#ifndef GUARD_STR_TEXT_H #define GUARD_STR_TEXT_H // size: 0x48 typedef struct UnkTextStruct1 { s16 unk0; s16 unk2; s16 unk4; s16 unk6; s16 unk8; u32 unkC; u32 unk10; u32 unk14; u32 *unk18; u32 *unk1C; s32 unk20; s32 unk24; u32 *unk28; // Somewhere in VRAM s32 unk2C; u32 *unk30; // Somewhere in VRAM? u32 *unk34; s32 unk38; u32 *unk3C; u32 *unk40; u8 unk44; bool8 unk45; u8 unk46; } UnkTextStruct1; typedef struct UnkTextStruct2_sub2 { u8 f0; u8 f1; u8 f2; u8 f3; } UnkTextStruct2_sub2; #include "structs/str_position.h" // size: 0x18 typedef struct UnkTextStruct2 { u8 unk0; u8 fill1[0x4 - 0x1]; s32 unk4; DungeonPos pos; s16 unkC; s16 unkE; s16 unk10; s16 unk12; const UnkTextStruct2_sub2 *unk14; // Pointer to 4 bytes which may be x-coord related. Could be window's header? } UnkTextStruct2; typedef struct UnkTextStruct3 { UnkTextStruct2 a0[4]; // Something ugly, so that sub_805FD74 could match weird compiler memcpy/stack initialization #ifndef NONMATCHING u8 fakeMatch[0]; #endif // NONMATCHING } UnkTextStruct3; #endif // GUARD_STR_TEXT_H