mirror of
https://github.com/pret/pmd-red.git
synced 2026-03-21 17:46:39 -05:00
file clean-up
This commit is contained in:
parent
2d6aa48f9d
commit
6ec3fc7013
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@ -16,14 +16,7 @@
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.align 2,0
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.string "pksdir0\0"
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.align 2,0
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.string "pksdir0\0"
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.align 2,0
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.global gUnknown_80B9C60
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gUnknown_80B9C60: @ 80B9C60
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.byte 0xFF, 0xFF, 0xFF, 0xFF
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.byte 0xFF, 0xFF, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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@ -2,16 +2,6 @@
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.align 2,0
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.global gUnknown_80B9C9C
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gUnknown_80B9C9C: @ 80B9C9C
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0xff, 0xff, 0xff, 0xff
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.byte 0xff, 0xff, 0xff, 0xff
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.byte 0xff, 0xff, 0xff, 0xff
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00
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.string "pksdir0\0"
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.align 2,0
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@ -3,17 +3,60 @@
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#include "structs/sprite_oam.h"
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#include "structs/str_position.h"
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#include "code_800E9A8.h"
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#include "structs/code_800E9E4.h"
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s32 sub_800E890(unkStruct_80416E0 *);
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typedef struct unkStruct_80416E0
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{
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s32 unk0;
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s32 unk4;
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s32 dir;
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DungeonPos pos1;
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DungeonPos pos2;
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s32 unk14;
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u32 unk18;
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unkStruct_2039DB0 spriteMasks;
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} unkStruct_80416E0;
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void sub_800DC14(s32);
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bool8 sub_800E9A8(s32);
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void sub_800DAC0(u32);
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struct UnkStruct_8040094
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{
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u16 unk0;
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s16 unk2;
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DungeonPos unk4;
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DungeonPos unk8;
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s32 unkC;
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s32 unk10;
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};
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void sub_800DAC0(u32 fileSelection);
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void sub_800DB7C(void);
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void sub_800DBBC(void);
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bool8 sub_800E90C(DungeonPos *);
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void sub_800DC14(s32 param_1);
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s32 sub_800DC9C(s32 a0);
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s32 sub_800E308(struct UnkStruct_8040094 *a0, DungeonPos *a1);
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void sub_800E3AC(s32 a0, DungeonPos *pos, s32 a2);
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s32 sub_800E448(u8 a0, DungeonPos *pos);
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s32 sub_800E49C(u8 a0, DungeonPos *pos, DungeonPos posArray[4], bool8 a3, s32 a4);
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s32 sub_800E52C(struct UnkStruct_8040094 *a0);
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s32 sub_800E6D8(s32 a0);
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s32 sub_800E700(s32 a0);
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s32 sub_800E710(s32 a0_, s32 a1);
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s32 sub_800E790(s32 a0_, s32 a1);
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bool8 sub_800E7D0(u16 *param_1);
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bool8 sub_800E838(u16 *param_1, s32 param_2);
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s32 sub_800E890(unkStruct_80416E0 *param_1);
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void sub_800E8AC(s32 a0, DungeonPos *a1, DungeonPos *a2, s32 a3, unkStruct_2039DB0 *a4);
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bool8 sub_800E90C(DungeonPos *param_1);
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void sub_800E970(void);
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bool8 sub_800E9A8(s32 a0);
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bool8 sub_800E9E4(u32 param_1);
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bool8 sub_800E9FC(u8 a0);
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u8 sub_800EA44(unkStruct_800EA44 param_1, s32 param_2);
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s32 sub_800EA84(struct UnkStruct_8040094 *a0);
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void sub_800EB24(s32 param_1, DungeonPos *param_2, DungeonPos *param_3, s32 r5, s32 r4);
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s32 sub_800EBC8(struct UnkStruct_8040094 *a0);
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u8 sub_800EC74(void);
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u8 sub_800EC84(s32 param_1);
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u8 sub_800EC94(s32 param_1);
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#endif // GUARD_CODE_800DAC0_H
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@ -1,76 +0,0 @@
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#ifndef GUARD_CODE_800E9A8_H
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#define GUARD_CODE_800E9A8_H
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#include "structs/axdata.h"
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#include "structs/sprite_oam.h"
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#include "structs/str_position.h"
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#include "structs/str_file_system.h"
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#include "structs/str_8009A7C.h"
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struct unkStruct_203B0CC_x94
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{
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struct Struct_8009A7C sub;
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s32 unk14;
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s32 unk18;
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s32 fill1C;
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u8 unk20;
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};
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typedef struct unkStruct_80416E0
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{
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s32 unk0;
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s32 unk4;
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s32 dir;
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DungeonPos pos1;
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DungeonPos pos2;
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s32 unk14;
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u32 unk18;
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unkStruct_2039DB0 spriteMasks;
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} unkStruct_80416E0;
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struct unkStruct_203B0CC_sub
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{
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// size: 0xD0
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u32 unk0;
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s32 unk4;
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s32 unk8;
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unkStruct_80416E0 unkC;
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u32 unk34;
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u32 effectID;
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s32 paletteNum;
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s32 unk40;
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s32 unk44;
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s32 unk48;
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u32 unk4C;
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s32 unk50;
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u8 unk54;
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u8 unk55;
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axdata unk58;
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struct unkStruct_203B0CC_x94 unk94;
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OpenedFile *unkB8;
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DungeonPos unkBC;
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DungeonPos unkC0;
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s16 unkC4;
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DungeonPos unkC8;
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DungeonPos unkCC;
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};
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#define UNK_203B0CC_ARR_COUNT 0x20
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struct unkStruct_203B0CC
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{
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// size: 0x1A18
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struct unkStruct_203B0CC_sub unk0[UNK_203B0CC_ARR_COUNT];
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s32 unk1A00;
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/* 0x1A04 */ u32 fileSelection;
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s32 unk1A08;
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s32 unk1A0C;
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s32 unk1A10;
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u16 unk1A14;
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};
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bool8 sub_800E9A8(s32 a0);
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bool8 sub_800E9E4(u32);
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bool8 sub_800E9FC(u8 a0);
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#endif
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@ -13,6 +13,8 @@ typedef struct unkStruct_2039DB0
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u16 unkA; // SpriteOAM attrib3 value
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} unkStruct_2039DB0;
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#define DEFAULT_UNK_2039DB0_MASKS (unkStruct_2039DB0) {0xFFFF, 0xFFFF, 0xFFFF, 0, 0, 0}
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// size: 0x8. Similar to struct OamData but unk6 is not copied to OAM
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typedef struct SpriteOAM
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{
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@ -1,8 +1,8 @@
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#include "global.h"
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#include "globaldata.h"
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#include "code_800DAC0.h"
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#include "structs/axdata.h"
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#include "bg_control.h"
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#include "code_800DAC0.h"
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#include "code_800E9A8.h"
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#include "music_util.h"
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#include "code_803E724.h"
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#include "def_filearchives.h"
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@ -17,7 +17,57 @@
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#include "graphics_memory.h"
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#include "structs/code_800E9E4.h"
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EWRAM_INIT struct unkStruct_203B0CC *gUnknown_203B0CC = NULL;
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struct unkStruct_203B0CC_x94
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{
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struct Struct_8009A7C sub;
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s32 unk14;
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s32 unk18;
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s32 fill1C;
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u8 unk20;
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};
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struct unkStruct_203B0CC_sub
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{
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// size: 0xD0
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u32 unk0;
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s32 unk4;
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s32 unk8;
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unkStruct_80416E0 unkC;
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u32 unk34;
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u32 effectID;
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s32 paletteNum;
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s32 unk40;
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s32 unk44;
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s32 unk48;
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u32 unk4C;
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s32 unk50;
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u8 unk54;
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u8 unk55;
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axdata unk58;
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struct unkStruct_203B0CC_x94 unk94;
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OpenedFile *unkB8;
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DungeonPos unkBC;
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DungeonPos unkC0;
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s16 unkC4;
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DungeonPos unkC8;
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DungeonPos unkCC;
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};
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#define UNK_203B0CC_ARR_COUNT 32
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struct unkStruct_203B0CC
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{
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// size: 0x1A18
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struct unkStruct_203B0CC_sub unk0[UNK_203B0CC_ARR_COUNT];
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s32 unk1A00;
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/* 0x1A04 */ u32 fileSelection;
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s32 unk1A08;
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s32 unk1A0C;
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s32 unk1A10;
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u16 unk1A14;
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};
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static EWRAM_INIT struct unkStruct_203B0CC *gUnknown_203B0CC = NULL;
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struct unkStruct_800F18C
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{
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@ -25,24 +75,12 @@ struct unkStruct_800F18C
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u32 counter;
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};
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struct UnkStruct_8040094
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{
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u16 unk0;
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s16 unk2;
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DungeonPos unk4;
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DungeonPos unk8;
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s32 unkC;
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s32 unk10;
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};
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extern s16 gUnknown_2026E4E;
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extern s32 sub_800E2C0(s32);
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extern s32 sub_800E900(s32 a0);
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extern void sub_8009BE4(void);
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extern void sub_800F204(OpenedFile *file);
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extern struct unkStruct_800F18C *sub_800F18C(s32);
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extern void sub_800DCA8(struct unkStruct_203B0CC_sub *);
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extern void sub_800F034(void);
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extern void sub_800ED38(u32);
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extern void sub_800F078();
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@ -50,16 +88,23 @@ extern void sub_800ED64();
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extern void sub_800ED80();
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extern void sub_800F094();
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extern void sub_809971C(u16 a0, const RGB *a1, int a2);
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extern u32 sub_800F19C(s32);
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extern OpenedFile *sub_800F1C0(u32 animType, s32 effectID);
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extern void sub_800F15C(s32 effectID);
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extern unkStruct_80C183C *sub_800ECD0(s32 param_1);
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s32 sub_800E2B8(OpenedFile *a0);
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OpenedFile *sub_800F1C0(u32 animType, s32 effectID);
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s32 sub_800E2F0(void);
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s32 sub_800E750(s32 a0, s32 a1);
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s32 sub_800E700(s32);
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void sub_800F15C(s32 effectID);
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unkStruct_80C183C *sub_800ECD0(s32 param_1);
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extern const unkStruct_2039DB0 gUnknown_80B9C60;
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static s32 sub_800E900(s32 a0);
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static s32 sub_800E2C0(s32);
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static s32 sub_800E2B8(OpenedFile *a0);
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static s32 sub_800E2F0(void);
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static s32 sub_800E750(s32 a0, s32 a1);
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static s32 sub_800EBBC(s32 param_1);
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static s32 sub_800EC68(s32 param_1);
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static void sub_800DCA8(struct unkStruct_203B0CC_sub *);
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static const unkStruct_2039DB0 sDefaultSpriteMasks = DEFAULT_UNK_2039DB0_MASKS;
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void sub_800DAC0(u32 fileSelection)
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{
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@ -73,7 +118,7 @@ void sub_800DAC0(u32 fileSelection)
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gUnknown_203B0CC = MemoryAlloc(sizeof(struct unkStruct_203B0CC), 0xb);
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MemoryClear8(gUnknown_203B0CC, sizeof(struct unkStruct_203B0CC));
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gUnknown_203B0CC->fileSelection = fileSelection;
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for (i = 0, ptr = &gUnknown_203B0CC->unk0[i]; i < 0x20; i++, ptr++) {
|
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for (i = 0, ptr = &gUnknown_203B0CC->unk0[i]; i < UNK_203B0CC_ARR_COUNT; i++, ptr++) {
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ptr->unk4 = -1;
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}
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sub_800ED38(fileSelection);
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@ -131,7 +176,7 @@ void sub_800DBBC(void)
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sub_800F094();
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}
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bool8 sub_800DCC0(void)
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UNUSED static bool8 sub_800DC00(void)
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{
|
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return gUnknown_203B0CC != NULL;
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}
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@ -173,7 +218,7 @@ s32 sub_800DC9C(s32 a0)
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return sub_800E900(a0);
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}
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void sub_800DCA8(struct unkStruct_203B0CC_sub *param_1)
|
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static void sub_800DCA8(struct unkStruct_203B0CC_sub *param_1)
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{
|
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param_1->unk4 = -1;
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param_1->unk54 = 0;
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@ -183,7 +228,7 @@ void sub_800DCA8(struct unkStruct_203B0CC_sub *param_1)
|
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}
|
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}
|
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|
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void sub_800DCD0(struct unkStruct_203B0CC_sub *param_1)
|
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static void sub_800DCD0(struct unkStruct_203B0CC_sub *param_1)
|
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{
|
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if (param_1->unk4C != -1 && param_1->unk50 == 0) {
|
||||
if (sub_8000728() != 2) {
|
||||
|
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@ -199,7 +244,7 @@ void sub_800DCD0(struct unkStruct_203B0CC_sub *param_1)
|
|||
|
||||
#ifdef NONMATCHING
|
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// https://decomp.me/scratch/OBo48
|
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bool8 sub_800DD0C(struct unkStruct_203B0CC_sub *param_1, DungeonPos *posArg)
|
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static bool8 sub_800DD0C(struct unkStruct_203B0CC_sub *param_1, DungeonPos *posArg)
|
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{
|
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struct axObject *axObj = ¶m_1->unk58;
|
||||
|
||||
|
|
@ -262,7 +307,7 @@ bool8 sub_800DD0C(struct unkStruct_203B0CC_sub *param_1, DungeonPos *posArg)
|
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}
|
||||
}
|
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#else
|
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NAKED bool8 sub_800DD0C(struct unkStruct_203B0CC_sub *param_1, DungeonPos *posArg)
|
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NAKED static bool8 sub_800DD0C(struct unkStruct_203B0CC_sub *param_1, DungeonPos *posArg)
|
||||
{
|
||||
asm_unified(" push {r4-r7,lr}\n"
|
||||
" mov r7, r8\n"
|
||||
|
|
@ -426,7 +471,7 @@ NAKED bool8 sub_800DD0C(struct unkStruct_203B0CC_sub *param_1, DungeonPos *posAr
|
|||
}
|
||||
#endif // NONMATCHING
|
||||
|
||||
bool8 sub_800DE38(struct unkStruct_203B0CC_sub *a1)
|
||||
static bool8 sub_800DE38(struct unkStruct_203B0CC_sub *a1)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
|
|
@ -452,7 +497,7 @@ static inline const EfoFileData *GetFileEfo(struct unkStruct_203B0CC_sub *a0)
|
|||
return a0->unkB8->data;
|
||||
}
|
||||
|
||||
bool8 sub_800DE8C(struct unkStruct_203B0CC_sub *a0, DungeonPos *unused)
|
||||
static bool8 sub_800DE8C(struct unkStruct_203B0CC_sub *a0, DungeonPos *unused)
|
||||
{
|
||||
s16 sp[4];
|
||||
struct unkStruct_203B0CC_x94 *r8 = &a0->unk94;
|
||||
|
|
@ -529,7 +574,7 @@ bool8 sub_800DE8C(struct unkStruct_203B0CC_sub *a0, DungeonPos *unused)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_800E0B4(struct unkStruct_203B0CC_sub *r5)
|
||||
static void sub_800E0B4(struct unkStruct_203B0CC_sub *r5)
|
||||
{
|
||||
s32 r2;
|
||||
unkStruct_80B9CC4 *r6 = sub_800ECA4(r5->unkC.unk0);
|
||||
|
|
@ -587,7 +632,7 @@ void sub_800E0B4(struct unkStruct_203B0CC_sub *r5)
|
|||
}
|
||||
}
|
||||
|
||||
s32 sub_800E208(s32 a0, unkStruct_80416E0 *a1)
|
||||
static s32 sub_800E208(s32 a0, unkStruct_80416E0 *a1)
|
||||
{
|
||||
s32 i;
|
||||
struct unkStruct_203B0CC_sub *ptr = gUnknown_203B0CC->unk0;
|
||||
|
|
@ -619,13 +664,13 @@ s32 sub_800E208(s32 a0, unkStruct_80416E0 *a1)
|
|||
return -1;
|
||||
}
|
||||
|
||||
s32 sub_800E2B8(OpenedFile *a0)
|
||||
static s32 sub_800E2B8(OpenedFile *a0)
|
||||
{
|
||||
const EfoFileData *efo = a0->data;
|
||||
return efo->animCount;
|
||||
}
|
||||
|
||||
s32 sub_800E2C0(s32 a0)
|
||||
static s32 sub_800E2C0(s32 a0)
|
||||
{
|
||||
if (a0 != -1) {
|
||||
s32 i;
|
||||
|
|
@ -639,7 +684,7 @@ s32 sub_800E2C0(s32 a0)
|
|||
return -1;
|
||||
}
|
||||
|
||||
s32 sub_800E2F0(void)
|
||||
static s32 sub_800E2F0(void)
|
||||
{
|
||||
s32 prev = gUnknown_203B0CC->unk1A00;
|
||||
gUnknown_203B0CC->unk1A00++;
|
||||
|
|
@ -657,7 +702,7 @@ s32 sub_800E308(struct UnkStruct_8040094 *a0, DungeonPos *a1)
|
|||
.pos2 = a0->unk8,
|
||||
.unk14 = sub_800E750(a0->unk2, a0->unk0),
|
||||
.unk18 = 0xFFFF,
|
||||
.spriteMasks = gUnknown_80B9C60,
|
||||
.spriteMasks = sDefaultSpriteMasks,
|
||||
};
|
||||
s32 retVal = sub_800E208(2, &sp);
|
||||
|
||||
|
|
@ -712,7 +757,7 @@ s32 sub_800E448(u8 a0, DungeonPos *pos)
|
|||
.pos2 = {0, 0},
|
||||
.unk14 = -1,
|
||||
.unk18 = 0xFFFF,
|
||||
.spriteMasks = gUnknown_80B9C60,
|
||||
.spriteMasks = sDefaultSpriteMasks,
|
||||
};
|
||||
return sub_800E208(3, &sp);
|
||||
}
|
||||
|
|
@ -729,7 +774,7 @@ s32 sub_800E49C(u8 a0, DungeonPos *pos, DungeonPos posArray[4], bool8 a3, s32 a4
|
|||
.pos2 = {0, 0},
|
||||
.unk14 = -1,
|
||||
.unk18 = 0,
|
||||
.spriteMasks = gUnknown_80B9C60,
|
||||
.spriteMasks = sDefaultSpriteMasks,
|
||||
};
|
||||
|
||||
sp.unk18 = a4;
|
||||
|
|
@ -779,7 +824,7 @@ s32 sub_800E52C(struct UnkStruct_8040094 *a0)
|
|||
curr->pos2.y += positions[i].y - 64;
|
||||
curr->unk14 = sub_800E750(a0->unk2, a0->unk0);
|
||||
curr->unk18 = 0xFFFF;
|
||||
curr->spriteMasks = gUnknown_80B9C60;
|
||||
curr->spriteMasks = sDefaultSpriteMasks;
|
||||
possibleRet = sub_800E208(1, curr);
|
||||
id = sub_800E2C0(possibleRet);
|
||||
if (id != -1) {
|
||||
|
|
@ -806,7 +851,7 @@ s32 sub_800E52C(struct UnkStruct_8040094 *a0)
|
|||
.pos2 = a0->unk8,
|
||||
.unk14 = sub_800E750(a0->unk2, a0->unk0),
|
||||
.unk18 = 0xFFFF,
|
||||
.spriteMasks = gUnknown_80B9C60,
|
||||
.spriteMasks = sDefaultSpriteMasks,
|
||||
};
|
||||
return sub_800E208(1, &sp);
|
||||
}
|
||||
|
|
@ -861,7 +906,7 @@ s32 sub_800E710(s32 a0_, s32 a1)
|
|||
}
|
||||
|
||||
// Literally the same as the func above.
|
||||
s32 sub_800E750(s32 a0_, s32 a1)
|
||||
static s32 sub_800E750(s32 a0_, s32 a1)
|
||||
{
|
||||
s32 i;
|
||||
s32 a0 = (s16) (a0_);
|
||||
|
|
@ -894,26 +939,25 @@ s32 sub_800E790(s32 a0_, s32 a1)
|
|||
|
||||
bool8 sub_800E7D0(u16 *param_1)
|
||||
{
|
||||
int local_1c [4];
|
||||
bool8 flag;
|
||||
s32 local_1c[4];
|
||||
s32 index;
|
||||
bool8 flag = FALSE;
|
||||
|
||||
flag = FALSE;
|
||||
local_1c[0] = sub_800ECB8(*param_1)->unk0;
|
||||
local_1c[1] = sub_800ECB8(*param_1)->unk2;
|
||||
local_1c[2] = sub_800ECB8(*param_1)->unk4;
|
||||
local_1c[3] = sub_800ECB8(*param_1)->unk6;
|
||||
for(index = 0; index < 4; index++)
|
||||
{
|
||||
for (index = 0; index < 4; index++) {
|
||||
flag = (sub_800ECA4(local_1c[index])->animType == 4);
|
||||
if(flag) break;
|
||||
if (flag)
|
||||
break;
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
bool8 sub_800E838(u16 *param_1, s32 param_2)
|
||||
{
|
||||
s32 local_1c [4];
|
||||
s32 local_1c[4];
|
||||
|
||||
local_1c[0] = sub_800ECB8(*param_1)->unk0;
|
||||
local_1c[1] = sub_800ECB8(*param_1)->unk2;
|
||||
|
|
@ -941,7 +985,7 @@ void sub_800E8AC(s32 a0, DungeonPos *a1, DungeonPos *a2, s32 a3, unkStruct_2039D
|
|||
}
|
||||
}
|
||||
|
||||
s32 sub_800E900(s32 r0)
|
||||
static s32 sub_800E900(s32 r0)
|
||||
{
|
||||
return sub_800ECA4(r0)->unk1c;
|
||||
}
|
||||
|
|
@ -1048,3 +1092,125 @@ u8 sub_800EA44(unkStruct_800EA44 param_1, s32 param_2)
|
|||
|
||||
return ret->unk10;
|
||||
}
|
||||
|
||||
s32 sub_800EA84(struct UnkStruct_8040094 *a0)
|
||||
{
|
||||
unkStruct_80416E0 sp = {
|
||||
.unk0 = sub_800ECB8(a0->unk0)->unk0,
|
||||
.unk4 = a0->unk10,
|
||||
.dir = a0->unkC,
|
||||
.pos1 = a0->unk4,
|
||||
.pos2 = a0->unk8,
|
||||
.unk14 = sub_800EBBC(sub_800ECB8(a0->unk0)->unk0),
|
||||
.unk18 = 0xFFFF,
|
||||
.spriteMasks = sDefaultSpriteMasks,
|
||||
};
|
||||
return sub_800E208(5, &sp);
|
||||
}
|
||||
|
||||
UNUSED static void sub_800EAE4(s32 param_1, DungeonPos *param_2, DungeonPos *param_3)
|
||||
{
|
||||
s32 idx = sub_800E2C0(param_1);
|
||||
if (idx != -1) {
|
||||
struct unkStruct_203B0CC_sub *a = &gUnknown_203B0CC->unk0[idx];
|
||||
a->unkC.pos1 = *param_2;
|
||||
if (a->unkC.unk14 != -1) {
|
||||
a->unkC.pos2 = *param_3;
|
||||
}
|
||||
else {
|
||||
a->unkC.pos2.x = 0;
|
||||
a->unkC.pos2.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_800EB24(s32 param_1, DungeonPos *param_2, DungeonPos *param_3, s32 r5, s32 r4)
|
||||
{
|
||||
s32 idx = sub_800E2C0(param_1);
|
||||
if (idx != -1) {
|
||||
struct unkStruct_203B0CC_sub *curStruct = &gUnknown_203B0CC->unk0[idx];
|
||||
if (curStruct->unkCC.x == 0 && curStruct->unkCC.y == 0) {
|
||||
curStruct->unkC.pos1 = *param_2;
|
||||
}
|
||||
|
||||
if (curStruct->unk0 == 6) {
|
||||
curStruct->unkC.unk18 = r5 + 1;
|
||||
}
|
||||
else if ((curStruct->unk8 % 8) == 0) {
|
||||
s32 values[8] = {1, 1, 1, -1, -1, -1, 1, 1};
|
||||
curStruct->unkC.unk18 = r5 + values[r4 & 7];
|
||||
}
|
||||
else {
|
||||
curStruct->unkC.unk18 = r5 + 1;
|
||||
}
|
||||
|
||||
if (curStruct->unkC.unk14 != -1) {
|
||||
curStruct->unkC.pos2 = *param_3;
|
||||
}
|
||||
else {
|
||||
curStruct->unkC.pos2.x = 0;
|
||||
curStruct->unkC.pos2.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static s32 sub_800EBBC(s32 param_1)
|
||||
{
|
||||
unkStruct_80B9CC4 *ret = sub_800ECA4(param_1);
|
||||
return ret->unk1c;
|
||||
}
|
||||
|
||||
s32 sub_800EBC8(struct UnkStruct_8040094 *a0)
|
||||
{
|
||||
unkStruct_80416E0 sp = {
|
||||
.unk0 = sub_800ECB8(a0->unk0)->unk4,
|
||||
.unk4 = a0->unk10,
|
||||
.dir = a0->unkC,
|
||||
.pos1 = a0->unk4,
|
||||
.pos2 = a0->unk8,
|
||||
.unk14 = sub_800EC68(sub_800ECB8(a0->unk0)->unk4),
|
||||
.unk18 = 0xFFFF,
|
||||
.spriteMasks = sDefaultSpriteMasks,
|
||||
};
|
||||
return sub_800E208(6, &sp);
|
||||
}
|
||||
|
||||
UNUSED static void sub_800EC28(u32 param_1, DungeonPos *param_2, DungeonPos *param_3)
|
||||
{
|
||||
s32 idx = sub_800E2C0(param_1);
|
||||
if (idx != -1) {
|
||||
struct unkStruct_203B0CC_sub *struct203B0CC = &gUnknown_203B0CC->unk0[idx];
|
||||
|
||||
struct203B0CC->unkC.pos1 = *param_2;
|
||||
if (struct203B0CC->unkC.unk14 != -1) {
|
||||
struct203B0CC->unkC.pos2 = *param_3;
|
||||
}
|
||||
else {
|
||||
struct203B0CC->unkC.pos2.x = 0;
|
||||
struct203B0CC->unkC.pos2.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static s32 sub_800EC68(s32 param_1)
|
||||
{
|
||||
unkStruct_80B9CC4 *ret = sub_800ECA4(param_1);
|
||||
return ret->unk1c;
|
||||
}
|
||||
|
||||
u8 sub_800EC74(void)
|
||||
{
|
||||
return sub_800F19C(1);
|
||||
}
|
||||
|
||||
u8 sub_800EC84(s32 param_1)
|
||||
{
|
||||
unkStruct_80BDBC4 *ret = sub_800ECB8(param_1);
|
||||
return ret->unk8;
|
||||
}
|
||||
|
||||
u8 sub_800EC94(s32 param_1)
|
||||
{
|
||||
unkStruct_80BDBC4 *ret = sub_800ECB8(param_1);
|
||||
return ret->unk9;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +1,7 @@
|
|||
#include "global.h"
|
||||
#include "structs/code_800E9E4.h"
|
||||
#include "code_800E9E4.h"
|
||||
#include "code_800E9A8.h"
|
||||
|
||||
extern s32 sub_800E2C0(u32);
|
||||
u32 sub_800F19C(s32);
|
||||
s32 sub_800EBBC(s32);
|
||||
s32 sub_800EC68(s32);
|
||||
|
||||
extern struct unkStruct_203B0CC *gUnknown_203B0CC;
|
||||
|
||||
extern unkStruct_80B9C60 gUnknown_80B9C60;
|
||||
|
||||
extern s32 gUnknown_80B9C9C[8];
|
||||
extern s16 gUnknown_80CE73C[20];
|
||||
|
||||
extern unkStruct_80CE37C gUnknown_80CE37C[1];
|
||||
|
|
@ -22,158 +11,6 @@ extern unkStruct_80B9CC4 gUnknown_80B9CC4[448];
|
|||
|
||||
|
||||
extern unkStruct_80C183C gUnknown_80C183C[4336];
|
||||
unkStruct_80C183C *sub_800ECD0(s32 param_1);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
s32 sub_800E208(s32, unkStruct_800E208*);
|
||||
|
||||
s32 sub_800EA84(s32 *param_1)
|
||||
{
|
||||
unkStruct_800E208 stack[2];
|
||||
unkStruct_80BDBC4 *ret1;
|
||||
u32 size;
|
||||
ret1 = sub_800ECB8(param_1[0]);
|
||||
|
||||
stack[1].unk00[0] = ret1->unk0;
|
||||
stack[1].unk00[1] = param_1[4];
|
||||
stack[1].unk00[2] = param_1[3];
|
||||
stack[1].unk00[3] = param_1[1];
|
||||
stack[1].unk00[4] = param_1[2];
|
||||
|
||||
ret1 = sub_800ECB8(param_1[0]);
|
||||
stack[1].unk00[5] = sub_800EBBC(ret1->unk0);
|
||||
stack[1].unk00[6] = 0x0000ffff;
|
||||
stack[1].unk1c = gUnknown_80B9C60;
|
||||
|
||||
size = sizeof(unkStruct_800E208);
|
||||
memcpy(&stack[0],&stack[1],size);
|
||||
return sub_800E208(5, &stack[0]);
|
||||
}
|
||||
|
||||
UNUSED static void sub_800EAE4(s32 param_1, DungeonPos *param_2, DungeonPos *param_3)
|
||||
{
|
||||
s32 idx = sub_800E2C0(param_1);
|
||||
if (idx != -1)
|
||||
{
|
||||
struct unkStruct_203B0CC_sub *a;
|
||||
a = &gUnknown_203B0CC->unk0[idx];
|
||||
a->unkC.pos1 = *param_2;
|
||||
if (a->unkC.unk14 != -1) {
|
||||
a->unkC.pos2 = *param_3;
|
||||
}
|
||||
else {
|
||||
a->unkC.pos2.x = 0;
|
||||
a->unkC.pos2.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_800EB24(s32 param_1, DungeonPos *param_2, DungeonPos *param_3, s32 r5, s32 r4)
|
||||
{
|
||||
s32 idx = sub_800E2C0(param_1);
|
||||
if (idx != -1) {
|
||||
struct unkStruct_203B0CC_sub *curStruct = &gUnknown_203B0CC->unk0[idx];
|
||||
if (curStruct->unkCC.x == 0 && curStruct->unkCC.y == 0) {
|
||||
curStruct->unkC.pos1 = *param_2;
|
||||
}
|
||||
|
||||
if (curStruct->unk0 == 6) {
|
||||
curStruct->unkC.unk18 = r5 + 1;
|
||||
}
|
||||
else if ((curStruct->unk8 % 8) == 0) {
|
||||
s32 newStruct[8];
|
||||
memcpy(newStruct, gUnknown_80B9C9C, sizeof(s32) * 8);
|
||||
curStruct->unkC.unk18 = r5 + newStruct[r4 & 7];
|
||||
}
|
||||
else {
|
||||
curStruct->unkC.unk18 = r5 + 1;
|
||||
}
|
||||
|
||||
if (curStruct->unkC.unk14 != -1) {
|
||||
curStruct->unkC.pos2 = *param_3;
|
||||
}
|
||||
else {
|
||||
curStruct->unkC.pos2.x = 0;
|
||||
curStruct->unkC.pos2.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 sub_800EBBC(s32 param_1)
|
||||
{
|
||||
unkStruct_80B9CC4 *ret = sub_800ECA4(param_1);
|
||||
return ret->unk1c;
|
||||
}
|
||||
|
||||
s32 sub_800EBC8(s32 *param_1)
|
||||
{
|
||||
unkStruct_800E208 stack[2];
|
||||
unkStruct_80BDBC4 *ret1;
|
||||
u32 size;
|
||||
ret1 = sub_800ECB8(param_1[0]);
|
||||
|
||||
stack[1].unk00[0] = ret1->unk4;
|
||||
stack[1].unk00[1] = param_1[4];
|
||||
stack[1].unk00[2] = param_1[3];
|
||||
stack[1].unk00[3] = param_1[1];
|
||||
stack[1].unk00[4] = param_1[2];
|
||||
|
||||
ret1 = sub_800ECB8(param_1[0]);
|
||||
stack[1].unk00[5] = sub_800EC68(ret1->unk4);
|
||||
stack[1].unk00[6] = 0x0000ffff;
|
||||
stack[1].unk1c = gUnknown_80B9C60;
|
||||
|
||||
size = sizeof(unkStruct_800E208);
|
||||
memcpy(&stack[0],&stack[1],size);
|
||||
return sub_800E208(6, &stack[0]);
|
||||
}
|
||||
|
||||
UNUSED static void sub_800EC28(u32 param_1, DungeonPos *param_2, DungeonPos *param_3)
|
||||
{
|
||||
s32 idx;
|
||||
idx = sub_800E2C0(param_1);
|
||||
if (idx != -1)
|
||||
{
|
||||
struct unkStruct_203B0CC_sub *struct203B0CC;
|
||||
struct203B0CC = &gUnknown_203B0CC->unk0[idx];
|
||||
struct203B0CC->unkC.pos1 = *param_2;
|
||||
if (struct203B0CC->unkC.unk14 != -1)
|
||||
{
|
||||
struct203B0CC->unkC.pos2 = *param_3;
|
||||
}
|
||||
else
|
||||
{
|
||||
struct203B0CC->unkC.pos2.x = 0;
|
||||
struct203B0CC->unkC.pos2.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s32 sub_800EC68(s32 param_1)
|
||||
{
|
||||
unkStruct_80B9CC4 *ret = sub_800ECA4(param_1);
|
||||
return ret->unk1c;
|
||||
}
|
||||
|
||||
u8 sub_800EC74(void)
|
||||
{
|
||||
return sub_800F19C(1);
|
||||
}
|
||||
|
||||
u8 sub_800EC84(s32 param_1)
|
||||
{
|
||||
unkStruct_80BDBC4 *ret = sub_800ECB8(param_1);
|
||||
return ret->unk8;
|
||||
}
|
||||
|
||||
u8 sub_800EC94(s32 param_1)
|
||||
{
|
||||
unkStruct_80BDBC4 *ret = sub_800ECB8(param_1);
|
||||
return ret->unk9;
|
||||
}
|
||||
|
||||
// FILE SPLIT
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
#include "structs/str_dungeon.h"
|
||||
#include "code_800558C.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "code_800ED38.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_803E724.h"
|
||||
|
|
@ -38,7 +37,6 @@ extern const u8 *gPtrFeralFoundItemMessage[];
|
|||
|
||||
extern void sub_803ED30(u8, Entity *pokemon, u8, u8);
|
||||
extern u32 sub_806F62C(u32);
|
||||
extern u32 sub_800DC9C(s32 a0);
|
||||
extern void PlaySoundEffect(u32);
|
||||
|
||||
void EntityUpdateStatusSprites(Entity *entity);
|
||||
|
|
@ -49,13 +47,11 @@ extern void sub_800DBBC(void);
|
|||
extern void sub_803EA10(void);
|
||||
extern void sub_8042E98(void);
|
||||
extern void sub_800EF28(u8);
|
||||
extern u32 sub_800E448(u8, DungeonPos *);
|
||||
extern void sub_80429A0(Entity *);
|
||||
void sub_8042B34(s32 a0, s32 a1, s32 a2);
|
||||
extern bool8 sub_8042CC0(void);
|
||||
extern void sub_8042D7C(void);
|
||||
extern bool8 sub_8045888(Entity *);
|
||||
extern u32 sub_800E49C();
|
||||
extern void sub_800F15C(s32);
|
||||
extern void sub_800EF40(u8 r0, u8 r1);
|
||||
extern s32 sub_800E6D8(s32);
|
||||
|
|
@ -1556,7 +1552,7 @@ void sub_8042B20(Entity *entity)
|
|||
sub_8042A84(0x1BC, entity, 0xE);
|
||||
}
|
||||
|
||||
static const unkStruct_2039DB0 gUnknown_80F683C = {0xFFFF, 0xFFFF, 0xFFFF, 0, 0, 0};
|
||||
static const unkStruct_2039DB0 gUnknown_80F683C = DEFAULT_UNK_2039DB0_MASKS;
|
||||
|
||||
void sub_8042B34(s32 a0, s32 a1, s32 a2)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,7 +26,6 @@
|
|||
#include "math.h"
|
||||
#include "code_8004AA0.h"
|
||||
#include "bg_palette_buffer.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "items.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800ED38.h"
|
||||
|
|
@ -1354,7 +1353,7 @@ u32 sub_8085EC8(s16 param_1,u32 param_2,u32 param_3,DungeonPos *param_4, bool32
|
|||
local_40.pos2.x = 0;
|
||||
local_40.pos2.y = 0;
|
||||
local_40.unk18 = 0xffff;
|
||||
local_40.spriteMasks = (unkStruct_2039DB0) {0xFFFF, 0xFFFF, 0xFFFF, 0, 0, 0};
|
||||
local_40.spriteMasks = DEFAULT_UNK_2039DB0_MASKS;
|
||||
|
||||
uVar1 = sub_800E890(&local_40);
|
||||
if (param_5_bool8) {
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
#include "global.h"
|
||||
#include "globaldata.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "dungeon_vram.h"
|
||||
#include "code_8041AD0.h"
|
||||
#include "code_804267C.h"
|
||||
|
|
|
|||
|
|
@ -60,7 +60,6 @@ extern bool8 sub_8040BB0(Entity *entity, Move *move, bool8);
|
|||
extern void sub_8040DA0(Entity *entity, Move *move);
|
||||
extern u16 sub_80412E0(u16 moveId, u8 weather, u8 a2);
|
||||
extern void sub_800EF10(u16 r0);
|
||||
extern s32 sub_800E710(s16 a0, u16 a1);
|
||||
extern void sub_800E3AC(s32 a0, DungeonPos *pos, s32 a2);
|
||||
extern void sub_8041168(Entity *entity, Entity *entity2, Move *,DungeonPos *);
|
||||
extern Entity *sub_80696A8(Entity *a0);
|
||||
|
|
|
|||
|
|
@ -54,21 +54,10 @@ extern bool8 sub_8040BB0(Entity *entity, Move *move, bool8);
|
|||
extern void sub_8040DA0(Entity *entity, Move *move);
|
||||
extern u16 sub_80412E0(u16 moveId, u8 weather, u8 a2);
|
||||
extern void sub_800EF10(u16 r0);
|
||||
extern s32 sub_800E710(s16 a0, u16 a1);
|
||||
extern void sub_800E3AC(s32 a0, DungeonPos *pos, s32 a2);
|
||||
extern void sub_8041168(Entity *entity, Entity *entity2, Move *,DungeonPos *);
|
||||
extern Entity *GetMonsterAtPos(DungeonPos *pos);
|
||||
extern s32 sub_800ED20(u16 param_1);
|
||||
struct UnkStruct_sub_800E308_1
|
||||
{
|
||||
s16 unk0;
|
||||
s16 unk2;
|
||||
DungeonPos unk4;
|
||||
DungeonPos unk8;
|
||||
s32 unkC;
|
||||
s32 unk10;
|
||||
};
|
||||
extern s32 sub_800E308(struct UnkStruct_sub_800E308_1 *, DungeonPos *);
|
||||
|
||||
static u8 ToItemID(u32 itemID);
|
||||
|
||||
|
|
@ -546,7 +535,7 @@ bool8 sub_8056468(Entity *entity, Move *move, const u8 *str, Entity **unkArray,
|
|||
|
||||
s32 sub_8056564(Entity *entity, DungeonPos *pos, Move *move, s32 r4)
|
||||
{
|
||||
struct UnkStruct_sub_800E308_1 unkSp1;
|
||||
struct UnkStruct_8040094 unkSp1;
|
||||
DungeonPos unkSp2;
|
||||
EntityInfo *entInfo = GetEntInfo(entity);
|
||||
|
||||
|
|
|
|||
|
|
@ -791,7 +791,7 @@ bool8 sub_80A7094(struct UnkGroundSpriteStruct *ptr, PixelPos *r10, PixelPos *po
|
|||
ptr->unk58 = 0;
|
||||
}
|
||||
else if (ptr->unk5C == -1) {
|
||||
unkStruct_2039DB0 unkSubStruct = {0xFFFF, 0xFFFF, 0xFFFF, 0, 0, 0};
|
||||
unkStruct_2039DB0 unkSubStruct = DEFAULT_UNK_2039DB0_MASKS;
|
||||
unkStruct_80416E0 unkStruct;
|
||||
|
||||
sub_800EE5C(ptr->unk58);
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@
|
|||
#include "code_800558C.h"
|
||||
#include "graphics_memory.h"
|
||||
#include "code_800DAC0.h"
|
||||
#include "code_800E9A8.h"
|
||||
#include "code_800E9E4.h"
|
||||
#include "code_800ED38.h"
|
||||
#include "code_803D110.h"
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user