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64 lines
1.2 KiB
C
64 lines
1.2 KiB
C
#ifndef GUARD_STR_TEXT_H
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#define GUARD_STR_TEXT_H
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// size: 0x48
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typedef struct UnkTextStruct1
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{
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s16 unk0;
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s16 unk2;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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u32 unkC;
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u32 unk10;
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u32 unk14;
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u32 *unk18;
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u32 *unk1C;
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s32 unk20;
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s32 unk24;
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u32 *unk28; // Somewhere in VRAM
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s32 unk2C;
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u32 *unk30; // Somewhere in VRAM?
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u32 *unk34;
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s32 unk38;
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u32 *unk3C;
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u32 *unk40;
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u8 unk44;
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bool8 unk45;
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u8 unk46;
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} UnkTextStruct1;
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typedef struct UnkTextStruct2_sub2
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{
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u8 f0;
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u8 f1;
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u8 f2;
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u8 f3;
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} UnkTextStruct2_sub2;
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#include "structs/str_position.h"
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// size: 0x18
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typedef struct UnkTextStruct2
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{
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u8 unk0;
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u8 fill1[0x4 - 0x1];
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s32 unk4;
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DungeonPos pos;
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s16 unkC;
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s16 unkE;
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s16 unk10;
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s16 unk12;
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const UnkTextStruct2_sub2 *unk14; // Pointer to 4 bytes which may be x-coord related. Could be window's header?
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} UnkTextStruct2;
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typedef struct UnkTextStruct3 {
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UnkTextStruct2 a0[4];
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// Something ugly, so that sub_805FD74 could match weird compiler memcpy/stack initialization
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#ifndef NONMATCHING
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u8 fakeMatch[0];
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#endif // NONMATCHING
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} UnkTextStruct3;
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#endif // GUARD_STR_TEXT_H
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