Split ITCM JP

This commit is contained in:
AnonymousRandomPerson
2024-01-03 15:41:17 -06:00
parent a7f68a191f
commit 2d19cbd819
4 changed files with 285 additions and 49 deletions

View File

@@ -166,6 +166,7 @@
.public sub_0201BD50
.public sub_0201BD80
.public sub_0202760C
.public sub_0202796C_JP
.public sub_0207A238
.public sub_0207A244
.public sub_0207A300
@@ -177,4 +178,4 @@
.public TRIG_TABLE
.public TryAddTargetToAiTargetList
.public UpdateAiTargetPos
.public UpdateWindow
.public UpdateWindow

View File

@@ -963,9 +963,9 @@
.public RemoveActiveMembersFromAllTeams
.public RemoveActiveMembersFromRescueTeam
.public RemoveActiveMembersFromSpecialEpisodeTeam
.public Render3dStack
.public RENDER_3D
.public RENDER_3D_FUNCTIONS_64
.public Render3dStack
.public ResumeBgm
.public Rgb8ToRgb5
.public SCRIPT_VARS
@@ -998,6 +998,7 @@
.public sub_01FF8F28
.public sub_01FF905C
.public sub_01FF9128
.public sub_01FF9130_JP
.public sub_01FF929C
.public sub_02001808
.public sub_02002580
@@ -1159,4 +1160,4 @@
.public WONDER_MAIL_ENCRYPTION_TABLE
.public WriteMonsterInfoToSave
.public ZINC_STAT_BOOST
.public ZInit8
.public ZInit8

View File

@@ -1090,6 +1090,46 @@ _01FF8F24: .word RENDER_3D
arm_func_start sub_01FF8F28
sub_01FF8F28: ; 0x01FF8F28
#ifdef JAPAN
stmdb sp!, {r4, r5, r6, lr}
ldr lr, _01FF8FAC ; =0x0209A138
mov r4, #0
_01FF8F34:
cmp r4, #0
ldrb r5, [r0, r4]
ldreqb r6, [r1, r4]
beq _01FF8F70
add r3, r0, r4
cmp r5, #0xff
ldreqb r3, [r3, #-1]
ldrb r6, [r1, r4]
addeq r3, lr, r3, lsl #1
ldreqb r5, [r3, #1]
add r3, r1, r4
cmp r6, #0xff
ldreqb r3, [r3, #-1]
addeq r3, lr, r3, lsl #1
ldreqb r6, [r3, #1]
_01FF8F70:
ldrb ip, [lr, r5, lsl #1]
ldrb r3, [lr, r6, lsl #1]
add r4, r4, #1
cmp ip, r3
beq _01FF8F90
mvnlo r0, #0
movhs r0, #1
ldmia sp!, {r4, r5, r6, pc}
_01FF8F90:
cmp r5, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
cmp r4, r2
blt _01FF8F34
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_01FF8FAC: .word _02099E44
#else
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov sl, #0
str sl, [sp]
@@ -1175,10 +1215,115 @@ _01FF904C:
.align 2, 0
_01FF9054: .word _02099E44
_01FF9058: .word 0x0000FFFE
#endif
arm_func_end sub_01FF8F28
arm_func_start sub_01FF905C
sub_01FF905C: ; 0x01FF905C
#ifdef JAPAN
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, lr}
mov sb, r1
mov sl, r0
mov r8, r2
mov r4, r3
bl sub_0202796C_JP
cmp sb, #0
mov r6, r0
cmpge r8, #0
ldmltia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
mov r0, r8, asr #2
add r5, r8, r0, lsr #29
mov r0, sl
mov r7, r5, asr #3
bl GetWindow
ldrb r1, [r0, #6]
mov r0, sb, asr #2
mov r2, r8, lsr #0x1f
mul r1, r7, r1
add r0, sb, r0, lsr #29
add r3, r1, r0, asr #3
rsb r1, r2, r8, lsl #29
mov r0, sl
add r3, r6, r3, lsl #6
add r1, r2, r1, ror #29
add r6, r3, r1, lsl #3
bl GetWindow
ldrb r0, [r0, #7]
cmp r0, r5, asr #3
cmpgt r4, #0
ldmleia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
mov r1, sb, lsr #0x1f
rsb r0, r1, sb, lsl #29
add r1, r1, r0, ror #29
ldr r2, _01FF912C ; =0x0209B488
mov r0, #0x18
mla r2, r1, r0, r2
ldr ip, [sp, #0x20]
mov r1, #8
mov r0, #0
b _01FF9120
_01FF9054:
mov r8, r4
cmp r4, #8
movge r8, r1
mov r5, r0
mov r3, r0
mov r7, r0
b _01FF9084
_01FF9070:
mov r3, r3, lsl #8
orr r3, r3, r5, lsr #24
orr r3, r3, ip, asr #31
orr r5, ip, r5, lsl #8
add r7, r7, #1
_01FF9084:
cmp r7, r8
blt _01FF9070
cmp r3, #0
cmpeq r5, #0
beq _01FF9118
ldr r7, [r2, #4]
ldr r8, [r2, #0x10]
and sb, r3, r7
ldr r7, [r2]
mov sl, sb, lsl r8
and sb, r5, r7
rsb r7, r8, #0x20
ldr lr, [r6]
orr sl, sl, sb, lsr r7
sub r7, r8, #0x20
orr lr, lr, sb, lsl r8
ldr r8, [r6, #4]
orr sl, sl, sb, lsl r7
str lr, [r6]
orr r7, r8, sl
str r7, [r6, #4]
ldr r7, [r2, #0x14]
ldr sb, [r2, #8]
ldr r8, [r2, #0xc]
and r5, r5, sb
mov sb, r5, lsr r7
and r5, r3, r8
rsb r3, r7, #0x20
ldr r8, [r6, #0x44]
orr sb, sb, r5, lsl r3
sub r3, r7, #0x20
orr r7, r8, r5, lsr r7
orr sb, sb, r5, lsr r3
ldr r3, [r6, #0x40]
orr r3, r3, sb
str r3, [r6, #0x40]
str r7, [r6, #0x44]
_01FF9118:
add r6, r6, #0x40
sub r4, r4, #8
_01FF9120:
cmp r4, #0
bgt _01FF9054
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
.align 2, 0
_01FF912C: .word 0x0209B488
#else
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov sb, r0
ldr r4, [sp, #0x20]
@@ -1234,8 +1379,40 @@ _01FF911C:
cmp r6, r1
ble _01FF90F8
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
#endif
arm_func_end sub_01FF905C
#ifdef JAPAN
arm_func_start sub_01FF9130_JP
sub_01FF9130_JP: ; 0x01FF9130
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r5, #0
mov r4, r5
mov r6, r5
mov r8, r5
mov r7, #0xff
mov r3, r5
mov r2, r5
_01FF9150:
and ip, r6, r1
and lr, r7, r0
cmp ip, r3
cmpeq lr, r2
orreq r4, r4, r6
moveq r6, r6, lsl #8
movne r6, r6, lsl #8
add r8, r8, #1
orreq r5, r5, r7
orr r6, r6, r7, lsr #24
mov r7, r7, lsl #8
cmp r8, #8
blt _01FF9150
mov r0, r5
mov r1, r4
ldmia sp!, {r4, r5, r6, r7, r8, pc}
arm_func_end sub_01FF9130_JP
#endif
arm_func_start sub_01FF9128
sub_01FF9128: ; 0x01FF9128
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
@@ -2635,6 +2812,13 @@ _01FFA3BC:
arm_func_start AiMovement
AiMovement: ; 0x01FFA3C4
#ifdef JAPAN
#define AI_MOVEMENT_OFFSET -4
#define AI_MOVEMENT_OFFSET_2 -0xA4
#else
#define AI_MOVEMENT_OFFSET 0
#define AI_MOVEMENT_OFFSET_2 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x88
mov r4, r0
@@ -2679,10 +2863,10 @@ _01FFA458:
cmp r0, #0
bne _01FFA494
add r0, r8, #0x100
ldrh r1, [r0, #0x46]
ldrh r1, [r0, #0x46 + AI_MOVEMENT_OFFSET]
sub r2, sp, #4
strh r1, [r2]
ldrh r0, [r0, #0x48]
ldrh r0, [r0, #0x48 + AI_MOVEMENT_OFFSET]
strh r0, [r2, #2]
ldr r0, [r2]
bl CeilFixedPoint
@@ -2702,10 +2886,10 @@ _01FFA494:
strb r0, [r8, #0x4c]
ldrsh r1, [r4, #4]
add r0, r8, #0x100
strh r1, [r0, #0x7e]
strh r1, [r0, #0x7e + AI_MOVEMENT_OFFSET]
ldrsh r1, [r4, #6]
sub r1, r1, #1
strh r1, [r0, #0x80]
strh r1, [r0, #0x80 + AI_MOVEMENT_OFFSET]
b _01FFB2A4
_01FFA4D4:
ldr r1, [sp]
@@ -2728,25 +2912,25 @@ _01FFA4D4:
ldr r1, [r3]
mov r0, #1
add r1, r1, #0xcc00
ldrh r5, [r1, #0xe4]
ldrh r5, [r1, #0xe4 + AI_MOVEMENT_OFFSET_2]
strh r5, [sb, #0x8c]
ldrh r1, [r1, #0xe6]
ldrh r1, [r1, #0xe6 + AI_MOVEMENT_OFFSET_2]
strh r1, [sb, #0x8e]
ldr r1, [r3]
add r1, r1, #0xcc00
ldrh r3, [r1, #0xe4]
strh r3, [r2, #0x7e]
ldrh r1, [r1, #0xe6]
strh r1, [r2, #0x80]
ldrh r3, [r1, #0xe4 + AI_MOVEMENT_OFFSET_2]
strh r3, [r2, #0x7e + AI_MOVEMENT_OFFSET]
ldrh r1, [r1, #0xe6 + AI_MOVEMENT_OFFSET_2]
strh r1, [r2, #0x80 + AI_MOVEMENT_OFFSET]
b _01FFAF28
_01FFA550:
ldr r0, _01FFB2B4 ; =DUNGEON_PTR
ldr r1, [r0]
add r0, r1, #0x3000
ldrb r0, [r0, #0xe38]
ldrb r0, [r0, #0xe38 + AI_MOVEMENT_OFFSET_2]
cmp r0, #0
beq _01FFA580
add r0, r1, #0x378
add r0, r1, #0x378 + AI_MOVEMENT_OFFSET_2
add r0, r0, #0x12800
str r0, [sp, #0x2c]
mov r0, #0x14
@@ -2759,14 +2943,14 @@ _01FFA580:
ldrb r0, [sb, #8]
cmp r0, #0
bne _01FFA5B0
add r0, r1, #0x328
add r0, r1, #0x328 + AI_MOVEMENT_OFFSET_2
add r0, r0, #0x12800
str r0, [sp, #0x2c]
mov r0, #4
str r0, [sp, #0x28]
b _01FFA5C4
_01FFA5B0:
add r0, r1, #0x338
add r0, r1, #0x338 + AI_MOVEMENT_OFFSET_2
add r0, r0, #0x12800
str r0, [sp, #0x2c]
mov r0, #0x10
@@ -2794,7 +2978,7 @@ _01FFA5E0:
ldr r0, _01FFB2B4 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x3000
ldrb r0, [r0, #0xe38]
ldrb r0, [r0, #0xe38 + AI_MOVEMENT_OFFSET_2]
cmp r0, #0
beq _01FFA640
mov r0, r4
@@ -2820,9 +3004,9 @@ _01FFA640:
strh r0, [sb, #0x8e]
ldrh r1, [r6, #4]
ldr r0, [sp, #0x4c]
strh r1, [r0, #0x7e]
strh r1, [r0, #0x7e + AI_MOVEMENT_OFFSET]
ldrh r1, [r6, #6]
strh r1, [r0, #0x80]
strh r1, [r0, #0x80 + AI_MOVEMENT_OFFSET]
_01FFA688:
add sl, sl, #1
_01FFA68C:
@@ -2913,10 +3097,14 @@ _01FFA7C0:
ldrsh sl, [r4, #6]
ldr r1, [r0]
ldrsh r2, [r7, #6]
add r0, r1, #0x2a8
add r0, r1, #0x2a8 + AI_MOVEMENT_OFFSET_2
add r1, r1, r5, lsl #1
add r1, r1, #0xf200
#ifdef JAPAN
ldrsh r1, [r1, #0xc4]
#else
ldrsh r1, [r1, #0x68]
#endif
add r3, r0, #0xf000
sub r0, r2, sl
str r1, [sp, #0x30]
@@ -3123,9 +3311,9 @@ _01FFAAB8:
ldr r0, _01FFB2B4 ; =DUNGEON_PTR
ldr r1, [r0]
add r0, r1, #0x3000
ldrb r0, [r0, #0xe38]
ldrb r0, [r0, #0xe38 + AI_MOVEMENT_OFFSET_2]
cmp r0, #0
addne r0, r1, #0x378
addne r0, r1, #0x378 + AI_MOVEMENT_OFFSET_2
addne sb, r0, #0x12800
movne fp, #0x14
bne _01FFAB30
@@ -3134,12 +3322,12 @@ _01FFAAB8:
beq _01FFAB24
ldrb r0, [sl, #8]
cmp r0, #0
addeq r0, r1, #0x328
addeq r0, r1, #0x328 + AI_MOVEMENT_OFFSET_2
addeq sb, r0, #0x12800
moveq fp, #4
beq _01FFAB30
_01FFAB24:
add r0, r1, #0x338
add r0, r1, #0x338 + AI_MOVEMENT_OFFSET_2
add sb, r0, #0x12800
mov fp, #0x10
_01FFAB30:
@@ -3164,7 +3352,7 @@ _01FFAB50:
ldr r1, _01FFB2B4 ; =DUNGEON_PTR
ldr r1, [r1]
add r1, r1, #0x3000
ldrb r1, [r1, #0xe38]
ldrb r1, [r1, #0xe38 + AI_MOVEMENT_OFFSET_2]
cmp r1, #0
beq _01FFABAC
mov r0, r4
@@ -3249,7 +3437,7 @@ _01FFAC6C:
ldrh r5, [r5, #0x26]
strh r5, [sl, #0x80]
strb r2, [sl, #0x7e]
str r3, [sl, #0x120]
str r3, [sl, #0x120 + AI_MOVEMENT_OFFSET]
bl ov29_02301F20
cmp r0, #0
beq _01FFAD0C
@@ -3299,7 +3487,7 @@ _01FFAD14:
str r5, [sl, #0x84]
ldrh r2, [r5, #0x26]
strh r2, [sl, #0x80]
str r1, [sl, #0x120]
str r1, [sl, #0x120 + AI_MOVEMENT_OFFSET]
b _01FFAF28
_01FFAD7C:
ldrb r0, [sl, #7]
@@ -3323,7 +3511,7 @@ _01FFADC0:
ldr r0, _01FFB2B4 ; =DUNGEON_PTR
mov r1, #0x1c
ldr r0, [r0]
add r0, r0, #0x2e8
add r0, r0, #0x2e8 + AI_MOVEMENT_OFFSET_2
add r0, r0, #0xec00
mla r0, r2, r1, r0
ldrsh r3, [r0, #2]
@@ -3355,7 +3543,7 @@ _01FFAE04:
mov r0, #0
str r0, [sl, #0x84]
strh r0, [sl, #0x80]
str r0, [sl, #0x120]
str r0, [sl, #0x120 + AI_MOVEMENT_OFFSET]
mov r0, #1
b _01FFAF28
_01FFAE50:
@@ -3403,7 +3591,7 @@ _01FFAEB8:
strh r2, [sl, #0x8c]
ldrh r2, [r3, #0x6c]
strh r2, [sl, #0x8e]
str r1, [sl, #0x120]
str r1, [sl, #0x120 + AI_MOVEMENT_OFFSET]
b _01FFAF28
_01FFAEF8:
add r6, r6, #1
@@ -3429,9 +3617,9 @@ _01FFAF28:
ldr sb, [r4, #0xb4]
ldrh r1, [sb, #0x8c]
add r0, sb, #0x100
strh r1, [r0, #0x7e]
strh r1, [r0, #0x7e + AI_MOVEMENT_OFFSET]
ldrh r1, [sb, #0x8e]
strh r1, [r0, #0x80]
strh r1, [r0, #0x80 + AI_MOVEMENT_OFFSET]
ldrsh r1, [r4, #4]
ldrsh r0, [sb, #0x8c]
cmp r1, r0
@@ -3502,16 +3690,16 @@ _01FFB040:
beq _01FFB0DC
ldrb r0, [sb, #6]
cmp r0, #0
ldreqb r0, [sb, #0x14f]
ldreqb r0, [sb, #0x14f + AI_MOVEMENT_OFFSET]
cmpeq r0, #0
bne _01FFB080
mov r1, #1
strb r1, [sb, #0x7d]
add r0, sb, #0x4a
strb r1, [sb, #0x14e]
strb r1, [sb, #0x14e + AI_MOVEMENT_OFFSET]
bl SetMonsterActionFields
mov r0, #1
strb r0, [sb, #0x151]
strb r0, [sb, #0x151 + AI_MOVEMENT_OFFSET]
b _01FFB2A4
_01FFB080:
ldr r0, _01FFB2B8 ; =DIRECTIONS_XY
@@ -3533,7 +3721,7 @@ _01FFB080:
mov r1, #1
bl SetMonsterActionFields
mov r0, #1
strb r0, [sb, #0x151]
strb r0, [sb, #0x151 + AI_MOVEMENT_OFFSET]
b _01FFB2A4
_01FFB0D4:
mov r0, #1
@@ -3650,16 +3838,16 @@ _01FFB264:
mov r1, #1
bl SetMonsterActionFields
mov r1, #1
strb r1, [sb, #0x151]
strb r1, [sb, #0x151 + AI_MOVEMENT_OFFSET]
ldrb r0, [sb, #7]
cmp r0, #0
movne r0, #0
strneb r0, [sb, #0x7d]
strneb r0, [sb, #0x14e]
strneb r0, [sb, #0x14e + AI_MOVEMENT_OFFSET]
bne _01FFB2A4
ldrb r0, [sb, #0x7d]
cmp r0, #0
strneb r1, [sb, #0x14e]
strneb r1, [sb, #0x14e + AI_MOVEMENT_OFFSET]
_01FFB2A4:
add sp, sp, #0x88
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
@@ -3681,7 +3869,11 @@ CalculateAiTargetPos: ; 0x01FFB2C8
ldr r0, [r1]
ldr sb, [sl, #0xb4]
add r0, r0, #0x4000
#ifdef JAPAN
ldrb r0, [r0, #0x36]
#else
ldrb r0, [r0, #0xda]
#endif
ldrb r4, [sl, #0x25]
mov r5, #0
cmp r0, #0xa5
@@ -3759,6 +3951,17 @@ _01FFB3E4:
b _01FFB5D8
_01FFB3F0:
ldr r0, _01FFB61C ; =DUNGEON_PTR
#ifdef JAPAN
ldr r1, [sb, #0x11c]
ldr r2, [r0]
cmp r1, #0
add r0, r2, r4, lsl #1
add r1, r2, #0x204
add r0, r0, #0xf100
add r1, r1, #0xf000
add r6, r1, r4, lsl #7
ldrsh r5, [r0, #0xc4]
#else
ldr r1, [sb, #0x120]
ldr r2, [r0]
cmp r1, #0
@@ -3768,6 +3971,7 @@ _01FFB3F0:
add r1, r1, #0xf000
add r6, r1, r4, lsl #7
ldrsh r5, [r0, #0x68]
#endif
beq _01FFB460
mov r0, #8
bl DungeonRandInt
@@ -3933,6 +4137,11 @@ _01FFB654:
arm_func_start ChooseAiMove
ChooseAiMove: ; 0x01FFB658
#ifdef JAPAN
#define CHOOSE_AI_MOVE_OFFSET -4
#else
#define CHOOSE_AI_MOVE_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x44
ldr r1, _01FFBD14 ; =DUNGEON_PTR
@@ -3940,7 +4149,11 @@ ChooseAiMove: ; 0x01FFB658
ldr r0, [r1]
ldr r7, [sl, #0xb4]
add r0, r0, #0x4000
#ifdef JAPAN
ldrb r0, [r0, #0x36]
#else
ldrb r0, [r0, #0xda]
#endif
bl AreMovesEnabled
cmp r0, #0
beq _01FFBD0C
@@ -3981,7 +4194,7 @@ _01FFB700:
cmp r0, #0
beq _01FFB7A8
mov r8, #0
add r6, r7, #0x124
add r6, r7, #0x124 + CHOOSE_AI_MOVE_OFFSET
mov r4, r8
mov r5, #1
b _01FFB7A0
@@ -4004,7 +4217,7 @@ _01FFB720:
b _01FFB774
_01FFB760:
add r0, r7, r8, lsl #3
ldrb r0, [r0, #0x124]
ldrb r0, [r0, #0x124 + CHOOSE_AI_MOVE_OFFSET]
tst r0, #2
beq _01FFB77C
sub r8, r8, #1
@@ -4029,7 +4242,7 @@ _01FFB7A8:
mov r5, #0
str r5, [sp]
mov r0, r5
add r4, r7, #0x124
add r4, r7, #0x124 + CHOOSE_AI_MOVE_OFFSET
mov r2, r5
mov r3, #1
_01FFB7C0:
@@ -4097,7 +4310,7 @@ _01FFB88C:
mov r2, #0
mov r3, r2
mov r4, #0x63
add r0, r7, #0x124
add r0, r7, #0x124 + CHOOSE_AI_MOVE_OFFSET
mov sb, r2
add r6, sp, #0xc
mov lr, #1
@@ -4154,7 +4367,7 @@ _01FFB964:
cmp r2, r3
blt _01FFB95C
_01FFB96C:
add r0, r7, #0x124
add r0, r7, #0x124 + CHOOSE_AI_MOVE_OFFSET
mov sb, #0
str r0, [sp, #8]
add r4, sp, #0x1c
@@ -4366,7 +4579,7 @@ _01FFBC54:
bl UpdateAiTargetPos
b _01FFBD0C
_01FFBC78:
add r3, r7, #0x124
add r3, r7, #0x124 + CHOOSE_AI_MOVE_OFFSET
mov r1, sl
add r2, r3, r2
bl AiConsiderMove
@@ -4378,7 +4591,7 @@ _01FFBC78:
b _01FFBCB4
_01FFBCA0:
add r0, r7, r1, lsl #3
ldrb r0, [r0, #0x124]
ldrb r0, [r0, #0x124 + CHOOSE_AI_MOVE_OFFSET]
tst r0, #2
beq _01FFBCBC
sub r1, r1, #1
@@ -4442,8 +4655,13 @@ _01FFBD60:
mov r0, r6
ldr r2, [r1]
mov r1, #0x32
#ifdef JAPAN
add r2, r2, #0x1840
add r2, r2, #0x18000
#else
add r2, r2, #0xe4
add r2, r2, #0x19800
#endif
add r4, r2, r3, lsl #4
bl AbilityIsActiveVeneer
cmp r0, #0
@@ -4494,7 +4712,11 @@ _01FFBE18:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xad4]
#else
ldr r6, [r0, #0xb78]
#endif
mov r0, r6
bl EntityIsValid__02319F8C
cmp r0, #0
@@ -4526,8 +4748,13 @@ LightningRodStormDrainCheck: ; 0x01FFBE5C
_01FFBE80:
ldr r1, [fp]
mov r0, sl
#ifdef JAPAN
add r1, r1, #0x1840
add r1, r1, #0x18000
#else
add r1, r1, #0xe4
add r1, r1, #0x19800
#endif
add r6, r1, r5, lsl #4
mov r1, #0x53
bl AbilityIsActiveVeneer
@@ -4565,10 +4792,17 @@ _01FFBE80:
bne _01FFBF4C
ldr r0, [sb, #0xb4]
ldr r2, [r6, r7, lsl #3]
#ifdef JAPAN
ldrb r0, [r0, #0x10a]
ldr r1, [r2, #0xb4]
cmp r0, #0
ldreqb r0, [r1, #0x10a]
#else
ldrb r0, [r0, #0x10b]
ldr r1, [r2, #0xb4]
cmp r0, #0
ldreqb r0, [r1, #0x10b]
#endif
cmpeq r0, #0
beq _01FFBF44
cmp sb, r2

View File

@@ -33533,7 +33533,7 @@ _02025E50:
str r0, [sp, #0x18]
ldr r0, [sp, #0x14]
ldr r1, [sp, #0x18]
bl sub_01FF9128
bl sub_01FF9130_JP
ldr r2, [r8, #4]
ldr r3, [r8]
and ip, r5, r2
@@ -33558,7 +33558,7 @@ _02025E50:
str r0, [sp, #0x20]
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x20]
bl sub_01FF9128
bl sub_01FF9130_JP
ldr r3, [r8, #8]
ldr r2, [r8, #0xc]
and r6, r6, r3