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Tidy up externs and organise includes
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@@ -1,27 +1,25 @@
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#include "dungeon_recruitment.h"
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#include "dg_random.h"
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#include "dungeon.h"
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#include "dungeon_logic_3.h"
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#include "dungeon_logic_7.h"
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#include "dungeon_mode.h"
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#include "dungeon_pokemon_attributes_1.h"
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#include "dungeon_recruitment.h"
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#include "dungeon_recruitment_2.h"
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#include "dg_random.h"
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#include "dungeon_visibility.h"
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#include "dungeon.h"
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#include "enums.h"
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#include "fixed_room_data_1.h"
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#include "main_0205283C.h" // GetRecruitRate1 and GetRecruitRate2
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#include "main_0208655C.h"
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#include "math.h"
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#include "overlay_29_0230E578.h" // ItemIsActive__0230E578
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#include "dungeon_logic_7.h"
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extern bool8 IsRecruitingAllowed(u8 dungeon_id);
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extern bool8 IsFullFloorFixedRoom(void);
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extern bool8 IsLegendaryChallengeFloor(void);
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extern bool8 IsCurrentMissionTypeExact(u32 mission_type, u32 mission_subtype);
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extern bool8 IsMonsterOnTeam(s16 monsterId, s32 checkType);
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extern void ov29_022E1B28(s32);
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extern void ov29_022E81F8(void);
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extern bool8 HasPlayedOldGame(void);
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extern s16 GetRecruitRate1(s16 monsterId);
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extern s16 GetRecruitRate2(s16 monsterId);
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extern s32 GetFirstEmptyMemberIdx(u32);
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extern const s16 FRIEND_BOW_FAST_FRIEND_BOOST;
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