pmd-red/include/structs
2025-11-25 06:08:16 -05:00
..
axdata.h All of that for a constant 2025-11-25 00:36:29 -05:00
dungeon_entity.h Part 2 2025-11-22 02:39:56 -05:00
dungeon_mapparam.h
map.h
menu.h WINTEMPLATE_FLAG 2025-11-25 02:19:52 -05:00
rgb.h WINTEMPLATE_FLAG 2025-11-25 02:19:52 -05:00
sprite_oam.h
str_202EE8C.h All of that for a constant 2025-11-25 00:36:29 -05:00
str_802C39C.h
str_damage.h
str_dungeon_location.h
str_dungeon_mail_seed.h
str_dungeon_setup.h
str_dungeon.h All of that for a constant 2025-11-25 00:36:29 -05:00
str_file_system.h
str_ground_bg.h
str_ground_lives.h
str_ground_script.h Last one sorry 2025-11-25 06:08:16 -05:00
str_iq_skill_flags.h
str_item_text.h
str_items.h
str_mon_portrait.h All of that for a constant 2025-11-25 00:36:29 -05:00
str_moves.h
str_pokemon.h Cutscene stuff + script directions 2025-11-22 09:37:47 -05:00
str_position.h
str_spawn_pokemon_data.h
str_stat_index.h
str_status_text.h
str_text.h WINTEMPLATE_FLAG 2025-11-25 02:19:52 -05:00
str_traps.h
str_wonder_mail.h