {r4, lr}
mov r4, r0
bl GetLeaderMonster
mov r1, #0
strh r4, [r0, #0x4a]
strb r1, [r0, #0x4e]
strb r1, [r0, #0x54]
sub r1, r1, #1
strh r1, [r0, #0x5a]
strh r1, [r0, #0x5c]
ldmia sp!, {r4, pc}
arm_func_end SetLeaderActionFields

View File

@@ -108,81 +108,3 @@ _022ECF3C: .word 0x00000A41
#endif
_022ECF40: .word 0x000003E7
arm_func_end CreateMonsterSummaryFromEntityOuter
arm_func_start IsDungeonEndReasonFailure
IsDungeonEndReasonFailure: ; 0x022ECF44
ldr r1, _022ECF6C ; =DUNGEON_PTR
ldr r0, _022ECF70 ; =0x0002CA66
ldr r2, [r1]
ldr r1, _022ECF74 ; =0x00000279
ldrsh r0, [r2, r0]
cmp r0, r1
movlt r0, #1
movge r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_022ECF6C: .word DUNGEON_PTR
#ifdef JAPAN
_022ECF70: .word 0x0002C9C2
#else
_022ECF70: .word 0x0002CA66
#endif
_022ECF74: .word 0x00000279
arm_func_end IsDungeonEndReasonFailure
arm_func_start ov29_022ECF78
ov29_022ECF78: ; 0x022ECF78
ldr r1, _022ECFAC ; =DUNGEON_PTR
ldr r0, _022ECFB0 ; =0x0002CA66
ldr r2, [r1]
ldr r1, _022ECFB4 ; =0x0000027A
ldrsh r2, [r2, r0]
cmp r2, r1
addne r0, r1, #3
cmpne r2, r0
addne r0, r1, #1
cmpne r2, r0
moveq r0, #1
movne r0, #0
bx lr
.align 2, 0
_022ECFAC: .word DUNGEON_PTR
#ifdef JAPAN
_022ECFB0: .word 0x0002C9C2
#else
_022ECFB0: .word 0x0002CA66
#endif
_022ECFB4: .word 0x0000027A
arm_func_end ov29_022ECF78
arm_func_start ov29_022ECFB8
ov29_022ECFB8: ; 0x022ECFB8
stmdb sp!, {r4, lr}
ldr r1, _022ED004 ; =DUNGEON_PTR
mov r4, r0
ldr r1, [r1]
cmp r1, #0
beq _022ECFF8
#ifdef JAPAN
add r0, r1, #0x168
#else
add r0, r1, #0x20c
#endif
add lr, r0, #0x2c800
mov ip, #0xe
_022ECFDC:
ldmia lr!, {r0, r1, r2, r3}
stmia r4!, {r0, r1, r2, r3}
subs ip, ip, #1
bne _022ECFDC
ldmia lr, {r0, r1}
stmia r4, {r0, r1}
ldmia sp!, {r4, pc}
_022ECFF8:
mov r1, #0xe8
bl MemZero
ldmia sp!, {r4, pc}
.align 2, 0
_022ED004: .word DUNGEON_PTR
arm_func_end ov29_022ECFB8

60
asm/overlay_29_022ECF78.s Normal file
View File

@@ -0,0 +1,60 @@
.include "asm/macros.inc"
.include "overlay_29_022ECF78.inc"
.text
arm_func_start ov29_022ECF78
ov29_022ECF78: ; 0x022ECF78
ldr r1, _022ECFAC ; =DUNGEON_PTR
ldr r0, _022ECFB0 ; =0x0002CA66
ldr r2, [r1]
ldr r1, _022ECFB4 ; =0x0000027A
ldrsh r2, [r2, r0]
cmp r2, r1
addne r0, r1, #3
cmpne r2, r0
addne r0, r1, #1
cmpne r2, r0
moveq r0, #1
movne r0, #0
bx lr
.align 2, 0
_022ECFAC: .word DUNGEON_PTR
#ifdef JAPAN
_022ECFB0: .word 0x0002C9C2
#else
_022ECFB0: .word 0x0002CA66
#endif
_022ECFB4: .word 0x0000027A
arm_func_end ov29_022ECF78
arm_func_start ov29_022ECFB8
ov29_022ECFB8: ; 0x022ECFB8
stmdb sp!, {r4, lr}
ldr r1, _022ED004 ; =DUNGEON_PTR
mov r4, r0
ldr r1, [r1]
cmp r1, #0
beq _022ECFF8
#ifdef JAPAN
add r0, r1, #0x168
#else
add r0, r1, #0x20c
#endif
add lr, r0, #0x2c800
mov ip, #0xe
_022ECFDC:
ldmia lr!, {r0, r1, r2, r3}
stmia r4!, {r0, r1, r2, r3}
subs ip, ip, #1
bne _022ECFDC
ldmia lr, {r0, r1}
stmia r4, {r0, r1}
ldmia sp!, {r4, pc}
_022ECFF8:
mov r1, #0xe8
bl MemZero
ldmia sp!, {r4, pc}
.align 2, 0
_022ED004: .word DUNGEON_PTR
arm_func_end ov29_022ECFB8

View File

@@ -31,197 +31,3 @@ UpdateShouldBoostHiddenStairsSpawnChance: ; 0x0233861C
.align 2, 0
_02338658: .word DUNGEON_PTR
arm_func_end UpdateShouldBoostHiddenStairsSpawnChance
arm_func_start IsSecretRoom
IsSecretRoom: ; 0x0233865C
ldr r0, _02338680 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrb r0, [r0, #0x36]
#else
ldrb r0, [r0, #0xda]
#endif
cmp r0, #0x71
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_02338680: .word DUNGEON_PTR
arm_func_end IsSecretRoom
arm_func_start IsSecretFloor
IsSecretFloor: ; 0x02338684
stmdb sp!, {r3, lr}
bl IsSecretBazaar
cmp r0, #0
bne _023386A0
bl IsSecretRoom
cmp r0, #0
beq _023386A8
_023386A0:
mov r0, #1
ldmia sp!, {r3, pc}
_023386A8:
mov r0, #0
ldmia sp!, {r3, pc}
arm_func_end IsSecretFloor
arm_func_start GetCurrentHiddenStairsType
GetCurrentHiddenStairsType: ; 0x023386B0
stmdb sp!, {r3, lr}
bl IsSecretBazaar
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, pc}
bl IsSecretRoom
cmp r0, #0
movne r0, #2
moveq r0, #0
ldmia sp!, {r3, pc}
arm_func_end GetCurrentHiddenStairsType
arm_func_start HiddenStairsPresent
HiddenStairsPresent: ; 0x023386D8
ldr r0, _02338704 ; =DUNGEON_PTR
mvn r1, #0
ldr r0, [r0]
add r0, r0, #0xcc00
#ifdef JAPAN
ldrsh r2, [r0, #0x44]
cmp r2, r1
ldrnesh r0, [r0, #0x46]
#else
ldrsh r2, [r0, #0xe8]
cmp r2, r1
ldrnesh r0, [r0, #0xea]
#endif
cmpne r0, r1
moveq r0, #0
movne r0, #1
bx lr
.align 2, 0
_02338704: .word DUNGEON_PTR
arm_func_end HiddenStairsPresent
arm_func_start PositionIsOnHiddenStairs
PositionIsOnHiddenStairs: ; 0x02338708
ldr r1, _02338738 ; =DUNGEON_PTR
ldrsh r2, [r0]
ldr r1, [r1]
add r1, r1, #0xcc00
#ifdef JAPAN
ldrsh r3, [r1, #0x44]
cmp r3, r2
ldreqsh r1, [r1, #0x46]
#else
ldrsh r3, [r1, #0xe8]
cmp r3, r2
ldreqsh r1, [r1, #0xea]
#endif
ldreqsh r0, [r0, #2]
cmpeq r1, r0
moveq r0, #1
movne r0, #0
bx lr
.align 2, 0
_02338738: .word DUNGEON_PTR
arm_func_end PositionIsOnHiddenStairs
arm_func_start ov29_0233873C
ov29_0233873C: ; 0x0233873C
stmdb sp!, {r3, lr}
bl HiddenStairsPresent
cmp r0, #0
ldmeqia sp!, {r3, pc}
ldr r0, _02338764 ; =DUNGEON_PTR
ldr r0, [r0]
#ifdef JAPAN
add r0, r0, #0x44
#else
add r0, r0, #0xe8
#endif
add r0, r0, #0xcc00
bl ov29_02338768
ldmia sp!, {r3, pc}
.align 2, 0
_02338764: .word DUNGEON_PTR
arm_func_end ov29_0233873C
arm_func_start ov29_02338768
ov29_02338768: ; 0x02338768
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
bl ov29_022E2418
mov r4, r0
ldrsh r0, [r5]
ldrsh r1, [r5, #2]
bl GetTileSafe
str r4, [r0, #0x10]
mov r0, #0
strb r0, [r4, #0x20]
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_02338768
arm_func_start HiddenStairsTrigger
HiddenStairsTrigger: ; 0x02338794
#ifdef JAPAN
#define HIDDEN_STAIRS_TRIGGER_OFFSET -0xA4
#else
#define HIDDEN_STAIRS_TRIGGER_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
bl HiddenStairsPresent
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, _02338848 ; =DUNGEON_PTR
ldr r0, [r0]
add r1, r0, #0xcc00
ldrsh r0, [r1, #0xe8 + HIDDEN_STAIRS_TRIGGER_OFFSET]
ldrsh r1, [r1, #0xea + HIDDEN_STAIRS_TRIGGER_OFFSET]
bl GetTileSafe
mov r4, r0
ldr r0, [r4, #0x10]
ldrb r0, [r0, #0x20]
cmp r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldr r0, _02338848 ; =DUNGEON_PTR
ldr r2, [r0]
add r0, r2, #0x1a000
ldrb r1, [r0, #0x246 + HIDDEN_STAIRS_TRIGGER_OFFSET]
cmp r1, #0
ldreqb r0, [r0, #0x244 + HIDDEN_STAIRS_TRIGGER_OFFSET]
cmpeq r0, #0
bne _0233881C
cmp r5, #0
beq _0233881C
add r0, r2, #0xe8 + HIDDEN_STAIRS_TRIGGER_OFFSET
add r0, r0, #0xcc00
mov r1, #0x41
mov r2, #1
bl PlayEffectAnimationPos
bl GetLeader
ldr r1, _0233884C ; =0x00000F31
bl LogMessageByIdWithPopupCheckUser
_0233881C:
ldr r1, [r4, #0x10]
mov r2, #1
ldr r0, _02338848 ; =DUNGEON_PTR
strb r2, [r1, #0x20]
ldr r0, [r0]
add r1, r0, #0xcc00
ldrsh r0, [r1, #0xe8 + HIDDEN_STAIRS_TRIGGER_OFFSET]
ldrsh r1, [r1, #0xea + HIDDEN_STAIRS_TRIGGER_OFFSET]
bl DrawMinimapTile
bl UpdateTrapsVisibility
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02338848: .word DUNGEON_PTR
#ifdef JAPAN
_0233884C: .word 0x000008A8
#else
_0233884C: .word 0x00000F31
#endif
arm_func_end HiddenStairsTrigger

179
asm/overlay_29_02338684.s Normal file
View File

@@ -0,0 +1,179 @@
.include "asm/macros.inc"
.include "overlay_29_02338684.inc"
.text
arm_func_start IsSecretFloor
IsSecretFloor: ; 0x02338684
stmdb sp!, {r3, lr}
bl IsSecretBazaar
cmp r0, #0
bne _023386A0
bl IsSecretRoom
cmp r0, #0
beq _023386A8
_023386A0:
mov r0, #1
ldmia sp!, {r3, pc}
_023386A8:
mov r0, #0
ldmia sp!, {r3, pc}
arm_func_end IsSecretFloor
arm_func_start GetCurrentHiddenStairsType
GetCurrentHiddenStairsType: ; 0x023386B0
stmdb sp!, {r3, lr}
bl IsSecretBazaar
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, pc}
bl IsSecretRoom
cmp r0, #0
movne r0, #2
moveq r0, #0
ldmia sp!, {r3, pc}
arm_func_end GetCurrentHiddenStairsType
arm_func_start HiddenStairsPresent
HiddenStairsPresent: ; 0x023386D8
ldr r0, _02338704 ; =DUNGEON_PTR
mvn r1, #0
ldr r0, [r0]
add r0, r0, #0xcc00
#ifdef JAPAN
ldrsh r2, [r0, #0x44]
cmp r2, r1
ldrnesh r0, [r0, #0x46]
#else
ldrsh r2, [r0, #0xe8]
cmp r2, r1
ldrnesh r0, [r0, #0xea]
#endif
cmpne r0, r1
moveq r0, #0
movne r0, #1
bx lr
.align 2, 0
_02338704: .word DUNGEON_PTR
arm_func_end HiddenStairsPresent
arm_func_start PositionIsOnHiddenStairs
PositionIsOnHiddenStairs: ; 0x02338708
ldr r1, _02338738 ; =DUNGEON_PTR
ldrsh r2, [r0]
ldr r1, [r1]
add r1, r1, #0xcc00
#ifdef JAPAN
ldrsh r3, [r1, #0x44]
cmp r3, r2
ldreqsh r1, [r1, #0x46]
#else
ldrsh r3, [r1, #0xe8]
cmp r3, r2
ldreqsh r1, [r1, #0xea]
#endif
ldreqsh r0, [r0, #2]
cmpeq r1, r0
moveq r0, #1
movne r0, #0
bx lr
.align 2, 0
_02338738: .word DUNGEON_PTR
arm_func_end PositionIsOnHiddenStairs
arm_func_start ov29_0233873C
ov29_0233873C: ; 0x0233873C
stmdb sp!, {r3, lr}
bl HiddenStairsPresent
cmp r0, #0
ldmeqia sp!, {r3, pc}
ldr r0, _02338764 ; =DUNGEON_PTR
ldr r0, [r0]
#ifdef JAPAN
add r0, r0, #0x44
#else
add r0, r0, #0xe8
#endif
add r0, r0, #0xcc00
bl ov29_02338768
ldmia sp!, {r3, pc}
.align 2, 0
_02338764: .word DUNGEON_PTR
arm_func_end ov29_0233873C
arm_func_start ov29_02338768
ov29_02338768: ; 0x02338768
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
bl ov29_022E2418
mov r4, r0
ldrsh r0, [r5]
ldrsh r1, [r5, #2]
bl GetTileSafe
str r4, [r0, #0x10]
mov r0, #0
strb r0, [r4, #0x20]
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_02338768
arm_func_start HiddenStairsTrigger
HiddenStairsTrigger: ; 0x02338794
#ifdef JAPAN
#define HIDDEN_STAIRS_TRIGGER_OFFSET -0xA4
#else
#define HIDDEN_STAIRS_TRIGGER_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
bl HiddenStairsPresent
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, _02338848 ; =DUNGEON_PTR
ldr r0, [r0]
add r1, r0, #0xcc00
ldrsh r0, [r1, #0xe8 + HIDDEN_STAIRS_TRIGGER_OFFSET]
ldrsh r1, [r1, #0xea + HIDDEN_STAIRS_TRIGGER_OFFSET]
bl GetTileSafe
mov r4, r0
ldr r0, [r4, #0x10]
ldrb r0, [r0, #0x20]
cmp r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldr r0, _02338848 ; =DUNGEON_PTR
ldr r2, [r0]
add r0, r2, #0x1a000
ldrb r1, [r0, #0x246 + HIDDEN_STAIRS_TRIGGER_OFFSET]
cmp r1, #0
ldreqb r0, [r0, #0x244 + HIDDEN_STAIRS_TRIGGER_OFFSET]
cmpeq r0, #0
bne _0233881C
cmp r5, #0
beq _0233881C
add r0, r2, #0xe8 + HIDDEN_STAIRS_TRIGGER_OFFSET
add r0, r0, #0xcc00
mov r1, #0x41
mov r2, #1
bl PlayEffectAnimationPos
bl GetLeader
ldr r1, _0233884C ; =0x00000F31
bl LogMessageByIdWithPopupCheckUser
_0233881C:
ldr r1, [r4, #0x10]
mov r2, #1
ldr r0, _02338848 ; =DUNGEON_PTR
strb r2, [r1, #0x20]
ldr r0, [r0]
add r1, r0, #0xcc00
ldrsh r0, [r1, #0xe8 + HIDDEN_STAIRS_TRIGGER_OFFSET]
ldrsh r1, [r1, #0xea + HIDDEN_STAIRS_TRIGGER_OFFSET]
bl DrawMinimapTile
bl UpdateTrapsVisibility
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02338848: .word DUNGEON_PTR
#ifdef JAPAN
_0233884C: .word 0x000008A8
#else
_0233884C: .word 0x00000F31
#endif
arm_func_end HiddenStairsTrigger

View File

@@ -1,24 +0,0 @@
.include "asm/macros.inc"
.include "overlay_29_0234969C.inc"
.text
arm_func_start ov29_0234969C
ov29_0234969C: ; 0x0234969C
ldr r1, _023496AC ; =DUNGEON_PTR
ldr r1, [r1]
strb r0, [r1, #2]
bx lr
.align 2, 0
_023496AC: .word DUNGEON_PTR
arm_func_end ov29_0234969C
arm_func_start ov29_023496B0
ov29_023496B0: ; 0x023496B0
ldr r0, _023496C0 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #2]
bx lr
.align 2, 0
_023496C0: .word DUNGEON_PTR
arm_func_end ov29_023496B0

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@@ -0,0 +1,9 @@
#ifndef PMDSKY_OVERLAY_29_022EAE14_H
#define PMDSKY_OVERLAY_29_022EAE14_H
#include "dungeon.h"
#include "util.h"
void ChangeDungeonMusic(enum music_id music);
#endif

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@@ -0,0 +1,11 @@
#ifndef PMDSKY_OVERLAY_29_022EAEFC_H
#define PMDSKY_OVERLAY_29_022EAEFC_H
#include "dungeon.h"
#include "util.h"
bool8 ov29_022EAEFC(void);
u8 ov29_022EAF20(void);
void SetUnkMusicFlag(u8 value);
#endif

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@@ -0,0 +1,9 @@
#ifndef PMDSKY_OVERLAY_29_022ECF44_H
#define PMDSKY_OVERLAY_29_022ECF44_H
#include "dungeon.h"
#include "util.h"
bool8 IsDungeonEndReasonFailure(void);
#endif

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@@ -0,0 +1,9 @@
#ifndef PMDSKY_OVERLAY_29_0233865C_H
#define PMDSKY_OVERLAY_29_0233865C_H
#include "dungeon.h"
#include "util.h"
bool8 IsSecretRoom(void);
#endif

View File

@@ -5,5 +5,7 @@
#include "util.h"
void ov29_02349688(bool8 value);
void ov29_0234969C(bool8 value);
bool8 ov29_023496B0(void);
#endif

View File

@@ -6,5 +6,7 @@
bool8 IsBossFight(enum fixed_room_id fixed_room_id);
bool8 IsCurrentFixedRoomBossFight();
bool8 IsMarowakTrainingMaze(void);
bool8 FixedRoomIsSubstituteRoom(void);
#endif //PMDSKY_RUN_DUNGEON_1_H

View File

@@ -752,7 +752,7 @@ Overlay OVY_29
Object src/dg.o
Object asm/overlay_29_022E0378.o
Object src/run_dungeon_1.o
Object asm/overlay_29_022E08A0.o
Object asm/overlay_29_022E08F4.o
Object src/overlay_29_022E0A04.o
Object asm/overlay_29_022E0A18.o
Object src/overlay_29_022E1610.o
@@ -783,6 +783,10 @@ Overlay OVY_29
Object asm/overlay_29_022E9618.o
Object src/dg_random.o
Object asm/overlay_29_022EAB50.o
Object src/overlay_29_022EAE14.o
Object asm/overlay_29_022EAE40.o
Object src/overlay_29_022EAEFC.o
Object asm/overlay_29_022EAF48.o
Object src/dungeon_action.o
Object asm/overlay_29_022EB44C.o
Object src/overlay_29_022EBC50.o
@@ -793,6 +797,8 @@ Overlay OVY_29
Object asm/overlay_29_022EC62C.o
Object src/overlay_29_022ECDC0.o
Object asm/overlay_29_022ECDE4.o
Object src/overlay_29_022ECF44.o
Object asm/overlay_29_022ECF78.o
Object src/overlay_29_022ED01C.o
Object asm/overlay_29_022ED030.o
Object src/overlay_29_022ED868.o
@@ -1024,6 +1030,8 @@ Overlay OVY_29
Object src/overlay_29_02338560.o
Object src/overlay_29_02338604.o
Object asm/overlay_29_0233861C.o
Object src/overlay_29_0233865C.o
Object asm/overlay_29_02338684.o
Object src/overlay_29_02338850.o
Object asm/overlay_29_023388B0.o
Object src/overlay_29_02339118.o
@@ -1059,7 +1067,6 @@ Overlay OVY_29
Object src/overlay_29_02349620.o
Object asm/overlay_29_02349658.o
Object src/overlay_29_02349688.o
Object asm/overlay_29_0234969C.o
Object src/overlay_29_023496D8.o
Object asm/overlay_29_023496EC.o
Object src/overlay_29_0234987C.o

10
src/overlay_29_022EAE14.c Normal file
View File

@@ -0,0 +1,10 @@
#include "overlay_29_022EAE14.h"
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR;
void ChangeDungeonMusic(enum music_id music)
{
DUNGEON_PTR->dungeon_music_playing_id = music;
DUNGEON_PTR->field_0x2cb00 = 0;
}

19
src/overlay_29_022EAEFC.c Normal file
View File

@@ -0,0 +1,19 @@
#include "overlay_29_022EAEFC.h"
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR;
bool8 ov29_022EAEFC(void)
{
return DUNGEON_PTR->unk_music_flag == 0;
}
u8 ov29_022EAF20(void)
{
return DUNGEON_PTR->unk_music_flag;
}
void SetUnkMusicFlag(u8 value)
{
DUNGEON_PTR->unk_music_flag = value;
}

View File

@@ -0,0 +1,9 @@
#include "overlay_29_022ECF44.h"
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR;
bool8 IsDungeonEndReasonFailure(void)
{
return (s16) DUNGEON_PTR->fainted_monster_dungeon_end_reason.other < DAMAGE_SOURCE_ESCAPE;
}

View File

@@ -0,0 +1,9 @@
#include "overlay_29_0233865C.h"
#include "dungeon.h"
extern struct dungeon *DUNGEON_PTR;
bool8 IsSecretRoom(void)
{
return DUNGEON_PTR->gen_info.fixed_room_id == FIXED_SECRET_ROOM;
}

View File

@@ -14,3 +14,13 @@ void ov29_02349688(bool8 value)
{
DUNGEON_PTR->target_enemy_defeated_message = value;
}
void ov29_0234969C(bool8 value)
{
DUNGEON_PTR->hidden_outlaw_defeated_message = value;
}
bool8 ov29_023496B0(void)
{
return DUNGEON_PTR->hidden_outlaw_defeated_message;
}

View File

@@ -15,3 +15,18 @@ bool8 IsCurrentFixedRoomBossFight()
{
IsBossFight(DUNGEON_PTR[0]->gen_info.fixed_room_id);
}
bool8 IsMarowakTrainingMaze(void)
{
enum dungeon_id id = DUNGEON_PTR[0]->id;
if (id >= DUNGEON_NORMAL_FLY_MAZE && id <= DUNGEON_EXPLORER_MAZE) {
return TRUE;
}
return FALSE;
}
bool8 FixedRoomIsSubstituteRoom(void)
{
return DUNGEON_PTR[0]->gen_info.fixed_room_id == FIXED_SUBSTITUTE_ROOM;
}